Blue Sky Innovation Research Methodology

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MIXED REALITY LAB SINGAPORE A Genealogy of Lab Projects Employing the Blue Sky Innovation Research Methodology http://www.mixedrealitylab.org / Adrian David Cheok , Jeffrey Tzu Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando CSCW 2011 - Hangzhou, China March 19–23, 2011 Tuesday, April 17, 12

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Transcript of Blue Sky Innovation Research Methodology

MIXED REALITY LAB SINGAPORE

A Genealogy of Lab ProjectsEmploying the Blue Sky Innovation Research Methodology

http://www.mixedrealitylab.org/

Adrian David Cheok , Jeffrey Tzu Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando

CSCW 2011 - Hangzhou, ChinaMarch 19–23, 2011

Tuesday, April 17, 12

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PARADIGM SHIFT

Feeling / Non-VerbalCommunication

Logical / VerbalCommunication

Information Sharing

Experience Sharing

Source: Nakatsu et al.Tuesday, April 17, 12

SHARING EXPERIENCES

Conventional imageof communications

Sharing Information

Sharing ExperiencesNew image

of communications

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At the Mixed Reality Lab and Keio-NUS CUTE Center we research ways to engage all our senses over the network

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BLUE-SKY THINKING

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The train of thought was this...

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We have projects that explore living things as media...

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Other than purple cabbage, which we already use as a

display embodiment for the Babbage Cabbage project, are there any other organisms that possess color-changing

properties?

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Certain reptiles change color, as do some aquatic animals such as fish and octopuses...

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...Aquatic... meaningfluid, right?

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Hey did you see those ferrofluid sculptures that

Sachiko Kodamamade?

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She uses magnetism to form them.

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They are pretty, but you can’t directly

interact with the material.

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Maybe we can usethe controllability of

magnetic fields to shape the ferrofluid

to whatever we want...

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...much like Magneto does to metal in

THE X-MEN!

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Together withHall Effect sensing, we can use the same magnetic field that

agitates the ferrofluid to also sense

and actuate it.

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This would enableus to create a shape

changing, three-dimensional

and organic user interface!

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And thus the Liquid Interface project was born.

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BLUE-SKY THINKING IS...

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a process in which to develop as imaginative concepts as possible without being constrained by technical feasibility, commercial marketability or any other practical boundary

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A GENEALOGY OF MXRChronological & Genealogical Organization

HumanPacman

Metazoa Ludens

Poultry Internet

Huggy Pajama

Age Invaders

MediaMELivingMedia

BlogwallConfucius Computer

AmbiKrafPetimo

Paper Interface

Smell &Taste

Food Media

Liquid Interface

Lovotics

SolarSystem

PlantStory

KyotoGarden

3D Live

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LINEAR ORGANIZATIONTimeline reveals progression and development

HumanPacman

SolarSystem

PlantStory

KyotoGarden

Metazoa Ludens

Poultry Internet

Huggy Pajama

Age Invaders

MediaMELivingMedia

BlogwallConfucius Computer

AmbiKrafPetimo

Paper Interface

Smell &Taste

Food Media

Liquid Interface

Lovotics

Time

3D Live

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GENERATIONS OF PROJECTSProjects are separated by themes and influences

HumanPacman

Metazoa Ludens

Poultry Internet

Huggy Pajama

Age Invaders

MediaMELivingMedia

BlogwallConfucius Computer

AmbiKrafPetimo

Paper Interface

Smell &Taste

Food Media

Liquid Interface

Lovotics

Time

Proto-Project

Gen-I

Gen-II

Gen-III

Gen-IV

Gen-V

SolarSystem

PlantStory

KyotoGarden

3D Live

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HUMAN PACMANThe Proto-Project

HumanPacman

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THE PROTO-PROJECT

HumanPacman

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THE PROTO-PROJECT

• Contains many themes that filter down to other MXR projects

• Embodiment, mixed reality, physical computing, UbiComp, social interaction, cultural reference

• From this project inspiration for future research themes emerge

HumanPacman

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GEN-1 PROJECTSExploring the Burgeoning Field of Mixed Reality

SolarSystem

PlantStory

KyotoGarden

3d Live

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GEN-1 PROJECTS

KyotoGarden 3d Live

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GEN-1 PROJECTS

• Explores foundational concepts in mixed reality

• First attempt to explore themes in education, entertainment and culture

• projects remain tied to computing, where interaction is considered secondary

SolarSystem

PlantStory

KyotoGarden

3d Live

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GEN-II PROJECTSProjects that Explore the Real World

LivingMedia

Metazoa Ludens

Poultry Internet

Huggy Pajama

Age Invaders MediaME

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GEN-II PROJECTS

Poultry Internet

AgeInvaders

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GEN-II PROJECTS

• Movement away from traditional computer graphics to exploration of the “real world” through physical, tangible embodiments and natural user interfaces

• New modalities such as haptics

• Communication and social issues are now considered

• new types of interaction, such as human-human, human-pet, human-plant and cross-generational are explored

• A reaction to the previous generation’s focus on computer graphics and virtuality

LivingMedia

Metazoa Ludens

Poultry Internet

Huggy Pajama

Age Invaders

MediaME

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GEN-III PROJECTSSocio-Cultural Themes in the Virtual World

Confucius Computer Blogwall

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GEN-III PROJECTS

Confucius ComputerBlogwall

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GEN-III PROJECTS

• Cultural computing takes center stage

• Heavily influenced by eastern traditions

•Need to contemporize eastern ideologies such as Confucian teachings and Haiku making

Confucius Computer

Blogwall

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GEN-IV PROJECTSExtending Socio-Cultural Computing Into the Real World

Petimo AmbiKraf

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AmbiKraf

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GEN-IV PROJECTS

• Extends the socio-cultural exploration of themes developed in Gen-3 but now embodied physically in the real-world

• Projects become more product oriented

• Influences from Japanese culture and collaboration with Keio University

• Design begins to play a defining role

AmbiKraf

Petimo

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GEN-V PROJECTSQuantum-Step Motivated

Paper Interface

Smell &Taste

Food Media

Liquid Interface Lovotics

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Paper Interface

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GEN-V PROJECTS

• Radical shift from previous works

• Encompasses many previously explored themes but in completely new ways

• Synergies between art, design and technology reach maturity

• Effort is placed into Quantum-Step movements in research

Paper Interface

Smell &Taste

Food Media

Liquid Interface

Lovotics

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RECAP

• Talked about a paradigm shift in everyday communication

• Introduced the Mixed Reality Lab

•Discussed Blue Sky Thinking as a way to conceive projects

• Explained how we categorized lab projects by genealogy

• Showcased some projects from each generation

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^_^

THANK YOU!

http://www.mixedrealitylab.org/

CSCW 2011 - Hangzhou, ChinaMarch 19–23, 2011

twitter :@smallcaps@cutecenter

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