Biz model for augmented reality
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Transcript of Biz model for augmented reality
MT5016 – Business Models for Hi-tech Products
Business Model for
Augmented Reality Technology
Group Members
Aryoko Wibowo S. A0082149A
Jerico Juico A0091472E
Lim Shoa Siong A0068312L
Mun Kek Chian A0090745B
Yeo Lian Sheng A0081976N
Slide 2
Scope
• Technology Description
• Product Overview
• Market Segment
• Value Proposition
• Value Capture
• Scope of Activities
• Strategic Control
• Aurasma Demo
Technology
Slide 4
Forms of AR Implementation
• Head-up Display (HUD)
– Sensics Smartgoggle
• Adv: Include sound with 3D
capability; allows interactions
• Dis: Not mobile; primarily in-
home experience like
entertainment,
communication and egaming
– Google Glasses
• Adv: Data display floats in
virtual field; utilizes mono-
vision correction
• Dis: Not truly immerse; loses
depth perception
– Innovega iOptik
• Adv: Fully immerse
• Dis: Not completely wear and
use, require contact lens
Slide 5
Forms of AR Implementation
• Smartphones
– In the form of AR browsers and apps
– Data tagging readers that look for data tags placed on specific
items, images or locations
– Not continuous and automatic
– Has to be started, selected and managed to obtain information
Slide 6
AR Applications
• Marketing & Advertising
• Tourism & Navigation
• Translation & Instruction
• Gaming & Magazines
• And more … …
Frost & Sullivan, “Emerging Technologies in the European Mobile Space”, June 2011
Slide 7
AR Market Potential
Stratecast, “Augmented Reality: The Virtual World Gets Real”, June 2012
• Global AR Market projected to increase significantly
Slide 8
Drivers for AR in Smartphone
Frost & Sullivan, “Mobile Augmented Reality”, January 2011
Frost & Sullivan, “The Race of Smartphones, What Next”, June 2012
Frost & Sullivan, “Exploring the Evolution of Smartphone Vendors”, August 2012
In particular, AR in smartphones has great potential for growth!
Product
Slide 10
Leveraging its industry-leading pattern-recognition
technology, Autonomy introduce Aurasma
Augmented Reality platform.
Aurasma App uses location or the
camera to translate the image
into data and recognise it with the
associated content
Once the location or image is
recognised, it will seamlessly
overlays multimedia content into the
viewer to create a unique and
engaging experience for the user
Product
Slide 11
Free
Access
Apply for
Skinned Apps
and Download
Kernel into
Existing Apps
Free
Free Through Partnership
Product
(Content
Browser)
(Content
Creation)
Video – http://www.youtube.com/watch?v=tl4ic-UrtHk
Customer Market Segment
Slide 15
Customer Market Segment
• Printed Magazine Publishers
– General Interest Content
– Niche Interest Content
Slide 16
Customer Market Segment
Juha Saukkonen, “Technologies for the Future - Value System Analysis as a Tool for (Media) Convergence Assessment”,
EU-US Seminar: New Technology Foresight, Forecasting & Assessment Methods, Seville 13-14 May 2004
• Printed Magazine Publishers
– Value Chain
Content
Creation
Content
Consumer
Content
Distribution
Content
Aggregation
Content
Management
Slide 17 Slide 17
• Consumers believe that traditional media is still the best
sources for advertising!
• Magazine advertising influenced the
customers decision on purchasing
Advertising segment is important for
magazine publisher
Customer Market Segment
http://www.marketingcharts.com/category/magazines/
Slide 18 Slide 18
Consumers expect more life content from advertisement
Customer Market Segment
http://www.marketingcharts.com/wp/television/consumers-agree-ads-should-tell-unique-stories-24304/
Slide 19
Customer Market Segment
Print version of magazines continue to be the preferred mode of reading
http://www.magazinescanada.ca/uploads/File/AdServices/Research/Trends/Trends2011July2012.pdf
Slide 20
Customer Market Segment
Although consumers still prefers print version of magazine, they see digital content as complementary
Consumers think that videos and photos greatly enhanced their magazine reading experience
http://www.magazinescanada.ca/uploads/File/AdServices/Research/Trends/Trends2011July2012.pdf
Slide 21 Slide 21
Trends in Print Magazine -
QR Code
Magazines’ QR Codes
Said Delivering Strong
Response, Engagement
Rates
Mobile barcode (or QR Code)
scans by consumers were up
157% in Q1 2012 over Q1 2011 http://www.marketingcharts.com/topics/demographics/consumer-qr-code-scans-up-157-22145/scanlifeqrdemos585jpg/
Slide 22 Slide 22
Trends in Print Magazine -
QR Code
Magazine advertisers’ use of QR codes grew to new heights
http://www.marketingcharts.com/direct/magazine-advertisers-use-of-mobile-action-codes-reaches-new-heights-
23075/nellymoser-mag-ad-pages-mobile-action-code-mar2011-mar2012-jun20120-aug2012png/
Comparison of AR vs QR
Slide 24
Customer Market Segment
• Integrating AR into magazines – AR industry is set to grow rapidly
– Magazine publishers are looking for new innovative solutions to capture readership and attract advertisement
– Readers are looking to complement print magazines with digital content (esp. video and photos)
• Potential for AR to be integrated into print magazines! – AR can replace QR Code
Video – http://www.youtube.com/watch?v=kvEisDAsu8w
Slide 26 Slide 26
Potential Applications of AR in
Magazine
AR
Additional digital content for printed
magazine
Enhance readers experience, more
information, more fun
Boost sales of Magazine by more appealing content
Enhance advertisement
content
Readers gain better visual experience out of attractive
ads
Publishers can attract more advertiser
Access to E-commerce site
Direct readers to online shopping site easily
New revenue stream for publisher by refer readers
to commercial site
Enhance interaction between readers & publisher
Publisher can integrate AR to social platform to
attract more readers
What AR can
do for
Magazine?
How would it
benefit
readers /
publisher?
Value Proposition
Slide 28
Value Proposition
• Expand Magazine Contents
– Convergence of print and digital content
– Hybrid media as a new product service
• Open Potential Revenue Stream in Mobile Advertising for
Magazine Publishers
– Extract benefits from increasing digital connection trend
• Enhance the Appeal of Magazine
– Increase readership
– Attract advertisement
• Increase Revenue
– Magazine Sale Revenue
– Advertising Revenue
Slide 29 Slide 29
AR Digital Content + Magazine
Magazine comes to life with additional digital content!
Slide 30 Slide 30
Makes the magazine more appealing to the readers!
AR Digital Content + Magazine
Slide 31 Slide 31
AR + Magazine Advertisement
Enhance advertisement effect by incorporating audio/video into print!
Slide 32
AR + Magazine Advertisement
• Potential Revenue Stream from Mobile Advertising
for Magazine Publishers
– Defined as advertising activity delivered via mobile devices (e.g.
smart-phones, tablets) to target audiences
– Including mobile display and video advertising
Stratecast, “Mobile Advertising Building Blocks”, February 2012
Mobile Advertising Ecosystem
Slide 33
AR + Magazine Advertisement
Frost & Sullivan, “Asia Pacific Mobile Advertising Markets 2010”, February 2011
Frost & Sullivan, “US Mobile Advertising and Search Market”, February 2012
Frost & Sullivan, “The Status of the Mobile Advertising Market in Europe - The Perspective of the Ad-Technology
Enablers”, April 2011
Magazine Publishers Can Capture the Growing Revenue in Mobile Advertising
Value Capture
Slide 35
Value Capture
Juha Saukkonen, “Technologies for the Future - Value System Analysis as a Tool for (Media) Convergence Assessment”,
EU-US Seminar: New Technology Foresight, Forecasting & Assessment Methods, Seville 13-14 May 2004
• Printed Magazine Publishers
– Value Chain
Magazine Publisher
Advertiser
Reader
Slide 36
Value Capture
Juha Saukkonen, “Technologies for the Future - Value System Analysis as a Tool for (Media) Convergence Assessment”,
EU-US Seminar: New Technology Foresight, Forecasting & Assessment Methods, Seville 13-14 May 2004
Magazine Publisher
Advertiser
Reader
Mobile Advertiser
Modified Value Chain for Magazine Publishing Market
AR Platform Manager
Slide 37
Value Capture
• Printed Magazine Publishers
– Money Flow & Revenue Stream
Magazine
Publisher Reader
Advertiser Brand
Company
Printing
House
Sales &
Marketing
Distributor
Outsourced
Content
Slide 38
Value Capture
Magazine
Publisher Reader
Printing
House
Sales &
Marketing
Distributor
Outsourced
Content
Mobile
Advertiser
Modified Revenue Stream
Advertiser Brand
Company
NEW Increased
• Increase revenue from existing stream • Generate new revenue stream
Publisher
Advertiser
Advertiser pays Publisher for Printed Ads
Informed by the product/content,
Consumer
Slide 40 Slide 40
& System Publisher
AURAsma experience
Publisher develops content to create the Aura
Advertiser
Advertiser pays Publisher for Printed Ads
Seeks the product/content, Delighted by the
Aurasma experience
Publisher Pays per click
Aurasma Charges per click
Publisher Charges
Advertiser for Aura
Consumer
AURA
Scope of Activities
Slide 42
Scope of Activities
• Continous Improvement on Image Recognition Technology
• Increase ability on recognizing real world objects
• Fast response of the image recognition
• Speed connection detection to adjust content quality
• Adding more features on Aurasma Studio that will benefit
content creator in creating interactive Auras
• Participate in Augmented Reality Events and Conferences to
benefit from industry experience
Slide 43
Scope of Activities
• Partnership with Magazine Publishers
• Starting from Technology Related Magazines into all categories of magazines
• Educate Magazine Publishers and also 3rd party involved on Magazine publishing
especially Magazines Advertisers by conducting free training on adding Auras
using Aurasma Studio
• Collaborate with Magazine Publishers on defining the best user experience for
the customer in order to enhance it
• Develop a platform for personalized user experience of the magazines
customers
Slide 44
Scope of Activities
• Due to the Indirect Network Effects between Aurasma Lite and
Aurasma Pro, both sides of users should grow sustainably.
• Make Aurasma Lite available in dominant Mobile OS platform
• Collaborate with Mobile Devices Manufacturers to make Aurasma Lite as Pre-
Installed Apps
• Distribute Aurasma Pro to prospective partners such as Content Developers,
Advertisers, etc.
Strategic Control
Slide 46
Strategic Control Overview
IP Protection Complementary
Assets
Network Effects R&D
Strategic Control
Slide 47
IP Protection
• Increase IP protection in major countries of target
markets
– Patent
– Copyright
– Trademark
• However, even with IP protection, it is difficult to
enforce against infringements
• Need to have strong control over complementary
assets
Slide 48
Complementary Assets
Complementary Assets
Distribution channels
Marketing capabilities
Strategic alliances
Customer relationships
Aura browser
Aura development
tools
Aura development
training
Strong control over key complementary assets is required
Slide 49
Network Effects
• Focus on building strong base of magazine
publishers and readers using Aurasma through free
distribution of Aurasma Lite and Aurasma Pro
• Leverage on network effects to make Aurasma the
defacto standard for AR in magazines
Content Browser Content Creation
Browser growth drives
demand for Aura creation
Aura growth drives
demand for Aura Browsers
Magazine readers Magazine publishers
Slide 50
Research & Development
• Continued improvement in core AR technology
• Enhancement of Browser App and Aura
Development tools
• Push the frontier of magazine reader experience
Slide 51
Summary
Business Model
Component
Description
Product • Aurasma Lite (Content Browser)
• Aurasma Pro (Content Creation)
Customer Segment • Print magazine publisher
Value Proposition • Expand magazine contents
• Enhance magazine appeal
• Increase sales & advertising revenue
Value Capture • Charge per-click on content & advertisement accessed thru
Aurasma
Scope of Activities • R&D in image recognition technology
• Partnership with print magazine publisher, mobile OS
developer, mobile device manufacturer and Aura developers
Strategic Control • IP protection thru patent, copyright & trademark
• Tight control of key complementary assets
• Leverage on network effects between Aurasma Lite and Pro
• R&D to maintain technology leadership
Aurasma Demo
Slide 54
References
• Bernados, A., & Casar, J. (2011). Analyzing business models for mobile augmented reality.
15th International Conference on Intelligence in Next Generation Networks (ICIN), (pp. 97-
102).
• Frost&Sullivan. (2010). The race of smartphones, what next?
• Frost&Sullivan. (2011). Emerging technologies in the European mobile space.
• Frost&Sullivan. (2011). Futuretech Alert.
• Frost&Sullivan. (2011). The status of the mobile advertising market in Europe - the
perspective of the ad-technology enablers.
• Frost&Sullivan. (2012). Exploring the evolution of smartphone vendors.
• Frost&Sullivan. (2012). U.S. mobile advertising and search market.
• Jude, M. (2012). Augmented reality: the virtual world gets real. Frost & Sullivan.
• Lee, I. (2009). Towards augmented reality a review of its enabling technologies.
International Symposium on Ubiquitous Virtual Reality, ISUVR '09, (pp. 25-28).
• Lopez, H., Navarro, A., & Relano, J. (2010). An analysis of augmented reality systems. Fifth
International Multi-conference on Computing in the Global Information Technology (ICCGI),
(pp. 245-250).
• MagazinesCanada. (2012). Magazine trends 2011. Retrieved 2012, from
http://www.magazinescanada.ca/uploads/File/AdServices/Research/Trends/Trends2011July
2012.pdf
• Saukkonen, J. (2004). Technologies for the future - value system analysis as a tool for
(media) convergence assessment. EU-US Seminar: New Technology Foresight,
Forecasting & Assessment Methods. Seville.
Slide 55
References
• Scocco, D. (2006). The Teece Model. Retrieved 2012, from
http://innovationzen.com/blog/2006/08/24/innovation-management-theory-part-5/
• Stratecast. (2011). Mobile advertising building blocks: subscribers, networks and
platforms. Frost & Sullivan.
• Sullivan, F. &. (2011). Asia Pacific mobile advertising markets 2010.
• Teece, D. (1986). Profiting from technological innovation: implications for integration,
collaboration, licensing and public policy.
• Aurasma. (2012). Retrieved 2012, from Aurasma: http://www.aurasma.com/
• Autonomy. (2012). Autonomy: Aurasma. Retrieved 2012, from
http://promote.autonomy.com/promote/products/aurasma.page
• Consumer QR Code Scans up 157%. (2012). Retrieved 2012, from
http://www.marketingcharts.com/topics/demographics/consumer-qr-code-scans-up-157-
22145/scanlifeqrdemos585jpg/
• Consumers agree: ads should tell unique stories. (2012). Retrieved 2012, from
http://www.marketingcharts.com/wp/television/consumers-agree-ads-should-tell-unique-
stories-24304/
• Magazine advertisers' use of Mobile Action Codes reaches new heights. (2012). Retrieved
2012, from http://www.marketingcharts.com/direct/magazine-advertisers-use-of-mobile-
action-codes-reaches-new-heights-23075/nellymoser-mag-ad-pages-mobile-action-code-
mar2011-mar2012-jun20120-aug2012png/
• Magazines' QR Codes Said Delivering Strong Response, Engagement Rates. (2012).
Retrieved 2012, from http://www.marketingcharts.com/wp/direct/magazine-action-codes-
said-delivering-strong-response-engagement-rates-23698/
Slide 56
References
• Marketing Charts: Magazines. (2012). Retrieved 2012, from
http://www.marketingcharts.com/category/magazines/
• (n.d.). Retrieved 2012, from We are organized chaos (WAOC):
http://weareorganizedchaos.com/index.php/category/mobile/