Becoming Creative Creators - TalkTech 2013

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Becoming Crea-ve Creators: Simula-ng a Global Workplace using Computa-onal Thinking Prac-ces Dr. Diana Andone Politehnica University of Timisoara, Romania Mark Frydenberg Bentley University, USA EdMedia 2014

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Presentation for the AACe International Conference Ed-Media 2014 in Tampere, Finland http://academicexperts.org/conf/edmedia/2014/papers/43327/

Transcript of Becoming Creative Creators - TalkTech 2013

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Becoming  Crea-ve  Creators:    Simula-ng  a  Global  Workplace  using  Computa-onal  Thinking  Prac-ces  

Dr. Diana Andone Politehnica University of Timisoara, Romania

Mark Frydenberg Bentley University, USA

Ed-­‐Media  2014  

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Digital students & Technology

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need to control - online activity, communication, eLearning environment�

Digital  students  

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Computa-onal  thinking  

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Crea%ve  creators  

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Global  workforce    

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TalkTech  project  2008-­‐2013  UPTimisoara  Romania      

Bentley  University,  Boston,  USA  

Ed-­‐media  2014  

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TalkTech  2008  –  2013  Where  We  Are  

Ed-­‐media  2014  

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TalkTech  2008  –  2013    Students  

Bentley  University      •  IT  101,  Informa-on  

Technology  •  50  students  •  Spoke  English  •  Web  literate  •  PC  Literate    •  Age  18-­‐21  

UP  Timisoara  •  TMM,  Technologies  of  

Mul-media  •  40  students  •  Spoke  English  •  Web  literate  •  PC  Literate  •  Age  21-­‐24  

Ed-­‐media    2014  

587  students  involved,  no  dropout  

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TalkTech  2013  Students  

Ed-­‐media  2014  

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TalkTech  2013  ques-ons  •  How  can  the  use  of  web-­‐based  collabora-on  tools  to  complete  a  group  project  encourage  or  develop  cri-cal  and  computa-onal  thinking  skills?  

•  Can  students  appreciate  the  relevance  using  web-­‐based  communica-on  and  collabora-on  tools  in  a  global  classroom  exercise  as  prepara-on  for  their  own  careers  as  future  informa-on  technology  professionals?  

•  Would  students  be  able  to  learn  new  technologies  and  handle  the  challenges  that  are  associated  with  working  in  a  global  environment?    

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ViCaDiS  campus  

Ed-­‐media  2014  

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TalkTech  2013    2013  •  Research,    analyse,  write  and  share  about  popular  web  or  mobile  apps    •  Create  an  interac-ve  image  using  ThingLink  Annota-ons  must  include  

audio  and  video  clips  in  which  interna-onal  partners  appear  simultaneously  discussing  their  topic  

•  Post  ThingLink  to  ViCaDiS  blog  •  73  students  –  40  Americans  and  33  Romanians  •  November  –  December  2013  

•  synchronously  (using  voice,  video,  and  chat)  and  asynchronously  (via  e-­‐mail,  forums  and  blogs)  to  construct  and    share  their  research  on  the  chose  topic  

•  instructors’  input  minimal    

Ed-­‐media    2014  

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TALKTECH  2013  TOPICS  •  1.  Most  Popular  Android  Apps    •  2.  Most  Popular  iPhone  Apps    •  3.  Most  Popular  Cloud  Storage  Providers  •  4.  Most  Popular  Social  Media  or  Technology  Blogs  /  Podcasts  •  5.  Most  Popular  Travel  Web  Sites  •  6.  Most  Popular  Google  Products    •  7.  Most  Popular  Web  Adver-sing  Services  •  8.  Most  Popular  Photo  Sharing  Sites  •  9.  Most  Popular  Social  Networking  Sites  •  10.  Most  Popular  Social  Bookmarking  Sites  •  11.  Most  Popular  Health  and  Fitness  Apps  •  12.  Most  Popular  Mapping  Sites  and  Apps  •  13.  Most  Popular  Video  Conferencing  /  VOIP  Services  •  14.  Most  Popular  Online  or  Mobile  Payment  Services  or  Apps  •  15.  Most  Popular  Videostreaming  sites  and  Apps    

Ed-­‐media  2014  

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Ed-­‐media    2014  

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Ed-­‐media    2014  

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TT2013  Evalua-on  

•  Usage  data  •  Interviews  •  ZEF  evalua-on  www.zef.fi  •  Desirability  methodology  •  Computa-onal  thinking  analysis  

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TalkTech  2013    

•  Mul-cultural  •  Online  –  different  -mezones  •  Simulate  real  world  work  in  an  IT  company  •  Students  freely  choose  the  tools,  communica-on,  working  -me  and  hours  

•  All  students  finished  and  delivered  the  ar-fact  

Ed-­‐media    2014  

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TalkTech  2013  Student  Use  of  Technologies  

•  1.  Mobile  phone    •  2.  SMS  –  text  messaging    •  3.  iPod  /mp3  player  •  4.  Search  engines  (Google/Bing)    •  5.  Online  Messaging  (Yahoo,  G-­‐Chat,  

etc)    •  6.  VoIP  (Skype,  Google  Talk,  etc)    •  7.  Mobile  chat  (WhatsApp/Viber)  •  8.  Online  video  (YouTube)    •  9.      Photo  Sharing  (Flickr,  Picasa)  •  10.  Online  games  •  11.  Blogs  •  12.  Wikipedia  •  13.  Facebook  •  14.  Twijer    •  15.  Collabora-ve  Wri-ng  Apps  

(Google  Docs/Office  Web  Apps)  

Ed-­‐media    2014  ZEF  analy-cs  tool  

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Task Tools

align time zones timeanddate.com

chat Facebook, Yahoo! IM,Google Hangouts

create and host audio SoundCloud

create and host video YouTube, Screencast-o-Matic

create interactive images ThingLink

edit audio Sound Forge

edit images PhotoShop, Paint.net

edit video Windows Live Movie Maker

email Gmail, Outlook

hold video conferences Google Hangouts, Skype

record video mobile phone camera apps

schedule meetings Doodle

search the web Google, Bing

share photos Flickr, Tumblr

share screens join.me, Google Hangouts Ed-­‐media    2014  

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TalkTech2013  Desirability  Test  

Ed-­‐media    2014  

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Computa%onal  Thinking  Analysis  

•  Analyzing  effects  of  computa-on  –  Impact  and  use  of  technology    

•  Crea-ng  computa-onal  ar-facts    – Crea-ng  collabora-vely  Mul-media  ar-facts  

•  Using  abstrac-ons  and  models    – needed  to  dis-nguish  between  data,  informa-on,  and  knowledge  in  order  to  create  their  mul-media  ar-facts  

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Computa%onal  Thinking  Analysis  

•  Analyzing  problems  and  ar-facts    – divide  the  project’s  requirements  into  mul-ple  tasks  and  delegate  responsibili-es  among  group  members,  compare  available  solware  tools  for  administra-ve  tasks,  communica-on,  collabora-on,  and  mul-media  crea-on  to  use  throughout  the  project    

•  Communica-ng  processes  and  results  – ViCaDiS,  share  on  social  networks  

•  Working  effec-vely  in  teams  

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Conclusions  

•  introduced  students  to  real-­‐world  technology  topics,  trends  and  working  methods  

•  Empowered  students    

•  create  the  learning  and  working  environment  for  producing  the  final  ar-fact,  in  a  self-­‐organized,  networked-­‐based  and  quite  olen  complex  and  chao-c  manner  

Ed-­‐media    2014  

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CONTACT Dr.eng. Diana Andone Director e-Learning Center Tel: +40.256403300, Email: [email protected]

UPT  –  CeL    Campus  Virtual        www.cv.upt.ro  

@diando70

hjp://www.slideshare.net/diando70/    

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