BREAKAWAY
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Transcript of BREAKAWAY
Tuesday, January 25, 2011
Take the most bad ass global problem you know
and try to solve it.
Tuesday, January 25, 2011
Through a video game.
Tuesday, January 25, 2011
http://www.youtube.com/watch?v=fB7uMBLzkBk&feature=player_embedded “Once he hits you” trailer
Tuesday, January 25, 2011
1. Awareness2. Personal Accountability3. Attitude & Behavior Change4. Advocacy
Goal:Change Culture
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• Identification with characters
• Role play real situations• Active decisions = critical
thinking• Reflect & own your story.
Why Games?They Teach.
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• Entertainment Education• Social Change• Role Modeling:
• Positive• Negative• Transitional
• Fun/Message: 70/30 rule
Sabido Methodology
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Games for Social Change
• Interactivity leads to decision-making.
• Player becomes the Transitional Character.
• Player experiences cause and effect.
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Challenges: creating a game for every boy in the world.
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Storytelling, player choice, & asset management:• Technology—delivery system• Universal story—theme• Setting—could this be every boy’s
home turf?• Language & localization • Ethnicity — stereotypes• Clothing — religion—cool factor• Romantic or sexual implications• Portrayal of girls: victim, subjugation
or strong women• Portrayal of violent actions• PR
Challenges:
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Our solution?The most popular sport in
the world.
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Our solution?The most popular sport in
the world.Sorry not hockey.
But football. No not that one.
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Spokesperson Samuel Eto’o!Yes that one, Striker for Milan, Captain for Cameroon,Voted Africa’s best player!
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NarrativeAge old dilemma—
who do YOU side with?
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Skill building min-games. Choicces determine
odds at winning.
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You decide how to treat girls, which team mates will practice with you. What determines a champion?
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Designed & created by Champlain students with expert advice.Game Trailer:
http://www.youtube.com/watch?v=T-4m11a4uCs&feature=player_embedded
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Development 2.5 years:
• Early research phase in S.African townships
• Concept to production: all student driven
• Testing, testing, testing: S. Africa, Vermont, Caribbean, & online
• Chapter 1 launch—2010 World Cup June
• Chapter 2 launch—August ChannelOne, NYC coverage
• Chapter 3 launch—Friday—press CNET
• Chapter 4 launch—December 2010
• Final chapter release—January 2011
Being delivered internationally, 5 ChaptersGoal: changing abusive behavior
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Results
750+ CDs distributed to youth groups participating at the 2010 World Cup:Grassroots SoccerIkamva YouthManUp CampaignStreetfootballworldRestless DevelopmentFundacion Privada Samuel Eto’o
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ResultsWhen they find it, they like it
Web site (8 months):155 countries.
Online Game (4 months):Over 140 countries.
Primarily youth—2/3 are boys 10-16,
Play through & repeat (6 hrs per
chapter).
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Next StepsCompleting release: 1 final chapters Jan 2011UN SG Ban K’Moon’s UNiTE Men Engage campaign: distribution of CDs worldwideMarketing—getting the word out & the online game into the hands of more youth,Facilitators guide: or teachers, youth groups, soccer clubs, etc.Impact AssessmentMobile game: broadest outreach
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Project Site: http://emergentmediacenter.com/unvaw
Project Video: http://www.youtube.com/watch?v=e_jD7mGxu1Y
Blog “Games Take On Violence Against Women project”: http://emc-gamestakeonvaw.blogspot.com
To Learn More:
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www.breakawaygame.com
Tuesday, January 25, 2011