Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development...

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Transcript of Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development...

Page 1: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:
Page 2: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Bootstrapping in the Age of Blockbuster Budgets

Albert ReedCo-Founder/Director of Development

Demiurge Studios

Latest Version at: http://www.demiurgestudios.com/G

DC/

Page 3: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Introduction

Bootstrapping: Funding a company with no external investment and with little or no personal wealth

Without a means to bootstrap, the indie is in danger Big budgets present opportunity for small studios Look at the other lectures:

We Learned the Hard Way So You Don't Have To: How to Outsource Successfully

Multiple Site Game Development Successful Outsourcing on Triple "A" Games - A Case

Study of Forza Motorsport

Page 4: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Prerequisites: Individual

Patience: Growth will be slow Be willing to sacrifice 5 years of

competitive earnings Don’t wager what you can’t afford

to lose Willingness to work on less-than-

ideal projects

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Pre-Requisites: The Team

Don’t got it alone Need inspiration, pick-me-ups, complementary

skills, sanity-checks Selling an individual is harder Game industry experience: It will save you

time Sales skill/expertise (not a full-time biz

person) Business consultant

Contacts Talent

Page 6: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Pre-Requisites: Infrastructure Computers, phones, etc. Place to work

Try to get office space with your first gig

Page 7: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

The First Gig: Sales Part 1

Reach out to your contacts Scour job boards and project pages

(gamasutra.com, gamedev.net, etc.) Compete on price versus hiring Don’t be choosy. Look for isolatable tasks:

Programming: Installers, tools, gravy-features Art: Bulk environment art, animation, non-

essential characters Demiurge’s first: “Infest!”…

Page 8: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

The First Gig: Infest

Web to native port Knew the owner of the company Got office space and $1000/week for two

programmers Saved $200/week for supplies, soda, t-

shirts, “cushion” Heat problems. Got a door on the

bathroom

Page 9: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

The First Gig: Execution

Your reputation is everything Set high expectations, meet them Carefully manage the client relationship

“We’re half a man-day behind…” Professionalism – blow them away

Don’t be a pushover. Make trades for schedule It will gain you respect

Remember you still have nothing to lose Never stop selling…

Page 10: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Building Value: Sales Part 2 One project done, new prospects in the works

Use your new niche. Demiurge went with UnrealEngine

“Never turn down a job you don’t have” Serious games, installers, ports, box art Don’t pre-qualify the client, just get a check

Availability be damned! Make a website, keep it up Language tips: “We”, “Some other contractors”,

“Previously”, “Absolutely” Handling the “off site” question

Page 11: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Building Value: Sales Part 2 Talk to the right people.

Look for business-oriented contacts, avoid HR Making the case for outsourcing is easier

than ever Lower your rates to land the value-building

gig Console experience, engine experience, Big

Name Project Don’t de-value your work

Never stop selling… Cast a wide net, then steer the deal

Page 12: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Building Value: Negotiating Long-term projects are the brass ring “A little bit pregnant” goes a long way

Tools, concept art, experience w/their tech are great What to do when start/end dates don’t line up

Don’t stress until the deal is assured It’s still early, don’t get caught up in contract

details They only matter when it’s too late Hire a good IP/contract lawyer

Reach out for new skills. Leverage your reputation

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Building Value: Execution

Establish process Better way to bake a normal map Off-site task tracking/progress reporting Scheduling capabilities

Build up a portfolio to sell skills Start game-development team

Demiurge did this too early

Page 14: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Fixed Price vs. Time & Materials

Avoid large fixed price gigs until team is practiced

Nudge gently – in the end the client decides

Leverage benefits of each…

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Fixed Price

Much riskier Bigger potential pay-off

More independence Easier to develop own tools, processes,

techniques Watch out for fixed price AND fixed

date Avoid “incentives”

Page 16: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Time & Materials

Steady income (brass ring!) Harder to profit from, without high-

rates or low-cost employees/contractors

Generally a less adversarial client-relationship

Page 17: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Pricing

“The only way that you know you left money on the table is if you didn’t get the deal”

Examine costs of the hiring alternative: Salary + benefits (Health care, 401k, vacation) Hiring/firing costs (time and $) Equipment Is hiring even possible?

Client doesn’t have value of internal talent Other industry rates will be higher

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Why to Outsource?

Your team represents difficult to hire developers (perhaps in quantity)

Your team is trained to get up-to-speed quickly on new projects

Your team will inflict a minimal drain on their existing leads

Hiring you does not raise their burn rate which gives them flexibility down the road

You have staff with a variety of expertise; you can put exactly the right person on each task

Page 19: Bootstrapping in the Age of Blockbuster Budgets Albert Reed Co-Founder/Director of Development Demiurge Studios Latest Version at:

Looking Forward

Define corporate goals early Culture Product

Build value and advance goals with every gig

Starting internal development Big: When you can pitch the team Small: When you can afford it