Becoming Creative Creators - TalkTech 2013
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Transcript of Becoming Creative Creators - TalkTech 2013
Becoming Crea-ve Creators: Simula-ng a Global Workplace using Computa-onal Thinking Prac-ces
Dr. Diana Andone Politehnica University of Timisoara, Romania
Mark Frydenberg Bentley University, USA
Ed-‐Media 2014
Digital students & Technology
need to control - online activity, communication, eLearning environment�
Digital students
Computa-onal thinking
Crea%ve creators
Global workforce
TalkTech project 2008-‐2013 UPTimisoara Romania
Bentley University, Boston, USA
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TalkTech 2008 – 2013 Where We Are
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TalkTech 2008 – 2013 Students
Bentley University • IT 101, Informa-on
Technology • 50 students • Spoke English • Web literate • PC Literate • Age 18-‐21
UP Timisoara • TMM, Technologies of
Mul-media • 40 students • Spoke English • Web literate • PC Literate • Age 21-‐24
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587 students involved, no dropout
TalkTech 2013 Students
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TalkTech 2013 ques-ons • How can the use of web-‐based collabora-on tools to complete a group project encourage or develop cri-cal and computa-onal thinking skills?
• Can students appreciate the relevance using web-‐based communica-on and collabora-on tools in a global classroom exercise as prepara-on for their own careers as future informa-on technology professionals?
• Would students be able to learn new technologies and handle the challenges that are associated with working in a global environment?
ViCaDiS campus
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TalkTech 2013 2013 • Research, analyse, write and share about popular web or mobile apps • Create an interac-ve image using ThingLink Annota-ons must include
audio and video clips in which interna-onal partners appear simultaneously discussing their topic
• Post ThingLink to ViCaDiS blog • 73 students – 40 Americans and 33 Romanians • November – December 2013
• synchronously (using voice, video, and chat) and asynchronously (via e-‐mail, forums and blogs) to construct and share their research on the chose topic
• instructors’ input minimal
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TALKTECH 2013 TOPICS • 1. Most Popular Android Apps • 2. Most Popular iPhone Apps • 3. Most Popular Cloud Storage Providers • 4. Most Popular Social Media or Technology Blogs / Podcasts • 5. Most Popular Travel Web Sites • 6. Most Popular Google Products • 7. Most Popular Web Adver-sing Services • 8. Most Popular Photo Sharing Sites • 9. Most Popular Social Networking Sites • 10. Most Popular Social Bookmarking Sites • 11. Most Popular Health and Fitness Apps • 12. Most Popular Mapping Sites and Apps • 13. Most Popular Video Conferencing / VOIP Services • 14. Most Popular Online or Mobile Payment Services or Apps • 15. Most Popular Videostreaming sites and Apps
Ed-‐media 2014
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TT2013 Evalua-on
• Usage data • Interviews • ZEF evalua-on www.zef.fi • Desirability methodology • Computa-onal thinking analysis
TalkTech 2013
• Mul-cultural • Online – different -mezones • Simulate real world work in an IT company • Students freely choose the tools, communica-on, working -me and hours
• All students finished and delivered the ar-fact
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TalkTech 2013 Student Use of Technologies
• 1. Mobile phone • 2. SMS – text messaging • 3. iPod /mp3 player • 4. Search engines (Google/Bing) • 5. Online Messaging (Yahoo, G-‐Chat,
etc) • 6. VoIP (Skype, Google Talk, etc) • 7. Mobile chat (WhatsApp/Viber) • 8. Online video (YouTube) • 9. Photo Sharing (Flickr, Picasa) • 10. Online games • 11. Blogs • 12. Wikipedia • 13. Facebook • 14. Twijer • 15. Collabora-ve Wri-ng Apps
(Google Docs/Office Web Apps)
Ed-‐media 2014 ZEF analy-cs tool
Task Tools
align time zones timeanddate.com
chat Facebook, Yahoo! IM,Google Hangouts
create and host audio SoundCloud
create and host video YouTube, Screencast-o-Matic
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts Ed-‐media 2014
TalkTech2013 Desirability Test
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Computa%onal Thinking Analysis
• Analyzing effects of computa-on – Impact and use of technology
• Crea-ng computa-onal ar-facts – Crea-ng collabora-vely Mul-media ar-facts
• Using abstrac-ons and models – needed to dis-nguish between data, informa-on, and knowledge in order to create their mul-media ar-facts
Computa%onal Thinking Analysis
• Analyzing problems and ar-facts – divide the project’s requirements into mul-ple tasks and delegate responsibili-es among group members, compare available solware tools for administra-ve tasks, communica-on, collabora-on, and mul-media crea-on to use throughout the project
• Communica-ng processes and results – ViCaDiS, share on social networks
• Working effec-vely in teams
Conclusions
• introduced students to real-‐world technology topics, trends and working methods
• Empowered students
• create the learning and working environment for producing the final ar-fact, in a self-‐organized, networked-‐based and quite olen complex and chao-c manner
Ed-‐media 2014
CONTACT Dr.eng. Diana Andone Director e-Learning Center Tel: +40.256403300, Email: [email protected]
UPT – CeL Campus Virtual www.cv.upt.ro
@diando70
hjp://www.slideshare.net/diando70/
@checkmark