Brainstorm Matrix

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BRAINST RM MATRIX Bertrand ISRAEL - 2011

Transcript of Brainstorm Matrix

Page 1: Brainstorm Matrix

BRAINST RMMATRIX

Bertrand ISRAEL - 2011

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LET’S TAKE SOME EXAMPLES…

REQUIRE [Exiger]

INCITE [Inciter]

DISSUADE [Dissuader]

RESTRICT [Limiter]

FORBID [Interdire]

MECHANICS

Telekinesis

BEHAVIOR

Remain close to your mates

ABILITY

Jump

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REQUIRE [Exiger]

The player must do it.

- Objective completion- Challenge- Rhythm- Learning / Reminder

This hill requires few jumps to get over it.

ABILITY : Jump

A scanner ask for a specific DNA to open the door.

MECHANICS : Telekinesis

All players must rally the safe room.

BEHAVIOR : Remain close to your mates

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INCITE [Inciter]

The player desire to do it.

- Motivation- Reward- Effectiveness- Safety- Fun

MECHANICS : Telekinesis

Spare ammunitions by using projectiles.

BEHAVIOR : Remain close to your mates

Focus fire is often the key to safety.

ABILITY : Jump

Catch some coins.

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MECHANICS : Telekinesis

You can’t shoot when you use telekinesis.

BEHAVIOR : Remain close to your mates

Some attacks can affect the whole group.

ABILITY : Jump

You will be punished if you jump now.

DISSUADE [Dissuader]

The player is reluctant to do it.

- Difficulty- Danger (Punition)- Risk- Complexity (Advanced Skills)- Uselessness

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MECHANICS : Telekinesis

The platform can only move along of the railway.

BEHAVIOR : Remain close to your mates

The jockey tries to separate you from the group.

ABILITY : Jump

You can’t jump as high as you want.

RESTRICT [Limiter]

The player can’t do it freely.

- Metrics- Condition- Modifier- Local boundary- Resource dependency

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MECHANICS : Telekinesis

There are no interactive elements here.

BEHAVIOR : Remain close to your mates

You can’t move after a Tank charged you.

ABILITY : Jump

You can’t jump when snow falls on you.

FORBID [Interdire]

The player can’t do it at all.

- Perspective change- Variety- Punition- Temporary frustration- Emptiness feeling

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INCITE vs DISSUADE

RISKREWARD

ABILITY : Jump

MECHANICS : Telekinesis

AMMUNITION SAVING

ADVANCED SKILLS

BEHAVIOR : Remain close to your mates

TEAM SYNERGY

INSTINCTIVE SELFISHNESS

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FORBID

REVISIT

TEMPORARYBLOCKADE

REQUIRE

INCITE

LEARNING

RESTRICT

CHALLENGE

SECRET

DILEMMA

DISSUADE

STRESS

OFFSETFLOWCHART

How these levers interactwith each other...

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Fighting in the

middle of a

mine field

Falling risk on

both sides

Poorer

accuracy when

strafing

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Fighting in the

middle of a

mine field

Wearing an

heavy armor

Falling risk on

both sides

Carrying an

heavy weapon

Poorer

accuracy when

strafing

Fighting in a

narrow corridor

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles)

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Shooting from

behind a tall

cover

Being a harder

target

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BRAINSTORM MATRIX

REQUIRE INCITE DISSUADE RESTRICT FORBID

EXAMPLESTRAFEin a FPS game

Lateral

Gameplay

(Shooting an

enemy while

dodging his

missiles) Fighting in the

middle of a

mine field

Wearing an

heavy armor Firing a static

mounted

weapon

Circular

Gameplay

(Shooting the

weak point

of a spining

enemy)

Moving while

keeping an eye

on the enemy

Falling risk on

both sides

Carrying an

heavy weaponWhile running

Shooting from

behind a tall

cover

Poorer

accuracy when

strafing

Fighting in a

narrow corridor

Being a harder

target

Knocked-down

(wounded)

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THANK YOU