Bridging the Physical-Digital Divide: For UX

154
Bridging the Physical-Digital Divide Jason Mesut Head of User Experience, Plan @jasonmesut slideshare.net/jasonmesut slideshare.net/planstrategic [email protected]

description

In a future where digital services and physical products come together, it seems like the tech community is having the greatest influence on our world. In some ways, this is great, but we seem to have forgotten those designers with the talent for crafting physical forms that can fit into our hands, our homes and our lives. For a future Internet of Things, the UX community needs to better engage Industrial Designers in what we do. This talk explored how we do that. NB, this is a talk intended for a UX audience, and is meant to be a starter of an ongoing discussion between both UX and Industrial Design fields. If you want to be part of the discussion, please get in contact.

Transcript of Bridging the Physical-Digital Divide: For UX

Page 1: Bridging the Physical-Digital Divide: For UX

Bridging the Physical-Digital DivideJason MesutHead of User Experience, Plan

@jasonmesut

slideshare.net/jasonmesut

slideshare.net/planstrategic

[email protected]

Page 2: Bridging the Physical-Digital Divide: For UX
Page 3: Bridging the Physical-Digital Divide: For UX
Page 4: Bridging the Physical-Digital Divide: For UX
Page 5: Bridging the Physical-Digital Divide: For UX

Uh-oh!

Dancing to one beat

In the same room

For a common purpose

Different tribes coming together

Page 6: Bridging the Physical-Digital Divide: For UX

I believe in a future where physical

products and digital services work in

harmony

Page 7: Bridging the Physical-Digital Divide: For UX

Where Industrial Design and

User Experience practitioners

dance to the same beat...

Page 8: Bridging the Physical-Digital Divide: For UX

...in the same room

Page 9: Bridging the Physical-Digital Divide: For UX

...for the common purpose of improving

the products and services of the future

Page 10: Bridging the Physical-Digital Divide: For UX

The UX community needs to start

connecting, calibrating and collaborating

with Industrial Design

A hypothesis

Page 11: Bridging the Physical-Digital Divide: For UX

Why is it important?

Page 12: Bridging the Physical-Digital Divide: For UX

What are the things you ?

Page 13: Bridging the Physical-Digital Divide: For UX

People

Activities

Apps

Page 14: Bridging the Physical-Digital Divide: For UX

Technics 1200 SH-101

OP-1Tenori-On

I love objects

Page 15: Bridging the Physical-Digital Divide: For UX

Q-Bert

Technics1200

Page 16: Bridging the Physical-Digital Divide: For UX

Q-Bert

Technics1200

RolandSH-101

Page 17: Bridging the Physical-Digital Divide: For UX

Q-Bert

Technics1200

Milo Mesut

YamahaTenori-On

Page 18: Bridging the Physical-Digital Divide: For UX

Teenage EngineeringOP-1

Page 19: Bridging the Physical-Digital Divide: For UX

Technics 1200 SH-101

OP-1Tenori-On

I love objects

Page 20: Bridging the Physical-Digital Divide: For UX

Trained in Industrial DesignCareer in digital User Experience

Industrial Design

Digital User Experience

96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14

Five years of education

Fifteen years of commercial experience

Page 21: Bridging the Physical-Digital Divide: For UX

I knew I needed to speak to

some experts in this space

Page 22: Bridging the Physical-Digital Divide: For UX

I spoke to people who have deep experience

Primarily digital

1. Matt Webb

2. Kim Lenox

3. Scott Jenson

4. Oznur Ozkurt

5. Nick Myers

6. Dave Malouf

7. Heather Martin

8. David Sherwin

9. Steve Taylor

10. Ian Bach

11. Mike Walker

12. Pete Hamblin

Primarily physical design

1. Jeremy Offer

2. Mark Delaney

3. Nick Foster

4. Jim Blyth

5. Duncan Fitzsimmons

6. Marcus Hoggarth

7. Paul De’Ath

8. Alex Bradley

9. Richard Green

10. Jeanne Marrell

11. Kevin McCullagh

12. Chris Liu

Page 23: Bridging the Physical-Digital Divide: For UX

Industrial Designers

Jeanne Marell

Nick Foster

Mark Delaney Alex Bradley

Kevin McCullagh

Duncan Fitzsimons

Jeremy Offer

Marcus Hoggarth

Jim Blyth

Page 24: Bridging the Physical-Digital Divide: For UX

Digital designers and technologists

Pete Hamblin

Heather Martin

Kim Lenox

Matt Webb

Scott Jenson

David Sherwin

Nick Myers

Ian Bach

Dave Malouf

Page 25: Bridging the Physical-Digital Divide: For UX

Experiences across some big names

Consultancies Manufacturers Education

Page 26: Bridging the Physical-Digital Divide: For UX

Why do we need to be involved?

Page 27: Bridging the Physical-Digital Divide: For UX

Screens seem to be

dominating our future

Page 28: Bridging the Physical-Digital Divide: For UX

Screens on everything

Page 29: Bridging the Physical-Digital Divide: For UX

Screens replacing tactile controls

Page 30: Bridging the Physical-Digital Divide: For UX

Screens in front of babies

http://www.digitaltrends.com/wp-content/uploads/2013/12/fisher-price-ipad-apptivity-seat.jpg

Page 31: Bridging the Physical-Digital Divide: For UX

Is this really the future?

I’ve felt like i’m swimming against the tide

of waving hands, and screens everywhere

Page 32: Bridging the Physical-Digital Divide: For UX

A hardware revival

is emerging

Page 33: Bridging the Physical-Digital Divide: For UX

The internet of things is hitting the mainstream

Niche Mass

Page 34: Bridging the Physical-Digital Divide: For UX

Unfortunately in a rather odd ways

Page 35: Bridging the Physical-Digital Divide: For UX

Unfortunately in a rather odd ways

Page 37: Bridging the Physical-Digital Divide: For UX

Tech companies buying hardware companies

http://techguygadgets.com/google-buying-nest-labs-at-3200-million/

Page 38: Bridging the Physical-Digital Divide: For UX

Service companies selling hardware to sell services

Page 39: Bridging the Physical-Digital Divide: For UX

Wearable excitement

People are getting excited by wearables because it’s something else, other than a smartphone

Page 40: Bridging the Physical-Digital Divide: For UX

Even if they make us look ridiculous

Page 41: Bridging the Physical-Digital Divide: For UX

Maybe the tide is turning?

People are realising that

physicality can be good

Page 42: Bridging the Physical-Digital Divide: For UX

There is a lack of harmony

between physical and digital

Page 43: Bridging the Physical-Digital Divide: For UX

A recipe for integrated products?

+ +Integrated product

=Physical product

Digital interface

Digital services

Page 44: Bridging the Physical-Digital Divide: For UX

Levels of harmony

Physical product

Digital interface

Digital servicesKey levels

of harmony

Aesthetic

Interactive

Experience

Components of integrated experience

Page 45: Bridging the Physical-Digital Divide: For UX

Clunky car interfacesScreen clash

— Aesthetic mismatch— Interface not tactile— Doesn’t create a better experience

Page 46: Bridging the Physical-Digital Divide: For UX
Page 47: Bridging the Physical-Digital Divide: For UX

Little printerAll about the platform

— Web-based software interfaces and services

— Hardware interface— Quirky design

Page 48: Bridging the Physical-Digital Divide: For UX

NestRare harmony

Beautiful integration— Beautiful hardware— Based on dial of thermostats

of previous eras— Slick UI— Intelligent services

Page 49: Bridging the Physical-Digital Divide: For UX

iPodThe original integrated product?

Beautiful integration— Hardware and software

interface working together— iTunes store— Aesthetic mismatch

Page 50: Bridging the Physical-Digital Divide: For UX

Teenage Engineering OP-1All-in-one music workstation

Beautiful integration— Resilient hardware— Slick UI— 3D printed accessories

Page 51: Bridging the Physical-Digital Divide: For UX

Disharmony manifested

1. A disparity in quality

2. Disconnected design language

3. Inappropriate interactions

4. Lack of focus on the overall experience

Page 52: Bridging the Physical-Digital Divide: For UX

We need greater harmony

We’ve got to get involved

Page 53: Bridging the Physical-Digital Divide: For UX

Why the lack of harmony exists

Page 54: Bridging the Physical-Digital Divide: For UX

Hardware is being

commoditised

1/2/3/4

Page 55: Bridging the Physical-Digital Divide: For UX

Industrial Design given away

In China, they are giving away the ID for free as part of their manufacturing services... Their skills in CAD and product design are being undervalued. Kim LenoxEx-User Experience Director Lunar

Kim Lenox

Page 56: Bridging the Physical-Digital Divide: For UX

Objects, like apps, are becoming more transient — like kettles that don’t last or phones we replace regularly

Jeremy OfferDesign Director, Great Fridays

Objects becoming transient

Page 57: Bridging the Physical-Digital Divide: For UX

Clients are more focused on what’s on the touchscreen rather than how good the case quality is

Jim BlythManaging Director, TheAlloy

Focused on the touchscreen

Page 58: Bridging the Physical-Digital Divide: For UX

Digital designers

User Experience for web,

GUI expertise

Software technologists

Understand infrastructure

and web services

Makers

Prototype, and play with

combining technologies

Graphical User Interfaces

Systems thinking

Human behaviour & experience

Web technology

Data

Infrastructure

Prototyping

Human behaviour

Connection with the arts

Mike Kuniavsky, author of Smart Things Matt Webb, Berg Kate Hartman, artist, technologist, educator OCAD

Digital natives seem to be driving the future

Page 59: Bridging the Physical-Digital Divide: For UX

Graphical User Interfaces

Systems thinking

Human behaviour & experience

Web technology

Data

Infrastructure

Prototyping

Human behaviour

Connection with the arts

Digital designers Software technologists Makers

Page 60: Bridging the Physical-Digital Divide: For UX

Physical form

Materials and manufacture

Thinking beyond screens

Products that last

Consumer culture

Lacking some important skills

Industrial Designers

Graphical User Interfaces

Systems thinking

Human behaviour & experience

Web technology

Data

Infrastructure

Prototyping

Human behaviour

Connection with the arts

Digital designers Software technologists Makers

Page 61: Bridging the Physical-Digital Divide: For UX

They don’t seem engaged

Industrial Designers have had their head in the ground

Ian BachSenior Interaction Designer Method

Page 62: Bridging the Physical-Digital Divide: For UX

Industrial Designers are struggling to articulate the value of their work

Jim BlythManaging Director, TheAlloy

They can’t justify their importance

Page 63: Bridging the Physical-Digital Divide: For UX

Production methods and timelines are

completely different

1/2/3/4

Page 64: Bridging the Physical-Digital Divide: For UX

Software design often begins later in the product cycle or can be heavily iterated later. You’re given a spec of controls and it’s very hard to adjust the hardware in the midst of development without long delays.

Nick MyersDirector User Experience Design, Fitbit

Software added in later

Page 65: Bridging the Physical-Digital Divide: For UX

It will take 12-18 months to get something to market. It used to be 2-3 years, but component selection can still take that long. UX is very much focused on the near term — it’s less reliant on supply chains

Mark DelaneyHead of Design Forward, Nokia

UX focuses on the short term

Page 66: Bridging the Physical-Digital Divide: For UX

We still need to finalize firmware a couple of months before launch. And then it’s locked into the device and harder to update.

Nick MyersDirector User Experience Design, Fitbit

Firmware lockdown

Page 67: Bridging the Physical-Digital Divide: For UX

Different paces

18 months+

3 months+

Hardware

Software

Problem framing

ToolingTuning production

Manufacturing developmentIdeation

Design development

R C D

Production

2-6W 4-8W 4-8W 26W 12W 3W 4-8W

C D C D C D C D C D C D C D C D

ResearchConceptDesign

Page 68: Bridging the Physical-Digital Divide: For UX

We don’t understand

each other

1/2/3/4

Page 69: Bridging the Physical-Digital Divide: For UX

Noone knows what to call anything any more.

One title can mean one thing in one organisation and something completely different somewhere else.

Nick FosterAdvanced Design, Nokia

Title confusion

Page 70: Bridging the Physical-Digital Divide: For UX

UX has done a pretty good job of making itself complicated in a short period of time. All the different sub-disciplines: IA, IxD, etc.

The more compartmentalised, the worse the result.

Marcus HoggarthIndustrial Design Director, Native

UX is confusing

Page 71: Bridging the Physical-Digital Divide: For UX

Teams are separated

1/2/3/4

Page 72: Bridging the Physical-Digital Divide: For UX

Hardware and software teams are often separated

SW HW

SW HW

In-house

In-house Agency

SW HW

Agency 1 Agency 2

SW HW

Agency

Page 73: Bridging the Physical-Digital Divide: For UX

Silos in design are making collaboration hard

ID UX VD SD Architecture

Page 74: Bridging the Physical-Digital Divide: For UX

Should we focus on breaking down design silos rather than wider organisation ones?

Page 75: Bridging the Physical-Digital Divide: For UX

Causes of disharmony

1. Hardware is being commoditised

2. Timelines and production methods differ

3. We don’t understand each other

4. Teams are separated

Page 76: Bridging the Physical-Digital Divide: For UX

How can we bridge the

physical-digital divide

to improve the experience of

integrated products?

Page 77: Bridging the Physical-Digital Divide: For UX

How can we bridge the

physical-digital divide?

We need to

Connect / Calibrate / Collaborate

Page 78: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Find the common ground

Connect on a personal level

Respect differences

Page 79: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Adapt ourselves

Change our team organisations

Translate our language

Page 80: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Unite under a common purpose

Share between teams

Sketch and prototype together

Page 81: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Page 82: Bridging the Physical-Digital Divide: For UX

Offer Mindset Language Tools Time

ID PhysicalIndustrial Design

UX Digital User Experience

Product Design

Mechanical Engineering

Ergonomics

CMF

Product visualisation

Interaction DesignInformation ArchitectureContent StrategyUser ResearchVisual DesignExperience strategy

Page 83: Bridging the Physical-Digital Divide: For UX

Offer Mindset Language Tools Time

ID PhysicalIndustrial Design

UX Digital User Experience

Product Design

Mechanical Engineering

Ergonomics

CMF

Product visualisation

Interaction DesignInformation ArchitectureContent StrategyUser ResearchVisual DesignExperience strategy

Page 84: Bridging the Physical-Digital Divide: For UX

What language is used to communicate what we do with others.

What is their motivation?

What are their values?

What tools and techniques do each use?

What value do Industrial Design and User Experience bring to the table?

What speeds do they work out through the design process?

How far into the future do they look?

Offer Mindset Language Tools Time

Page 85: Bridging the Physical-Digital Divide: For UX

Find the common ground

1/2/3/4

Page 86: Bridging the Physical-Digital Divide: For UX

ID

Offer

Understanding people

Conceiving and detailing solutions

Hardware

Mindset Language Tools Time

Manufacture

Software

Flexibility

UX

Page 87: Bridging the Physical-Digital Divide: For UX

Making things

people love

Solving

problems

Making Modelling

Functional

Making

solutionsAesthetic

Decoding

Mechanical Theoretical

Instinctive

ID UX

Offer Mindset Language Tools Time

Page 88: Bridging the Physical-Digital Divide: For UX

Industrial designers obsess about physical form

- Aesthetic- Makes a product understandable- Unobtrusive- As little design as possible

Dieter Rams rules of good design

Page 89: Bridging the Physical-Digital Divide: For UX

Connect on a personal level

1/2/3/4

Page 90: Bridging the Physical-Digital Divide: For UX

I setup a monthly lunch with the director of research and development. It helps that we both care about the same thing. That helped to bring down any barriers. I worked to understand his and his team’s goals, so that we could better support them and work closer together.

Nick MyersDirector User Experience Design, Fitbit

Connect on a personal level

Page 91: Bridging the Physical-Digital Divide: For UX

Bond over shared motivations

Learn from different perspectives

Connect on a personal level

Page 92: Bridging the Physical-Digital Divide: For UX

Break down the language barriers

1/2/3/4

Page 93: Bridging the Physical-Digital Divide: For UX

CMFResponsive design

Tolerance Information Architect

Interaction Designer

Product Product

Service

Experience

UX

UI/UX

Lean UX

Agile

Persona

EcosystemSupply chain

People

Interaction

Design

Brand

User

Interface

Lean engineering

Product language

QA / QC

CMD

Materials and finish

Material bill

Package

(internal component architecture)

Bill of materials (BOM)

Stage gate process

Class A, B, C surfaces ID UX

Similar terms for very different things

Well established terms, but still a

lack of clarity

Offer Mindset Language Tools Time

Page 94: Bridging the Physical-Digital Divide: For UX

Language

IDers often say they don’t understand

[UX], but shifting perspective and

language helps them realise when

they are doing it. As a way to bridge

the gap, I'd often look at their past

work, point to the solutions that

worked well and relate it to [UX].

Kim Lenox

Former User Experience Director, Lunar

Page 95: Bridging the Physical-Digital Divide: For UX

Define a common language

Provide meaning for different terms

Page 96: Bridging the Physical-Digital Divide: For UX

Respect the differences

1/2/3/4

Page 97: Bridging the Physical-Digital Divide: For UX

Sketching

Prototyping

Brainstorming

CAD modelling Wireframing

Manufacturing

Observational

research

Designing in the browser

Experience mapping

Flow diagrams

Rendering

Sampling

Appearance

modelling

ID UX

Manufacturing techniques

Modelling tools to decode, clarify

Offer Mindset Language Tools Time

Page 98: Bridging the Physical-Digital Divide: For UX

Hardware is appropriately named because it’s hard...

...It’s a long, hard, painful, expensive process

... It requires a long term commitment to a design

Robert BrunnerPartner, Ammunition(the guy who hired Jony Ive)

Hardware is hard

Page 99: Bridging the Physical-Digital Divide: For UX

Here’s Jony

Page 100: Bridging the Physical-Digital Divide: For UX

Come together

Understand how to buildProduct designers need to understand how their designs will be realised

Understand Materials and Manufacturing

Page 101: Bridging the Physical-Digital Divide: For UX

Manufacturing means travel

You can’t get away from the fact that you’re going to have to jump on a plane and meet manufacturers in China and develop one-to-one relationships — that’s quite daunting for some people.

Jeremy OfferDesign Director, Great Fridays

Page 102: Bridging the Physical-Digital Divide: For UX

Manufacturing happens from the start

Manufacturing is a key consideration, not an activity at the end of the process. Industrial designers consider manufacturing capabilities and constraints from the outset and throughout the design process. This drives and frames the design.

Alex BradleyConsultant, Plan

Page 103: Bridging the Physical-Digital Divide: For UX

There’s a lot you can learn about manufacturing

Page 104: Bridging the Physical-Digital Divide: For UX

3D printing won’t replace large scale manufacture... yet

Really valuable benefits of 3D printing haven’t really been embraced yet.

3D printed foetus

Page 105: Bridging the Physical-Digital Divide: For UX

Don’t dive into manufacturing

Respect the expertise and challenge

Learn slowly if really interested

Page 106: Bridging the Physical-Digital Divide: For UX

Long term thinking Rapid releases

Ideas at pace

Immediate

pleasure of an

interaction

Manufacturing lag

Learning curve

Relationship over time

Flexibility to adapt

Form first Form later

Upgrades

Designed to last

Fast-paced

ideation

New products

ID UX

Offer Mindset Language Tools Time

Page 107: Bridging the Physical-Digital Divide: For UX

Industrial Design has to project farther into the future

2014 2015 2016 2017 2018 2019

Page 108: Bridging the Physical-Digital Divide: For UX

Long-term visioning

Seymour PowellAircruiseThe Aircruise concept questions whether the future of luxury travel should be based around space-constrained, resource-hungry, and all too often stressful airline travel.

Page 109: Bridging the Physical-Digital Divide: For UX

2014 2015 2016 2017 2018 2019

Digital focuses on the short term

We’ve become victims of instant gratification — an app can be created within weeks.

Jeremy OfferDesign Director, Great Fridays

Page 110: Bridging the Physical-Digital Divide: For UX

Each approach has it's own value, but close that gap and the future will happen quicker and better

Duncan FitzsimonsFounder, Vitamins

Close the horizon gap

Page 111: Bridging the Physical-Digital Divide: For UX

2014 2015 2016 2017 2018 2019

Close the horizon gap

Horizon gap

Page 112: Bridging the Physical-Digital Divide: For UX

If you don’t give yourself enough time, you haven’t even got the beginnings of making something good.

Marcus HoggarthIndustrial Design, Native

Got to give yourself the right time

Page 113: Bridging the Physical-Digital Divide: For UX

We must work at different cadences

Think longer-term

Encourage agile and lean approaches for

early concepting and exploration

Page 114: Bridging the Physical-Digital Divide: For UX

Offer Mindset Language Tools Time

Complex but documented jargon vs. bespoke and instinctive

Translate

Hide, protect vs. open sharing

Form vs. usabilityTimelessness vs. in the now

Bond

Similar concept design process

Massively different methods of production

Concept together

Similar offer, but focus on hardware vs. software

Relate

Different paces

Schedule differences

Adapt cadence

Page 115: Bridging the Physical-Digital Divide: For UX

Four ways to connect

1. Find the common ground

2. Connect on a personal level

3. Break down language barriers

4. Respect the differences

Connect / Calibrate / Collaborate

Page 116: Bridging the Physical-Digital Divide: For UX

So, what can you do?

Page 117: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Page 118: Bridging the Physical-Digital Divide: For UX

Calibrate yourself

Page 119: Bridging the Physical-Digital Divide: For UX

Some archetypes for personal calibration

Shifter Hybrid Partner Balanced leaderMoving from ID-to-UX Blending skills across ID + UX ID + UX working closely together Solution agnostic leadership

+

Page 120: Bridging the Physical-Digital Divide: For UX

Which way do you want to go

NoLearn skills, but don’t expect to do it all

YesFind ways to work with specialists to create excellence

MaybeRare few able to do thisAre you ready to walk away from the craft?

MaybeID to UX is possible, but the other way is tougher especially for seniors

Shifter Hybrid Partner Balanced leaderID + UX working closely together

+

Page 121: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Page 122: Bridging the Physical-Digital Divide: For UX

Unite under a common purpose

1/2/3

Page 123: Bridging the Physical-Digital Divide: For UX

I’ve found the best way to get integration is to get away from the features and unite on the higher goals

Scott JensonProduct Strategy, Google

Establish shared goals

Page 124: Bridging the Physical-Digital Divide: For UX

We structure projects so industrial designers, interaction designers, mechanical engineers, and strategists can do the research together.

David SherwinInteraction Design Director, Frog

Research together

Photograph by Misha Miller

Page 125: Bridging the Physical-Digital Divide: For UX

Unite product and graphic language

Nokia and Microsoft Windows mobileSeparated at birth

Page 126: Bridging the Physical-Digital Divide: For UX

Physical interaction design

Beo A9Physical volume control

Page 127: Bridging the Physical-Digital Divide: For UX

Physical interaction design

Beo A9Physical volume control

Beo A9Physical volume control

Page 128: Bridging the Physical-Digital Divide: For UX

Share between teams

1/2/3

Page 129: Bridging the Physical-Digital Divide: For UX

Show and tell

At Palm, we used to do show and tells

across ID and UX. IDs would bring their

models and we would offer suggestions

and opinions. We would bring our

interface concepts or prototypes and

they would share their ideas too.

Kim Lenox

Former Director of User Experience, Lunar

Page 130: Bridging the Physical-Digital Divide: For UX

Sit together

We have the disciplines sitting together. They shadow, they share terminology, they learn from each other. Anything to spread the knowledge.

Heather MartinDirector, Interaction Design SmartDesign, Barcelona

Page 131: Bridging the Physical-Digital Divide: For UX

Collaborate away from project work

We run Interaction Labs events and people collaborate across the studio

Heather MartinDirector, Interaction Design SmartDesign, Barcelona

Page 132: Bridging the Physical-Digital Divide: For UX

Collaborate away from project work

Page 133: Bridging the Physical-Digital Divide: For UX

Sketch and prototype together

1/2/3

Page 134: Bridging the Physical-Digital Divide: For UX

Sketch together

Page 135: Bridging the Physical-Digital Divide: For UX

Sketch together

Page 136: Bridging the Physical-Digital Divide: For UX

Sketch together

Product designers can come up with a hundred ideas in the time that UXers come with ten

Dave CroninDirector, Interaction Design, GE

Page 137: Bridging the Physical-Digital Divide: For UX

Share what you’re working on

Catch issues early

Explore and experiment quickly.

Prototype with different materials

Prototype together

Page 138: Bridging the Physical-Digital Divide: For UX

We prototype fast in physical and digital - it's easy to do fast, and there is a lot to be said for tangible design - it might not be shippable, but it is experiential and experimental

Duncan FitzsimonsCo-founder, Vitamins

Prototype together

Page 139: Bridging the Physical-Digital Divide: For UX

Hardware prototypingTinkertronics

Page 140: Bridging the Physical-Digital Divide: For UX

Physical form and interaction design

Nokia and MeegoA touchscreen curved at the edges to aid friction for the swipe from the edges

Page 141: Bridging the Physical-Digital Divide: For UX

Integrated automotive interface

Texas InstrumentsImmersive AutomobilePhysical controls designed in concert with graphical user interface

Page 142: Bridging the Physical-Digital Divide: For UX
Page 143: Bridging the Physical-Digital Divide: For UX

Adapt the cadence and relationships between our processes

Hardware

Software

Problem framing

ToolingTuning production

Manufacturing developmentIdeation

Design development Production

2-6W 4-8W 4-8W 26W 12W 3W 4-8W

Detail design C D C D C D C D

ResearchConceptDesign

Page 144: Bridging the Physical-Digital Divide: For UX

Explore solutions together

Improve your own visualisation skills

Unify thinking throughout concepting

Push the envelope

Page 145: Bridging the Physical-Digital Divide: For UX

Three ways to collaborate

1. Unite under a common purpose

2. Share between teams

3. Sketch and prototype together

Connect / Calibrate / Collaborate

Page 146: Bridging the Physical-Digital Divide: For UX

It’s worth the effort

Page 147: Bridging the Physical-Digital Divide: For UX

It’s worth the effort

There’s nothing all that tangible about an app — In my experience, digital designers get excited about having a part in the design of a physical object. It’s like when you made something at school. Your parents will keep it for ages.

Jeremy OfferDesign Director, Great Fridays

Page 148: Bridging the Physical-Digital Divide: For UX

How can we bridge the

physical-digital divide?

Page 149: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Find the common ground

Connect on a personal level

Respect differences

How can we bridge the

physical-digital divide?

Page 150: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Adapt ourselves

Change our team organisations

Translate our language

How can we bridge the

physical-digital divide?

Page 151: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

Unite under a common purpose

Share between teams

Sketch and prototype together

How can we bridge the

physical-digital divide?

Page 152: Bridging the Physical-Digital Divide: For UX

Connect / Calibrate / Collaborate

How can we bridge the

physical-digital divide?

Page 153: Bridging the Physical-Digital Divide: For UX

Dancing to one beat

In the same room

For a common purpose

Different tribes coming together

Just bring your own style and be careful of treading on other people’s toes

Page 154: Bridging the Physical-Digital Divide: For UX

www.plan.bz

Thank youPlease contact me to discuss further

t: @jasonmesut

e: [email protected]

s: slideshare.net/jasonmesut

s: slideshare.net/planstrategic

f: flipboard.com/profile/jasonmesut

w: www.plan.bz