Beyond Text : Making Research Visible, Tangible, Experiential

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Greg Van Alstyne Strategic Innovation Lab Beyond Text: Making Research Visible, Tangible, Experiential Ideas for candidates, MDes in Strategic Foresight and Innovation February 2014 Greg Van Alstyne, Associate Professor, OCAD University Director of Research, Strategic Innovation Lab (sLab) Anthropometric drawing, Henry Dreyfuss Associates c. 1960

description

Visual overview of strategies and techniques for making the content of design research more visible, accessible, understandable and meaningful. Developed to guide candidates toward more diverse forms and deep impacts in the Master of Design in Strategic Foresight & Innovation at OCAD University in Toronto.

Transcript of Beyond Text : Making Research Visible, Tangible, Experiential

Page 1: Beyond Text : Making Research Visible, Tangible, Experiential

Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Beyond Text: Making Research Visible, Tangible, ExperientialIdeas for candidates, MDes in Strategic Foresight and InnovationFebruary 2014

Greg Van Alstyne, Associate Professor, OCAD UniversityDirector of Research, Strategic Innovation Lab (sLab)

Anthropometric drawing, Henry Dreyfuss Associatesc. 1960

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http://www.flickr.com/photos/paulwatson/7484420/

Planning your Major Research Project? Consider: Reading + viewing + listening + interactingSensemaking + strangemakingMapping + spacingTiming + tellingFeeding back + feeding forwardLearning + teachingPattern making + pattern breaking Inventing + innovation Changing minds + changing the world Attracting + managing attention

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Malene Thyssen, http://commons.wikimedia.org/wiki/User:MaleneOCAD University, Toronto, Canada

we are

here

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Research through design (Frayling, 1993)

Design-based research creation may include: Visual thinking Mapping, diagrammingTangible futures (images, objects, environments)Design with dialogue Service designCommunication designPublication design (books, posters etc.) Time-based media (video, interaction)Experience design

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Design is increasinglyabout qualities of experience,psychology, ergonomics, perception,tactility, sensuality,emotion and flow.Yet time is increasingly scarce. So our economies are becoming increasingly centred around

ATTENTION

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

systems thinking+ visual thinking

businessthinking

design thinking

futuresthinking

Innovating (sLab-SFI foresight model)

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Sensing (How do we experience the world?)

Model of William Penfield’s Homunculus1993

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Sensemaking (van Patter+Pastor, Humantific)

“Visual SenseMaking is the activity of making sense of ambiguous complex situations through visual methods and tools including words, images, drawings, diagrams, charts, graphs, etc. This involves not only visual thinking, but creating visual ordering systems.”

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Open Guided Structured

Strategic

Democratic

Generative

Scenario building

User co-design

Future Search

Socratic inquiry

Brainstorming

Town Hall sessions

CharettesStructured

Dialogic Design

Open SpaceWorld Café

Nominal GroupTechnique

SimplexVisual Sensemaking

Sensemaking (Peter H. Jones)

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Strangemaking

Design thinking is about sensemaking, right? Designers excel at training, practicing, and theorizing how to make sense of complex or ambiguous situations and information.Still, sometimes what we need is not sensemaking. Sometimes what we need is strangemaking.

Proponents of this idea include C.W. Mills (1959), Stewart Brand, Noah Raford, Greg Van Alstyne

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab SuperStudio, c. 1969

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Greg Van Alstyne, Happy SolsticeQuicktime animation, 1993

Timing

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab Visit VR Massive Change Image Economies gallery, 2005

Greg Van Alstyne, Chris Bahry, Ilene Solomon with Bruce Mau and the Institute without Boundaries,

Spatializing

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Gabe SawhneySFI Independent Study with Greg Van Alstyne

“Patterns cannot be weighed or measured; they must be mapped”– Fritjof Capra

Mapping

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Philip Rae, DSK, 2005 Typeface Design studio, OCAD University

Styling

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The Un-Private House interactive installations Terrence Riley, Andrew Davies, Greg Van Alstyne, Paul Niebuhr (MoMA) and Neil Gershenfeld et al. (MIT Media Lab) 1999

Gesturing

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MC Market Economies “DeSoto” filmTobias Lau, Bruce Mau, Greg Van Alstyne, Daniel Wigdor, 2005

Storytelling

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Feeding back

McKim, R.H. (1972). Experiences in visual thinking. Monterey, Calif.: Brooks/Cole Pub. Co.

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Greg Van AlstyneStrategic Innovation Lab

TransText

McKim, R.H. (1972). Experiences in visual thinking. Monterey, Calif.: Brooks/Cole Pub. Co.

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Drawing conclusionsVisual thinking is as innately human as art itself. To solve our most difficult challenges, we’ll need to leverage this ancient skill in new ways.

Upper Paleolithic art in Lascaux Cave, >15,000 BCE. Photo Sisse Brimberg/National Geographic

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Beyond Text: Making Research Visible, Tangible, Experiential

Greg Van AlstyneStrategic Innovation Lab

Many thanks.

Greg Van Alstyne [email protected] Innovation Lab (sLab)http://slab.ocad.ca