Being Digital · Gamification and badges Business systems simulations Enabling user generated...

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© 2017 Litmos by CallidusCloud – Proprietary & Confidential Being Digital What it Means and Why You Need to Change Now! 4 MAY @ 11AM EDT | 4PM BST

Transcript of Being Digital · Gamification and badges Business systems simulations Enabling user generated...

Page 1: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

© 2017 Litmos by CallidusCloud – Proprietary & Confidential © 2017 Litmos by CallidusCloud – Proprietary & Confidential

Being Digital What it Means and Why You Need to Change Now!

4 MAY @ 11AM EDT | 4PM BST

Page 2: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

© 2017 Litmos by CallidusCloud – Proprietary & Confidential

The leader in Corporate Learning

Page 3: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

© 2017 Litmos by CallidusCloud – Proprietary & Confidential

Both retail and online business use Litmos as their platform of choice

Page 4: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

© 2017 Litmos by CallidusCloud – Proprietary & Confidential

Being Digital: What it means, and

Why you need to change now!

David Wilson, CEO / [email protected] / @dwil23 @fosway

Page 5: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 5 © Copyright Fosway Group Limited. All Rights Reserved.

Fosway Group - Europe’s #1 HR Analyst

Page 6: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 6 © Copyright Fosway Group Limited. All Rights Reserved.

KEY DRIVERS OF DIGITAL LEARNING

Availability

Agility

Engagement

Efficiency

Flexibility

NOT Headcount Reduction

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21/04/2017 7 © Copyright Fosway Group Limited. All Rights Reserved.

INCREASING COMPLEXITY

Many learning

strategies

Many learning

contexts

Many learning

outcomes

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21/04/2017 8 © Copyright Fosway Group Limited. All Rights Reserved.

MEASURES OF SUCCESS FOR DIGITAL LEARNING

Explicit business impact need to be central to a Digital Learning Strategy but is frequently missing

Page 9: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 9 © Copyright Fosway Group Limited. All Rights Reserved.

THE CHALLENGE OF BEING A DIGITAL FUNCTION

Professional User (Function) only

Access from Office Desktop

Back Office/Admin Centric

HR Process Driven

Formal

Hierarchical

Annual Cycle

Manage Employees

One Interface

Operational HR Context

Silo-restrictive

End User/Manager and Function

Access Everywhere

Front Office/Usability Centric

Business Process Driven

Informal/Social

Networked

Work Transactional

Whole People Value Chain

Contextually Relevant Interfaces

Many Contexts

Silo Connected

His

tori

cal

Focus N

ext G

enera

tion F

ocus

Page 10: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 10 © Copyright Fosway Group Limited. All Rights Reserved.

WHAT ARE ORGANISATIONS USING?

LEARNING CONTENT

Page 11: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 11 © Copyright Fosway Group Limited. All Rights Reserved.

WHAT ARE ORGANISATIONS USING?

LEARNING PLATFORMS

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21/04/2017 12 © Copyright Fosway Group Limited. All Rights Reserved.

How often do Learning Technologies providers exceed learner expectations?

8%

20%

50%

21%

1%

Learning Content

Always Frequently Occasionally

Rarely Never

4%

14%

38%

28%

16%

LMS

Always Frequently Occasionally

Rarely Never

6%

31%

48%

12%

3%

Authoring Systems

Always Frequently Occasionally

Rarely Never

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21/04/2017 13 © Copyright Fosway Group Limited. All Rights Reserved.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Gamification and badges

Business systems simulations

Enabling user generated content

Serious games

Virtual reality/virtual worlds

MOOCs

Off-the-shelf content solutions

Performance support solutions

Blended learning solutions

Mobile learning

Video content

Bespoke e-learning content

How good is the digital learning content you get from your suppliers?

Very Good Good Acceptable Poor

Page 14: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 14 © Copyright Fosway Group Limited. All Rights Reserved.

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Analytics

Social Learning

LMS

MOOCs

Mobile Learning

Portals

Virtual Classrooms

Authoring Systems

How good is the quality of Learning Platforms provided by your suppliers?

Very Good Good Acceptable Poor

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21/04/2017 15 © Copyright Fosway Group Limited. All Rights Reserved.

How do you expect your demand for Digital Learning Content to change in the future?

Top 4 themes for organisations

expect to most increase

demand

Learning Content 1. Video

2. Mobile

3. Blended Learning

4. User Generated Content

Page 16: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 16 © Copyright Fosway Group Limited. All Rights Reserved.

TOP 5 areas for demand for Learning Platforms over 2017?

1. Learner engagement (74%)

2. Mobile learning (74%)

3. Social/Collaborative learning ( 71%)

4. Analytics & Dashboards (66%)

5. Virtual Classrooms (64%)

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21/04/2017 17 © Copyright Fosway Group Limited. All Rights Reserved.

BING IIMAGE search - CREATEIVE COMMONS - http://www.wikieventi.it/immagini/big/2017/01/02/493663_1483370177.jpg

It’s not just the technology…

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21/04/2017 18 © Copyright Fosway Group Limited. All Rights Reserved.

CRITICAL Drivers of Satisfaction

with Digital Learning 1. Usability/quality of end user experience (57%)

2. Ability to deliver engaging learning experiences

(47%)

3. Expertise of your provider (46%)

4. Ability to deliver learning impact (45%)

5. Quality of partnering and support (45%)

6. Learner engagement features (37%)

Page 19: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 19 © Copyright Fosway Group Limited. All Rights Reserved.

Professional User (Function) only

Access from Office Desktop

Back Office/Admin Centric

HR Process Driven

Formal

Hierarchical

Annual Cycle

Manage Employees

One Interface

Operational HR Context

Silo-restrictive

End User/Manager and Function

Access Everywhere

Front Office/Usability Centric

Business Process Driven

Informal/Social

Networked

Work Transactional

Whole People Value Chain

Contextually Relevant Interfaces

Many Contexts

Silo Connected

His

tori

cal

Focus N

ext G

enera

tion F

ocus

IN SUMMARY: BEING A DIGITAL FUNCTION …

Page 20: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

21/04/2017 20 © Copyright Fosway Group Limited. All Rights Reserved.

THANK YOU

www.fosway.com

@fosway

[email protected]

@dwil23

Fosway Group - Europe’s #1 HR Analyst

Page 21: Being Digital · Gamification and badges Business systems simulations Enabling user generated content Serious games Virtual reality/virtual worlds MOOCs Off-the-shelf content solutions

© Copyright Fosway Group Limited. All Rights Reserved.

Thank You!

For more info visit: www.Litmos.com

Connect with Litmos:

[email protected]

@Litmos

linkedin.com/company/litmos

www.Litmos.com