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    STOCHCLMSTNG&TTAvd. 5

    " b i lMarch 3 , 2011

    In k 2 0 1 1 - 0 9 - 1 6OLA Piper LLP (US)500 E ighth St reet , NWW a s h i n gt o n , D C 2 0 0 0 4www.dlap iper .comAnn K. Fordann.forddIapiper.comT 202.799.4140F 2 0 2 . 7 9 9.5 0 0 0OU R FILE NO. 29454-4

    V IA C OUR IE R A ND E -M A IL

    Sheridans SolicitorsW hitt ington Hou se, Alfred P laceLondon WC1E7EAUN ITED KINGDO [email protected] e : In te i le c tua l P rope r ty R igh t s o f Ze n iMax Me d ia Inc .Dear Sir or Mada m:O ur f irm is counse l to ZeniMax Med la Inc. and its re lated companies (collect ively, "ZeniMa x") w ith resp ectto i ts inteHe ctua l proper ty matte rs . As you ma y know , ZeniMa x is a lead ing v ideo ga me pu bl ish ingcompany, and the ow ner of the w orld famous video ga me ser ies The Elder ScroUs ("TES"). in connect iont h e r e w it h , Ze n iM a x i s t h e ow ne r o f num e rous r e la t e d t rad e / se r v ic e m a rks , in c iud ing TH E E L DERSCROLLS, registered in association with video games, motion pictures, printed pubiications, clothing andothe r re l a ted g oods a nd se rv i ces , unde r U .S . T rade mark Reg. Nos . 1943 732 , 263 4683 , 3545 64 ,33 75520 , 3421731 , and 28611 27, U.S. Trad ema rk App. Ser. No. 77635645, and Europe an C ommunityTrade mark Reg. Nos . 2840098 a nd 82831 61 , among o the rs ( the "TES Marks" ). These ho ld ings a lsoinciude Reg istrations and pe nding Applications for the TES Ma rks in a iarge numbe r of other jurisdictionsarou nd the w or ld, inc iuding Austra l ia , Ca nad a , Hong Kong, india , Ja pa n, Ma lays ia , New Zea land , a ndSouth A fr ica , a mong o the rs . A comple te l is t ing o f such Re g is t ra t ions a nd p end ing Ap p l ica t ions i sattached hereto a s Exh ib it A.The above-identified intellectual property is very valuable to ZeniMax. As a result, ZeniMax hasdeve loped spec i fic gu ide i ines re lat ing to any and a l l uses of i ts inte liectua l property and proa ct ive ly andarduous iy regu lates any such author ized (and unauthor ized) use o f the same.I t has re cent ly come to ou r a ttent ion that, desp ite Ze niMa x 's r igh ts in the TES Marks , Mr . Pe rsson,Mojang AB, Notch Development AB a nd/or a related o rganizat ion (coilectively, "Mojang") a ppa rent ly planto deve lop a fantasy- themed v ideo g ame under the t it le "SCRO LLS."See Exh ib it B . W e a lso note tha tNotch Deve lopme nt AB cur rent ly ow ns pe nd ing Europe a n Communi ty Trade mark App l ica t ion No.972832 1 for the ma rk SCRO LLS for use in connect ion w ith computer ga mes, as w e i l as o ther re latedgoods and se rv ices . We be l ieve tha t such p roposed use o f the te rm SCROLLS i n fr inges on Zen iMax 'sva lua b le in te l le c tua l p roper ty r igh ts a nd is h igh iy l ike ly to cau se confus ion conce rn ing the o r ig in ,ass oc iat ion and sponsorsh ip o f the p roposed v ideo g ame . Moreove r, as you a re like ly aw are , The E lderScrolis series is compose dof fantasy role-play ing g ames . Therefore, the re is a n e xtremeiy h igh i ikeiihoodof over lap betw een Zen iMa x 's consumers and th e potent ia l consumers f Mojang ' s p roposed v i deogame.ZeniMax has expended tens of millions of dollars developing, advertising and promoting The Elder Scrolisseries. Since th e lau nch o f the f irst t it le in The Elder Scrolls se ries in 1994, The Elder Scrolls h a s be en at remendous success, w ith w or ldw ide sa les o f tensf millions o f units, and ha s garnere d extensive mediacovera ge a nd extra ordinari iy h igh consume r recognition. The Elder Scroiis series ha s received nume rous

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    ( 7LA P IP ERindus try aw ards a nd THE ELDER SCROLLS IV: OBLIVION w as n amed the "Game o f the Year" fo r 2006by the Spike TV and the Go lden Joyst ick Aw ards, among many othe rs . See Exhibit C. Furthermore ,Zen iMax has recent ly ann ounced the four teen th t it le in The E lder Scro lls s er ies , THE ELDE R SCROLLSV: SKYRIM. ZeniMax continue s to market The E lder ScroUs ser ies un de r the TES Ma rks.As a resu lt o f the w or ldw ide fame o f the TES Marks and the e f forts of ZeniMax to f inan ce, de velop,advertise and promote The Elder Scrolls s er ies over se vera! years, ZeniMax's customers and the p ubl ic ingene ra l have come to know and recogn i ze the TES Marks and to ass oc ia te the marks w ith Zen iMax .Zen iMax has thus bu i lt up e xtens ive g oodw ill in connect ion w ith the o f fenng o f its goo ds u nder the TESMarks. As such, the TES Marks are a n as set o f substant ia l value and importance to Zen iMax.Given Ze n iMax 's e xtens ive r ights to the TES Marks, most important ly in a sso c iat ion w ith v ideo game sand re lated good s and serv ices, and the w or ldw ide fame o f the TES Marks and the ga mes in The E lderScrol ls se r ies , Mojan g's prop os ed u se o f the te rm SCRO LLS in as sociat ion w ith c los ely-related a ctivit iesis highly likely to cause consu mer confusion.P lease note that Mo jang's use o f the propose d t i tle , SCROLLS,r any o ther title con fusingly similar to theTES Marks in connect ion w ith v ideo ga mes a nd re lated go ods and serv ices, cou ld subject Mojang tosub s tant ia l liab ilit y to Zen iMax a s s uch us e cons t itu tes t rad ema rk in f ringe ment , as w e i l as un fa i rcompetition. Such liability could inciude profits resulting from use of the proposed title or anyde signations confusingly s imilar thereto, as w ei l as pe rmane nt injunctive rel ief. Moreover, you are n owcertainly on n otice of our client 's pr ior r igh ts in the TES Marks an d continue d us e o f an y confusinglys imilar de s ignat ion could be considered w illfu l inf ringe ment a nd could subject Mojang to a dd i t iona ll iability, inciuding treb le dama ges , as w eil as costs an d attome ys' fee s in bringing a law suit to rectify thesituation and protect ZeniMax's inteUe ctual property r ig h ts re lating to THE ELDER SCROLLS.Due to the na ture of this matter, w e req uire your conf irmation in w rit ing w ithin five (5) busines s da ys ofreceipt of this letter tha t Mojang w i ll immediately cea se any a nd a ll current or propos ed use s of the t it leSCROLLS (and a ny des ignation confusingly s imilar thereto) in conne ction w ith video ga mes a nd relatedgoo ds a nd se rvices, and express ly w i thdraw/aba ndon Europea n Co mmunity Trademark Applicat ion No.972 8321 . W e a nticipate and expect Mojang's fu ll coop eration in br ing ing this matter to a sw ift conclusion.P lease note tha t th is letter is made w ithout prejudice to any other r ights o r remedies tha t may be a vai lableto Zen iMax. Noth ing conta ined he re in sho u ld be de eme d a w aiver , admiss ion, or licease by Zen iMax,and ZeniMax express ly reserves the right to asse rt any other factual or lega l pos it ions as addit ional factscome to l ight, or as the c ircumstances w arrant.Sincerely,DLAP;perLLP(US)

    Ann K. FordThoma s E. Zuticcc: Zen iMax Me dia Inc. (via Electronic Mail)

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    Exhibit A

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    THE ELDER SCROLLS

    urisdiction rrrademark-rJReg ./App. No . KIassrgent ina H E E L D E R R N : 2 2 6 6 6 6 5 lass 9rCROLLSArgent ina THE ELDER SN: 2266831 )C lass 41SCROLLS 1(Australia THE ELDER \N: 985995 Iass 9SCROLLS C lass 41

    Austra l ia THE ELDER N: 129764 6 lass 9I SCROLLSBrazif THE ELDER \N: 8295264 12 ass 41SCROLLS f_____________________Brazi l THE ELDER 8 2 9 5 2 6 4 3 9 IC iass 28SCROLLS r N :C a n a d a THE ELDER N: 1151 63900 Ciass9SCROLLS RN: TMA60035 4 C l a s s 35tass 38I a s s 41C a n a d a THE ELDER N: 1437051-00 Class 9SCROLLSC hile THE ELDER SN: 801799 C iass 41SCROLLS IRN:832507C hile THE ELDER JS N : 801800 C lass 9SCROLLSC hina FTHE ELDER RN:3893044 C iass 41CROLLSC hina THE ELDER RN: 389304 5 C iass 9SCROLLSC olombia THE ELDER SN: 8 000804 C l a s s 28

    SCROLLS R N:362233C olombia iTHE EL DER SN: 8 000807 C i a s s 41ISCROLLS RN:362232Eu ropean THE ELDER N: 2840098 lass 9bommunity CROLLS la ss 3 8lass 4 1Eu ropean THE ELDER N: 8283161 C lass 9ommunity CROLLSHong Kong THE ELDER RN: 300144 747 C lass 9SCROLLS N: 30014474 7 C i a s s 41India THE ELDER 1621511 la ss 9SCROLLS 4 1Japan THE ELDER RN: 000521405 1 C lass 9SCROLLS N: 200800664 6 C iass 41Japan SCROLLSHE ELDER N: 3418 712009 a s s 9Malays ia THE ELDER 0709042 Iass 9SCROLLSMalays ia THE ELDER 0709041 C iass 41SCROLLSNew Zea tand THE ELDER \N: 7071 79 C ia s s 9SCROLLS C i a s s 41Russia THE ELDER 394858 lass 9SCROLLS ~ lass 4 1South Africa THE ELDER 2004100826 lass 9SCROLLS . 1 IC

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    jdic tio n Trademark Ser./Reg./App. No.-asssouth Africa THE E L D E R 200 4/008 27 l a ss 41

    SCROLLShailand H E E L D E R flM 300611 lass 9I T KCROLLSrhailand H E E L D E R SM 3 9 54 39 C R O L L S C lass 41US Federal E L D E R N : 7 4 -5 6 8 7 6 3 l ass 28

    MOLLS O N : 194 3,73 2U S Federal [THE E L D E R S N : 7 6 -2 8 3 6 8 2 Class 38}S C R O L L S R N : 2,63 4,68 3 C lass 41US Federal E L D E R S N : 7 8 -4 9 5 2 8 5 Class 9

    MOLLS R N : 3584 ,564 _______________________U S Federal [T H E E L D E R S N : 7 7 -1 8 9 7 9 4 Class 1 6ISC R 0LLS R N : 3,37 5,52 0

    US ederal HE E L D E R S N : 7 7 -1 8 9 8 7 4 Class 25S C R O L L S R N : 3 ,4 2 1 ,7 3 1US ederal TH E E L D E R S N : 7 7 -6 3 5 6 4 5 la s s 9SCROLLSUS Federal FT H E E L D E R N : 7 6 -5 0 3 0 3 7 TClass 9ISC R O L LS N : 2,86 1,12 7[T R AVELSNew Zealand [THE E L D E R N :834 797 la s s 9[SC R O LLS V: pass 41

    ISKYRIM

    Page 2EAST\43082 169 .2

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    Exhibit B

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    A s ingle-pl.3yercam pa n willeiriciuded, allowiriq pl.worc tli.iotur:c liulii.pdore - k3and learn the iris and outsof the game.

    W41Ccel ble However, the main focus will be on the online mulbplayer aspetta. Plaers wi l l battle one on eneUla, .agairmt cach other, with both fnondly and ranked matches av.3ilable.Mojang are heping to hold huge ordin world fiarnpionstiips for the garne, and are curreritjy lookingfor a big sponsor for the leaguc.

    L..atest Features Otlir tiian t,athing, players will also be able to visit the onlitte suc ticri heime, where theycan buyor miI crds to lod from rthe r rlavors.V,. AU4a,h 3, 20 1

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    ihotto pfayers hoping for n m tenstva backlog of statisttcs regirdntg therplay sessions are n luckilie game will supply nunmrous umtful information about your vins, lo ssas, decks and more.Other pl.iyars wi l l also be abl to s ee how lerig youve been playing the game via cre ase s on yotrcarda The more you ove a partkular rand, the more it will becjin to look dogged around the edgesan d ttte llustrations sill fade a little.

    Development is being haaded by Jakob Pors er, with art rom Markus Toivonen,ak.a. 'jiikboy, andhalp from a backing develcper. Evantually other members of the Mojang team, Jens B ergensterssand Tobias Mo llstam, wtll be helpirtg out.Porser said of this game, Notch [Markus Pers son, creator of Mrecraft] and 1 s tarted discus sing theidea of 5cvils nearly fr'e years a go.

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    t1I404 e m -~ bodi (Jreat lans of the CCG genre, but wefotthat tjiere were senie tonnen gatneplayC5 Itaws in the avatlable tities, Wee exrited to finafly pot all our thcurilhts inta action with the

    reizaton at*1 Peririy kcade's Jerry Tyctsf Ilolkins is also workinij with Mejanq. collaborating on the back storytor the new game. Ever since 4iriccrft took mot in the o ffioss,ts transforrnsd oncw etal stailf'as ress Releases '

    He 'siplauied "&ien Notch sad the Mojan ius bad an idea tor another ijanie, 1 deridedAN RSS it woiid prebably be safest just to join hem.Krdi 3, 2011

    Aprivate build is ptanned, and will be made aadable later this Tho oppo*tui ty to joinE55TE!Tnc. the *ha will be offered to a number at people who bouqht the oriqinat Mirwcaft alpha.~ur Mopen bota m thn planved. Neither the alpha or bota buiids will cost nionev, and wdlinsteadhdp the Mojanq team to balance the cards and dotennine how the online play will work. Orly the

    rnuit3ptayer elen rla will be available in t hso builds.a5b.4 Ii G.uasutraa full intoriew with Mojang's JakobParser - in whkh be disnusses the settingoftheC sncjloplaysr story, the regular updatos to the gar,ie t hat playors can oipect, and what knd ofce,sa' units and rards will come with the game is

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    Exhib i t C

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    TACT

    - .o 1 Is V : S k y r i m, .,IqhIy Antidpate d Se quek to Launc h 11 .11 .11fll. fl2007.

    Dec ember 13 2010Rctkn MD)-eth4a SoRwor$s, a- eniMax Medla compnytodaycan4irme th upoming. fl :. ____________geIeas i af77eE1derOII!SP V'.YTfrn' the qext nstaRmnt n________he a,rd-vnnrngEkkrSc1QI eneame of thefear S20UOevekped by a Game S tudc4 under thef sTodd Hoiierd, yxfaM*) be releas edX%x c36O vkfeo.game f l. Bethed 1and enttauuner* system firnn Mcro*,It PtayStabon@3 U O 1computer enttainrnent s ys tem and G mes for Wtkvddv de on Navemher 11 2011 DeIBiT otte giqv.$L be______________revealed Ln cui 4us ive cover toiy iiGarne tnfoitiies,; f lFebtuafy e e,vch s hips to subs ae s in earty Janua4, 2011Irs exating finally to anounce thame. s aid ToddIpViBZdD. ' f______Game Duecr on yr:Vtking for !flan'j f l: _ _ _ _ _ _ _ _ _ _ _

    Ofl iynmand thetechookigy behericf Iewf c f e i r S roik garne ,p_ _ _ _ _ _ RLEASES 201()has been a

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    flc c o u n t\ tide Qicusson Read E4 Vi hri

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    WIiuPEDIA The Ekler Sc rollsFrom Wikipedia, me t ae eocd opedlae e l de s

    UainpaeCcfltenIs flus aitc1e needse d d U o ne I citadon* forveriflcetoa.Fea tuTad c t r i ? e n t4 . t4e fl-fl,, &1l. ,M.fe.1.flaJ l D3y bil4,Q4*er2GO9Cur r e f l t ea a t s The ElderSavifs (abbiaiated ass TES) in a role-ptay ing v deo game senes de%eloped y B e t h e s d a ScftwotksR a n d Q m a r t ideD o s a t e ta Mlupe i i l a I Hi s t o rynteraon 2 G a m e mecflanicsH e lp 3 3 e t i n g

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    cntacikipedia TFulfterrea"Ex terna] 403

    . Pdntswportistorye d i tLanuages Maji arr.!i ce&apment 1flac Iy Of Th e Ek5ei Scsol's series

    4 ~ esk ,7,e Elder SczuUs relea se t1mHneT he fot psodtict-. e E 4 Scvls. Aiese-as res'ased in 1993 fet DOS P C s y s t e m s T h e ga m e was nterdad for pIayea toDansk . 2 0 1 4 T1aE1dsrSc.rAi/Dusfl assurne the r e t a e t a n e n a comhast bil deie!cprnent sh f ted t ' .e gane in ta a r o le- p lay ing gam e (RPG) 1 1 This game began heE K5 t i a chhen based on tigs pincipte. 'lbeiflgj who you want and (foingj what o u -a ri t 41 1 tha t perssted IIUtUgttCU t the seies history. 'vE s p a z i s l Th9 E d JeJ &;1053 H . DaedaII as Pbtshed i n 1 9 9 6 Fue t ed by the modest s u c c e s s o f T he Ekr &io/ta: Asia 77e EderScoaImrCMCAM MFranais IJaggedail was ean rnoie amtibous than its psodecassor, Pe kior Satlls tL Daggeda5 fsetured n e o f the firat tnie 30 wo rida ca a aoee T5 e Eleer Sccwit v Ob 4 ha4I -i r a t s l t 1are sco, a gama ~ the size of Great Britain r4G 5 t c h e s sere axpenenced by playm-i1 A game cz i t ic ccmmentei tte gaine s rra.eit iosevey0 1t t a i ano ruous bUggysee Degarfa.Fa cosomescial s u c c e s s . th e g a m e c t h ic r e m a k e d . t h e game still bear the mark o f b a d code 'e csiiz r,aes iaasa1tdt9flh1o t i o a i n g t h e release of Pio Oder Sco !s . Dagged1 Bethesda So*woiks c e a s e d de 'a toprnent o f the numberedi l ls o f the sedes CC fle Ei0e C~ r rf r.ejs SlannSoidUet i r rq unh i 199 8 t o d r es lep i n the in te r im The ETder &soPs Le g ends : 8aft!eapre and The E!de Sc ivi/a Mjertures: Rediiard, shich wwc50 3 r#a sicv scrsire 1i . tagar released a 1 9 9 7 a n d 1 9 9 9 , respectaety Soth garnes bad a smatter fcus than the um ber ed senes t i t l e s : The Oder S crnl!a Legersfs 2002 ie Ejde Scrils 217~ BaWezopire hmded itseif to dun9scnornping and Tio Elder ScitOsAdtw urna. Rrdguarf w a s a l in e a r third-person a l o n - a d e e n t u s e

    gama. 2 5 9 ? T t e t O e ( S ct J 1s 2 1 t kw n a s s oThe release of iha ESc,clts ii-hsd in 20 0 ans aeturn t o the o ld -s ty te expansse and n o n - l i n e a . a n l eplay snu a st &rOjj 2due!siofa is259r50ejtcw ards mdMduatly det aited landecapes and iterne eb a smalier g a iue -wo r ld tha n p a n t tities T h e O d e r S c r o i l s I I I: M cacsvind was 1991 M SteenScrels LeOsel S.e0ew,Pflh1Ul1 9 nuleased on be l ls the %hox and thePC it achiened commercial s u c c e n s a n d s o i d o s e r 4 miihon units by mid 2 0 6 5 ( 4 1 T w a expansions 999 T,0 Ekw 'Scrculs f Cac5,ii P I L - M r f l

    l were r e l e a s e d b e tween t a t e 0 0 2 a n d earty 2 0 0 3 : T h e O d e - S c r n i ls III: TeSbuiai an d The O c m hder Ss Iii: Bfcodni00099 4S u o ' n l Oosw topn ien t o f T he d e r S c r c 2 s i v . Ciiucn began in 2002. and focused n a i t i f c i a l i n te t l ig enc e (A l ) mp r ov -men ts tha t i n te ta c t ssveriskadrnarnically heth the garne-wodd propsietary tadiantAL implementatien of Haok (physics) eng ine and iniproeed graptuirs. Th e gamew a s r e l e a n e d o n t h e P C and Xbox 360 p la t fo rma n s a r t y 2 0 0 6 a n d a t e n f o r P t a yS t a t i c n 3 i n o a r t y 2 0 0 7 B e t h e s d a S o f t w o r k s releasedc n e c o n t e n t c o l l e c t io n a n d expansion p a c k i n [ a r e 2006 and ea r t y 2007 : iV: Knights of the Nne an d Th e Eide t Scm J ia IV: Shivenng Lsies respecthatyThe EYder S c t o l i a V : S k y n m w a s announced on December11 . 2010 , a t the S p i k e Video Game Awaids 2010 The garne is nota ditect sequel o i t s predecesscr Obiiviotr b i t tas teadtaken place 200 years talet n the tand caltod Skyrim in Tam detJO' 2 e 0 1 Skyrim a l a n m a k e n u n e o f e n entirety n o w g r a p h i c s engtae.ThlGa m e r n e c h a r tic sedu iMein anlade: Gameoa of flos Ek.er Scrojts serfesTh e Eder Scmils gemes c a n b e s a f e ty catagonzed s s nis-piayirig gemen, althcugh they do inctuda elements taken fromc t i o n a n d ads-entura gemen. In M o r a . a s in m a n y RPGs. pisyers edrancey k i lt i ng mons te r s (a nd thereby gaining ex p e r ienc e p o in ta ) unti l a preset o -s tue i s m o t , eher eup o r i they tetelu p H c w e v er , in aggenfell. M o,rouimd an d ObiiVo',, th e

    senes took a skill-based approach to character advancen'ient. Playern devetop their cha.ectuors skil ls by apptying them, and n ly tevel-up w 'hen a ceitain set of stilla hare beendeeloped The exitatuty of the gemen ' engines has facilitated the re lease o f game extensions ( o r m ods ) t h rough The E t te r S c r c t ls C o n s t r u c t i o n Set.

    T he derScoofs mein a n d a s o f g e m e n emphasizss different autpe cte of t he garning exponence thano s t c o r n p u t e r r o l e p ta y w g g e m e n A b e e f s u S a d e b y J o y o t i q i n s a d y November2006 compared B i o ' lV a r e ' s c r e a t io n s t o B e t h e s d a ' s b y not tag a d i ff eren ce in emphas is , Bethesdas c rea t ion s focuseul o n " a e s t h e t ic p r e s e n t a t i o n a n d open-uinded adsenturing': BioWares

    o n a c o m b a t s y s t em an d m o d u t a r architecture-t 3 This o'eeazching a t e n has been no ted by their designers as wel t , (3e4hesda ha s descdbed heir motivations n creating the t t rs t sedeng a m e . Arena, a s tbc - -e o f a ny g ood p en-a nd .p a p e r RPG. c r ea t i ng a n errircnment n w h i c h th e p l a ye r c ou ld be vIsat the p l a yer sa n ta a nd d o wha t the p la ye r wa n ts . 1 1 0 1 OaggsufaIi'sm a n u a l begins with a sor t of design m ar t i fes t o , dec t au i ng the developers' intention o ' e r e a t e a b o o k with b l a n k p a g e s . an d ' a game des igned to en c au rage expioration and rew ard

    c u r i o s i t y. C h o ic e s . i n th e f a n n o f patha taken by th e p ta ye r , t o d o g ood . t o c ha s e a l te r e s i t , a r e l e tt op en t o the p l a ' je r . 'j us t l i ke i n r oa t life 1" This d es ig n t r end c o r i t i r ued withM a o v m ' t d , follovuing the hia tus o f s i n i t a r ty ep i c g emen in the i n te r im . t hough J o y s t i q n patlousty noted n s i s t e n c e o n grapbics c o m e again t o t he f re . Du r ing ( too deielopmert ofhk.rrowrnd Bc thc n d a tu ip kd l t s stoff, t o a s t o pcufcctly co l o r i t s n uevty hand i n ade wor ld l n the ir owe w ords . 'Wo knew we bad to exceed he visuat pelioh of the other gemen on them a r k e t , a n d w e m a d e i t o u r q oa l t o pu t T h Oder S c n o i l a b a c k i n t o t he fcrefront of game nnoation."Se t t i nged i t i T h e w o r l d o f th e Elden Sceolls is knoan far i ts at tont ion o delad, attempted realism, and the 'rest number of nanies,e l a s , a n d p la c e s t h a t c o n s t i t u t e it s h i s t o r y and the interconuoeetedstructu re of i is 'mrioun e c c i e t i es , c u l t u r e s . and religions There is n o e n e compitation of all information p.ertaining to th e Elden ScmlIs world, and. within the gemen. historical referencesar e o f t en vague or u n c lea r Pbayers a re en co u raged to drev the i r sen corictusions about situations and cents o r ahich th e recoeds are sparne, ccntradictoey. or incomplete.Tia Elden Scrrils l ake p la ce en the fantasy wor ld o f N i rn in th e continet of T aunriel, a large tsndm ass diSded irito n i n e p r o , i n c e s . lite e.xcepticna are T ne E lde n Scnc/sLegends:Bafiespfr e and parts of T he Oder Scoila IV OblMcn tha t t a ke p lace bntw een the reatm f Oblioion ( o r t s o f social a l t o m a t e d i m e n s i c r t s r e t a d b y immoxtai go d -l ik e b e i n gs k n o w n a sDaedra Puincea) and the m or t a l malm o f M u n d u s il,em are ct her.contineerta besides Tnorielo n tum (such as Ak,ir or Yokuc t a ) , ho t her e ha s ya t t o b e a n cftk'rat ga ri's tha t t a kesplace i n o n e .T a m n i o t i t s o t f i s a n e m p i r e di'ided in ta n ine provinces, n a c h w i t h i ts o w e nedre race. Those p r o ' . in c es ars a s fotow s: Cyrodult, Morrowind, HighR o c k , The S ummcmset alen, Hammerfelt.

    Elack Marsh, Skyui rn. Vatenwood, n d E t s w e y m . T h e n a t to r a c e s o f th e p r o u i n c e s a r e a s foltowe : Impemiats in Cyrodil, D a r k E t a t s ( el s a k n o w s a s Dunmer) n Morrowind. E r e t o n s a n dO r r e i n High Rock, High Etves (alo kritan a s A l t m e r ) i n T h e S u m i n e m s e t t a l e n , R e dg u a n d s i n t -tamnoerfeit, Angenians n Flack Mamsh, bords i tu Skyrim, Wood E lves (e l s a kncwn a sB o s n i e r ) in V a l e n w o o d , a n d Khajlit i n E l sweyr T he enop e r o r r e s id es i n th e c a p i t a l o f Cyrodtit . Th e rul ing dynsety throusghout Ito th i r d e r a wa s en t i r e ly o f the descendanta l T ibe r Sep t im .

    H is l i n a . f requen t l y ca l led the Dragonborn ende d a t the c onc ! us ion o f t r o s th i r d e r a with the d ea th o f Ma r t i n Sep t im , the tant iving heir of Uriol Sept imEl de r Scro l lsedit i

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    -4"40 Bes t RPG:The ElderSc rolls 1IV : ObilvionDeveloper. Bethesda Game StudiosPublisher Bethesda SoftworksThe Elder Scrolls senes has always been known forexpansive worids and an incredible arrount of depthObl i v i ons ar r i va l on the P8 3 i s no di f fe rent , inc iudingc on t en t from the K n i gh ts o f the N i ne e x p ans i on packt o augrron t the expiorat i on of Tarrriel. Eas i l y one o fthe la r g e s t R P G s e v e r to grace a c o n s o i e , p a y e r scan spend we eks , i f not r ron ths , wa nder i r i g thewi t demes s an d c t o s i n g t h e ga t e s o f O b l i v io n .

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    Publasher: BethesdaSOftWCrkSDeveloper. Bethesda Game StudiosWhy It Rocked: Oblivion taken this categofy rathe r easity,as there wasrt't much released this year in the ay ofrole-playwg games that pmeded such a complete gamingpackage. White the Ekler Scrolls serles traditlonalty aimedat a mora hardcore fonbase, Oblivion implementednumerous design features to bolster its accessihitity. Ofcourse the big reason this gets t he RPG of the '(ear awardis for the sprawling province of Cyrodlil, wherein the gametakes place. It's a land absisutely rife with things to doaside from the main story, induding (our extensive guldquesttines, a glactatodal arena, and an overwhelmingamount of side qiests, each accompanied by surpnsir.glyextensive amounts of narrative. Though the combat w asn'tthe be st around, it felt much mora natural than what w e'vecome t o expect from these kinds of action-RPGs. With amassive arnount of spells to team, a character creator youcan spend hours toymg around with to create your idealalter-ego, intticately detaited w eaporay, and ee nn theatshity to create your own magik and augntent armor endweapons with enchantments, there's never a moment'srest in Obkvion It's one of t hose games that once youaccomphish one gul, two more list as tantahizing optionsopen up, making it extremely difficult to isp yourself away.Runners-Up:

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    In l ight of o u r u pe o m i n g over s tory on The Elder S crolls V: Skyrim, we take a lookba ck atthes toryline an d de velopme nl: of the role-playingjuggerna ut s erieos .The tale of the Elder Scrolls be ga n in rece nt yea rs for ma rty fan s , as they expiored then ias s ivena tion o fCyrodiilin The Elder S crolls IV: Oblivion. Howe ve r, tha t pop*ilar e ntry wa s only the lates tchapterofas prawlinge picthatbegan wa y back in 19 94 . As we prepare to helpBethes da no vell thefirs tlook a t the ne xt ins tallme nt, entitled Skyrim, we de cided to look ba ck at both the in-ga me an dout-of-game s tores thathave s hape d thes e incredible role-playing e xperiences . We as ked longtimeBethes da de velopers to s hare their knowiedge and me mories , and pres ent the his tory, of the EderScrolls here as told by the people who m ade the s eries happe n. Weve s plit their res pons es inta twama jor se ctions. Pag e t and 2 inchide the tea ms reilections on creating the ga me , and the ma jortechnology chan ges thatfueled ea ch entry. Page 3 andin c l u d e a d e ta ile d l o o k - a t th e fic tio n a n dTore of the Elder Scrolls urtivers e - a pe rfect place to s tartbe fore learning a bout the intriguings torvline of Skyrim, which we llbe gin de tailingin ou r Februa ry is s ue .N O T E :.4 lersion of this articleo rigbz ally cppearedin Gom e Informe r iss ue 213

    The Elde n Sc rolls : Aren a (19 94 )One of my firs tjobs atBethes da was he lpingwith the CD-ROM vers ion ofArena in 1994. Every timeth e r e w a s a n e w b n ild , 1 t o o k it u p o n m ys e l f to fin i s h th e m a in q u e s t. 1 c a n p r o b a b ly fin i s h th a tg a m e fa s te r th a n a n yo n e . Th e "P a s s w a l P s p e l l, w h ic h l e ts yo u l ite r a l ly c a r ve yo u r o w n p a ththrough dun geo ns , is s till cool. - Todd Ho ward, Game DirectorArena os ed a raycas t engine that we developed, that was s imilar, bot more advance d to the oneos ed in The Terrninator: Ra mpa ge . It ha d a m as s ive world, mos t of it rando mlv ge ne rated us ings ee de d tiles ets . Dag ge rfall us ed a s imilar building s ys tem, bot in true 3D. - Todd Howard": . .T The ElderScrolls Cha pteril: Dag ge rfallos t Anticipated Xbox 4o Ga mes of 2011J o r o E , c l, ll 1 2 - 2 0 - 1 3 1 1 0 1 ) 1 ) 0 0 , 1

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    Looking Back OnACias s ic: Pac-Manbj 0.-IlriM Il 20' . ,1 2 0 2 P OlG a m e B r e a k in g T h e E ld e r S c r o lls I V:OblivionU Ov .Me OLba 0 21 0 : 10 , t o o w PPAAs k Tod d Howa rd Abo ut Skyrirn12 b y K l t t 121k r C I 201 1 I t 01 )) 1 PMThe Elder ScrollsVDes ktop WailpapersJ U t iy 23 ,ae L::k c12 l lt I a0 3 1 0 P 1 1Skyrims Drago n Sho utsJ b Mi lt 1 .1 ,4 , 01 - 2011 i t 11 ) 00 P MSkyrini: The Time-Laps eVideotihy 101 -1. , r1;121 1 ,tQi5:IOP1 lSkyrim; Sec rets Of The Wall1]1 4 1 - 11 ItSkyrim: Building Be tte r Com ba tfl b 1 KtJM Pe r tz1)12 - t1 l : . t3 . L - 0 I2 P 1 9

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    s ureifitwas bigtojus tbebig, s ince it wasrandom hr gene rated.We could dial up ordialdown the s ize very ea s ily. But itbeca me the s umcfits pa rts . You couid dos omuch .t's also theElder Scrofls g am e that introduce d the s killss ys tem, and the whole you imp rove by dciugpa radigm. which 1 thinkdefine s the s eries inmany ways. You really feitlikethe character youplayed wa s up to you, and no t the ga me . -oddHordIt w a s 1 9 9 5 a n d w e w e r e w o r kin g o n D a g g e r fa l l.We werebuilding out the s ma ll s hrines that were

    randoinly s prinided around the tliadllay. 1 hap pened totravel to one a round s uns et. The brightorange nis ps frame d the crumpled e ntrance to a hidde n s hrine. 1 thougbtto myse lL ". this gamelooks am aa lng little dM1 know wha t the futureh eld. -ruce Nes mith, Des ign DfrectorDag ge rf li l l in irially was developed us ing an upda ted rena raycas t engine s imilar to Dooins , wherethe wo rld sreally2llanddrawn to look 3D. Wethe n de dde dto begindevelopm entofoneoftheve ry fir s t irne 3 1) e n g i ne s - th e XnG i ne . Th is e n g i ne w ou l d go ono p o w e r o th e r t itle s s u c is a s T h eTermina tor: FutureS hock SkyNET,X-Ca r,Battle s pire, and Re dgu ard.The Termina tor FutureS h o c k , w a s t h eirs t g a m e o us e the engine, and also theirs t P C game to s e he now popularmo us e-look interfac e, thoug h a tfirs t, pe ople d idntlikeit. The bas is of theXuGine, and its worldbui lding, s s t il l t he b as iso r h o w w e b u u l d to d a y.Todd Howard

    wa s h i rec i d u r in g the fin a l th r o e s o f Da g g e r fa l ls l o n g d e ve lo pm en t .o b o d y b a d lotoftime totrain or su pervise me , s a 1 was pretty s urpris ed to be this brand new rookie des igner bas ically

    fr dom g vha tever 1 wan ted Luckih 1 was s till young a nd res pons ible,s o 1 didnttake (mu ch)ad a ntage o f my freed om this was als o my mtroductton to the m ag ic of gam e de velopme nt -1 s tallres nem ber my ama zem ent at being able to put together a dwigeon orue s t , fi re up the xecutable,and s ee what ld jus t done right there onycoinputer s creen in an a ctual gas ne. Im s tillocca s ionally floored by tha tniagic, even a fter all thes e years . -urt Kuhimann, SeniorDes ignerThe ElderSc rollsAdveutures Redguard1998)R e d u a rd i s s till my fa v or ite ga m e th a t lve worke d on . Todd , Mich a e l K lrkb r ide a n d m ys e l fworke du p t h e s to ry a n d a ll th e p u zzie s ov e r a fe w we e ks o f con tinu a l b ra i ns to rm ing . U ni p re t ty s u reF u d d r u c k e rs w a s h e a vily in vo l ve d in t h e p r o c e s s . Be c a u s e t h e t e a m w a s s o s m a l l, 1 e n d e d u p d o in gabit of everything on that gam e- 1 even built afewievels in PS Max, which is the flrst and las ttime 1 got art eredit on a g am e. - KurtuhimanriRed gua rd was thelas t of ourXnGine gam es , and o ne whe re we rea lly ivorked on buildingthe worldby han d, as oppos edto the random g en eration of Arena a nd Dagge rfall.t a l so b a d 3 D f x h a r d w a r ea c c e le r a t io n , a n d w a s o u r fl. -s t h a r d w a r e b a s e d 3 1 ) g a m e . It w a s o n e o f th e l a s t p o p u la r D O S b a s e dt it le s , jus t a s W in d o ws g a m in g wa s g e t ti n g po p u la r . The . -3D a c c e le r a t io n o n ly wo r k s in 3D fxs g l id esystem.Todd HowardN e x t u p : H o w t h e l a te r g a r n e s i n th e s e rie s w e r e d e v e l o p e d

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    Morrowind ropreae n ted aono'roer qan1unz ieaj'oru.ardfor the o r-ies in co nwielity and s c o p eThe Elde r Sc rol ls LII: Morrow ind(2002)Morrowind wa s are al rebo ot notjus t for the Elder Scrolls , butfor Bethes da . We built a ga me whilebuilding up a developme nt tea m. We ha d s hrunk to ma ybe 6 pe ople in developme nt, and this wasprobab ly our las t cha nce . 1 coded the initia l de mo of the g am e by myse if an d de s igned the e ditorw h e n w e s ta r te d . 1 fe l t th e w h o le g a m e h in g e d o n h a vin g a g r e a t to o l w e c o u ld b u lld a n d tw e a k th eg a m e w ith , a n d T h e E ld e r S c r o lls C o n s tr u c tio n S e t wa s b o m . I to o k th e n a m e fr o m th e Ap p leprogram, Stuart Smiths Adventure Cons truction Set." To this day,! ~ wha t the niodders havedone with those tools has helped de fine the s eries . - Todd HowardMorrowind was a m a jor rewrite ofthe whole s ys tem, us ing world building tec hniques we ha d us edin R e d g u a r d , b u t o n a m a s s ive s c a l e . Th e w h o le e n g i n e w a s r e d o n e a g a in . E ve r yth in g w a s b u llt b yh a n d , a n d n o w w ith t h e a d v a n c e s in 3 1 ), we c o u l d b u lld e ve r yth i n g fr o m fo r k s t o p i lio w s to g i a n tcas tles . This ga me als o ma rked our firs tforay into the cons ole world with Xbox, wherea s be fore wewere jus t a P C de veloper. - Todd HowardThe :Elder ScrollsW:OblivionW e s ta r te d in 002w i th O b l ivi o n , r ig h t a f te r Mo r r o w i n d . Th e e a s y t h in g w o u l d h a ve b e e n t o d o ayea r s eque ], but 1 s ome how persua ded uppe r-ma nage me nt toletme take four yea rs and m ake ane xt gen ga me for cons oles that didnt exist yet. Tha t was a s tres s fui time, s ince we o nly ba d finalh a r d w a r e fo r m a y b e t h e la s t 6 m o n t h s . S o a l m o s t a ll o f O b livio n s d e ve l o p m e n t wa s s p e n t th in i tin g ,

    Im n o t s u r e t h i s i s e ve r g o i n g t o a c t u a fly w o r k . 1 w a s r e a lly i n flu e n c e d b y t h e L o r d o f t h e R i n g smovies at that time . It felt real, almos t his torical, and tha ts s ome thing 1 think is ke y to The ElderScrolls. Todd HowardT o d d H o w a r d a s k e d m e t o c r e a te a n d p r e s e n t a q u e s t E n e fo r th e T h ie v e s G u ild . 1 p u t to g e th e r arambling pres entation of the uo que s ts 1 ba d planned. In the me eting 1 got one s entence ont beforeTodd s topped me . Te ll it from the players point of view," he s aid. 1 ba d go tte n0wrappe d in my

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    back s tor 1 was tellmgtiat ratier tha n the p layers s tory. tlyhe e n d o the da y,almos t balI thequests bade e ncut, making it much be tter.ince hen,I've ne ver forgo tte n that ae ake s toresfor the pla.er not for oursehes ruesmsth,Des ignfllrectorE 3 w a s c o m in g u p a n d w e w e r e s c r a m b l in g to g e t th e O b l ivio n d e m o d o n en t im e .T h e p la n w a s tos how adetachme ntoflmperialsoldiers attackinganObliriongate- It -was dos eto b ng polis hedan d Ivras fee ling pre tty goo d. This was Frida y night and theemo nee dedtoe e a d yea rly thenextweek.ThenTodd callede over tos e e om ething that lstvanely badprototyped afightthrougharuined city. Toddbis is what w&re do ng. Howloegwllittakeoatogetitworking? ........... (l s uay hare yelled s om ethingnnprintableas 1a l k e doutof he office.) Itturued ou ttobe he nght decss zon tins was die k atch demo tve s howed at E3 andhe origina lLeg ion fightende d up in the ga me as a random ene ouater near an Oblivion gate.Kurt Kuhis nann

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    Pr e z , 'i ous e n t ri e s i n t he E l d e r Sc r o l l. s s e ri e si? d wc Ii , b u r O.iio--h e i g h r sIve a lways foun d it inte res ting tha t the art s tyle for ea ch ga me is a d irec t rea ction to the p revious? -am e. After finis hing Morrov.ind 1 wan ted to take the Lide r Se rolls ina m ore re alis tic direction,with so me high fantas y elem ents . 1 brought this to Todds atten tion a nd s urpris inglyl found o ut wew e re on th e s am e p a g e . S i mi la r l y, a t th e en d o f O b li vion 1 fe l t th e a r t a t vie cou l d g o i n a com p l e te l ydiffere nt direction, wh ich drove the looko r Sh iver ing Is les . Or tce a ga in ,odd vas xcfted a bou t as tylis tic change and we e nded up with our m os t unusua l aes thetic s ince the Lider Scrolls s eriesbega n. 1 think changing the vis ual s tylebe tween ga me s hetps keep the s eries interes ting for as asdevelopers and for the people wisolay it.-Matt Carofano, Art DirectorOblivion fea tured ano ther engine upda te, us ing parts o f Morrowinds bas e. but with a ne wrenderer, a new faceys tem, real ph ss moving tree s and morave wen t all our technica fly asw e w e r e n o w w o r k in g o n a n d p u s h in g t h e l a te s t g e n e r a t io n o f h a r d w a r e . Th is w a s a f o u r ye a rproject we s tarted long beforee la i e w w h a t a n Xb o x 3 6 0 o r P 5 3 w o u ld e ve n lo o k l ik e . S o m e o th e rinnovations he re are the Radian tAl s ys tem,h ich a l lo w e d o u r N P C s to d o h a t th e ywanted,expiore the world, and be ma ch more dynam ic bas ed on their surroundings, as oppos ed to jus tactinglike "manus " as theydid in the previousga ines . Todd HowardNext up: lis e t o ry o f th e E ld e r S c ro ll s ga rn e s , fro rn t h e b e g in n in g u n t it n o w

    Previous j 2 3 4NextFSed un der feat,^ the e tdertu5e.he eer cu!a skyTh

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    .O2O1, The n a nd Now: The Elder Scrolls Se rie s

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    The Elde r S erollssales is na afthe m os t prize d a nd c ove ted in a ll of ga ming. WithIs deaplyen gross ing a nd im m ers ive ga m ep lay, lntrks te cha racter crea ticn, s tory an d rich bra, It hass ucce s s fuflyes tblis he d its etf as a veritable pris a in gam es . It ha s am a s s ed a folbowing of miillonsaround the world, and to this d ay Is s till the onlygam ing experlence s imilar to it Lat's take a dos erlook at thIs abs obutelym onum en tal franch ise . This is the his toryofder S crells.

    ilie E l d a r ,S c ro l ls : A re n a :An Ambitlous Ne w TitleIn 199 4 the first e ve r lde r kro /isgam e wa s releas ed for DOS PC . The game alboujed piayars to "Bewho theywan ted and do what they wanted", a gam oplayeleme nt that has s ince bts come orre of thes en at' me nits . Another now glontfie d elem en t that ma de its firs t ap pe ars s nce in the s trias was theope n a dven t an d e xpboration.Players were a ble to travel a h uge ga me world to discover cities , people, dungtons , and a varietyofother placa s . Chara cter crea tlon a llowed plsyers to crea te e ithe r ma gica lly or phys kally lndlnedcharactens . The s toryf em perof tirlel Se ptlm, who has been a care com pone nt of the s ad es ' storys ince this time , firat ap pee red.

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    l3ethes da Softv,orks was a rebativelyne w de velope r when the firstlder Scrolls game came out and i talbowed thom to further e s tablish them s elves as the a bsoluta powerhous e that the ya re today. WhIleit was n ot s hawe .red with praise a nd comm ercialuccesshe wayletar gam es in the s orlet were, thes tart of an lncradiblyirtfluential s eries is imp ortan t. Furtha rmore, it was bigger a nd mora am bitiousthan m os t gam es of that era, containing hundred s of individual areas , chara cters, and e ven ts.

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    1 P S e t~ croi4sU LO9e71: Arawenutontirtus tyIn lS% hethes da ntiea s ed lES 11:oige rfrtS , the s eque t to Arena. Building upon the s olid RPGfounda tian af expioretion and crea tion bom in the first ga me .og rjerfr!I expande d the S worlds bs tantialty. Chxrectar crea tion a nd freeoam returred e nd a ha s t of exciting nev4 features andrnechenics ppeared.Spa lt creetion alfuwed cha racters to des ign spe ils thems elses us ing e comttination of dUfei-ent effectsfrom predetermined spells, for exareple a Fros t $ins s pell that drnit lee and fire da rnage . Enchantmontwas els a barn in TES ll .sflcraing playors to bes s ew items e nd vieapons with rnagical propertfps , like as wcrd that dea l- lre dama ge.Since then, encharnme nt and s palt creationave bothbecem e s eries s taples . The game worldtrump ad that of E S and m eny other ga me a avaitable, s tretching a cros s a s tagge ring 487,000.kilometers. Aceordingly it is tviice the s ire of Grea t Britain.

    This instafiment lntroducod the political e s pect of the game, allowing p layers to join different factionsand da ns to e nturil build e r juttir Piayers cou!d trans formnta magleal crezitur.as likewera woif, a vom nipe r a wembosr.

    The original s to4y res oives aroundhe curnsnt erispe ror of high rock and a qe es t to put at ea s e thes pirit of a ghos t king. This s tory is a xpanded throughout the games s ix different endings . Players areab le to expiore the world, uncovexing over 15,000 different loce tions and three quarters of a millionN P C s .

    While it is commonty thaught tha t the nawe r- S games are bigger than the pas t games .E S ! ! has abiggor game world and rnore NPCs than boih thew and 4games in the s ades comhinad!aggerfollwas fairly weil rece ived, ovan with proelem s of gliteh-filled game play end mono tonous expiorationbeing cited a s downfalls . While it performed hets ar thari the pravious gam e, it s till bad not achievedbes t setter status a nd was s till cons ldered a rether niche title.

    The Elder cro l l sM. Morrowir4 From NlchcHit to Bes t SetlerIt was nt until 2002 though, a full eight yea rs after the releas e of the originalk /er Scrolls that thes ena t s oared Into nwlnstream s ucces s . Bethes da bad ernaa s ed a huge team of creators to make thethird game ln the s erte5 the verye tt yet. The Eldra S cm ile: Morrew!ndbrought the rnany elements ofDoggerfallogether in an incredlbiy rich and de tailed world.Challersg lng the conventions of the s eries , the ga me could be p layed through completely ln thirdpers on and was alsa the firstS installme nt to n-ach home corls oles via the Xbox. Players werethrown into the sprawling land of Vvardenfe!l where your character Is just be ing releas ed from orison.The ga me improved upors itt fcrms r in Jus t about every pos s ibie vay.

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    Edtoc4-Chhef

    Deputy Editor

    ~ ISlitor5 Sann'sSr. Contribu1hn4EditorC. ad ,tnie' ,ranConimarnit'gUe,Cont rwt.ira WritnniTyler Clseeaa'enrelh 5ch4rdscr

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    The skill and att ilbut e syste ms were furthe r refined . Gnbat was mora fluid and straightt orward, samuch sa that it handled superbly on the Xbos and PC. P~cal Factions and gulids rettwned with moraspecifik paths and bigger differences between them.

    The graphlcs werC 'Jrastically bet te r ane, with charact ers, snemies, ptaces, and te rmin such as wate rand trees all fully detailed. Characters spoke audiby for the flrst time. Weether affectu induding ram.sandst orms, snow, as weil as day and night and mansadded to the garntln's Immersise atmosphere andpta-f.

    Books and t ames Utt ered the world t hat de taif e d stone s and legends whichvara all homage t oprevkues games in the series and furt hered Mormwiads story. ite rn and spet t ereation were enhancedand mora powarfu treations mera passibie.

    A rnndo rn t reasure gene rato r praducad hund nsds of unique itams. Unde rwato r areas allowed playsrsto do baitle with swimming monste rs and search fo r sunken me astures. Like the presinus games, asteggering amount of content was available within the game. Hundreda of plant and enemy species,locot ions, charactars, quests, and actisitles permeate the game.

    Whle the game world was au ma-iiy much smaller t han in arevious ES games, the she o f t he worldand the bet te r hardware ast1abte allossad it t o be end lessly mena de tailed . The story was lambaste dor 3c d ina lack of urgency and utmost importanco. ho wever many credlte d t he gamev o verall frew and

    ur.deterrnirted feeling.

    The story centers on0 forelgner who vill ultirnately become the incamate of a powerful god andbanish a great evil from th e world. TE S ffi was arguably parfact , and it rakaased to unanirnouscemmercial and crithcal succe ss.

    The game anna said to e xist in a league of ht s ovan, with reviewors praising th e game's graphics,combat, e xpioratlon, story, music, and sense o f immersion. Since its release, it has eamed mora thansixty awarda, Induding numerous Game of th e Year awarda. and sold mora th an flve million copiesaround the world.

    The game sold se weil in fatt that a consummate re-release o f t he game, ent ltledhe E lder Scrolls:Morrownd Come of the lear Edition was released fo r th e PC and Xbox . This versIon of the gameinduded twa expansion packa for the game that became avaliable to console owners for the firsotini, ht elsa inciuded vaehous putc hes and update s, like t he ability to see an oppone nt's starnina. Thisversion was wien bettor received than the flrst.

    The E!der Scrotls: Morrownd, is oft en cred ited as the installment t hat brought the senat to thegarning masses, and rlght fuliy se. Few games at t he t ime bad be en praised so unhe rsuily, andMormwind hud successfully reached a new procedent in canada garning. What started as a elche PCserias expioded int e a global hast seller and firrnly establishad Bethesdo Sof tworks as a hiterab gsrningforce to be reckoned with.

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    If FES iiiestablished the series as s t rlple-A R PG franchise. then TE S IV setot* to knep t that way. Thefirat ES title of the new corisele generation,Ob/Mon was able to utilise the powerful Xbox 360 and P53hardware capabilitles. With Monownd already to close to perfection. fans drearned about whatliethesda would do to bthig their beloved series into the new generation.

    What they did was knep the rock solid cent that bad made the game to popular and intreduce a newfevel of technkal prowess. The game featured again an expansive over wodd mach smaller than inprevlous games. This time however, t he sprawileg landscape was rendered in marvelaus highdefinition. Celebrity voices wero recruited for va!ious NPCs. Speaking of NPCs, all of them are fufty~ed.

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    r LCharacter, enensy and enviroornent detil ~hed a stunrtlng high, with dramaticwiy done fsclalexpressians, water, wind, and weuther effects. Enemies want deeply var~ including rara monsterslike the unicorn. The new engine aflowed dozons and dozens of characters to be viewed at oace, withall of them exudlng crisp ond polished detail

    O'irwmk timing, llghtlng, and shadowing were elsa present in the game. t t feetured highly anhancedertificial Intelligence and NPC behavior. The gameptay was streamlined a good omount to make thestory a muds mete substaritial and impo~ part of the game, aftempting to Flit the biggest issonwith Morrownd. Summarily, the game was une big technical mileatone, becomirig not only the mostimpressive Fider S crn!Ls game, bet the most !mpressive of arty next generation game at the time of ittrelease.

    Betheada did litt le to alter t he award vinning gameplay of the tories and instead drematicailyimproved technical aspects of the game, like graphics, audio, and environmental dynansics. With thestory nonchalance addressed, very litt le was received negatisety about TES IV. Certaln elements ofMorrowsd unfortunately were not able to make their appeerance in bfMon duc to restrictions, likefflght. (Dthsrwi;e.Oh/Men was caiksi by many 0 perfect RPG experience.

    The game dropped in 2006 to onormous critical and commercial success. Within a rnonth of ittrelease It had sold 2 million copkss, breaking numerous records. Revlewers preised the garne'sgraphlcal spiendor, gameplay, soundtrack, story. and of course, Immersion. Today, Oh/Mori stands asone of the bett reviewed Sames of this console generation, surpassing marty games released after it.It is within the top retad garnes perkid on either the PS3 or the Xbox 360 on Metacritic.

    Like itt former, the game was bestowed a wealth of awards and achieverneots, induding Gaine of theVear awarda from the Golden Joystick, 64, Shacknows, 1614, Gamespy, 1UP, Game Revolution andman'/ more. itt trernendous success again warranted the Game of the Veur re-release, lnduding anexpansion park.

    l'm rertain you realize by now why The tider Scrolls is ene of the most influential and celebratedgaming franchises in history. it is a triple-A record breaking, best.seillng chart topper whose mostrecent iteratiens havs been chosen as the bet t games in their year of release. Front its humbiebeginnings as ii coli PC titta to its coveted status as une of gaming's most praised tories, levi gameshave enjoyed such unanimous success. Since itt creation, developer Bethesda Softworks has becomea giobally recognized and revered game creator. This quote taken from a review ofOh/Mori sams uppeople's feelings for the garne orett wt1:

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    to The Lide r Sc roils IV Ob livion will be ca lle d S kyrim .Moo nwa lke r tha t jus t sh ows that you kno w ab out Lide r s crolls lore a lot. Its n ot s hit itsa no rthe rn province o f the Lide r s trolls unive rs e . ljus t dont s ee it for the epic s ca le. Itsca lle d Lide r Scrol ls Skyrim a nd its e ve n got a relea s e da te Nove mbe r il. 1 re ce ntlye ncountered a fem ale vam pire in a ca ve a nd the fight was s o inten s ed it was unrea l.And itli be ou t next yea r.The g am e is re a lly long b ut it so mu ch furi the long e vity iseil welcome d. ont likeXords a nd e tc. The Lide r Scrolls V Skyrim wa s a nno unc ed officia lly for the firs t time a tthe S pike TV Video Gam e Awards 201 0.Bethe s da Softwarks jus t annou nced the fifth ga rne in the Lide r Scrolls s eries an d these que l to The Lider S crolls IV Oblivion will b e called S kyrim.

    Tags : sk yrrnt s cree ns hot. elder s erollss kyrirn scree n.sho ts , skyrim s cree ns hots, elders crolls iv, the ekler sc rolls s kyrim s cree nshotsRelated pos ts

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    l i T i e Ekler S crolls Official Site C o r n m u n i ty Weicome Back Elde r Scrollsttp://www.e ldcrs crolls .con/comm unitv/wcicorne ba ck-e Ide r-s crolls /Tite Elde r Se rolls A .S kyrimG a m e sw s _ C o m m u n ityu p p o r t_ 1 Th e E ld e r C o u n c ilC o m m u n i t yTe a m Updat e s : S kyrimSeeAll Up da te s

    W e ic o m e B a c k Eld e r S c ro llsTodd Howard, Ga me Director

    R i g h t a fte r w e fin i s h e d b livion in 2006 , the te am a t Be the s da Gam e Studios dove full stea m intom a k in gFallout 3. But we did put down a fe w ide a s on pa pe r abo ut wha t we'd do a fte r Fa llout, a nd thatwould b e S k yriin.e a turing the return of dragon s to the Elde r Scrolls . We us ua lly s ta rt with a n ove rallto n e o f th e g a m e . An d S k yr ir n s p o k e to a ll o f u s . Th e o r ig in a l h o m e o f m e n : r u g g e d , w e a th e r e d . Th ea ncien t powe r of the Nords would com e to life throug h their s hou ts . You wou ld ba ttle with dra gon s ,u s in g th e ir la n g u a g e , a n d b e c o r n e th e o n e th in g th e y fe a r : D o va h k iin , th e D r a g o n b o r n . F ive ye a r s la te ra nd we 're e xcite d to fina lly s ha re s om e of this vis ion a s it com e s to life on the s cre e n.Like you, we're fa ns a s weil. We s imp ly ma ke the g a m e we'd love to play. The ga m e we'd bookva ca tion time to p la y. And like you, we 've waite d a long time to s e e the Elde r Scrolls return.ul/out 3w a s a n a r n a zin g e xp e rie n e c fo r u s a n d w e le a r n c d a lo t. In s o r n e w a ys ,kyrim s b o th o u r fo l lo w u p t oOb liv ion ,a n d o u r fo l lo w u p to allou t 3. Each time we s trive to improve on the s tyle of ga me we e njoy;one where you ca n be who you wa nt, a nd d o wha te ve r you wa nt.To do tha t this tim e , we knew, like be fore, we h a d to s ta rt ove r. We ne e de d to re inve nt la rge p a rts of thega m e a nd its te chnology. We s ta rte d with the grapb ics rende rer, a nd ho w we would bring the s ca le o fs n o w c o ve r e d m o u n ta in s , d yn a m ic w e a th e r s ys te m s , a n d m a s s ive d ra g o n s to life a lo n g w ith th e s m a llde ta ils of how pe ople live d; from the forks the y us e d, to the fis h they ca ugh t, and the me a t the y cooked .W e t h e n r e w r o te a ll th e m a jo r g r a p h ic s a n d g a m e p la y s ys te m s in c i u d in g lig h t in g , s h a d o w s , le ve l o f d e ta il,a n i m a tio n , in t e r fa c e , s c rip tin g , d ia lo g u e , q u e s t s ys te m s , m e le e , m a g ic , a n d m o r e . All o f th o s e c h a n g e sma de it into our inte rnal e ditor as weil. So m uch ha d cha nge d tha t we de cide d to ca ll the e ngine a nde d i to r by a new nam e, the e ation Eng ine n d th e 'reation Kit. We ca n't wait to s e e wha t a ll theb r illia n t m o d m a k e r s d o w ith th e s e t o o ls .All o f th i s is d o n e to b r in g e p i c f'a n ta s y to life in a g a m e u n lik e w & ve d o n e b e ib r e . W e tr y to im p r o vee a ch ga me we do , but we a ls o try to m a ke e a ch s ta nd on its own. For whateve r the yca r, be it 1994 with

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    The Elde r Scrolls Officia l Site I Com m unity i Weicom e Back Eldcr Scro lls http://www.elde rs crolls .com !com rnun ity/wc!com e-ba ck-elde r-s c

    Aren a or 2011 with k yrim ,we try to crea te s om e thing that fe e ls like you're e xpe rie ncing The Elde rS cr o lls fo r the fir s t tim e , a g a m e tha t b r ing s to l ife a ne w wo r ld o n you r s c re e n , fue ling you r ownim a gina tion with po s s ib i lity.

    1 c a n r e m e m b e r d ire c tin gorro wind with th e exa ct s a me goa l, but with a tea m of 40, which s cem e de normou s in 20 00. And a ga in dire ctingb liv ion a nd a te a m o f 60 p e ople for the ne xt four ye a rs . Thistim e w e 're u p to 1 0 0 p e o p l e . W e ' ve a d d e d s o m e a m a zin g n e w ta le n t. W e a ls o h a ve th e b u lk - o f o u rorigina l te a m . Pe ople I've be e n lucky e noug h to ca ll m y coworkers a nd frie nds for ove r a d e ca de . OurLe a d P rogra m me r Guy Ca rve r worke d with m e s incee d, uard.Our Le a d Des igne r Bruce Nes mith a ndCo-Le a d De s igne r Kurt Kuhima nn s inceag ge i:fal l.Production Dire ctor As hicy Che ng wa s he re forRedguard,e fi, and ca me ba ck fororrowind . Le a d Artis t Ma tt Ca rofa no h a s ha d tha t role on TESs in c eMorrowind. Le a d P roduce r Craig La ffe rtv joine d us forhl iv ion a fle r working a t Epic on Unre a la nd Unrea l 2. Audio Director Ma rk La m pe rt ha s worke d his one -ma n m a gic here s inceb livion.Andthe re a re s o m a ny mo re. Acros s the boa rd, ne w an d ve te ran, the ta le nt, e xpe rtis e , and ha rd work of thiste a m s till ins pire me . We 're a ll incre dibly tha nkful to be give n the opp ortun ity to m a ke a ga me like this .La s tly we wan t to tha nk a ll of you, the fa ns , who ha ve kep t the Elde r Scrolls a live for the la s t 17 ye a rs .You've s upporte d us by buying o ur ga me s , but it ' s not jus t tha t. It's tha t you s prea d the word. You s tillma ke m ods a nd do wnloa d others '. You dis cus s the lore, your chara cte rs , and your ad ve ntures . You giveus e ndles s fe ed ba ck a nd ins pire us all to m a ke s ornething s pe cial. We hope to return tha t s upport an dma ke a ga me tha t eve ryone can s ha re, ge t los t in, and be proud of.

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