Bmma hugues rey formationdigitale2014 session 1 - version 15092014short
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Transcript of Bmma hugues rey formationdigitale2014 session 1 - version 15092014short
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Don’t Miss The Digital Train!
Session 1 The framework : Digital marketing in practice
15th of September 2014
Hugues L. Rey
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Agenda or Bingo ?
2
Big Data Long Tail Dwell (Rate)
CrowdSourcing
Cloud Computing
Gamification Media
Meshing
SoLoMo Mash Up Cookie Freemium
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Marketing ...
3
is the process of communicating
the value of
a product or service to customers.
Wikipedia
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Digital...
4
is most commonly used in
computing and electronics,
especially
where real-world information is
converted
to binary numeric form
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Challenges Facing Digital Marketers
• Proliferation of digital channels
• Intensifying competition
• Exploding data volumes.
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Total reach of Internet Websites
2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
27 33
38 43
50 54
59 62 63 62 66 69 Total Reach of Internet Website
Internet total
reach has more
than doubled to
reach 69% of the
12+ in 2012
Sources : CIM PMP 2001-2012
Power of the Newcomers ! 2006 2013
GOOGLE.BE GOOGLE.BE
LIVE.COM FACEBOOK.COM
SKYNET.BE YOUTUBE.COM
EBAY.BE LIVE.COM
TELENET.BE WIKIPEDIA.ORG
WIKIPEDIA.ORG BLOGGER.COM
YAHOO.COM SKYNET.BE
FREE.FR YAHOO.COM
AUTOZONE.BE TELENET.BE
ADOBE.COM WORDPRESS.COM
Web 3.0 Web x.0 Semantic / Objects Web Meta Web
Web 1.0 Web 2.0 The Web Social Web
Degree of Social Connectivity
Web 2.0 was/is about participation
Portable, personal web, focused on the individual, on
lifestream, on consolidating content, and which is
powered by widgets, drag and drop, and mash-ups of
user engagement.
cc licensed ( BY ) flickr photo by Mykl Roventine: http://flickr.com/photos/myklroventine/3867744073/
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“Web 2.0” ? – 6 Rules !
Unique, hard-to-recreate data sources
The web as platform
Harnessing the collective intelligence
Above the level of single device
Lightweight programming models (Mash Up,...)
Leveraging the long tail through customer self-service
Amazon began with books…
Competition
Market was large and
fragmented.
Contrary to the
concentrated music
industry, no player would
have the power to freeze
out a new entrant.
Product
A book does not have to
be accurately described:
it is a universal and
simple object.
Book distributors were
already exchanging
digitalized listing.
Search
Search would make it
easy for customers to
find books among the
entire database.
Amazon repeatedly
appears first on Google‟s
results page.
Source: Robert Spector, Amazon.com: Get Big Fast (2002)
Example Kindle: A service, not a device
“The vision for Kindle is every book ever in print in any language - all
available in less than 60 seconds.” Jeff Bezos
Amazon struggles with publishers to implement its
vision:
• Lowering prices, even if it requires temporarily selling at a loss
• Increasing selection: 900,000 books available
• Pressuring them with Print on Demand and auto-publishing
Like iTunes, it is a seamlessly integrated ecosystem. Amazon wants to become a one-stop shop:
• Kindle‟s 3G chip
• Access to the ebook catalog through the Kindle or the apps
Even if the Kindle is the best device to read for a long
time, it is more of a platform than a device:
• A device-agnostic experience thanks to mobile and desktop application (Whispersync1)
• A streamlined interface and user experience dedicated to reading on many devices
1Whispersync enables a seamless synchronization of the reading progress and bookmarks across devices. Icons from Oxygen.
Au second trimestre 2011, 51 % de la musique dématérialisée a été consommée sur Internet contre 49 % en téléchargement. Un Suédois sur neuf paie un abonnement à Spotify : avec la même proportion, nous pourrions retrouver des ventes à un niveau antérieur à la crise.
Il y aura donc 3 formes de diffusion de la musique numérique: 1.L’achat à la carte, type iTunes, 2. L’accès à travers l’abonnement simple (Spotify) ou couplé (Deezer-Belgacom) 3. La gratuité financée par la publicité.
New
horizons
Web 3.0 refers to a third generation of internet-based
services that collectively allow the emergence of
the Objects / Semantic web.
cc licensed ( BY ) flickr photo by paul (dex): http://flickr.com/photos/dexxus/3146028811/
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http://www.ibm.com/smarterplanet/us/ensmarter_media_entertainment/overview/
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Data Augmented Reality Connected mobility
Data Augmented Reality Connected consumer journey
the RetailNext system collects over 100 petabytes of raw data across more than 500 million shopping trips per year. This information comes in from more than 65,000 sensors across thousands of stores from more than 100 brand named retailers in 20 countries.
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Challenges Facing Digital Marketers
Intensifying competition
• Digital channels are « relatively cheap », compared with traditional media
• Making them within reach of practically every business of every size
• As a result, it’s becoming a lot harder to capture consumers’ attention.
We've gone from being exposed to about 500 brand messages a day back in the 1970s to as many as 5,000 a day today. Jay Walker-Smith Yankelovich Consumer Research
www.grp.be GRP SYMPOSIUM « Media is back ! » 22/09/11
« You are exposed to this brand through the following »
OPINION OF FRIENDS & FAMILY, WORD-OF-MOUTH, OPINION OF SURFERS (BLOGS, FORUMS), SOCIAL NETWORKS AND PRESS COVERAGE
ADVERTISING IN MEDIA (TV, INTERNET, RADIO, OUTDOOR, PRESS) MAILINGS, E-MAILINGS, PROMOTIONAL GIFTS, TRADE EXHIBITIONS, SPONSORED EVENTS
WEB SITES, POINT OF SALES.
P O E
P.O.E Integration
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Moment of
purchase
...close to THE Decision Cycle Process
Initial Consideration Set
Trigger
Loyalty loop
Active evaluation Information gathering, shopping
Postpurchase experience Ongoing exposure
The consumer considers an initial set of brands, based on brand perceptions and exposure to recent touch points.
Ultimately, the consumer selects a brand at the moment of purchase.
Consumers add or substract brands as they evaluate what they want.
After purchasing a product or service, the consumer builds expectations based on experience to inform the next decision journey.
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2
3
4
Cross selling via Owned • Website • Customer Care • POS
Owned • Website • Customer Care • POS Earned
Paid Past + actual campaigns Owned •Website + Branches Earned •WOM/Peers + Social Media
Product Owned •Website + branches => customer care
Paid •SEO+SEA+ campaign Owned •Website + Branches Earned • WOM / Peers + Social Media
1% OF BRANDS HAVE AN ORGANIC REACH OF 84%
FACEBOOK ORGANIC REACH 2008 : 35% 2012 : 16% 2014 : 6%
A NEW TENSION TO MASTER
BOUNDARIES ARE BLURRING : ADVERTISING vs CONTENT
MEDIA USE IN 2013/14 BRAND CONTENT : +88% NATIVE ADS : + 65%
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P.O.E. sort the Digital Mediamix
PAID OWNED EARNED
P O E
Dis
pla
y
SEA
Aff
ilia
te
Vid
eo A
ds
SEO
Ema
il /
list
bro
kin
g
Vid
eo
Ch
an
nel
s
Soci
al M
edia
Loca
tio
n
ba
sed
Brand Awareness
Brand Preference
Customer Acquisition
Customer Loyality
Brand Engagement
STRATEGY
Media mix priority
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Challenges Facing Digital Marketers
Exploding data volumes
• Consumers leave behind a huge trail of data in digital channels
• Extremely difficult to get a handle on all that data
• Find the right data within exploding data volumes
• Can help in the right decisions making
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Objectives & Related KPI’s
E-Acquisition / Promo • Recruit : E-Prospects / e-Leads / (Loyal) e-Customer / • People who: Buy / Ask for Appoinment / Ask Info / Look for Dealer • Conversion Rate, Repeated Visits, C/Conversion, leads
Engagement • Let’s live a full Digital (and more) experience • Brand Ambassador, Advocacy, Story Tellers, Influencers • Time spent, Dwell (Rate / Time), Virality, Repeated Visits
Brand/Communication Values Building • Communicate in the most balanced & impressive way • Customers, (Non) Users, Target Group • Cov., OTS, Affinity, Context, Impact, Click, Interaction
BR
AN
D EQ
UITY
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The last ad vs Reality
The “Last Ad” Standard
– Last Ad Clicked
– Last Ad Viewed
The Reality
Campaigns reach consumers multiple times,
across multiple channels, over extended
periods of time
$
$
$
$
$
Search Google
Banner Yahoo
Rich Media & Sponsorship MSN
Banner CNet
Banner Sky Sports
$
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Remarketing
97% of new visitors do not convert after their first visits
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The advertiser delivers the ad
The impression is auctionned
Buyers place a bid (CPM) according to the
estimated value of each impression
<150 ms ADVERTISING
1 3
5
The highest bid « wins » the impression
4
2 The Internet user visits
a web page
Buy now !
0.52€ 0.67€ 0.75€ 01.05€
cookie
80
How does it work? ... inherited from search
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Campaign delivery When the concerned users go on our network, the customized ads are shown to the relevant users.
Products data collect (thanks to a cookie) We memorize the products of the users browsing / surfing on the the partners sites
Choice of the relevant strategy
1 Products consulted
2 Similar products to the products consulted or placed in the basket page of the site
3 Complementary products to the product purchased
Data collect Strategy Diffusion
Dynamic retargeting : concept
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77%
95%
42%
16%
4%
57%
8% 1% 1%
Budget Clicks Leads
CPM (Context)
RTB
CPC Networks
Advanced Display: Efficiency
Source : Touring Assistance
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The SRP in television buying
Buying optimization
Sponsoring evaluation
PAID OPTIMISATI
ON
CONTENT OPTIMISATI
ON
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Plugins everywhere
Marketing operations
Marketing operations on Facebook
Main website
Mobile
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Unique ID Forrest Gump Tom Hanks
Programmatic marketing
Social Graph (500 millions edges)
Open Graph (40 millions objects)
Knowledge Graph (1 billion entities)
watched
Forrest Gump (on YouTube)
Cloud Atlas (on Flixster)
Clément
wants to watch
Unique ID Cloud Atlas
School friends Coworkers
Jean
Forrest Gump (on Allociné)
(sponsored)
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External Data
Programm
atic
marketing
Earned & Owned impact Effective & efficient Paid
Conversions
+ + +
+ +
+ +
Data Manageme
nt
Information Map
MFG Data Intelligence
Brand/products awareness
Engagement platform
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Main Challenge Manage an always Larger Palette
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“By 2017, the CMO will spend more on IT than CTOs will. *Laura McLellan, Gartner
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A simple Rule ...
• Useful ?
• Usable ??
• Used ???
99
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Conclusion - «3» rules
• 3 minutes – Reputation
• 3 months – Sales
• 3 years – Brand
100
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Wrap Up 3 Keys to Digital Marketing Success
• Manage complex customer relationships across a variety of channels – both digital and traditional.
• Respond to and initiate dynamic customer interactions.
• Extract value from data to make better decisions faster