Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Education Summit, London...
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Transcript of Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Education Summit, London...
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I. The Virtual World
Bruce [email protected]
Contact Consortium, DigitalSpace
II. Simulating Space
Immersive Education Initiative's London Summit at the London School of Economics (May 23-24th):
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I. The Virtual World
Virtual Worlds: The New Medium for the 21st Century
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So where did (digital) virtual worlds come from?We first learned to play together in a digital world
in Spacewar! in 1962 (on a PDP-1)
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…and in 1974, the first 3D virtual worlds in Maze War
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And then we learned how to imagine and describe worlds, players and objects in text-
based worlds: MUDs, Adventure, Plato, LambdaMOO & etc (70s-80s)
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…then in 1986 affordable personal computers are connected to dial-up networks
And Lucasfilm’s Habitat (and avatars) were born
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And then… Worlds Chat, 1995: where Avatars first teleported into the Internet
Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World
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Followed by an explosion of worlds in the mid 1990s…
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Platform, User, Company & Venture Landscape
The Mid 90s - The Early Adopter “Cambrian Explosion” period
Lets take a look at some of them…
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Explosion of Social Virtual Worlds platforms(Book Avatars by Damer – 1997)
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Case Study: Alphaworld
Ron Britvich’s design notes(Spring 1995)
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Alphaworld 1995“first teleport”
And in-world building
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And emergenceof community
And shared building
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…learning to meet, greet, build in Summer 1995… 1997 and onwards
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AlphaWorld “satellite map” 1995-96
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Working out how to meet (talking circle) and working together to build-Sherwood Forest Towne (Jan ‘96).
Roles, Robin Hood, Town Crier, old towne layout,
new town, vandalism, first informal ethnographic
practice
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1996-IRL
Building the CommunityThe Avatars Conferences - IRL and
InWorld
2004
19981999
2000
2001
2002 2003
1997-IRL
1996-2004
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The Avatars IRL ConferencesEarth to Avatars 96(San Francisco)
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Avatars 97(San Francisco)
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Design of the first large scale event in avatar cyberspace: Avatars98 Inside Cyberspace
first CyberConference
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AW-versionDesign elements: single large meeting space - avatars, chat, web cams,
streaming voice, bots
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Visual and functional elements of Avatars98
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Virtual Worlds Design enters outerspacein: Avatars 99 & 2000
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…and through common media archetypes: Avatars2001
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Preview the Dipity VWTimeline& Internet Archive Video Collection
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Preview the Dipity VWTimeline& Internet Archive Video Collection
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www.VWTimeline.org
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II. Simulating Space
Learning Cases for Virtual Worlds www.DigitalSpace.com
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Learning case study: Virtual Walk on the Moon with Apollo astronaut Rusty
Schweickart
Rusty Schweickart in Cyber Space - 1999
Rusty Schweickart in Outer Space - 1969
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Rusty became our historical actor and narrator to commemorate the 30th
anniversary of the Apollo XI moon landing
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DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)
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Lunar Rover Polar Ice Mission – DigitalSpace/NASA MSFC, ARC (RLEP2)
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DigitalSpace “DSS”
modular plug-in
architecture – all Open Source!
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Now lets jump into 2009.. NASA’s Educational Spacewalk Simulation, STS-125
(find it all at www.DigitalSpace.com)