Before teaching in Second Life be a student
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Transcript of Before teaching in Second Life be a student
Agosto 2007 AureA Memotech
RUTH MARTIacuteNEZ
SL AureA Memotech
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoWho is the learner
NET
GEN
ERA
TIO
N
DIG
ITA
L N
ATI
VES
How is the complex internal world of the studentsrsquo today in a learning process
ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo
(Oblinger 2003)
ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo
(Educause Educating the net generation)
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoWho is the learner
NET
GEN
ERA
TIO
N
DIG
ITA
L N
ATI
VES
How is the complex internal world of the studentsrsquo today in a learning process
ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo
(Oblinger 2003)
ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo
(Educause Educating the net generation)
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoWho is the learner
NET
GEN
ERA
TIO
N
DIG
ITA
L N
ATI
VES
How is the complex internal world of the studentsrsquo today in a learning process
ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo
(Oblinger 2003)
ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo
(Educause Educating the net generation)
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
raquoRole of teacherraquoTime and tipsraquoStudent ageraquoIn-world parametersraquoAssessment
FACTORS TO CONSIDER IN THE USE OF 3D VIRTUAL WORLDS FOR EDUCATION
raquoGet acclimated about how to use the interfaceraquoRebuild norms for classroomraquoBe open to a wider range of learning and styles of expressionslearningsraquoKnow and use digital media and misture them
First time Recycling Redifying
Agosto 2007 AureA Memotech
raquoWho is the learner
NET
GEN
ERA
TIO
N
DIG
ITA
L N
ATI
VES
How is the complex internal world of the studentsrsquo today in a learning process
ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo
(Oblinger 2003)
ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo
(Educause Educating the net generation)
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
raquoWho is the learner
NET
GEN
ERA
TIO
N
DIG
ITA
L N
ATI
VES
How is the complex internal world of the studentsrsquo today in a learning process
ldquoStudent today expect technology to be a natural part of any learning Student today expect technology to be a natural part of any learning environment because it has been an integrated part of their lives environment because it has been an integrated part of their lives They expect technology to be a natural part of any learning They expect technology to be a natural part of any learning environmentenvironment ldquo
(Oblinger 2003)
ldquoThey think in terms of the activity technology enables and prefer They think in terms of the activity technology enables and prefer construct their own learning assembling information tools and construct their own learning assembling information tools and frameworks from a variety of sourcesframeworks from a variety of sourcesrdquo
(Educause Educating the net generation)
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 20
Lecture classes
Web 20
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher Web 20 to Web 3D
Web 20 Web 3D
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
GAP
raquoRole of teacher
Web to Web 3D
Lecture classes
Web 3D
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
Learners are co-learners and co-authors
raquoWho is the teacher
Students absorb the content and then reiterate it
Lecture classes Face to face
3D virtual world environment classes
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
How to use it
Why to use it
INMERSIVE EDUCATION The combination of 3DVR and digital media for learning (httpimmersiveeducationorg)
Learning can never be reduced to the way information and ideas are structured for communication
TEACHER iexcliexcliexclYou have to reinvent yourself
raquoNew Tools New contextshellip New spaces New Skillshellip
INMERSIVE LEARNING SIMULATION A learning systems that combine simulation pedagoy and ldquohard funrdquo to create a truly engaging and behavior-changing form of learning (Johannigman Jeff Guild Research 360ordm Report on Inmersive Learning Simulations)
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
Lecture classes
Web 20
Web 3DraquoeLearning 3D
Defining and desining new spaces for learning
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
INTERACTIVITYINTERACTIVITYPEDAGOGYPEDAGOGY
INMERSIVEINMERSIVE
LEARNINGLEARNING
SIMULATIONSIMULATION
SERIOUS GAMESERIOUS GAME
SCENARIOSCENARIO
ENGAGEMENTENGAGEMENT
INSTRUCTIONAL INSTRUCTIONAL DESIGNDESIGN
COMMUNITYCOMMUNITY
In a distance education class mainly through a website and through email with their instructors
In a 3D virtual world class with avatars sense of class community engaged in the class physical representation of their ldquoselvesrdquo through their avatars
How create greater levels of interactivity not just between users or between users and the internet but between complementary online services and web services virtual worlds and web 20 tools
raquoItrsquos all about interactivity
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
Describe a thread but trying to weave the threads together
If learners sort of tend to stay on one topic or another
Break the class up into smaller groups for discussions fairly frequently
Give participants the tools to actively engage in the construction of their experiences
EXAMPLEFrom Rebecca Nesson
(Ian Lamontrsquos Terra Nova
interview ldquoTeaching in
Second Life One
instructorrsquos perspectiverdquo)
raquoModerating chat in
3D virtual worlds
Some how-to tipshellip
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
ARG is an interactive narrative that uses the real world as a platform often involving multiple media and game elements to tell a story that may be affected by participants ideas or actions (httpenwikipediaorgwikiAlternate_reality_game)
raquoAlternate Reality Games
in Second Life
EXAMPLEVirtual Powwow
Gold Rush Sigil Archive
Nutrition Game
The TINAG principle
This Is Not A Game(From Szulborki D and others)
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
There is no reason why all content has to be delivered inside of Second Life
raquoThere isnrsquot a recipe forhellip but could be a mixture of digital media
Delivering or
Desining a learning activity
LEARNING ACTIVITY
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
Learning process governed by the learner
Formuling hypotesis
Making decisions
Troubleshooting problems
Consulting maps guides blogs podcastshellip
raquoWhat do you mean with ldquoeducative GPS personalized toolrdquo
Give them the power to choose their own learning adventureiexcliexcl
=
Surfing
Choosing
Building
Creating
hellip
= =
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-
Agosto 2007 AureA Memotech
ldquowe have now done two trials in Second Life and they havenrsquot been perfect but they have certainly been big successes and very interestingrdquo
Rebecca Nesson Instructor for Virtual Worlds scheduled for the Fall 2007 semester at the Harvard
Extension School and affiliate of the Berkman Center for Internet amp Society Terranovarsquos interview
raquoTrying tryinghellip and trial
ldquoIt isnt just about teaching my students it is open access and is meant to be a grid wide community service rdquo
Beth Ritter-Guth English teacher and Womens Studies FT at LCCC Bethrsquos Second Life blog
ldquoImmersion and Other Twice Told Talesrdquo
- Slide 1
- Slide 2
- Slide 3
- Slide 4
- Slide 5
- Slide 6
- Slide 7
- Slide 8
- Slide 9
- Slide 10
- Slide 11
- Slide 12
- Slide 13
- Slide 14
- Slide 15
- Slide 16
- Slide 17
-