Brainstorm Matrix
-
Upload
bertrand-israel -
Category
Documents
-
view
173 -
download
0
Transcript of Brainstorm Matrix
BRAINST RMMATRIX
Bertrand ISRAEL - 2011
LET’S TAKE SOME EXAMPLES…
REQUIRE [Exiger]
INCITE [Inciter]
DISSUADE [Dissuader]
RESTRICT [Limiter]
FORBID [Interdire]
MECHANICS
Telekinesis
BEHAVIOR
Remain close to your mates
ABILITY
Jump
REQUIRE [Exiger]
The player must do it.
- Objective completion- Challenge- Rhythm- Learning / Reminder
This hill requires few jumps to get over it.
ABILITY : Jump
A scanner ask for a specific DNA to open the door.
MECHANICS : Telekinesis
All players must rally the safe room.
BEHAVIOR : Remain close to your mates
INCITE [Inciter]
The player desire to do it.
- Motivation- Reward- Effectiveness- Safety- Fun
MECHANICS : Telekinesis
Spare ammunitions by using projectiles.
BEHAVIOR : Remain close to your mates
Focus fire is often the key to safety.
ABILITY : Jump
Catch some coins.
MECHANICS : Telekinesis
You can’t shoot when you use telekinesis.
BEHAVIOR : Remain close to your mates
Some attacks can affect the whole group.
ABILITY : Jump
You will be punished if you jump now.
DISSUADE [Dissuader]
The player is reluctant to do it.
- Difficulty- Danger (Punition)- Risk- Complexity (Advanced Skills)- Uselessness
MECHANICS : Telekinesis
The platform can only move along of the railway.
BEHAVIOR : Remain close to your mates
The jockey tries to separate you from the group.
ABILITY : Jump
You can’t jump as high as you want.
RESTRICT [Limiter]
The player can’t do it freely.
- Metrics- Condition- Modifier- Local boundary- Resource dependency
MECHANICS : Telekinesis
There are no interactive elements here.
BEHAVIOR : Remain close to your mates
You can’t move after a Tank charged you.
ABILITY : Jump
You can’t jump when snow falls on you.
FORBID [Interdire]
The player can’t do it at all.
- Perspective change- Variety- Punition- Temporary frustration- Emptiness feeling
INCITE vs DISSUADE
RISKREWARD
ABILITY : Jump
MECHANICS : Telekinesis
AMMUNITION SAVING
ADVANCED SKILLS
BEHAVIOR : Remain close to your mates
TEAM SYNERGY
INSTINCTIVE SELFISHNESS
FORBID
REVISIT
TEMPORARYBLOCKADE
REQUIRE
INCITE
LEARNING
RESTRICT
CHALLENGE
SECRET
DILEMMA
DISSUADE
STRESS
OFFSETFLOWCHART
How these levers interactwith each other...
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
Lateral
Gameplay
(Shooting an
enemy while
dodging his
missiles)
Circular
Gameplay
(Shooting the
weak point
of a spining
enemy)
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
Lateral
Gameplay
(Shooting an
enemy while
dodging his
missiles)
Circular
Gameplay
(Shooting the
weak point
of a spining
enemy)
Moving while
keeping an eye
on the enemy
Shooting from
behind a tall
cover
Being a harder
target
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
Fighting in the
middle of a
mine field
Falling risk on
both sides
Poorer
accuracy when
strafing
Lateral
Gameplay
(Shooting an
enemy while
dodging his
missiles)
Circular
Gameplay
(Shooting the
weak point
of a spining
enemy)
Moving while
keeping an eye
on the enemy
Shooting from
behind a tall
cover
Being a harder
target
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
Fighting in the
middle of a
mine field
Wearing an
heavy armor
Falling risk on
both sides
Carrying an
heavy weapon
Poorer
accuracy when
strafing
Fighting in a
narrow corridor
Lateral
Gameplay
(Shooting an
enemy while
dodging his
missiles)
Circular
Gameplay
(Shooting the
weak point
of a spining
enemy)
Moving while
keeping an eye
on the enemy
Shooting from
behind a tall
cover
Being a harder
target
BRAINSTORM MATRIX
REQUIRE INCITE DISSUADE RESTRICT FORBID
EXAMPLESTRAFEin a FPS game
Lateral
Gameplay
(Shooting an
enemy while
dodging his
missiles) Fighting in the
middle of a
mine field
Wearing an
heavy armor Firing a static
mounted
weapon
Circular
Gameplay
(Shooting the
weak point
of a spining
enemy)
Moving while
keeping an eye
on the enemy
Falling risk on
both sides
Carrying an
heavy weaponWhile running
Shooting from
behind a tall
cover
Poorer
accuracy when
strafing
Fighting in a
narrow corridor
Being a harder
target
Knocked-down
(wounded)
THANK YOU