Besser--Seeing Double, Guggenheim 1 Seeing Double: Emulation in Theory & Practice Guggenheim, March...
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Transcript of Besser--Seeing Double, Guggenheim 1 Seeing Double: Emulation in Theory & Practice Guggenheim, March...
Besser--Seeing Double, Guggenheim 1
Seeing Double:Emulation in Theory & Practice
Guggenheim, March 18-May 16, 2004 Co-sponsored by Daniel Langlois Foundation Works by Artists:
Cory Arcangel Mary Flanagan Jodi Morri Nam Jun Paik Simon Grahame Weinbren & Roberta Friedman
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Seeing Double
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Cory Arcangel
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Mary Flanagan [phage]
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Jodi--Jet Set Willy Variations
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Morri
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Nam Jun Paik--TV Crown
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John F. Simon--Color Panel
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Grahame Weinbren & Roberta Friedman--Erl King
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Echoes of Art: Emulation as a Preservation Strategy
_ Symposium May 8, 2004_ Sessions combining artists, conservators,
technologies– Magic Bullet or Shot in the Dark? Emulation
as Preservation Strategy– General Emulation: Games, Art, and
Technological Nostalgia
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Magic Bullet or Shot in the Dark? Emulation as Preservation Strategy
(Erl King case study)_ Presenters
– Isaac Dimitrovsky, programmer– Roberta Friedman & Grahame Weinbren, artists– Jeff Rothenberg, computer scientist
_ Respondants– Caitlin Jones, Variable Media Specialist, Guggenheim– Pip Laurenson, Conservator, Tate– Jill Sterrett, Head of Conservation, SF MOMA
_ Moderated by Carol Stingari, Guggenheim Conservator
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General Emulation: Games, Art, and Technological Nostalgia
_ Presenters– Cory Arcangel, artist– Mary Flanagan, artist– John F. Simon, Jr., artist
_ Respondants– Tilman Baumgaertal, writer & critic– Francis Hwang, artist & Rhizome.org Director of
Technology– Christiane Paul, Whitney Curator of New Media Arts
_ Moderated by Jon Ippolito, Guggenheim Curator & Artist
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Variable Media Terms
Original Material, hardware, or software used in the first incarnation of the work.
Stored Material, hardware, or software that has been warehoused for future use as
long as it remains viable.
Migrated Material, hardware, or software upgraded to its contemporary equivalent,
often sacrificing the exact look or form of the original.
Emulated Material or hardware rebuilt to imitate the impression conveyed by the
original work, or software run in a special programming environment that imitates the original one.
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