Bengkel Gamelan 3D game asset workflow
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Transcript of Bengkel Gamelan 3D game asset workflow
Nama : Dwi widodo Studio : Copelabs Fb : [email protected] HP: 085228889388
3D Game asset workflow
� Konsep � Modeling � UV-mapping � Texturing � Riging � Animasi
Konsep
Modeling
Basemesh >> Sclupting >> Retopologi
Basemesh Sclupting + Coloring Retopologi
UV-map
Baking map
Highpoly
Lowpoly
Color map
Normal map
Teksture
Color map(Diffuse map)
Normal map
AO(Ambient Oclusion)
Displacment map
Riging
Weightmap Riging
Animasi
Animasi walk Cycle
Limitasi 3D art untuk game
� Jumlah karakter dalam screen � Prominance on the screen � Tipe Game
Point penting dalam pembuatan 3D model
� Efisiensi jumlah polygone � Edge flow � Artikulasi � Cleanup � Reference usage � Symetry � Secale dan orientasi
Software Modeling Sclupting
Retopo
UV-mapping Teksturing Engine Game