Bright Falls Inn

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    NAME: Brightfalls Inn (LN - Commonwealth)

    A beaver representing industry and

    perseverance on a white (symbolizing

    peace), silver - as a girdle of honor(representing sincerity in service of

    the public), and gold (representing

    generosity and elevation of the mind)shield device.

    BRIEF DESCRIPTION: Once a small outpost for merchants and traders that were

    wont to travel into the Elven wilds of the West, BrightfallsInn has sprouted from the single inn, from which its name is

    derived, into a thriving, tight-knit township of 500 people of

    several races. With the addition of silk fabrics, thepopulation is expected to rapidly grow.

    SOCIAL SYSTEM

    - Government Type: The government of the small town is comprised of theCouncil of Eight which is elected by the people, and

    serving no more than 2 consecutive 2-year terms. A ninth

    member is elected from the population by the council, with arun-off election by the people if a tie results in the council.

    The ninth member holds the position of Speaker and

    tiebreaker for the council for no longer than 2 consecutive 3-

    year terms.

    - Racial Groups: Mostly Human, Several Elves and Dwarves, Few Halflings

    and Gnomes, Occasional Humanoids- Major Religions &

    Religious Figures:Waukeen plays a major part in the religion of the town, beingthe goddess of markets, merchants, and fortune; many

    worship her, praying for greater prosperity, and good

    business.Cedric Coinspinner is both a fellow merchant and

    head cleric (Waukeen) to the small mass of

    townspeople, he is also a bard that has been heard

    of as far South as Loscan. There are two otherreligions practiced by others of the town, though

    with a population of 500 there is little attendance to them,

    small chapels to Farlanghn and Pelor are located within theconfines of the city grounds.

    - Major Laws: While it is acceptable to have thieving skills, it is notacceptable to be caughtstealing. Punishments can be quite

    severe, but not brutal; capital punishment is forbidden, and

    anything that would merit such punishment results in exilefrom the community, with no gear or food. Once exiled,

    one is treated as an attacking army. Other punishments

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    ECONOMIC SYSTEM

    - Educational system: Each child is taught to read and write the common tongues of

    man, and if they have the aptitude, the languages of frequent

    trading partners.As the economy runs on the knowledge of a good deal,

    business mathematics and linguistics are paramount in thelocal schools. The children are allowed to continue in the

    classes for as long as their ability to learn allows them to.

    This has had the additional benefit of making the general

    population much smarter on average than more civilizedcities.

    After the students finish with school, they traditionally enter

    a trade shop as apprentices. After the first year of being anapprentice, the former student, if he has proven himself to be

    trainable, is given his workers sash.- Notable products or

    commodities:

    Lumber from the forests to the West, Fresh-water fish from

    the Sweetwater River, composite Elven shortbows from the

    Sweetwater Clan, silk (from the silkworms that swarm thearea)

    - Major economicleaders:

    The Council of Eight regulates all trade in the community,however there are several guilds located in the town, that

    focus on certain areas, collect dues and make sure that prices

    are certain to be profitable (+25% to visitors, which alsogives room to haggle)

    - Major trading partners: The Elven tribes of Pennevale, and Sweetwater Clan, come

    mostly for the food items such as wine, cheese and grains.They sometimes come for the rare finery of the silk of this

    region, which is impossible to recreate at any other place onthe continent. The Dwarves of the Highcloud Mountains

    occasionally visit the town to trade some of their metal

    works for the silk as well.

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    MILITARY & MAGIC

    - Army: quality, tactics,equipment, technology

    (magic items?):

    They have a standing militia of 2% of the population,generally, 10 men that train, and patrol year-round. The

    militia, are dressed in studded leather covered in multiplesplotches of brown, light green, dark green, gray and black.They generally use longswords and bucklers or composite

    longbows for combat, and small clubs for local disruptions.

    They are the keepers of peace, and enforcers ofthe law, led by Raz Slipsight, a mature Elven

    male Ranger/Scout.

    - Prevalence of magic: Magic is not a commonplace thing in Brightfalls, however,

    the occasional wizard comes by with magical trinkets and

    baubles, sometimes more.

    Magical weapons and items of power must be presented tothe Council (who assess the value of the item, and tax it

    immediately refunding the money if there is no sale), if

    they are to be sold, and registered if they are not to be sold.

    - Legal status of magic: Magic is never to be used to influence trades, and the

    manipulation of the mind of a member of the city isabsolutely forbidden. If caught breaking this law, the

    perpetrators are stripped of all possessions and exiled

    immediately. Use of mass destructive magic is forbidden.

    - Magical institutions and

    education:

    Drogamn, a grumpy, older man perhaps in his

    late 60s, is a wizard of former renown. It is

    rumored that he battled the DarkheartSoultorrent when he was a younger man, and

    that he also has the ability to belch fire out ofhis mouth. Only his loyal apprentices know

    more of him; they live within the confines of Drogamns

    estate, a two-story mansion with a tower that occasionallyseethes with green, swirling smoke.

    - General attitudetowards magic:

    The general population considers magic to be fascinating atthe very least, and considering that over half of them are

    smarter than most of the continent, many could become

    mages if they had the inclination.

    Copyright: Jonathan Ryner (November 19, 2007)The nameBrightfalls Inn is from the imagination of Tyeson Chambers and used with

    permission. Certain other names referring to the deities of the Forgotten Realms and the

    holidays of said deities are the property of Wizards of the Coast, Inc. The images are of

    unknown artwork by unknown artists, and pictures of Tim Curry in Spamalot, and ofCharleton Heston in The Ten Commandments, none are used with permission, and I do

    not know how to get it. No challenge to established copyrights is intended.