Brackin Alternative Reality Game Model

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    PART II

    The BrackinThe Brackin

    Circular Model of ARG DevelopmentCircular Model of ARG DevelopmentForFor

    Alternate Reality GamesAlternate Reality Games

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    [Source: http://www.42entertainment.com/see]

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    Deus City Player StatisticsDeus City Player Statistics

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    Player Path to Level 3,Player Path to Level 3,

    EnthusiasticEnthusiasticStatusStatus

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    A HypotheticalA HypotheticalSquare ModelSquare Modelofof

    Alternate Reality GamesAlternate Reality Games

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    The BrackinThe BrackinCircular ModelCircular Model

    of ARG Developmentof ARG Development

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    TwoTwoAdjacent ARGsAdjacent ARGs

    with Shared Game Elementswith Shared Game Elements

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    A TheoreticalA TheoreticalARG ClusterARG Cluster

    ofofAdjacent ARGsAdjacent ARGs

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    A TheoreticalA TheoreticalInclusive ARGInclusive ARG

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    The BrackinThe Brackin

    Circular Model of ARG DevelopmentCircular Model of ARG Development

    Takes the proven 42 model of playerTakes the proven 42 model of playerparticipation to the next levelparticipation to the next level

    Is the much needed descriptive modelIs the much needed descriptive modelof ARG developmentof ARG development

    Allows for a multiAllows for a multi--sided ARG withsided ARG withmultiple points of entry and player pathsmultiple points of entry and player paths

    Enables proper Illustration ofEnables proper Illustration of

    Adjacent ARGsAdjacent ARGs

    Allows for new theoretical ARG designs,Allows for new theoretical ARG designs,

    such as thesuch as theARG ClusterARG Clusterand theand theInclusive ARGInclusive ARG