Board games in ux research

12
Photo by Scott Sandars available at http://bit.ly/the_game_of_life under an AttributionNonCommercialShareAlike 2.0 Generic licence. Full terms at http://bit.ly/CC_BY_NC_SA_2 BOARD GAMES IN UX RESEARCH Karin Slegers Sanne Ruelens Jorick Vissers Pieter Duysburgh

Transcript of Board games in ux research

Photo  by  Scott  Sandars available  at  http://bit.ly/the_game_of_life under  an  Attribution-­‐NonCommercial-­‐ShareAlike 2.0  Generic  licence.  Full  terms  at  http://bit.ly/CC_BY_NC_SA_2

BOARD GAMES IN UX RESEARCH

Karin Slegers

Sanne Ruelens

Jorick Vissers

Pieter Duysburgh

CONTEXTCONTEXT

1. Provide a glimpse at possible future experiences

2. Safe environment

3. Mitigate social dynamics

WHY?

THE GAMETHE GAME

Futuristic ‘omniscient’ train information system

3 teams per game, playing in pairs

Blank squares, event squares, penalty squares

Event cards

Throw dice

Move playing piece

Ask question

Discuss

Single turn

“It made it easier to talk to the other people.”

“A nice and playful way to share experiences”

“The term ‘childish’ went through my head.”

“Oh no. Monopoly déjà vu.”

SAFE ENVIRONMENT?

New insights, especially event-based

Generative approach to discuss latent needs

FUTURE EXPERIENCES?

@KarinSlegers – [email protected]

QUESTIONS?