Bret Linne Virus UI Spec

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    XBOX Live Game

    Bret Linne

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    A game where you are an invading hacker entering a computer, that fliesthrough conduits and energy pathways, shooting in a 3rd person fashion atsecurity entities.You collect weapon pickups that change your ability to fight the security

    elements. Two weapons can be stored and swapped as the active one atany time, changing the strategy of the gameplay. A story will be deliveredthrough minimal spoken dialog and secret pathways to other levels canreveal a different ending if the player is clever and skillful. After the endof the game, the player can see score statistics on secrets found, enemiesdestroyed, weapons picked up, and compares it to last game. Has XBOXLive Achievements based on scores.

    Target User:T for Teens. This would be targeted toward the shooter crowd, fans of sci-fi and space shooters.

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    Single Player 3rd Person Shooter

    Player Avatar Enemies Weapon Pickups allow player to store a reserve gun that can

    be swapped out strategically at will. Score system tallies players Kill Rate, Lives Remaining,

    Weapon Pickups, and Secrets found, and records to theirXBOX Live profile for comparison on subsequent play-thru. Secrets can be uncovered which open up hidden levels and a

    secret ending Achievments tie in with scoring system and secret system

    Player has limited lives and continues, making the gamechallenging Story is delivered in voice over Two Endings, dependent on secrets found

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    1.0. Title screen

    1.1. User starts game.

    1.2. User selects Options. 1.3. User exits to XBOX dashboard.

    2.0. Options

    2.1. User can choose difficulty.

    2.2. User can select number of lives.

    2.3. User can adjust the sound levels.

    2.4. User can set Normal or Inverted steering controls.

    2.5. User can adjust brightness.

    3.0. Player Controls

    3.1. User presses up , player ship moves up [Normal Mode]. 3.2. User presses down , player ship moves down [Normal Mode].

    3.3. User presses left , player ship moves left.

    3.4. User presses right , player ship moves right.

    3.5. User presses X, ship shoots standard gun.

    3.6. User presses A, ship fires active weapon slot.

    3.7. User presses L or R triggers, weapon slots swap.

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    4.0. Enemies

    4.1. Enemies fly at player.

    4.2. Enemies shoot at player. 4.3. Enemy dies, may drop a random weapon pickup.

    5.0. Player Health

    5.1. Enemy shoots player, health depletes.

    5.2. Enemy collides with player, health depletes.

    5.3. User collides with environment obstacles, health depletes.

    5.4. If health bar empty, player dies.

    5.5. Continue if continues remain. Gameover if not.

    5.6. Health restored at start of new level

    6.0. Weapon Pickups 6.1. If player collides with pickup, its auto equipped in active slot.

    6.2. If player has two weapons already, the active one is discarded for the new.

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    7.0. Concept Art and Design 7.1. Player assets 7.2. Enemy assets

    7.3. Boss assets 7.4. Environment assets 7.5. Weapon Pickup assets 7.6. UI element assets 7.7. Ending sequence

    8.0. Animation

    8.1. Player ship 8.1a. Player flies up 8.1b. Player flies down 8.1c. Player flies left 8.1d. Player flies right 8.1e. Player shoots default weapon 8.1f. Player shoots active weapon

    8.1g. Player takes damage 8.1h. Player dies

    8.2. Enemy 8.2a. Enemies move 8.2b. Enemies attack 8.2c. Enemies take damage

    8.2d. Enemies die

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    8.3. Bosses 8.3a. Bosses move 8.3b. Bosses attack

    8.3c. Bosses take damage 8.3d. Bosses die

    9.0. Audio 9.1. Music 9.1a. Title theme 9.1b. Option theme

    9.1c. Level themes 9.1d. Continue/Gameover theme 9.1e. Score Tally theme

    9.2. SFX 9.2a. Move selection reticule 9.2b. Confirm

    9.2c. Cancel 9.2d. Player default gun shot 9.2e. Weapon pickup SFX 9.2f. Player hit 9.2g. Player dies 9.2h. Enemy hit 9.2i. Enemy death SFX

    9.2j. Boss SFX 9.2k. Boss death SFX

    9.3. Voice9.3a. Player voice clips9.3b. Enemy voice clips

    9.3c. Player narration clips9.3d. Boss voice clips9.3e. Ending voice overs

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    A1. Game title

    A2. Selection reticule

    A3. Start game text

    A4. Selection reticule positions

    A5. Options text

    A6. Exit to XBOX Dashboard text

    A7. Title controlsa. Press up moves selection reticule upb. Press down moves selection reticule downc. Press left moves selection reticule up

    d. Press right moves selection reticule downe. Press X confirm selectionf. Press A confirm selectiong. All others n/a

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    B1. Health Bar changes from blue, to violet, to red as player takes damage

    B2. Icon for active weapon

    B3. Weapon name text

    B4. Weapon ammo count

    B5. Active weapon slot

    B6. Reserve weapon slot -

    B7. Gameplay area main visuals of game

    B8. Pause text

    B9. Message window for story

    B10. Gameplay Controlsa. Press up player flies up [Normal Mode]

    b. Press down player flies down [Normal Mode]c. Press left player flies leftd. Press right player flies righte. Press X player shoots default gunf. Press A player shoots active weapong. Press L/R trigger swap active weaponh. Press start pause

    i. All others n/a

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    C1. Difficulty Selection

    C2. Selection Reticules

    C3. Lives selection

    C4. Control Mode

    C5. Options text

    C6. Y button exit prompt

    C7. Brightness selection

    C8. Sound settings

    C9. Option Controlsa. Press up Move selection reticule upb. Press down Move selection reticule down

    c. Press left Move selection reticule leftd. Press right Move selection reticule righte. Press X confirm selection/activate sliderf. Press A confirm selection/activate sliderg. Press Y - exith. All others n/a

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    D1. Secrets found

    D2. Enemies destroyed

    D3. Score graph image

    D4. Weapon pickupsD5. Fighters remaining

    D6. Y button exit prompt

    D7. Score Controlsa. Press Y - exitb. All others n/a

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    E1. Background image

    E2. Continue/Gameover text

    E3. Flavor text

    E4. ContinueE5. Quit

    E6. Selection reticule

    E7. Continue/Gameover Controlsa. Press up, moves reticule upb. Press up, moves reticule up

    c. Press X/A, confirm selectiond. All others n/a

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