Beauty and precision in instructional design
-
Upload
michael-derntl -
Category
Education
-
view
2.490 -
download
0
description
Transcript of Beauty and precision in instructional design
Research Lab
Educational Technologies
Beauty and Precision Beauty and Precision in Instructional Designin Instructional Design
Michael Derntl*, Pat Parrish, Luca BotturiMichael Derntl*, Pat Parrish, Luca Botturi
*Research Lab for Educational Technologies*Research Lab for Educational TechnologiesUniversity of Vienna, AustriaUniversity of Vienna, [email protected]@univie.ac.at
ED-MEDIA 2008 July 2. 2008 – Vienna, Austria
ED-MEDIA 2008 - Michael Derntl ([email protected]) 2July 2, 2008
Research Lab Educational Technologies
OverviewOverview
Using design languages for creating aesthetic (beauty) and formal (precision) instructional design solutions
Design languages and ID languages
Based on a concrete ID case– Designing for aesthetic learning experiences using
narrative diagrams– Translating into precise specifications using formal
learning object and activity plans
ED-MEDIA 2008 - Michael Derntl ([email protected]) 3July 2, 2008
Research Lab Educational Technologies
Design languagesDesign languages
… a set of concepts that support structuring design or development and conceiving new solutions (Gibbons & Brewer, 2006)– managing complexity
– shared vocabulary, shared understanding
– communicating solutions, …
Long tradition in many design fields, only recently becoming popular in instructional design
ED-MEDIA 2008 - Michael Derntl ([email protected]) 4July 2, 2008
Research Lab Educational Technologies
Instructional design languagesInstructional design languagesExamples of visual languages: E2ML, CPM, MOT+, coUML, poEML, IMS LD, … (Botturi & Stubbs, 2008)
ID languages differ on several dimensions: stratification, formalization, elaboration, perspective, and notation (Botturi, Derntl, Boot & Figl, 2006)
In practice, instructional designers find most ID languages difficult to use (Boot et al., 2007)
Here: Use an informal visual language to create an aesthetic design idea + add precision through refinement of design using a more formal language
include tutorials and otherinteractive elements
Project Management
Basics and Techniques
Project-BasedLearning
«Pattern»
B
Interactivelecture P
BlendedEvaluation
«Pattern»
B
Diary
«Pattern»
w
Team Building
«Pattern»
w
Preliminary Phases
«Pattern»B
CollectFeedback
«Pattern»
w
Grade participants
*
PROJECT-BASEDLEARNING
BASICS OF PROJECT-MANAGEMENT
MILESTONE ELABORATIONS
MS PROJECT TUTORIAL
INTERACTIVE LECTURE
DIARY
MS PROJECTTASK
PRESENTATIONS OF MILESTONES
A1
A2
C3
Develop a critical attitudetoward daily emailcommunication.Arise some questions about the meaning of effective
[no pre-requirements]
Good and bad emails with short explanations (to be sent to the instructor)
[no side-effect]
[no support]Anywhere
Personal work: one week prior to the course, each participant isasked by the head to do this activity. They should take 10 minutesevery day to review their email exchanges and to select the best and worst emails they wrote and received. They then write a summary, including the email bodies and send it to the instructor.
Invitation to do the job by the head
Daily email use
LEARNINGAll participants individuallyPRE WORKPRE WORK ON EMAIL
Develop a critical attitudetoward daily emailcommunication.Arise some questions about the meaning of effective
[no pre-requirements]
Good and bad emails with short explanations (to be sent to the instructor)
[no side-effect]
[no support]Anywhere
Personal work: one week prior to the course, each participant isasked by the head to do this activity. They should take 10 minutesevery day to review their email exchanges and to select the best and worst emails they wrote and received. They then write a summary, including the email bodies and send it to the instructor.
Invitation to do the job by the head
Daily email use
LEARNINGAll participants individuallyPRE WORKPRE WORK ON EMAIL Team Building
Participant
Administrator
Join a team
Approveteam
Leave thecurrent team
Add participant toteam «extend»
«extend»
Create a team
«include»
«include»
Optimally 2 to 5members per team
Proposal
(from Proposal)
TeamProposal
Proposer(from Proposal)
Participation
(from Course)
1
2..*
On first floor Moving up
Moving tofirst floor
Movingdown
Idle
go up (floor)
arrive at first floorarrive at floor
go up (floor)go down (floor)
arrive at floor
time out
play
Act 1 Act 2 Act 3
Role-part 1
Role-part 2
Role-part 4
Role-part 5
Role-part 1
Role-part 2
Role-part 4
Role-part 5
Role ActivityRole Activity
Activity-Description
<XML>
include tutorials and otherinteractive elements
Project Management
Basics and Techniques
Project-BasedLearning
«Pattern»
B
Interactivelecture P
BlendedEvaluation
«Pattern»
B
Diary
«Pattern»
w
Team Building
«Pattern»
w
Preliminary Phases
«Pattern»B
CollectFeedback
«Pattern»
w
Grade participants
*
PROJECT-BASEDLEARNING
BASICS OF PROJECT-MANAGEMENT
MILESTONE ELABORATIONS
MS PROJECT TUTORIAL
INTERACTIVE LECTURE
DIARY
MS PROJECTTASK
PRESENTATIONS OF MILESTONES
A1
A2
C3
Develop a critical attitudetoward daily emailcommunication.Arise some questions about the meaning of effective
[no pre-requirements]
Good and bad emails with short explanations (to be sent to the instructor)
[no side-effect]
[no support]Anywhere
Personal work: one week prior to the course, each participant isasked by the head to do this activity. They should take 10 minutesevery day to review their email exchanges and to select the best and worst emails they wrote and received. They then write a summary, including the email bodies and send it to the instructor.
Invitation to do the job by the head
Daily email use
LEARNINGAll participants individuallyPRE WORKPRE WORK ON EMAIL
Develop a critical attitudetoward daily emailcommunication.Arise some questions about the meaning of effective
[no pre-requirements]
Good and bad emails with short explanations (to be sent to the instructor)
[no side-effect]
[no support]Anywhere
Personal work: one week prior to the course, each participant isasked by the head to do this activity. They should take 10 minutesevery day to review their email exchanges and to select the best and worst emails they wrote and received. They then write a summary, including the email bodies and send it to the instructor.
Invitation to do the job by the head
Daily email use
LEARNINGAll participants individuallyPRE WORKPRE WORK ON EMAIL Team Building
Participant
Administrator
Join a team
Approveteam
Leave thecurrent team
Add participant toteam «extend»
«extend»
Create a team
«include»
«include»
Optimally 2 to 5members per team
Proposal
(from Proposal)
TeamProposal
Proposer(from Proposal)
Participation
(from Course)
1
2..*
On first floor Moving up
Moving tofirst floor
Movingdown
Idle
go up (floor)
arrive at first floorarrive at floor
go up (floor)go down (floor)
arrive at floor
time out
play
Act 1 Act 2 Act 3
Role-part 1
Role-part 2
Role-part 4
Role-part 5
Role-part 1
Role-part 2
Role-part 4
Role-part 5
Role ActivityRole Activity
Activity-Description
<XML>
ED-MEDIA 2008 - Michael Derntl ([email protected]) 5July 2, 2008
Research Lab Educational Technologies
Case studyCase study
Key elements– NPO with funds to develop instruction using multimedia tools– Target audience
• public education drop-out students
• age 14-18
• difficult family situations
• many with inability to form supportive relationships
– Decisions• 80 LOs for basic knowledge and skills in reading, writing, math, history,
geography
• LOs should prepared for use by other schools in the district (adaptability + reusability)
ED-MEDIA 2008 - Michael Derntl ([email protected]) 6July 2, 2008
Research Lab Educational Technologies
ApproachApproach
1. Define design goals to create aesthetic learning experiences
2. Use narrative diagrams based on Aristotle‘s Incline to create an engaging storyline
3. Refine and prepare for development through formalizing LO structure and learning paths using coUML
ED-MEDIA 2008 - Michael Derntl ([email protected]) 7July 2, 2008
Research Lab Educational Technologies
Beauty through aestheticsBeauty through aesthetics
Four principles for creating aesthetic learning experiences– learning experiences have beginnings, middles, and endings– learners are protagonists– activity is the theme of instruction– immersion in the activity through context
Design and sketch for an aesthetic learning experienceDesign and sketch for an aesthetic learning experience
(cf. Parrish, 2008, in ETR&D)
awareness engagement tension anticipation
observation unitycompletenessconsummation
immersion...coherence
ED-MEDIA 2008 - Michael Derntl ([email protected]) 8July 2, 2008
Research Lab Educational Technologies
Beauty: design goalsBeauty: design goals
Observations
Design goals
Engagement difficult with drop-outs
Context-free LOs might hinder coherence
Importance of supportive interactions
Reuse of LOs
Design goals
Engagement: overarching structure with narrative qualities
Incremental accomplishment: LOs should relate to and build upon one another
Peer collaboration: use of LOs within social contexts
Design and sketch for an aesthetic learning experienceDesign and sketch for an aesthetic learning experience
Flexible scenarios: plan for flexible combinations of LOs (learning paths)
ED-MEDIA 2008 - Michael Derntl ([email protected]) 9July 2, 2008
Research Lab Educational Technologies
Beauty: narrative diagramBeauty: narrative diagram
Narrative skeleton: overarching structure
Aristotle’s Incline
Phase One(~20 LOs)
Phase Two(~40 LOs)
Phase Three(~20 LOs)
Conclusion
Opening
Catharsis
Mid-Point Plot pointTwo
Plot PointOne
RisingEngagement
ED-MEDIA 2008 - Michael Derntl ([email protected]) 10July 2, 2008
Research Lab Educational Technologies
Conclusion
Beauty: narrative diagramBeauty: narrative diagram
Instantiation: Adventure learning game
Galactic Explorers
Success
Assignment toexplore Earth’speoples andgeography
Evacuation planevaluated anddeemed worthyor improvedLearners
report whatthey’velearned andadvise
Learnershelp planevacuation
Learn ofasteroid inthe path ofEarth
Opening
Catharsis
Mid-Point Plot pointTwo
Plot PointOne
Phase One(~20 LOs)
Phase Two(~40 LOs)
Phase Three(~20 LOs)
RisingEngagement
how to turn this grand view into a product? how to turn this grand view into a product?
ED-MEDIA 2008 - Michael Derntl ([email protected]) 11July 2, 2008
Research Lab Educational Technologies
Transition to precisionTransition to precision
Transform the grand view into a product
Communicating design to developers and instructors– supported by a shared language– limited & well-defined set of concepts and perspectives– visual representation using easy-to-use notation
Visualization triggers reflection and refinement of previous decisions
Precision = formal specification of structural and procedural composition of design elements
Many languages available: E2ML (conceptual), CPM, coUML (specification), poEML, IMS LD (implementation), etc.
ED-MEDIA 2008 - Michael Derntl ([email protected]) 12July 2, 2008
Research Lab Educational Technologies
Learning objects structureLearning objects structure
Requirement: 80 sharable LOs, flexible arrangement
Decision: three phases = three LO packages for each subject– basic LOs: first phase, introductory, independent– core LOs: towards engagement and stepwise accomplishments
dependencies– final LOs: resolution, building on core and basics– Initial specification of LO dependencies abstracted from content –
allows creation of multiple alternative storylines
ED-MEDIA 2008 - Michael Derntl ([email protected]) 13July 2, 2008
Research Lab Educational Technologies
History
History Basics
History Core
HB1 HB2
HB3 HB4
(not detailed here)
History Finale
HC2 HC3
HC4 HC5
HC7
HC6
HC8
HC1
At least 2 basic LOs needed for accessing core LOs.
... Package
HC6 ... LO
... Dependency
Legend:
Learning objects structureLearning objects structure
ED-MEDIA 2008 - Michael Derntl ([email protected]) 14July 2, 2008
Research Lab Educational Technologies
Learning objects structureLearning objects structure
Dependencies allow specification of reference process, showing feasible paths through LOs
HistoryHistory
History BasicsHistory Basics
History CoreHistory Core
HB1 HB2
HB3 HB4
HB1 HB2
HB3 HB4
(not detailed here)
History Finale
(not detailed here)
History Finale
HC2 HC3
HC4 HC5
HC7
HC6
HC8
HC1 HC2 HC3
HC4 HC5
HC7
HC6
HC8HC8
HC1HC1
At least 2 basic LOs needed for accessing core LOs.
At least 2 basic LOs needed for accessing core LOs.
HC1
HC4HC5
HC6
HC8
HC2
HC3
HC7
History Core - Start
History Core - Completed
... Activity / task
... Start / end ofconcurrent threads
... Transition
Legend:
HC3
ED-MEDIA 2008 - Michael Derntl ([email protected]) 15July 2, 2008
Research Lab Educational Technologies
Tasks and activitiesTasks and activities
Specification of process– Sequence of activities, tasks, assignments, ...– Involved documents and LOs– Involved roles
Example: “Asteroid impact” assignment towards the end of Phase 1– Announcement: Earth is on a lethal collision path with
some asteroid– Assignment: team up, individually collect information on
previous asteroid impacts, take notes, share information in team, write and present report
– Instructor facilitates student work and grades reports
Learn ofasteroid inthe path ofEarth
Plot PointOne
Many ID languages support this (E2ML, coUML, poEML, IMS/LD, …)
ED-MEDIA 2008 - Michael Derntl ([email protected]) 16July 2, 2008
Research Lab Educational Technologies
Asteroid Impact: Activity planAsteroid Impact: Activity planInstructor Student Group
Announce asteroid assignment
Build small groups
Take notes on personal research
Research previous asteroid impacts
Collect group-specific assignment
Research geographic
impact aspects
Write reportNotes
Assignment
Report
Present & discuss reports
Grade reports
Facilitate student work
HC1
HC2
GC1
GC5
ED-MEDIA 2008 - Michael Derntl ([email protected]) 17July 2, 2008
Research Lab Educational Technologies
Precision through refinementPrecision through refinement
• Zooming in/out enables a more or less aggregate view on certain phases, activities, assignments
• Activity plans and object structures facilitate– Preparing instructors– Provision of project documentation– Design sharing– Selection and development of LOs– Creation of alternative storylines– Evaluation of implementation– …
ED-MEDIA 2008 - Michael Derntl ([email protected]) 18July 2, 2008
Research Lab Educational Technologies
ConclusionsConclusions
Types of languages– Disparate languages can act in concert– Reflection of different design orientations– Supporting the grand view and the details of an ID project– Integration of generative and conceptual language with finalist
and specificational language
Beauty and precisionID is about learning experiences, engagement, accomplishment –
requires creative solutions
ID is also about communicating and implementing design intentions for those experiences – requires precise specification
Supported by different ID languages
ED-MEDIA 2008 - Michael Derntl ([email protected]) 19July 2, 2008
Research Lab Educational Technologies
Call for ParticipationCall for Participation
VIDLATEL’08 – International Workshop on Visual Design Languages and Applications in
Technology-Enhanced Learning
Sept 16, 2008Maastricht, The Netherlands
in conjunction withEC-TEL’08 – Third European Conference on Technology-Enhanced Learning (Sept 17-19)
http://elearn.pri.univie.ac.at/vidlatel
ED-MEDIA 2008 - Michael Derntl ([email protected]) 20July 2, 2008
Research Lab Educational Technologies
Book RecommendationBook Recommendation
IGI Global Publishinghttp://www.igi-global.com
(contact me for an additional 20% off the online price)
ED-MEDIA 2008 - Michael Derntl ([email protected]) 21July 2, 2008
Research Lab Educational Technologies
ReferencesReferences
Please contact [email protected] for details of papers cited here and additional stuff on this topic.