Blizzard Entertainment’s Adam and Tyler Rosen

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COLLEGE ESPORTS Key Learnings February 2017 [a]list Summit

Transcript of Blizzard Entertainment’s Adam and Tyler Rosen

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COLLEGE ESPORTSKey Learnings

February 2017

[a]list Summit

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OUR STORYCo-Founded Tespa in 2010The Largest College Esports Org in the World

Established Heroes of the Dorm with BlizzardThe first live college-esports telecast on ESPN

Produced Pro Esports at BlizzCon4 arenas, 25k+ attendees, 10+ million unique viewers

Helped Launch Fireside GatheringsThe ultimate grassroots Blizzard program

Business Strategy & OperationsLong-term planning, broadcast, production, distribution

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Our Purpose1. Why you should care about College Esports

2. Key lessons from College Tournaments

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WHY COLLEGE ESPORTS?

(1) The Demographic

(2) Bridging of Two Worlds

(3) Stakes are Getting Higher

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WHY COLLEGE ESPORTS?

(1) The Demographic• 44% of college students identify as gamers

• Students game as a way to socially connect on campus

• Technical, intelligent, and high earning potential (48% STEM)

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WHY COLLEGE ESPORTS?

(2) Bridging of Two Worlds• “Middle Ground” between Esports & Traditional Sports

• Increasing resemblances to Traditional Sports

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WHY COLLEGE ESPORTS?

(3) Stakes are Getting Higher• Esports Varsity Programs

• Athletic Conference Involvement

• Millions in Esports Scholarships & Tuition

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KEY LESSONSHeroes of the Dorm

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• Full Tuition for College Career

• Teams from 400+ universities

• 1B+ press impressions

LESSONS FROM COLLEGE ESPORTS

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(1) College Esports is Accessible

(2) Importance of Storytelling

(3) Engagement is Key

LESSONS FROM COLLEGE ESPORTS

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LESSONS FROM COLLEGE ESPORTS(1) College Esports is Accessible

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LESSONS FROM COLLEGE ESPORTS(2) Importance of Storytelling

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(3) Engagement is Key

LESSONS FROM COLLEGE ESPORTS

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QUESTIONS?ANSWERS.