Being Team [Tradecraft]

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UX TRACK BEING TEAM • FEBRUARY 2014 Being Team Roles & Rules for Awesome Collaborative Work

description

This talk outlines how to work together as a Balanced Team. The ideas were pioneered by Tim McCoy (@seriouslynow, Pivotal Labs) and Janice Fraser (@clevergirl, Luxr.co) in 2011, and I've added on insights on how to shape your time as a contributor on a balanced team. Shared at the start of week 7 of the Tradecraft program in SF. Learn more about the program here: http://tradecrafted.com.

Transcript of Being Team [Tradecraft]

Page 1: Being Team [Tradecraft]

UX TRACK • BEING TEAM • FEBRUARY 2014

BeingTeam

Roles & Rules for Awesome Collaborative Work

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UX TRACK • BEING TEAM • FEBRUARY 2014

Envision+Implement

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UX TRACK • BEING TEAM • FEBRUARY 2014

we say this...• Silos suck!• Cross-functions rock!• Letʼs collaborate!

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UX TRACK • BEING TEAM • FEBRUARY 2014

we do this...but

• Think we know best •  Wish “they” would just “work like us”• Call disagreements “politics”

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UX TRACK • BEING TEAM • FEBRUARY 2014

we end up...so

• Cranky• Underused• Combative

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UX TRACK • BEING TEAM • FEBRUARY 2014

focus only on roles for implementation,

When we

miss out on the unique expertise of each type of thinking.

we...

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UX TRACK • BEING TEAM • FEBRUARY 2014

BALANCED TEAMProduct Ownership & Roles

*via Tim McCoy & adapted by Janice Fraser (@luxrco)

*

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UX TRACK • BEING TEAM • FEBRUARY 2014

Product Owner

Dev

Dev

Dev

Dev

DevDev

Dev}Restof

theWorld

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UX TRACK • BEING TEAM • FEBRUARY 2014

UX

& D

esig

nDev & Eng

blah blahblah blah

blah blahblah blah

PRODUCT IDEAS

BALANCED TEAM

Biz/PM

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UX TRACK • BEING TEAM • FEBRUARY 2014

Design+ Development

+ Product Management

= 1 product teammind

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UX TRACK • BEING TEAM • FEBRUARY 2014

DESIGNEmpathizer-in-ChiefDesign Mind

Understand the customer at an expert level.

Translate high-value needs into product.

Hone the craft.

Key Responsibility

Prioritize customer problems.

Translate insights into tangible design ideas.

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UX TRACK • BEING TEAM • FEBRUARY 2014

DEVELOPMENT“Raise high the roof”Development Mind

Envision the best possible solutions based on available technology.

Commit to the outcome.

Key Responsibility

Recommend technologies.

Measure outcomes over time.

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UX TRACK • BEING TEAM • FEBRUARY 2014

PM & BUSINESSScales of JusticeBusiness Mind

Make fast, concrete decisions despite inadequate evidence and conflicting priorities.

Identify the business value in customer needs.

Key Responsibility

Make the tough calls.

Delegate decisions to the appropriate person.

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UX TRACK • BEING TEAM • FEBRUARY 2014

UX

& D

esig

nDev & EngBiz/PM

SHARED RESPONSIBILITY

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UX TRACK • BEING TEAM • FEBRUARY 2014

UX

& D

esig

nDev & EngBiz/PM

deciding

10%

SHARED RESPONSIBILITY

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UX TRACK • BEING TEAM • FEBRUARY 2014

UX

& D

esig

nDev & EngBiz/PM

understanding& envisioning20%

deciding

10%

SHARED RESPONSIBILITY

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UX TRACK • BEING TEAM • FEBRUARY 2014

UX

& D

esig

nDev & EngBiz/PM

executing& evaluating

70%

understanding& envisioning20%

deciding

10%

SHARED RESPONSIBILITY

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UX TRACK • BEING TEAM • FEBRUARY 2014

Dedicate 20% time to understanding needs & exploring new & emerging solutions.

make the shift...

by doing this.... Connect implementation priorities to specific user needs; measure outcomes with data.

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LUXR.CO AUGUST 2013

This way of working is hard.

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UX TRACK • BEING TEAM • FEBRUARY 2014

1 true process1. Define the problem you need to solve.2. Define the as evidence of success.3. Sketch many ideas.4. Collaboratively pick the best bet.5. Prototype it in the simplest, fastest, cheapest way you can.6. Test it with real people.7. Iterate it and test it again.8. Release as often as possible. repeat

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UX TRACK • BEING TEAM • FEBRUARY 2014

Kate Rutter@katerutterhttp://intelleto.com

Perspectives based on personal experience.Balanced Team Model pioneered by Tim McCoy (Pivotal Labs) & adapted by Janice Fraser (Luxr.co)