Boris Calligraphy 1.1. User Manual

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Boris Calligraphy 1.1. User Manual

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    C a l l i g r a p h y

    USER GUIDE

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    Boris Calligraphy Version 1.1

    The material contained herein is protected by copyrights. Permission to use materials may be granted upon written request and proper credit.

    Contact information:Boris FX, Inc.381 Congress Street Boston, MA 02210Phone: (617) 451-9900Fax: (617) 451-9916E-mail: [email protected]://www.borisfx.com

    For information on site licenses, please call (617) 451-9900 or e-mail [email protected]

    For technical support, visit the Boris FX Technical Forum at http://www.borisfx.com/support. You can also contact technical support by calling (617) 451-9900 or e-mailing [email protected].

    The information in this guide is believed to be accurate and reliable. However, Boris FX, Inc. assumes no responsibility for its use; nor for any infringements of patents or other rights of third parties which may result from its use. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, by any means, electronic, mechanical, by photocopying recording or otherwise without the prior written permission of Boris FX, Inc.

    Boris RED and PixelChooser are trademarks of Boris FX. After Effects and Photoshop are registered trademarks of Adobe Systems Incorporated.

    Written by Jeanine Brennan, Katherine Higgins, and Anne Renehan.

    Copyright 2002 by Boris FX, Inc. All rights reserved. Printed in the U.S.A.Updated February 2002

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    Boris CalligraphyRelease Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    New Features in Boris Calligraphy 1.1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    Understanding the Boris Text Generators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Creating a Text Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

    Editing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Understanding the Boris Text Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    Sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Dial Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Color Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

    Understanding Vector Graphics and Bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Advantages of Vector Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    Working with the Text Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Working with Tabs and Rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9Contacting Boris FX Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Resetting Text Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Applying Text Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Importing Text Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Previewing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Updating Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    Working with the Style Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Working with the Page Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Working with the Fill Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Working with Gradients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Adding and Deleting Color Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Selecting Color Stops and Midpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Setting the Location of Color Stops and Midpoints . . . . . . . . . . . . . . . . . . . . . . . . 17Adjusting Color and Alpha Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Setting the Shape and Direction of the Gradient . . . . . . . . . . . . . . . . . . . . . . . . . 18

    Saving and Loading Gradients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Working with the Border Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Working with the Shadow Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    Working with the Title Crawl Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Creating a Title Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Optimizing Workflow for Credit Rolls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24Animating Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

    Creating a Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

    Creating a Crawl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

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    Working with the Title 3D Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Geometry Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Pivot Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30Transformations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

    Working with the Style Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32Style Control Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32

    Categorizing Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Selecting the Thumbnail View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Creating and Saving Text Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33Naming and Deleting Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Applying Text Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34Using Contextual Menus in the Style Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    Exercise One: Creating a Title 3D Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Creating a Title Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35Animating the Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38Moving the Animation Off-screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39Creating an Animated Tracking Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

    Exercise Two: Creating a Credit Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Importing and Formatting the Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Creating the Credit Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43

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    ase Information

    elcome to Boris Calligraphy 1.1. This section contains information regarding new features Calligraphy 1.1.

    r information about other Boris products and additional resources, visit our web site at w.borisfx.com.

    w Features in Boris Calligraphy 1.1u can now localize the Calligraphy user interface to use foreign language packs installed your system. If you are using aforeign language version of Final Cut Pro, Calligraphy ll automatically use same language in its interface as in Final Cut Pro.

    addition, Calligraphy 1.1 now supports OTF fonts, Apple's new format for double-byte ts.

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    Onclithcaerstanding the Boris Text Generators

    ris Calligraphy includes two Final Cut Pro Generators, Title Crawl and Title 3D.

    tle Crawl allows you to easily animate a text page. The Title Crawl effect automatically yframes the text tracks to roll or crawl across the screen. The title page is automatically gned and animated so that you do not have to set keyframes in the timeline. You can also nually adjust the keyframes for precise control over the effect.

    tle 3D offers vector-based text that can be manipulated in 3D Space with full pivot control, imated tracking and other text transformations. For more information on vectors, see nderstanding Vector Graphics and Bitmaps on page 8. Once you set the characteristics the individual text characters, you can animate the text.

    e Title 3D Generator can also be used on systems with the RTMac board to create static tes. You can animate the slates in real time using the parameters on the Generators

    otion tab. With the RTMac board installed, titles created with the Title 3D Generator play real time as long as no keyframes were added in the Generators Controls tab.

    xt effects can be manipulated on two levels. Both Generators use the controls in the Text ndow to affect text on a character basis, allowing you to assign different styles, colors, op shadows, borders, and media files to individual characters. These controls are only ailable in the Text window and cannot be animated. In addition, the Style Palette can be ed to create and save styles settings for future use. Then use the Text Generator Controls to animate the text.

    eating a Text Effectoose Title 3D or Title Crawl from the Generator menu.

    iting Text

    ce you create a Text page, you can edit the text at any time by cking the Title 3D or Title Crawl banner in the Controls tab in e Viewer. This opens your text in the Text window where you n make changes.

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    derstanding the Boris Text Controls

    ders

    Drag the slider controls to adjust the value of the parameter.

    me parameters allow values higher than the range of the slider, which you can enter into e numerical field that accompanies the parameter, then press Return. If you enter a mber that exceeds the possible value range, a dialog box displays the minimum and ximum values for the parameter.

    al Controls

    Dial controls are used for parameters whose values are measured in degrees, such as angles or hue values around the color wheel. Drag the needle around the dial to adjust the value.

    ost dial controls have separate numerical fields for revolutions and degrees, allowing you animate parameters over values greater than 360. For example, entering 2 in the volutions field means that the object would rotate 360 twice.

    lor Controls

    Color controls are used to choose a color for an attribute of an object, such as a shadow, border, or text face. Click the color chip to access the system color picker, or use the eyedropper to choose a color from the screen. You can also enter RGB values into the numerical fields and then press Return.

    Drag the eyedropper across the color ramp to quickly choose a color. Click the color ramp to toggle it to a grayscale image.

    e eyedropper can only choose colors within the Final Cut Pro interface. If you want to oose a color from elsewhere on the screen, use one of the following methods.

    Click the Eyedropper tool, then click the mouse anywhere within the Final Cut Pro interface. Press the mouse as you drag the eyedropper outside the Final Cut Pro interface, then drag the mouse to choose the color you want.

    Click the color chip to access the system color picker. Press the Option key to turn the

    Revolutions

    Degrees

    Color chip Eyedropperystem Color icker

    Color ramppointer to an eyedropper. Choose a color from anywhere on the screen.

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    Wquinfderstanding Vector Graphics and Bitmapsbitmap image is an image represented by a grid of pixels, each which is assigned a specific color. This produces a coherent age when viewed at the intended size, but if scaled amatically the pixels become apparent and the image loses ality.

    e example at right shows the letter P represented as a bitmap. video image is an example of a bitmap, as is an image oduced in an application such as Photoshop.

    vector graphic is a resolution-independent image thematically represented as a series of lines and curves called

    ctors. The relationship between the vectors remains constant the object is scaled, so there is never a loss of quality.

    e example at right shows the letter P composed of vectors. An S file is an example of a vector graphic.

    e titles that you create using the Title 3D Generator are vector-sed. This means that they will remain razor sharp even if you le them very large.

    vantages of Vector Graphicsu should use vector graphics when you need to preserve the vectors in a file to scale the ject. For example, if you have a very small logo and need to make it larger.

    is image shows an original EPS file used as a sk.When the EPS file is converted to a bitmap, and

    e mask is scaled, the edges become pixelated and e quality. Built-in antialiasing compensates for this gradation somewhat by smoothing the jagged ges, but can cause the image to blur.

    hen vectors are used, the mask can be scaled and no ality is lost, because the shape uses the vector ormation in the media file.

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    ing with the Text Window

    e parameters in the Text window allow you to create, import, and edit text media for lusion in your titling effect.

    e upper portion of the Text window is the text preview area. You can type text in this area, en select one or more characters to make style changes using the Style, Page, Color, Border, d Shadow tabs. These tabs are explained in the following sections.

    rking with Tabs and Rulers

    e text preview area is bordered by rulers to lp you precisely position your text. To ate a tab, click anywhere on the horizontal

    ler and drag to position the new tab.

    uble-click the tab marker to change the from left justified to right or center tified. To remove a tab, drag it down away m the ruler.

    Tab justified left

    Tab justified right

    Tab justified center

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    me areas of the rulers are white and others are gray. The white region indicates the undaries of the page determined by Page Width and the Margin controls. The gray ions indicate the margins determined by the Margin controls.

    The Page Width and the Margin controls are described in Working with the Page Tab on page 14.

    ntacting Boris FX Support

    To contact Boris FX support, click the Boris FX Support button. This connects you to the Boris FX website.

    setting Text Styles

    To reset parameters in the selected text, click the Reset Style button. Any parameter changes that you made in any of the Text windows tabs are reset to the default. You must select the text that you want to reset. To reset all the text, press Command-A before clicking the Reset Style button.

    Reset Style does not reset the Tracking, Kerning, Leading, Justification, and Page Size parameters nor does it remove any tabs that you created. Reset Style only affects settings that can be saved as styles in the Style Palette.

    plying Text Styles

    To use styles from the Style Palette, click the Style Palette button. The Style Palette includes preset text styles and allows you to save and categorize styles for future use. For more information, see Working with the Style Palette on page 32.

    porting Text Files

    To import a Simple Text file or a Rich Text Format file, click the Import File button. This opens a dialog box which allows you to navigate to a text file to import. All style settings in the original file are retained when imported into the Text window.

    eviewing Text

    The Style Preview menu sets which styles display in the preview area. Choose All Styles to preview the text as it will appear in the Viewer window. When Basic Styles is selected, shadows, borders, and some text transformations applied in the Style tab (Style Skew, Style Scale,

    Style Baseline) do not display in the preview area. Basic Styles reduces preview time. All Styles is always used once you apply the text effect.

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    Scale sets the size of the text in the preview window to a percentage of its actual size. Use smaller percentages to work with large bodies of text or to speed previews.

    dating Text

    Click the Cancel button to exit without saving any changes you made in the Text window.

    Click the Apply button to exit the Text window and save your changes.

    orking with the Style Tabe Style tab controls allow you to set the font, size, and style of the text, in addition to the cking, leading and kerning of the characters.

    Use the Font menu to choose a font from the list of fonts available on your system. Then set the font size using the Size menu or by typing a custom font size and pressing Return. The font size menu retains the three most recently used custom font sizes.

    Use the Font buttons to browse through the list of available fonts. The button on the left moves to the previous font in the list; the button ont the right moves to the next font in the list. All fonts installed in your system folder appear in the list.

    The Size buttons scale the size of all fonts in the selected text by integers of 10. This is useful if your text contains multiple font sizes and you want to scale all sizes up or down equally. The size buttons let you scale without changing the size of each individual character or selection.

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    veThe Style buttons allow you to apply styles to selected characters. Select the characters you want to change, then click one of the buttons. Click again to remove the style. The available styles are, from left to right, Normal, Bold, Italic, Underline, Superscript, and Subscript.

    Certain styles (such as Italic) do not work if the selected font does not include these styles. This is particularly true of symbol, dingbat, and Kanji fonts.

    To justify text horizontally, click one of the Justification buttons. You can choose left, center, or right justification. The text is justified in relation to the page width and height that you set. This parameter affects the text globally, regardless of which characters are currently selected.

    acking adjusts the spacing, in pixels, between the characters in the Text window. This rameter affects the text globally, regardless of which characters are currently selected.

    rning adjusts the spacing, in pixels, between the selected group of characters in the Text ndow without affecting the text globally. Some applications refer to this as pair kerning.

    ading adjusts the spacing, in pixels, between multiple lines of text. This parameter affects e text globally, regardless of which characters are currently selected.

    yle Skew X and Style Skew Y distort the selected character(s) along the horizontal and rtical axis, respectively.

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    Skew X adjustments with the EX in TEXT selected

    Style Skew X= 50 Style Skew X=0 Style Skew X=50

    Style Skew Y adjustments with the EX in TEXT selected

    Style Skew Y= 50 Style Skew Y=0 Style Skew Y=50

    yle Baseline adjusts the vertical position of the selected character(s) in relation to the seline of the text. Decrease this value to move the bottom of the character below the seline, or increase this value to raise the character above the baseline.

    Style Baseline adjustments with the EX in TEXT selected

    Style Baseline= 100 Style Baseline=0 Style Baseline=100

    yle Scale X and Style Scale Y set the scale of the selected character(s) along the horizontal d vertical axis, respectively.

    Scale Y adjustments with the EX in TEXT selectedStyle Scale Y=50 Style Scale Y=100 Style Scale Y=200

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    wiorking with the Page Tabe Page tab controls allow you to adjust the margins and to set the size of the text page.

    xt Wrap controls the position of the text when the text is wider than the screen.

    No Wrap creates an unbroken line of text, allowing you to use the text as a continuous crawl.

    Wrap creates additional lines of text if the text exceeds the chosen Page Width value. As a word passes the limit of the Page Width, it moves to the next line. Wrap is on by default and affects the justification setting. For example, if you choose Left Justification with Wrap on, the text if left justified within the specified Page Width. The page Width option appears in the tab when you choose Wrap.

    Text Wrap=Wrap Text Wrap=No Wrap

    hen Top down Text is selected, the text reads vertically, from top to bottom.

    lecting Right to left reading creates text that reads from right to left, instead of left to right.e Top Margin, Left Margin, Bottom Margin, and Right Margin controls determine the dth, in pixels, of the four respective margins.

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    orking with the Fill Tabe Fill tab options allow you to set the fill and opacity of the text.

    lect Fill On to turn on the fill. Deselect this option to create transparent text. For example, u could turn off the fill and turn on a border to create hollow text.

    yle Color sets the color of the selected character(s). Click the color chip to access the system lor picker, or use the eyedropper to choose a color from the screen. You can also enter RGB lues into the numerical fields associated with the color control and press Return.

    yle Opacity adjusts the opacity of the selected character(s). A setting of 100 makes the text mpletely opaque, while a setting of 0 makes the text completely transparent.

    e Text Fill menu determines what type of media is applied to the face of the text.

    Choose Color to use the selected Style Color. Click the color chip to access the system color picker, or use the eyedropper to choose a color from the screen. You can also enter RGB values into the numerical fields associated with the color control and press Return (Macintosh) or Enter (Windows).

    Choose Gradient to map a gradient to your text. When you choose Gradient, click the Gradient Editor icon that appears in the tab. The Gradient Editor opens. Adjust the gradient and click OK to apply it. If you select the Live Update checkbox, the Viewer updates automatically as you make changes in the Gradient Editor. Gradients are described in the following section.

    When you apply a gradient in the Text window, the gradient is centered on each individual letter.

    Gradient Gradient Applied as Fill

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    Thstawhthrking with Gradients

    gradient is a graduated blending of two or more colors. The Boris Text Generators let you p gradients to text. You can use the Gradient Editor to set the colors and transparency els in the gradient, the shape and direction of the gradient, and the gradients epnessthat is, how quickly each color changes to the next color.

    access the Gradient Editor, in the Fill tab in the Text window, choose Gradient as the Text l and click the Gradient Editor icon.

    e Gradient Editor adjusts the locations of the start and end colors in the gradient. The rt and end colors are represented by the color stops. Each color stop sets the point at ich the gradient reaches a pure color. Each pair of color stops has a midpoint between

    em, which indicates the point at which the start and end color blend equally.

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    ding and Deleting Color Stops

    gradient can have as many color stops as you want. You can add color stops by clicking the area directly below the gradient editor. The new color stop is assigned the color of the int on the gradient editor above the stop, and a midpoint automatically appears between e new color stop and each neighboring color stop. To delete a color stop, drag it wnward away from the gradient editor.

    lecting Color Stops and Midpoints

    ick any color stop or midpoint to select it. When a color p is selected, its point turns black. An unselected color p has a clear point. A color stop must be selected to ply changes to it.

    tting the Location of Color Stops and Midpoints

    u can drag color stops and midpoints to different locations in the gradient. As you drag olor stop, its position on the gradient updates in the Value field. This value is expressed

    a percentagea value of 100 represents the right edge of the gradient, and a value of 0 resents the left edge of the gradient. For a midpoint, the Value percentage indicates the

    dpoints position between two color stops. You can type a Value setting to move a color p or midpoint to the desired location.

    justing Color and Alpha Values

    adjust the color and alpha value of a color stop, select the color stop you want to change, en use the Selected Color controls to choose the color and transparency level you want.

    Drag color stop to adjust position of start color.

    Drag color stop to adjust position of end color.

    Drag midpoint to adjust point at which start and end colors blend equally.

    Value field sets location of color stops and midpoints.

    Click anywhere in this area to add a new color stop.

    Unselected Selected

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    Chchplcoat lor sets the color of the selected stop. Click the color chip to access the system color picker, use the eyedropper to choose a color from the screen. You can also enter RGB values into e numerical fields and then press Return.

    e Color Ramp lets you quickly pick a color using the eyedropper. Click the color ramp fore you select the eyedropper if you want to toggle the ramp to a grayscale image.

    pha sets the transparency of the selected stop. At the default value of 0, the gradient is ally opaque. At 255, the gradient is fully transparent. Intermediate values produce rying degrees of transparency.

    tting the Shape and Direction of the Gradient

    e remaining controls determine the shape and rection of the gradient.

    oose Linear or Radial from the Shape pop-up menu to oose the shape of the gradient. A Linear gradient aces the start color at the left and blends toward the end lor at the right. A Radial gradient places the start color the center and blends outward toward the end color.

    Linear gradient Radial gradient

    Shape menu

  • Boris Calligraphy 19

    GrTofie

    Ce

    Cepefrafra

    Cepefraim

    SaToch

    Tobo

    adient Angle adjusts the direction in which the colors blend when using a linear gradient. adjust the value, drag the needle around the dial or type a number into the numerical ld and press Return.

    Gradient Angle=45 Gradient Angle=90

    nter X% and Center Y% determine the location of the center when using a radial gradient.

    nter X% sets the location of the gradient center on the X axis. This value is scaled as a rcentage in which 0 represents the left edge of the frame, 50 represents the middle of the me, and 100 represents the right edge. Negative values move the center out of the image me on the left side. Values above 100 move the center out of the frame on the right side.

    nter Y% sets the location of the gradient center on the Y axis. This value is scaled as a rcentage in which 0 represents the top edge of the frame, 50 represents the middle of the me, and 100 represents the bottom edge. Negative values move the center above the age frame. Values above 100 move the center below the image frame.

    Center X%=25, Center Y%=75 Center X%=75, Center Y%=25

    ving and Loading Gradients save a gradient, click the Save button. A dialog box allows you to name the file and oose the location in which to save it. Then click Save in the dialog box. load a previously saved gradient, click the Load button in the Color Stops tab. A dialog x allows you to navigate to the gradients location. Then click Open in the dialog box.

  • 20

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    Edmatraorking with the Border Tabe Border tab allows you to apply up to five different border styles to the edges of the text. e parameters in this tab can be used to create beveled or glowing text effects.

    ick one of the numbered Border Style tabs to create a new border style. Select the checkbox xt to the tab to apply the appropriate style.

    ch tab offers the following controls.

    sition sets the location of the border.

    Inside positions the border on the inside of the edges of the selected character(s). Outside positions the border on the outside of the edges of the selected character(s). Center centers the border over the edges of the selected character(s), so half of the

    border is on the inside of the text edges, and half on the outside.

    ge Color sets the color of the border for the selected character(s). Click the color chip to cess the system color picker, or use the eyedropper to choose a color from the screen. You n also enter RGB values into the numerical fields associated with the color control and ess Return.

    ge Width sets the width, in pixels, of the border applied to each selected character.

    ge Opacity adjusts the opacity of the border for selected character(s). A setting of 100 kes the border completely opaque, while a setting of 0 makes the border completely nsparent.

  • Boris Calligraphy 21

    Edde

    Pl

    Wof edbo

    Be

    Wof

    Shbe

    Hian

    Gl

    Wth

    Glbooptraou

    EdA ra

    ge Style controls the style of the border. Each style has its own controls, which are scribed in the following sections.

    ain applies a flat border to the text.

    hen Plain is selected, Edge Softness softens the edge the border. A value of 0 creates a border with a hard ge, and raising this value increasingly softens the rder.

    vel creates a beveled border effect.

    hen Bevel is selected, Highlight Color sets the color the lightest parts of the bevel.

    ade Color sets the color of the darkest parts of the vel.

    ghlight Angle sets the angle between the highlights d the horizontal axis.

    ow creates a glowing border effect.

    hen Glow is selected, Outside Color sets the color of e soft edges of the border.

    ow Fade controls the opacity of the outer edge of the rder. When Glow Fade is zero, the outer edge is aque. Higher Glow Fade values increase the nsparency of the edge, and at a value of 100, the ter edge is transparent.

    ge Softness softens the edges of the glowing border. value of 0 creates a border with a hard edge, and ising this value increasingly softens the border.

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    orking with the Shadow Tabe Shadow tab applies up to five different shadows to the selected text.Like the other rameters in the Text window, the Shadow tab parameters cannot be animated. If you want animate text shadows, create text without shadows in the Text window. You can then ply and animate drop shadows using The Generators Motion tab.

    ick one of the numbered Shadow Style tabs to create a new shadow style. Select the eckbox next to the tab to apply the appropriate style to the selected text.

    ch tab offers the following controls.

    adow Type determines what type of shadows are created.

    Drop shadows are shadows that fall a specified distance from the object. Cast shadows are shadows that appear to fall on another object; therefore the

    appearance and shape of this type of shadow depends on the distance between the two objects, and the shape of the object on which the shadow falls.

    Solid shadows simulate the appearance of a 3D object by applying a gradient to a shadow. Solid shadows are useful if you want to create text with a three dimensional appearance but do not need to apply transformations that would reveal that the text is

    actually 2D. For example, if you create a static title using 2D text with solid shadows.

  • Boris Calligraphy 23

    Shpiva

    Shoffan

    Shopcre

    Shcava

    Shth

    Ware

    Clfroco

    adow Color sets the color of the shadow. Click the color chip to access the system color cker, or use the eyedropper to choose a color from the screen. You can also enter RGB lues into the numerical fields associated with the color control and press Return.

    adow Distance sets the distance between the shadow and the text. Use a small value to set the text slightly; use a larger value to create distinct shadows that appear to fall on other surface.

    adow Opacity sets the degree of opacity. A value of 100 makes the shadow completely aque. Lowering this value makes the shadow increasingly transparent. A value of 0 ates a completely transparent shadow.

    adow Softness softens the edges of the shadows, emulating the appearance of shadows st by a diffuse light source. A value of 0 creates shadows with hard edges. Increasing this lue softens the shadow edges.

    adow Angle sets the angle between the shadow and the horizontal axis of the text. Drag e needle around the dial or type a number into the numerical field and press Return.

    hen Shadow Type is set to Solid shadows, Highlight Color sets the color of the highlighted as of the shadow, and Shade Color sets the color of the shaded areas of the shadow.

    ick the color chip to access the system color picker, or use the eyedropper to choose a color m the screen. You can also enter RGB values into the numerical fields associated with the

    lor control and press Return.

  • 24

    Work

    ThGeGekeov

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    OpWco

    ing with the Title Crawl Generator

    e Title Crawl Generator enables you to easily animate a text page. The Title Crawl nerator automatically keyframes the text page to roll or crawl across the screen. This nerator automatically aligns and animates the text page so that you do not have to set yframes in the timeline. You can also manually adjust the keyframes for precise control er the effect.

    eating a Title Animatione basic steps for creating a title animation such as a credit roll are as follows:

    Apply the Title Crawl Generator.

    Create a title page in the Text window in which you can type, import, and edit text, and control font, size, justification, color, opacity, spacing, shadows, and borders. The parameters in the Text window are applied on a character basis. For more information, see Creating a Text Effect on page 6.

    Use the parameters in the Controls tab in the Viewer to apply an animation type to the text track. See Animating Text on page 25 for more information.

    timizing Workflow for Credit Rollshen you work with large amounts of text, for example a long credit roll, you should nsider the following workflow options.

    Create a text document in a word processor. This approach avoids tying up your Final Cut Pro system for long periods of time and reduces the risk of typographical errors. It is especially useful if the person responsible for the accuracy of the content is not the person who will create the roll. You can import a Simple Text document or you can simply cut and paste text. Then format the text in the Text window.

    Save the styles that you use for your credit roll in the Style Palette. Then you can quickly format long credit rolls.

  • Boris Calligraphy 25

    AnThtra

    ThWchfol

    imating Texte Controls tab in the Viewer contains parameters which control the movement of the text cks.

    e Animation Style menu determines what type of animation is applied to the text track. hen Animation Style is set to None, the text tracks are not animated. Each of remaining oices, Roll and Crawl, have their own controls which are described in detail in the lowing sections.

  • 26

    Cr

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    Opa vtraeating a Roll

    ll moves the text up the screen. To create a roll, choose Roll from the Animation Style pop- menu.

    Text roll

    Time 00:00:01:00 Time 00:00:02:00

    :1 Deflicker applies a vertical blur to the effect to help eliminate flickering and reduce ged edges on moving graphics with hard edges. Select 1:2:1 Deflicker if Animation Style

    set to Roll. Leave this option deselected for any other type of effect.

    verse Direction reverses the direction of the roll, causing tracks to move from top to ttom instead of bottom to top.

    sition X/Y set the coordinates of the texts center point. The roll automatically sets yframes for Position Y in the timeline to move each track from the across the screen. just Position X to offset the rolled titles to the left or right.

    ask Start and Mask End set the distance, in pixels, of masks at the top and bottom edges the frame which hide the text as it rolls.

    end Start and Blend End soften the edges of the mask, causing titles to fade into and out the masked region.

    acity adjusts the opacity of the text. At a value of 0, text is completely transparent, and at alue of 100, text is completely opaque. Intermediate values produce varying degrees of nsparency.

    Text roll with blended maskTime 00:00:01:00 Time 00:00:02:00

  • Boris Calligraphy 27

    Cr

    To

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    Selef

    eating a Crawl

    create a crawl, choose Crawl from the Animation Style pop-up menu.

    awl moves all the text horizontally across the screen.

    Text crawl

    Time 00:00:01:00 Time 00:00:02:00lecting Reverse Direction reverses the direction of the roll, causing tracks to move from t to right instead of right to left.

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    Work

    UnInTewithsition X/Y set the coordinates of the texts center point. The crawl automatically sets yframes for Position X in the timeline to move the text across the screen. Adjust Position to offset the crawled titles upward or downward.

    ask Start and Mask End set the distance, in pixels, of masks at the left and right edges of e frame which hide the text as it rolls.

    end Start and Blend End soften the edges of the mask, causing titles to fade into and out the masked region.

    acity adjusts the opacity of the text. At a value of 0, text is completely transparent, and at alue of 100, text is completely opaque. Intermediate values produce varying degrees of nsparency.

    ing with the Title 3D Generator

    like the parameters in the Text window, the Viewer parameters apply to the text globally. addition, these parameters have tracks in the timeline and can be animated.When the xt track is selected in the Timeline, the Text Media control tabs appear in the Viewer ndow. These tabs allow you to animate the text. You can adjust the tracking and scale of e text as a whole, and allows you to skew the text or to rotate it in 3D space.

  • Boris Calligraphy 29

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    Pirev:1 Deflicker applies a vertical blur to the effect, which helps eliminate flickering in text lls and reduces jagged edges on moving graphics with hard edges. Select 1:2:1 Deflicker

    nimation Style is set to Roll. Leave this option deselected for any other type of effect. :1 Deflicker only affects the text, not the background track.

    ometry Parameters

    sition X/Y set the coordinates of the texts center point. The roll automatically sets yframes for Position Y in the timeline to move each track from the across the screen. just Position X to offset the rolled titles to the left or right.

    stance sets adjusts the apparent depth of the text.

    ck to Scale X locks the Scale X and Y parameters together to keep their values equal when e setting is adjusted. Scale X and Scale Y controls are locked by default to preserve the jects aspect ratio. When Lock to Scale X is selected, any changes to the Scale X also affect e Scale Y.

    ale X and Scale Y change the size of the object along the X and Y axes, respectively. These rameters are scaled as percentages of the objects original width or height. Thus, a Scale setting of 200 produces an object twice as wide as the original object.

    mble, Spin, and Rotate change the texts perspective along the X, Y, and Z axes pectively. Tumble, Spin, and Rotate can be animated over values greater than 360 in

    der to make the shape complete more than one full revolution.

    Tumble Spin Rotate

    Normally, these controls rotate the text around its center, but you can also set an external pivot point around which to tumble, spin, or rotate text.

    vot Parameters

    hen Lock to Position is selected, the text revolves around its center point. Deselect this tion to sets the coordinates around which the text revolves using the Pivot X, Pivot Y, and

    vot Z parameters.

    vot X, Pivot Y, and Pivot Z determine the coordinates of a point around which the text

    olves when you tumble, spin, or rotate it.

  • Boris Calligraphy 31

    Tr

    Opis th

    Tr

    Le

    Load

    Le

    Leba

    ansformations

    acity sets the opacity of the text, and is scaled as a percentage. At a value of 100, the text completely opaque. Lower Opacity values make the background image visible through e text. At a value of 0, the text is completely invisible.

    acking controls the global horizontal spacing of the characters in the effect.

    Tracking= 0 Tracking= 25 Tracking= 50

    tter Skew X and Letter Skew Y distort text along the horizontal and vertical axis.

    Letter Skew X= 25 Letter Skew X=0 Letter Skew X=25

    Letter Skew Y= 25 Letter Skew Y=0 Letter Skew Y=25

    ck Letter Scale locks the scale of the text along the horizontal and vertical axis. When you just one of the parameters the other automatically updates to maintain the aspect ratio.

    tter Scale X and Letter Scale Y set the scale of the text along the horizontal and vertical axis.

    tter Tumble, Letter Spin, and Letter Rotate rotate the text characters around their selines X, Y, and Z axis, respectively.Letter Tumble Letter Spin Letter Rotate

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    orking with the Style Palette

    e Style Palette allows you to save and categorize styles for text for future use. The styles organized into tabs. The Style Palette also includes a collection of preset styles.

    le Control Buttons

    Thumbnail Background displays the style over a checkerboard or a solid color. Thumbnail View resizes the thumbnails or display them in List view. Delete Style deletes a style from the Style Palette. Add Style adds a style to the Style Palette. Rename Style opens a dialog box where you can name your style.

    Category menu

    Current style

    Style controls

    Displays styles in current category

    Add category

    Rename category

    Delete category

    Apply controls

    ThumbnailBackground

    Add Style Apply Style

    Delete Style

    Thumbnail View

    Rename Style Apply Style applies the selected style.

  • Boris Calligraphy 33

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    tegorizing Stylese the Add Category button to create categories to organize your styles. For ample, to use a group of styles in one project, create a category for that project. The le Palette must include at least one category for you to create new styles.

    create a new category, click the Add Category button. A dialog box allows you to name e category. The new category name appears in the category menu.When you choose a tegory from the menu, all the styles associated with that category appear in the right side the Style Palette. Any new styles you add are saved to the currently selected category.

    lecting the Thumbnail Viewu can view styles in Frame or List View. In List View, you can arrange styles by name or te using the Thumbnail View button and the Sort By menu. In Frame View, you can resize e thumbnail images.

    Click the Thumbnail View button in the Style palette and choose the appropriate view from the menu:

    Small Frame View Medium Frame View Large Frame View List View

    If you choose List View, choose the appropriate sort criteria, Date or Name, from the Sort By menu.

    Click the Thumbnail Background button to toggle between a black background and a checkerboard. The checkerboard is useful if your style is very dark. For example black text is easier to see over the checkerboard.

    eating and Saving Text Styles

    Use the parameters in the Text window to adjust the style as desired.

    Click the Style Palette button to open the Style Palette.

    Click to select the appropriate Apply checkboxes. The Apply controls select attributes of the style to save as a new style. For example, save the current styles Font and Border only. When you add the style, only these attributes are included.

    In the Text tab in the Style Palette, click the Add Style icon. The current style in the Text window is added to the selected category in the Style Palette.

    If no category is selected in the category menu, the Add Style icon is not available. This can happen when you first open the Style Palette.Name the style. For more information, see Naming and Deleting Styles on page 34.

  • 34

    NaTosty

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    2.ming and Deleting Styles delete a style, select the styles thumbnail and click the Delete Style icon. The les thumbnail is deleted from the Style Palette.

    rename a style, select the styles thumbnail and click the Rename Style icon. A alog box appears. Type a name and click OK. You can also rename a style by lecting the style, pressing Return, typing a name and pressing Return again.

    You can also delete and rename styles using the contextual menus. For information, see Using Contextual Menus in the Style Palette on page 34.

    plying Text Styles

    In the Text window, select the text to which you want to apply the style. Select individual characters or press Command-A to select all text.

    Click the Style Palette button to open the Style Palette.

    In the Text tab in the Style Palette, click to select the parameters to apply. The choices are Fonts, Size, Face, Fill, Edge, Shadow and Transform.

    Double-click the thumbnail for the style you want to apply or click to select the thumbnail and click the Apply Style icon.

    ing Contextual Menus in the Style Paletteu can use contextual menus in the Style Palette to apply, rename, and delete styles.You n also view information about a particular style.

    Press the Control key and select a setting in the Style Palette.

    Choose the appropriate menu item from the Contextual menu that appears:

    Apply applies the style to the selected object.

    Rename lets you rename the style in the Style Palette.

    Delete removes the style from the Style Palette.

    Properties opens a dialog box with information about the style. When you finish, click OK to close the dialog box.

  • Boris Calligraphy 35

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    cise One: Creating a Title 3D Effect

    e exercises in this section are designed to give you a hands-on introduction to the Boris le Generators. You will need a project with some captured footage to complete the ercises.

    on completion of the exercise in the section you should be able to:

    Create and format text in the Text window. Animate the position of text using the parameters in the Controls tab. Use the parameters in the Controls tab to adjust your animation. Create an animated tracking effect.

    eating a Title Page

    Create a new Project.

    Create a new sequence by choosing New from the File menu, then choose Sequence from the submenu. A new numbered sequence appears in the Browser.

    Double-click a clip that you will add to your sequence and play it in the Viewer. The clip should be about three seconds in duration and will be used as the background for a title animation. The illustrations in this exercise use a water background.

    Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline.

    Choose Title 3D from the Generator pop-up menu.

    Double-click the Title3D track to display the Title 3D parameters in the Controls tab in the Viewer window.

    Click the Title 3D banner in the Controls tab in the Viewer. This opens the Text window where you can create your text.

    Click in the text preview area of the Text window and type a word such as Boris.

  • 36

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    StySelect all the text that you just typed by pressing Command-A .

    . In the Style tab in the Text window, use the Font and Font Size pop-up menus to set the font and size of the text.

    . Click the Center Justification button to center justify the text.

    The illustrations in this exercise use the word Boris with Arial font at 72 points, but you can use whatever type of text you like.

    . Click the Fill tab to open the fill controls. Use Style Color to choose a color for the text. You can click the color swatch to open the system color picker, enter values in the RGB numerical fields and press Return, or use the eyedropper to select a color from the screen.

    The illustrations in this exercise use a solid blue color, but you can use any color.

    . Click the Shadow tab to open the shadow controls. Click to select the Shadow On checkbox next to the Shadow 1 tab to apply the appropriate style.

    The illustrations in this exercise use a Solid Shadow, with the parameters set as illustrated below, but you can apply whatever type of shadow you like.

    le tab Font menu Font size menu

    Center Justification button

    Fill tab

  • Boris Calligraphy 37

    14

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    Sh

    If the Style Preview menu is set to Basic Styles you will not see the Shadow appear on your text. You will see your shadow when you close the Text window.

    . Click the Apply button save your changes and close the Text window.

    Your timeline should now appear similar to the following example.

    . Complete the steps in the next section to animate your text effect.

    Shadow On Checkboxadow tab

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    8.imating the Textxt parameters can be animated using keyframes. A keyframe sets specific parameter lues for a track at a certain point in the timeline. When you place multiple keyframes on e timeline, Final Cut Pro interpolates, or computes intermediate values, between yframe values.

    this section, you will set keyframes in the timeline to animate several text parameters.

    Double-click the Title3D track to display the Title 3D parameters in the Controls tab in the Viewer window.

    Make sure the playhead is at the beginning of the clip. If its not, reposition it. Then click the Add Keyframe button for the Opacity parameter.

    The white crosshairs in the canvas turn green and a dot appears at the beginning of the blue line beneath the clip in the Timeline, indicating a keyframe has been added.

    Set the Opacity value to 0 by dragging the slider or clicking the numerical field, typing 0, and pressing Return. The text disappears from the Viewer window, since an Opacity value of 0 makes it completely transparent.

    Move the playhead to frame 10 (Time 00:00:00:10). Then click the Add Keyframe button for the Opacity parameter.

    Set the Opacity value to 100 by dragging the slider or clicking the numerical field, typing 100, and pressing Return. The text reappears in the Viewer window, since an Opacity value of 100 makes it completely opaque.

    A new keyframe is created at frame 10, and the Text fades in.

    With the playhead still at frame 10, click the Add Keyframe button for the Scale X parameter. You do not need to adjust the parameter.

    Move the playhead to frame 30 (Time 00:00:00:30). Then click the Add Keyframe button for the Scale X parameter.

    Change the Scale X value to 300 by moving the slider. (Make sure that Lock to Scale X is selected. This locks the Scale X and Scale Y values together, so the Scale Y setting also updates.) Or, click the numerical field, type 300, and press Return.

    A new keyframe is created at frame 30, and the Text scales to 300% of its original size.

  • Boris Calligraphy 39

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    Your Controls tab should now appear similar to the example on the following page.

    Complete the steps in the next section to move your text effect offscreen.

    oving the Animation Off-screen

    Move the playhead to frame 50 (Time 00:00:00:40).

    Click the Add Keyframe button for the Position X/Y parameter.

    Move the playhead to frame 80 (Time 00:00:02:10).

    Click the Add Keyframe button for the Position X/Y parameter.

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    8.In the Controls tab in the viewer, click the Point Control for the Position X/Y parameter.

    In the Canvas window, Option-drag the title offscreen to the left. The final Position X/Y values should be about 1200 and 240.

    Render the effect by selecting the track and pressing Command-R or choosing Sequence from the Render Selection.

    Return the playhead to the beginning of the effect, and play the sequence. The Text track now fades in and scales to 300% size by frame 30, and moves off screen by frame 80.

    e 00:00:00:10 Time 00:00:00:15 Time 00:00:00:21

    eating an Animated Tracking Effect

    Create a new sequence by choosing New from the File menu, then choose Sequence from the submenu. A new numbered sequence appears in the Browser.

    Double-click a clip that you will add to your sequence and play itin the Viewer. The clip should be about three seconds in duration and will be used as the background for an animated tracking effect. The illustrations use a black background.

    Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline.

    Choose Title 3D from the Generator pop-up menu.

    Double-click the Title3D track to display the Title 3D parameters in the Controls tab in the Viewer window.

    Click the Title 3D banner in the Controls tab in the Viewer. This opens the Text window where you can create your text.

    The Text window appears. Click in the window and type Coming Soon.

    Select the text and make any adjustments to the font, text color, shadow and fill

    properties.

  • Boris Calligraphy 41

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    The illustrations in this exercise use the words Coming Soon with Arial font at 72 points, but you can use whatever type of text you like.

    When the text appears the way that you want, click Apply to close the Text window.

    . Make sure the playhead is at the beginning of the clip. If its not, reposition it. Then click the Add Keyframe button for the Tracking parameter..

    The white crosshairs in the canvas turn green and a dot appears at the beginning of the blue line beneath the clip in the Timeline, indicating a keyframe has been added.

    . Set the Tracking value to 100 by dragging the slider or clicking the numerical field, typing 100, and pressing Return.

    . Move the playhead to the end of the clip. (Time 00:00:03:00).

    . Click the Add Keyframe button for the Tracking parameter.

    . Set the Tracking value to 0 by dragging the slider or clicking the numerical field, typing 100, and pressing Return.

    . Move the playhead to the beginning of the clip. Click the Add Keyframe button for the Opacity parameter.

    The white crosshairs in the canvas turn green and a dot appears at the beginning of the blue line beneath the clip in the Timeline, indicating a keyframe has been added.

    . Set the Opacity value to 0 by dragging the slider or clicking the numerical field, typing 0, and pressing Return. The text disappears from the Viewer window, since an Opacity value of 0 makes it completely transparent.

    . Move the playhead to frame 20 (Time 00:00:00:20). Then click the Add Keyframe button for the Opacity parameter.

    . Set the Opacity value to 100 by dragging the slider or clicking the numerical field, typing 100, and pressing Return. The text reappears in the Viewer window, since an Opacity value of 100 makes it completely opaque.

    A new keyframe is created at frame 20, and the text fades in.

    . Play the effect. The text fades in and gradually tracks together.

    e 00:00:01:00 Time 00:00:02:00 Time 00:00:03:00

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    9.cise Two: Creating a Credit Roll

    Create and format credit rolls using a text page. Import text into the Text window. Adjust the speed of credit rolls. Mask the edges of credit rolls.

    porting and Formatting the Text this exercise you will import text to create a title page then save the styles from the page d apply them to other pages. Then you will create a credit roll using a the Title Crawl nerator.

    This exercise requires that you create a credit list in a word processor adn save it as Simple Text. The examples use a 25 line credit roll. If you want, you can also adapt this exercise by typing text directly in the Text window.

    Create a new sequence by choosing New from the File menu, then choose Sequence from the submenu. A new numbered sequence appears in the Browser.

    Double-click a clip that you will add to your sequence and play itin the Viewer. The clip should be about ten seconds in duration and will be used as the background for an animated tracking effect. The illustrations use a black background.

    Drag the image from the Viewer to the Canvas. When the Edit Overlay appears, position the image in the Overwrite section and release the mouse button. The clip appears in the Timeline.

    Choose Title Crawl from the Generator pop-up menu.

    Double-click the Title Crawl track to display the Title Crawl parameters in the Controls tab in the Viewer window.

    Click the Title Crawl banner in the Controls tab in the Viewer. This opens the Text window where you can create your text.

    Click the Import File button at the bottom of the Text window. In the dialog box that opens, navigate to your Credits file and click OK.

    Press Command-A to select all the text.

    In the Style tab in the Text window, use the pop-up menus to set the font size to 36 Points and to center justify the text.

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    . Click the Apply button save your changes and close the Text window.

    . Complete the steps in the next section to animate your effect.

    eating the Credit Roll

    In the Controls tab in the Viewer, set Animation Style to Roll.

    Now you will mask the edges of the text frame so that the credit roll appears to fade in .

    tyle tab Font menu Font size menu

    Center Justification buttonMake sure the playhead is at the beginning of the clip. If its not, reposition it. Then click the Add Keyframe button for the Mask Start parameter.

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    8.The white crosshairs in the canvas turn green and a dot appears at the beginning of the blue line beneath the clip in the Timeline, indicating a keyframe has been added.

    Set the Mask Start value to XXXby dragging the slider or clicking the numerical field, typing XXX, and pressing Return. The text disappears from the Viewer window, since an Opacity value of 0 makes it completely transparent.

    Move the playhead to frame 10 (Time 00:00:00:10). Then click the Add Keyframe button for the Opacity parameter.

    Set the Opacity value to 100 by dragging the slider or clicking the numerical field, typing 100, and pressing Return. The text reappears in the Viewer window, since an Opacity value of 100 makes it completely opaque.

    A new keyframe is created at frame 10, and the Text fades in.

    Move the playhead to Time 00:00:02:15. This allows you to see what you are masking.

    In the Controls tab, adjust Mask Start and Mask End to mask the text at the top and bottom edges of the frame.

    In the Controls tab, adjust Blend Start and Blend End to soften the edges of the mask.

    Credit roll

    Time 00:00:00:10 Time 00:00:00:15 Time 00:00:00:20

    Release InformationNew Features in Boris Calligraphy 1.1

    Understanding the Boris Text GeneratorsCreating a Text EffectEditing Text

    Understanding the Boris Text ControlsSlidersDial ControlsColor Controls

    Understanding Vector Graphics and BitmapsAdvantages of Vector Graphics

    Working with the Text WindowWorking with Tabs and RulersContacting Boris FX SupportResetting Text StylesApplying Text StylesImporting Text FilesPreviewing TextUpdating TextWorking with the Style TabWorking with the Page TabWorking with the Fill TabWorking with GradientsAdding and Deleting Color StopsSelecting Color Stops and MidpointsSetting the Location of Color Stops and MidpointsAdjusting Color and Alpha ValuesSetting the Shape and Direction of the Gradient

    Saving and Loading GradientsWorking with the Border TabWorking with the Shadow Tab

    Working with the Title Crawl GeneratorCreating a Title AnimationOptimizing Workflow for Credit RollsAnimating TextCreating a RollCreating a Crawl

    Working with the Title 3D GeneratorGeometry ParametersPivot ParametersTransformations

    Working with the Style PaletteStyle Control ButtonsCategorizing StylesSelecting the Thumbnail ViewCreating and Saving Text StylesNaming and Deleting StylesApplying Text StylesUsing Contextual Menus in the Style Palette

    Exercise One: Creating a Title 3D EffectCreating a Title PageAnimating the TextMoving the Animation Off-screenCreating an Animated Tracking Effect

    Exercise Two: Creating a Credit RollImporting and Formatting the TextCreating the Credit Roll