be reporters and storytellersccg.doc.gold.ac.uk/research/whim/outreach/Gizmag22015.pdf · Image...

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By Richard Moss — COMPUTERS FEATURE Creative AI: Teaching computers to be reporters and storytellers By writing sets of rules and instructions of varying complexity, artificial intelligence experts can help computers learn to write stories both real and fictional ... with big implications for the future (Photo: Shutterstock) Image Gallery (5 images) We humans are obsessed with storytelling. We tell stories to people we meet and people we love. We can't get enough of the stories that drive movies, video games, television, and books. We communicate with stories, and now we're training our computers to do the same. By writing sets of rules and instructions of varying complexity, artificial intelligence experts can enable computers to write stories both real and fictional. Some of these algorithms, as you'll see shortly, produce articles or reports with the sort of flair you'd think only a human could provide, which has fascinating implications for the future of publishing. "Our CEO likes to say that the old model is to write one story and hope that a million people read it and our model is that we can write a million stories and we know that almost everybody will read it because each of those stories can be targeted for an audience as small as one," says Automated Insights media and Review: Ducati gets back to basics with the charming Scrambler retro bike Moto X Style (Pure Edition) vs. 2014 Moto X Ebola vaccine shown to be 100 percent effective in field trials F-35B Lightning II declared operational Daredevil Robbie Madison surfs a huge wave ... on a motorbike Getac discharges explosion-proof tablet Swincar tilting 4-wheel-drive "spider car" makes light work of bizarre terrain World's first "aqueous solar flow battery" outperforms traditional lithium-iodine batteries Scientists say a could come down

Transcript of be reporters and storytellersccg.doc.gold.ac.uk/research/whim/outreach/Gizmag22015.pdf · Image...

Page 1: be reporters and storytellersccg.doc.gold.ac.uk/research/whim/outreach/Gizmag22015.pdf · Image Gallery (5 images) We humans are obsessed with storytelling. We tell stories to people

By Richard Moss

— COMPUTERS FEATURE

Creative AI: Teaching computers tobe reporters and storytellers

By writing sets of rules and instructions of varying complexity, artificial

intelligence experts can help computers learn to write stories both real and

fictional ... with big implications for the future (Photo: Shutterstock)

Image Gallery (5 images)

We humans are obsessed with storytelling. We tell stories to people we meet and

people we love. We can't get enough of the stories that drive movies, video

games, television, and books. We communicate with stories, and now we're

training our computers to do the same. By writing sets of rules and instructions of

varying complexity, artificial intelligence experts can enable computers to write

stories both real and fictional. Some of these algorithms, as you'll see shortly,

produce articles or reports with the sort of flair you'd think only a human could

provide, which has fascinating implications for the future of publishing.

"Our CEO likes to say that the old model is to write one story and hope that a

million people read it and our model is that we can write a million stories and we

know that almost everybody will read it because each of those stories can be

targeted for an audience as small as one," says Automated Insights media and

Review: Ducati gets back

to basics with the

charming Scrambler retro

bike

Moto X Style (Pure Edition)

vs. 2014 Moto X

Ebola vaccine shown to be

100 percent effective in

field trials

F-35B Lightning II declared

operational

Daredevil Robbie Madison

surfs a huge wave ... on a

motorbike

Getac discharges explosion-proof

tablet

Swincar tilting 4-wheel-drive "spider

car" makes light work of bizarre

terrain

World's first "aqueous solar flow

battery" outperforms traditional

lithium-iodine batteries

Scientists say avoiding hangovers

could come down to pre-"pear"-ation

 

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public relations manager James Kotecki.

Automated Insights produces stories from data, using algorithms. The more data

that its Wordsmith platform can work from, the better. Wordsmith writes

corporate earnings reports for the likes of Associated Press (AP), which has seen

its quarterly output of such articles increase tenfold – from 300 to 3,000 – since

adopting the automatic prose generator.

It also churns out complete drafts of marketing reports according to provided

style and formatting guidelines. And it writes personalized, snark-laden reports

for Yahoo fantasy football teams, every week for every team, based on data from

players' specific teams and leagues. You can watch a video below that shows

what Wordsmith does.

We Are Automated Insights

Wordsmith's work can read like it was written by a robot, but it's largely a matter

of style. Its AP news articles are dry and efficient in exactly the same way as

human-authored AP stories, while its fantasy football automated draft reports and

match recaps smack of the snark-laden personality you'd expect from an

overworked sports journalist – even including jokes and slang.

Rival service Narrative Science is finding similar success as it branches out from

the automated news reporting that put its Quill software in the limelight and

increasingly shifts focus to enterprise clients on Wall Street and in the US

intelligence community.

These robot writers aren't going to put anyone out of a job. Quite the contrary,

their overlords argue. They can do the grunt work, the stuff that nobody likes to

do but is necessary for the job, like writing cookie-cutter earnings reports or

summarizing the week's happenings in sport. Their strength is that they take

mountains of raw structured data, which humans find difficult to parse and

understand, and translate it all into clear, flowing sentences and paragraphs that

get across the core ideas or statistical highlights in a simple story. Writing follows

rules that can be broken down and taught to a computer, and matters of style are

often as simple as tweaking a few variables.

Canon's new four million

ISO video camera leaves

nothing in the dark

Intel and Micron

announce memory

breakthrough

New compounds block

absorption of fat in foods

Spitzer Space Telescope

confirms nearest rocky

planet

Stuttgart students hit 100

km/h in 1.779 seconds to

claim EV acceleration

record

Non-invasive spinal cord

stimulation gets paralyzed

legs moving voluntarily

again

Morphing tire concept

adapts to suit driving

conditions

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They can even write the formulaic data-driven elements of deeper stories, ready

for a journalist or marketer to come in and add quotes, further analysis, relevant

history, and anything else that needs a human touch. In that sense, Kotecki

points out, "Wordsmith is like a junior reporter or reporting assistant."

From reports to full-length books

Replicating the work of short-form writers is one thing, but what of books? Well, it

depends on what you're looking for. Nimble Books CEO and publishing

entrepreneur Fred Zimmerman made headlines in 2012 for his algorithms that

produce complete books on a given topic from simple queries. His PageKicker

service has been largely silent since that initial burst of attention, but this year

Zimmerman plans to return from the shadows with an improved version of the

same idea.

PageKicker's algorithms start with simple strategies like "find all content whose

title includes the keyword," Zimmerman tells Gizmag. They scour online sources

such as Wikipedia together with publisher-submitted documents and combine

and arrange the results in alphabetical order. Soon they will arrange documents

more organically with clustering methods that help move the system a little closer

to author rather than curator.

These are example pages from a PageKicker-generated ebook called Thirty

Years War

The software will continue to evolve and become more robust. Zimmerman noted

in a Skyrim, for example, will send you to a random part of the map to kill a

Review: Hi-Res-capable,

DualCoil-packing T20 in-

ear headphones

Nokia brings its ball to the

burgeoning virtual reality

party

Sir Patrick Stewart gets

behind effort to collect

whale mucus using

"Snotbot" drones

HNF Heisenberg develops

premium electric

mountain bike with BMW i

tech

Material with new record

melting point predicted

Thync review: Where we

just say yes to a drug-like,

brain-zapping wearable

Samsung Galaxy S6 vs.

HTC One M9: Under the

microscope

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random animal and bring back to a random non-playable character," explains

Riedl. "That's a story. It's not a very compelling story…[but] we can generate those

things all day long."

Video games are effectively micro worlds, which makes it easy to define

complete possibility spaces and to know everything about everything within

these spaces. That, in turn, opens the door to algorithmically-generated stories.

AI systems excel when they have robust definitions of everything. But the real

world is huge, messy, and dynamic ... always in flux, never understandable.

"We'll just never have a complete chunk of knowledge about how the real world

works, and that's when our computer systems tend to fail," explains Riedl.

Researchers are making progress on real or open-world storytelling, with another

notable effort being the What-if Machine (WHIM) research project in Europe,

which is teaching computers to understand humor and metaphor as well as to

generate its own narrative ideas. But what these systems can produce remains a

far cry short of human storytellers. Riedl readily admits that the stories his

systems generate are unimpressive in human terms, with little or no deeper

meaning and plots that only outdo the most generic of Hollywood action flicks.

A summary of the What-if Machine's main goals and hypotheses (Image: The

What-if Machine Project)

Composer and algorithmic music researcher David Cope, a semi-retired

professor from the University of California Santa Cruz and one of our

interviewees for the creative AI in music feature, has also spent years trying to

crack the AI writing nut, with limited success.

The problem, Cope believes, is that stories are meant to communicate ideas,

whereas art and music composition are more abstract. "When you compose a

piece of music, you don't expect the person listening to it to get the exact same

feeling you had when you wrote it, because it's abstract" Cope argues. "It's a

bunch of black lines and circles that's being interpreted by people playing

instruments for which the sounds that they make have no precise meaning."

Writing, on the other hand, communicates meaning, and that meaning is often

hidden within the text – read "between the lines" of words and sentences that

say one thing but mean another.

"Computers fundamentally don't understand what they're doing, no matter how

beautiful the outcome may be in terms of its artistic or creative potential," says

Cope. "They are running through a set of instructions to achieve a planned goal

of some sort, so there's no understanding there."

A computer would struggle to come up with something like The Adventures of

In Pictures: A walk through

World Expo 2015

Page 5: be reporters and storytellersccg.doc.gold.ac.uk/research/whim/outreach/Gizmag22015.pdf · Image Gallery (5 images) We humans are obsessed with storytelling. We tell stories to people

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» Video Games » Artificial Intelligence » Books » Writing » Algorithms

» Creative AI

Huckleberry Finn, in other words, because it doesn't know how to marry plot with

meaning (and it struggles to even achieve a decent plot).

The best Cope has managed is to produce three paragraph snippets that read

like they've just been pulled out of a larger story. Beyond that, he says, even a

decent short story generator that goes beyond assembling prefabricated

elements is far beyond what anyone has been able to produce yet.

"Basically, [with AI] you can tell really long stories about really well-known worlds

– like game worlds – or you can tell short stories about really messy real-life

worlds," explains Riedl. "It's telling long interesting stories about messy open

worlds that is the thing we just don't know how to do yet."

Computers can now package stories that exist in data form, of which there is

increasingly an embarrassment of riches, or generate simple plots from

artificially-small worlds of possibility with little difficulty, but they are at a loss to

provide critiques or full-formed narrative inventions of their own.

Getting to that point will take a number of steps. The next part of the challenge

looks likely to be teaching computers aesthetic evaluation, which we'll be digging

into as part of the final entry in this series. But first we have a couple of detours to

make. Next week we turn our gaze on algorithmic art.

More from Gizmag

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About the Author

Richard is a freelance writer and journalist based in Melbourne,

Australia. He’s contributed to Ars Technica, Edge Magazine,

Polygon, and many other publications. When not writing or trying to

read the entire internet, you’ll likely find him dancing, playing

games, dabbling in creative stuff, or learning about whatever catches his eye.

All articles by Richard Moss

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