BEAT: TIME: .01-.022 SUMMARY: QUEST CHAINSState the mission (find the vampire who turned Black Widow...

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The Avengers Assemble S01E05 Blood Feud BEAT: 1 TIME: .01-.022 SUMMARY: Antagonist’s minions attack the Avenger compound QUEST CHAINS: 1: Introduction: Antagonist’s minions attack Step 1: Get into the compound BEAT TYPES: Introduction Antagonist’s minions attack BEAT STEPS: 1. Black Widow approaches the Avenger’s compound in disguise with a group of vampires. 2. Black Widow uses a grappling hook to reach an unguarded balcony on the Avengers compound 3. Black Widows unlocks a door by entering the entrance code on a keypad VARIABLES: Characters: Black Widow Group of vampires Locations: Ext. Avenger’s compound Resources: Grappling rope

Transcript of BEAT: TIME: .01-.022 SUMMARY: QUEST CHAINSState the mission (find the vampire who turned Black Widow...

  • The Avengers Assemble

    S01E05 Blood Feud

    BEAT: 1

    TIME: .01-.022

    SUMMARY:

    Antagonist’s minions attack the Avenger compound

    QUEST CHAINS:

    1: Introduction: Antagonist’s minions attack

    Step 1: Get into the compound

    BEAT TYPES:

    Introduction

    Antagonist’s minions attack

    BEAT STEPS:

    1. Black Widow approaches the Avenger’s compound in disguise with a group of vampires. 2. Black Widow uses a grappling hook to reach an unguarded balcony on the Avengers

    compound 3. Black Widows unlocks a door by entering the entrance code on a keypad

    VARIABLES:

    Characters:

    Black Widow

    Group of vampires

    Locations:

    Ext. Avenger’s compound

    Resources:

    Grappling rope

  • BEAT: 2

    TIME: .22-1.07

    SUMMARY:

    Vampires sneak past Avengers

    QUEST CHAINS:

    1: Introduction- Antagonist’s minions attack

    Step 2: Get past the Avengers

    BEAT TYPES:

    Action sequence

    Humor

    Multi-scene beat

    Antagonist closes in

    BEAT STEPS:

    1. Sneak past Iron Man and Falcon 2. Sneak past Hulk and Thor

    Note: These two steps could also be interpreted as their own beats.

    VARIABLES:

    Characters:

    Black Widow

    Group of vampires

    Iron Man

    Falcon

    Thor

    Hulk

  • Locations:

    Int. Avengers compound- kitchen

    Resources:

    None

    BEAT: 3

    TIME: 1.07-1.28

    SUMMARY:

    Vampires attack Captain America and Hawkeye

    QUEST CHAINS:

    1: Introduction- Antagonist’s minions attack

    Step 3: Vampires attack

    BEAT TYPES:

    Antagonist attacks

    Fight scene

    BEAT STEPS:

    1. Vampires attack Captain America 2. Hawkeye fights back 3. Vampires counter attack 4. Hawkeye sounds the alarm

    VARIABLES:

    Characters:

    Captain America

    Hawkeye

    Black Widow

    Group of vampires

  • Locations:

    Int. Avengers compound- training room

    Resources:

    Hawkeye’s bow and arrows

    BEAT: 4

    TIME: 1.28-2.14

    SUMMARY:

    Avengers fight back

    QUEST CHAINS:

    1: Introduction- Antagonist’s minions attack

    Step 4: Avengers counter-attack

    BEAT TYPES:

    Fight scene

    Avengers counter-attack

    BEAT STEPS:

    1. Humor segment between Iron Man and Hulk 2. Iron Man analyzes the enemy 3. Hulk punches enemies 4. Captain America tells Iron Man to use UV lights 5. Iron Man uses UV lights 6. Group of vampires die 7. Black Widow is in pain

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hulk

  • Hawkeye

    Falcon

    Group of vampires

    Black Widow

    Locations:

    Avengers compound- training room

    Resources:

    Iron Man suit

    UV lights

    BEAT: 5

    TIME: 2.14-2.46

    SUMMARY:

    Captain America unmasks Black Widow and learns Dracula is the antagonist behind the attack.

    QUEST CHAINS:

    1: Introduction: Antagonist’s minions attack

    Step 5: Avengers unmask defeated Black Widow

    End: Quest Chain 1

    4: Dracula and Red Skull’s Alliance

    Step 1: Introduce conflict between protagonist and antagonist. Protagonist has something the antagonist wants (Captain America’s blood), and antagonist has something protagonist wants(cure to Black Widow’s blood infection/possession).

    BEAT TYPES:

    Receive the prize for winning previous conflict (False victory)

    Introduce the antagonist

  • Primary catalyst

    State the incentives

    State the stakes

    State the conditions

    State the mission

    Primary story conflict catalyst

    Introduce the antagonist

    Begin new quest

    State conditions of quest

    BEAT STEPS:

    1. Captain America deduces the enemies are vampires 2. Captain America unmasks Black Widow 3. Dracula speaks through Black Widow and offers her life in exchange for Captain

    America’s.

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hulk

    Hawkeye

    Falcon

    Dracula

    Black Widow

    Locations:

    Avengers compound- training room

  • Resources:

    none

    BEAT: 6

    TIME: 3.00-3.54

    SUMMARY:

    The Avengers discuss their plan for saving Black Widow

    QUEST CHAINS:

    2: Create a plan

    Step 1: Analyze the variables at hand

    BEAT TYPES:

    Planning

    State the mission

    BEAT STEPS:

    1. Captain America says Black Widow isn’t completely turned 2. Hawkeye resists the notion of vampires existing 3. Thor and Iron Man insist there’s a scientific explanation for vampires

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hulk

    Hawkeye

    Falcon

    Black Widow

    Locations:

  • Avengers compound- Training room

    Resources:

    None

    Note: Beat 6 and 7 could be interpreted as a single beat with a lead-in segment.

    BEAT: 7

    TIME: 3.54-4:30

    SUMMARY:

    Black Widow attacks

    QUEST CHAINS:

    2: Create a plan

    Step 2: Complication

    BEAT TYPES:

    Complication

    Antagonist minion strikes

    BEAT STEPS:

    1. Black widow wakes up and attacks the Avengers 2. Avengers fight back 3. Black Widow escapes 4. Black Widow knocks herself out running into a mirror 5. Avengers analyze the fact that Black widow couldn’t see her reflection.

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hulk

    Hawkeye

  • Falcon

    BLACK WIDOW

    Locations:

    Avengers compound- training room

    Resources:

    Thor’s hammer

    Mirror

    BEAT: 8

    TIME: 4:30-5:20

    SUMMARY:

    Avengers analyze Black Widow and determine they need to go to Transylvania to locate the source of her vampirism.

    QUEST CHAINS:

    2: Create a plan

    Step 2: Investigate known variable (Black Widow)

    BEAT TYPES:

    Investigation

    Reveal backstory

    Planning

    State the mission (find the vampire who turned Black Widow and force him to release her)

    BEAT STEPS:

    1. Analyze Black Widow using biometric scanning machine 2. Learn Black Widow was investigating Red Skull in Transylvania 3. Captain America wants to go to Transylvania to find the vampire 4. Iron Man wants a scientific solution 5. Jarvis malfunctions

  • 6. Avengers agree to go to Transylvania

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hulk

    Hawkeye

    Falcon

    BLACK WIDOW

    Locations:

    Avengers compound- Biometric scanning machine room

    Resources:

    Biometric scanning machine

    BEAT: 9

    TIME: 5:20-6:20

    SUMMARY:

    The Avengers approach Dracula's castle.

    QUEST CHAINS:

    3: Approach the antagonist’s gates

    Step 1: Travel to Transylvania

    BEAT TYPES:

    Travelling

    Preparation

  • Reveal backstory

    State mission info (Dracula wants something from Captain America)

    BEAT STEPS:

    1. Establishing shot (airplane flying) 2. Falcon asks Captain America about his silver attack disks 3. Hawkeye is skeptical about vampires 4. Captain America tells about America’s alliance with Dracula in WWII 5. Iron Man insists “Dracula” is using something scientific on Black Widow 6. Hawkeye prepares wooden stake arrows 7. Thor warns they’re walking into a trap

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hawkeye

    Falcon

    Black Widow

    Locations:

    Int. Avengers airplane

    Resources:

    Avengers airplane

    Silver attack disks

    Wooden spike arrows

    BEAT: 10

    TIME: 6:20-6:50

    SUMMARY:

    Dracula and Red Skull discuss their progress and plan.

  • QUEST CHAINS:

    4: Dracula and Red Skull’s alliance

    Step 2: Backstory introduction

    BEAT TYPES:

    Introduce antagonist’s plan

    BEAT STEPS:

    1. Dracula calls Red Skull 2. Dracula tells Red Skull the Avengers are approaching 3. Red Skull tells Dracula to “stick to the plan” and he’ll get something he wants

    VARIABLES:

    Characters:

    Dracula

    Red Skull

    Locations:

    Int. Dracula’s throne room

    Resources:

    Communication device

    BEAT: 11

    TIME: 6:50-8:13

    SUMMARY:

    The Avengers confront Dracula at his door.

    QUEST CHAINS:

    3: Approach the antagonist’s gates

    Step 2: Approach antagonist’s lair

    BEAT TYPES:

  • Good guys close in

    Good guys approach antagonist’s lair

    Good guys first attack (failure)

    BEAT STEPS:

    1. Establishing shot (Avengers airplane approaches Dracula’s castle) 2. Establishing shot (Avengers exit airplane) 3. Avengers approach Dracula’s castle on foot 4. Hawkeye asks if it’s always night at Dracula’s castle 5. Dracula appears and restates his deal (Captain America’s life for Black Widow’s) 6. Hawkeye attacks Dracula 7. Dracula dodges attack using teleportation power 8. Dracula steals Black Widow 9. Dracula summons minions to attack Avengers

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hawkeye

    Falcon

    Black Widow

    Hulk

    Dracula’s minions

    Locations:

    Ext. Avengers airplane

    Ext. Dracula’s castle

    Resources:

    Avenger’s airplane

    Wooden spike arrows

  • Dracula’s teleportation power

    BEAT: 12

    TIME: 8:13-10:30

    SUMMARY:

    Avengers fight Dracula’s minions.

    QUEST CHAINS:

    3: Approach the antagonist’s gates

    Step 3: Fight antagonist’s minions

    BEAT TYPES:

    Minion fight

    Repercussion of failing previous beat conflict

    Learn secret to defeating enemy from analyzing enemy

    BEAT STEPS:

    1. Jarvis analyzes Dracula’s minions and says they’re unknowable 2. Iron man says to attack 3. Everyone fights 4. Iron man learns the enemies have unique blood properties 5. Captain America makes/states a plan: Iron Man and Hulk stay outside as backup.

    Captain America, Hawk Eye and Falcon go inside to find Black Widow. 6. Hulk breaks through the wall of Dracula’s castle.

    VARIABLES:

    Characters:

    Iron man

    Captain America

    Hawkeye

    Falcon

    Hulk

  • Dracula’s minions

    Locations:

    Ext. Dracula’s castle

    Resources:

    Jarvis

    Falcon wings

    Silver attack disks

    Wooden spike arrows

    Thor’s hammer

    Iron man blasters

    Hulk smash

    BEAT: 12

    TIME: 10:30-10:50

    SUMMARY:

    Captain America states his plan and Falcon strays from the path.

    QUEST CHAINS:

    5: Find the Antagonist

    Step 1: State the plan

    6: Falcon strays from the path and into a trap

    Step 1: Introduction/Catalyst

    BEAT TYPES:

    State the plan

    Team member strays from the path

  • Antagonist’s team strikes back

    BEAT STEPS:

    1. Captain America deduces where Dracula’s lair would most likely be. 2. Hawkeye says something witty. 3. Captain and America go towards Dracula’s lair. 4. Falcon hears Black Widow’s voice calling for him. 5. Falcon goes in a different direction following the voice.

    VARIABLES:

    Characters:

    Captain America

    Hawkeye

    Falcon

    Black Widow

    Locations:

    Int. Dracula’s castle- corridor

    Resources:

    Vampire telepathy

    BEAT: 13

    TIME: 10:50-11:44

    SUMMARY:

    Black widow fights Falcon. Hawkeye shows up to save the day but is defeated by Dracula.

    QUEST CHAINS:

    6: Falcon strays from the path and walks into a trap

    Step 2: Fight scene (quest completed)

    BEAT TYPES:

  • Fight scene

    Antagonist closes in

    State the hero’s weakness

    BEAT STEPS:

    1. Establishing shot- Ext. Dracula’s castle with lightening 2. Falcon finds Black Widow 3. Black widow uses noise to disable Falcon by exploiting his armor’s weakness 4. Hawkeye intercedes 5. Dracula intercedes 6. Dracula wins the fight 7. Dracula states the hero’s weakness (compassion)

    VARIABLES:

    Characters:

    Falcon

    Black Widow

    Hawkeye

    Dracula

    Locations:

    Ext. Dracula’s castle- Arial shot with lightening

    Int. Bell tower

    Resources:

    Falcon’s armor

    BEAT: 14

    TIME: 11:44-12:00

    SUMMARY:

    Captain America surrenders to Dracula

    QUEST CHAINS:

  • 5: Find the Antagonist

    Step 2: Completed

    BEAT TYPES:

    Hero and antagonist fight

    Antagonist defeats hero

    BEAT STEPS:

    1. Dracula tells Captain America he’ll spare his friends life in exchange for his. 2. Captain America surrenders.

    VARIABLES:

    Characters:

    Captain America

    Dracula

    Hawkeye

    Falcon

    Locations:

    Int. Bell tower

    Resources:

    none

    BEAT: 15

    TIME: 12:00-12:33

    SUMMARY:

    Hulk and Thor fight Dracula’s minions

    QUEST CHAINS:

    7: Hulk and Thor’s mission

  • Step 1: Fight antagonist’s minions

    BEAT TYPES:

    Fight scene

    Planning

    BEAT STEPS:

    1. Hulk and Thor discuss strategies to fight the vampires 2. Hulk and Thor attack

    VARIABLES:

    Characters:

    Thor

    Hulk

    Antagonist’s minions

    Locations:

    Ext. Dracula’s castle

    Resources:

    Hulk smash

    Thor’s hammer

    BEAT: 16

    TIME: 12:33-12:55

    SUMMARY:

    Jarvis tells Iron Man he found some info on Captain America while Iron man fights vampires.

    QUEST CHAINS:

    8: Iron Man investigates unknown variables

    Step 1: Prologue/introduction

  • BEAT TYPES:

    Fight scene

    Investigation

    Foreshadowing

    Plot teaser

    BEAT STEPS:

    1. Iron man fights vampires 2. Jarvis tells Iron Man he’s discovered something about Captain America

    VARIABLES:

    Characters:

    Iron Man

    Jarvis

    Antagonist’s minions

    Locations:

    Ext. Dracula’s castle- Arial

    Resources:

    Iron Man suit

    BEAT: 17

    TIME: 12:55-15:57

    SUMMARY:

    Dracula and the Avengers fight in the major midpoint battle

    QUEST CHAINS:

    9: Midpoint Showdown

    Step 1: Antagonist attacks

  • BEAT TYPES:

    Antagonist states his motives (survival)

    Antagonist states his incentive (Captain America’s blood)

    Fight scene

    BEAT STEPS:

    1. Dracula tells Captain America what he wants and why (kill humanity because humanity is encroaching on his domain and threatening him)

    2. Dracula attacks Captain America 3. Captain America fights back (Note, the next 5 steps could be interpreted as their own

    beat because the fight takes a distinct turn, introduces new characters and the tension/stakes/danger are raised dramatically.)

    4. Hulk, Thor, Iron Man, Falcon and Hawkeye intercede 5. Dracula turns Hulk into a vampire 6. Hulk attacks the Avengers 7. The Avengers fight back 8. Black Widow gets knocked out in the brawl

    VARIABLES:

    Characters:

    Captain America

    Dracula

    Hawkeye

    Thor

    Iron Man

    Falcon

    Black Widow

    Locations:

    Int. Dracula’s lair

    Resources:

    All Avenger powers

  • All Dracula powers

    BEAT: 18

    TIME: 15:57-17:00

    SUMMARY:

    Dracula gets the upper hand but then loses it.

    QUEST CHAINS:

    9: Midpoint showdown

    Step 2: Good guys get the upper hand

    BEAT TYPES:

    False victory for the antagonist

    Good guys strike back

    Fight scene

    BEAT STEPS:

    1. Captain America holds Black Widow and says she’s dying 2. Dracula reveals he absorbed Hulk’s power when he drank his blood 3. Dracula attacks Captain America 4. Captain America fights back 5. Dracula falls over in pain 6. Iron Man states that Hulk’s gamma-radiated blood is poisoning Dracula

    VARIABLES:

    Characters:

    Captain America

    Black Widow

    Dracula

    Iron Man

    Locations:

  • Int. Dracula’s lair

    Resources:

    Hulk’s blood

    Dracula’s blood/power sucking ability

    BEAT: 19

    TIME: 17:00-18:32

    SUMMARY:

    The Avengers plan on how to cure Hulk of vampirism.

    QUEST CHAINS:

    9: Midpoint showdown

    Step 3: Reverse the antagonist’s curse

    BEAT TYPES:

    Planning

    State the condition of success

    Fight scene

    BEAT STEPS:

    1. Iron man says Hulk’s blood will counteract the vampire blood in him if he gets mad enough.

    2. Avengers attack the Hulk to anger him 3. Hulk’s rage kills the vampirism in his blood

    VARIABLES:

    Characters:

    All Avengers

    Locations:

    Int. Dracula’s lair

  • Resources:

    All Avenger resources

    Vampire blood

    Hulk’s blood

    BEAT: 20

    TIME: 18:32-19:24

    SUMMARY:

    Dracula loses his Hulk power but gets away.

    QUEST CHAINS:

    9: Midpoint showdown

    Step 4: The Antagonist loses

    BEAT TYPES:

    Final blow to the antagonist

    BEAT STEPS:

    1. Hulk’s blood continues attacking Dracula’s blood. 2. Dracula reverts from Hulkish vampire to regular vampire 3. Captain America demands Dracula release Black Widow from her vampirism 4. A portal opens in the ground, and vampires drag Dracula to safety. 5. Dracula says Black Widow’s vampirism is permanent

    VARIABLES:

    Characters:

    All Avengers

    Dracula

    Locations:

    Int. Dracula’s lair

    Resources:

  • Hulk’s blood

    Dracula’s blood

    BEAT: 21

    TIME: 19:24-19:46

    SUMMARY:

    The Avengers escape from Dracula’s imploding castle.

    QUEST CHAINS:

    10: Avenger’s denoument

    Step 1: Escape the self-destructing antagonist’s lair

    BEAT TYPES:

    False victory

    Prize

    Escape

    BEAT STEPS:

    1. The building starts to collapse 2. Avengers say they need to get out and save Black Widow somehow 3. The avengers escape the building and fly away in their airplane

    VARIABLES:

    Characters:

    All the Avengers

    Locations:

    Int. Dracula’s lair

    Ext. Dracula’s imploding castle

    Resources:

    Avenger’s airplane

  • BEAT: 22

    TIME: 19:45-20:05

    SUMMARY:

    Avengers try to save Black Widow by injecting her with Hulk blood on the Avenger’s airplane.

    QUEST CHAINS:

    10: Avenger’s denouement

    Step 2: Create/enact plan to save Black Widow

    BEAT TYPES:

    Regroup

    Planning

    Enact plan

    Teaser

    BEAT STEPS:

    1. Falcon asks if injecting Hulk blood in Black Widow will save her 2. Iron Man says they’re going to try 3. Iron Man injects Hulk blood in Black Widow.

    VARIABLES:

    Characters:

    All Avengers

    Locations:

    Int. Avenger’s airplane

    Resources:

    Avenger’s airplane

    Hulk’s blood

  • Vampire blood

    BEAT: 23

    TIME: 20:05-21:04

    SUMMARY:

    Red Skull meets with Dracula.

    QUEST CHAINS:

    11: Dracula’s denouement

    Step 1: Repercussion and prize

    12: Dracula’s new job

    Step 1: Introduction (Recruitment)

    BEAT TYPES:

    Antagonist’s repercussion

    Antagonist’s prize (second chance)

    End quest chain

    Janus beat- Begin new trans-episode quest chain (Quest chain 12: Dracula’s new job)

    BEAT STEPS:

    1. Red skull approaches Dracula’s mausoleum as Dracula’s minions surround him. 2. Dracula tells the minions to let Red Skull pass. (Note: The rest of the steps could be

    considered a separate beat from Red Skull approaching the mausoleum.) 3. Dracula hooks himself to a blood tranfuser and talks to Red Skull. Dracula is feeling

    humiliated. 4. Red Skull offers Dracula a job on his council of evil 5. Dracula says he’s interested.

    VARIABLES:

    Characters:

    Red Skull

    Dracula

    https://en.wikipedia.org/wiki/Janus

  • Dracula’s minions

    Locations:

    Ext. Dracula’s mausoleum

    Int. Dracula’s mausoleum

    Resources:

    Dracula's blood transfuser

    BEAT: 24

    TIME: 21:04-21:36

    SUMMARY:

    Black Widow wakes up cured from vampirism

    QUEST CHAINS:

    10: Avenger’s denouement

    Step 2: Happy sunset

    BEAT TYPES:

    Final prize

    Final beat

    Happy sunset

    Humor

    BEAT STEPS:

    1. Black Widow wakes up surrounded by the Avengers 2. They confirm she’s human and make jokes.

    VARIABLES:

    Characters:

    All the Avengers

  • Locations:

    Int. Avenger’s compound- Infirmary

    Resources:

    None

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