Brescia Future
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Transcript of Brescia Future
Educational Technology
Current Technology And
A look into the future
About Me
Susan Smith [email protected]
• Graduated from Brescia College– English major/Math minor
• 1974 to1977 -Taught high school math
• 1977-1986 -Taught computer programming and math
• Became “District Technology Coordinator” for Daviess County Public Schools in 1987 – Retired June 2008
1st DCPS computer
Processor Technology SOL
cassette tape input/output
ProjectorScreenDVD PlayerVHS PlayerAudio EnhancementSolid Object/Document Camera
Laptop and Docking Station
Access 2003Excel 2003Outlook 2003Microsoft Office InfoPath 2003PowerPoint 2003Publisher 2003Word 2003Tablet PC’s- OneNoteVitalSource Library from VitalSource Technologies, Inc.Adobe Photoshop, Premier Elements, and Adobe Contribute and Adobe Acrobat Professional
Model ThinkPad - Intel Core Duo processor T2400 (1.83 GHz, 2 MB L2 cache, 667 MHz FSB)- Intel Graphics Media Accelerator 950 chipset - 358.1-mm (14.1-in) TFT with 1024 x 768 resolution or 1400 x 1050 resolution- 80 GB 5400 rpm high-speed (HS) HDD - Standard 1G memory expandable to a maximum of 4 GB8 - CD-RW/DVD-R 24x-24x-24x-8x max combination drive - 9-cell extended battery- IEEE 1394 port - Three USB 2.0 ports -Bluetooth- Four year ThinkPad Protection
Net Generation-Learning...Broadcast Learning Interactive Learning
“Growing Up Digital - The Rise of The Net Generation”, Don Tapscott
Linear, sequential/serialInstruction
Teacher - centeredAbsorbing materials
SchoolOne-size-fits-all
Teacher as transmitter
Hypermedia learningConstruction/discovery
Learner - centeredLearning how to learn
LifelongCustomized
Teacher as facilitatorPeer Learning/Sharing
They have migrated from “broadcast learning” to “Interactive Learning”
Technology Access Changes Lives
●Today, 70% of all jobs require individuals to touch computers on a daily basis
• According to projections from the U.S. Department of Labor, 16 of the 20 fastest-growing jobs through 2014 will require computer skills. (Bureau of Labor Statistics, 2005)
• Basic Internet skills are a requirement, even for non computer-related jobs, and employees who use computers at work can earn 17 percent to 22 percent more than those who do not. (U.S. Dept. of Commerce, 2002) • On an average day, about 5.4 million Americans look for a job on the Internet. (Pew: Internet Status, 2005)
Computer skills are essential skills
• KET Encyclomedia Used by all teachers
• Foreign Languages- GREAT Textbook Resources and Interactive Conversations
• Math –GraphCalc, Geometer’s SketchPad; Tablet Notes
• Language Arts- Online Courses, Collaborative Writing
• Social Studies – Terrific Internet Sites
• Science - Subscription Internet Sites, Homework for students
• Arts and Humanities- Art Museums
• Atomic Learning- We don’t teach students computer applications
• Project-Based Learning -Making movies and websites motivates students
• Collaborative Learning- IM, Skype, Wiki, (Internet 2)
• Published Student Work – Web Sites, Blogs, Podcasts, Vidcasts
• 70% of 4-6 year olds already have used a computer
• And of those 4-6 year olds • 50% play video
games• 38% can start the
computer themselves
• 40% can load software from a CD
Keep in mind, these children haven’t yet entered first grade.
Ready or not, here they come…
• Constant Connectedness• Small Cheap Devices• New ways to Interact with machines• Global Communication• Global Collaboration• Infinite searchable memory• Virtual Reality in Work and Play• Personal Area Networks
Constant connectedness – global wireless computer network will grow as fast as the global cell phone network
• To achieve a 25 percent penetration rate in U.S. homes, it took 35 years for the telephone,
• 26 years for television• 16 years for personal computers• 7 years for the Internet• and 3 years for personal digital assistants
(PDAs)• Launch Thinkvantage Connections
Small, Cheap,Mobile Devices
• Cheap mobile devices • Wireless Battery Charging• iPhone• Sixth Sense
New Ways to Interact With Machines
• Portable input devices• Machine/human interaction will be different• Paper based computing• Sixth Sense
Global Communication
• Global interaction will be common• Remote instrumentation• Live streaming• Co-performances
It’s a Small, Small World
• Global collaboration• Virtual Countries• http://secondlife.com/• Webkinz
Other Trends
• Infinite searchable memoryAnything that has been put on the Internet is stored somewhere still
• Search engines will use XML and RDF“I’m going to NECC…”-the computer will know where I live, what
airport I like to fly from, what airline and time I like to fly, what hotels I stay in and what credit card to use to get freebies
Learning Through Immersion
• Virtual reality- gigapixel resolution- will change the way we learn
• Haptics – touching dinosaurs
Personal area networks
When you walk into your house, it will know you are there
Your doctor will know when your vital signs are wrong
Your phone will “talk” to everything in your house
Your body will generate power and be a “receiver”
� Brainstorming Cooperative Learning
CDemonstration
DGuided Practice
Inquiry Instructional Technology
I Note--taking/Graphic Organizers
Presentations/Exhibitions
PResearch
RProblem--based Learning
PProject Design
PSimulation/Role Playing
SSocratic Seminar
STeacher Questions
T Work--based Learning
Teacher MagazineTeacher Magazine – March 2004 – March 2004
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Students
100 Students Entering the9th Grade
67
Graduate
38
Enter College
26
Remain in College aftertheir First Year
15 –18
Graduate with an Associate’sor Bachelor's Degree in6 years
Why bother?