Battlefield Objectives

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    TABLEQUARTERS

    You fulfill this objective if your armycontrols more table quarters (per theconditions described on p. 198 of theWarhammer rulebook) than your

    opponents army at games end.

    CENTEROBJECTIVE

    You fulfill this objective if you control aspecified objective in the center of thetable. Place a counter or small piece ofterrain in the exact center of the gaming

    table. At games end, you must have aunit of Unit Strength 5+ within 6" of theobjective with no enemy units closer tothe objective than your capturing unit.Fleeing units can neither capture theobjective nor prevent its capture.

    You fulfill this objective if you control(per the terms described for CenterObjective) at least two of three specialobjectives at games end. Set aside three

    counters or small pieces of terrain. AfterDeployment Zones are chosen butbefore deployment begins, place oneobjective. Next, have your opponentplace the second objective. Finally, placethe final objective. No objective can beplaced in either Deployment Zone,within 6" of a table edge, or within 12"

    of another objective.

    MULTIPLEOBJECTIVES

    HOLD

    THE LINE

    You fulfill this objective if there are noenemy units, except fleeing units, ofUnit Strength 5 or more in yourDeployment Zone.

    INVADE

    You fulfill this objective if there are twoor more units of Unit Strength 5 ormore in your opponents DeploymentZone at games end. Fleeing unitsdont count.

    You fulfill this objective if you havemoved three or more units off of youropponents table edge by games end.Units that left this edge by fleeingdont count.

    BREAKTHROUGH

    ASSASSINATEGENERAL

    You fulfill this objective if the enemy

    General is dead, is fleeing, or has fledoff the table by games end.

    ASSASSINATEWIZARD

    You fulfill this objective if the highest-

    level enemy Wizard is dead, is fleeing,or has fled off the table by games end.If there are two or more Wizards withthe same (highest) level, randomlydetermine which is your target. If youropponent has no Wizards, roll a D6 todetermine a different Objective: 1-2,Assassinate General; 3-5, AssassinateEnemy Character; 6, AssassinateHighest-Point Model.

    You fulfill this objective if a designated

    enemy character model is dead, isfleeing, or has fled off the table bygames end. Randomly designate thischaracter before deployment begins.

    ASSASSINATE ENEMYCHARACTER

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    ASSASSINATE HIGHESTPOINTS MODEL

    You fulfill this objective if the enemymodel that costs the most points isdead, is fleeing, or has fled off the tableby games end. For purposes of this

    objective, characters mounted onChariots, Monsters, and the like countas one model, and their points costsshould be added together as youdetermine which model costs the most.If there are two or more models withthe same (highest) points cost,

    randomly determine whichis your target.

    ARCH-ENEMY

    You fulfill this objective if your armysGeneral has taken out an enemycharacter model of your choice byshooting him, casting spells at him, or

    defeating him in close combat such thathe has been removed as a casualty, isfleeing, or has fled off the board bygames end. Designate the enemycharacter before deployment begins.

    You fulfill this objective if all of yourcharacter models survive the battle, areon the board, and are not fleeing atgames end.

    PROTECTTHE OFFICERS

    ANNIHILATE

    You fulfill this objective if at least halfthe starting Unit Strength of youropponents army has been removed ascasualties, is fleeing, or has fled off theboard by games end.

    ROUT

    You fulfill this objective if at least half ofyour opponents units have fled due tocombat resolution, Psychology, or othereffects over the course of the game. Ifthe opposing force is a Vampire Count,Daemon, or Tomb King force, you mayopt to discard this Objective and playwith Annihilate, Preserve, Seek &Destroy, or Capture Colors instead.

    You fulfill this objective if at least 75% ofthe starting Unit Strength of your armyis on the board and not fleeing atgames end.

    PRESERVE

    SEEK &DESTROY

    You fulfill this objective if an enemy

    unit, specified by your opponent beforedeployment, has been destroyed, isfleeing, or has fled off the table bygames end.

    SHOCK& AWE

    You fulfill this objective if your

    opponents army has failed three ormore Psychology Tests over the courseof the game. If the opposing force is aVampire Count, Daemon, Slaanesh-themed, or Tomb King force, you mayopt to discard this Objective and playwith Annihilate, Preserve, Seek &Destroy, or Capture Colors instead.

    You fulfill this objective if you are in

    possession of at least two enemystandards at games end, or if the enemyarmy includes only one standard, youare in possession of it at games end. Ifthe enemy army has no standards,choose one of the following Objectivesinstead: Annihilate, Rout, Preserve, Seek& Destroy, or Shock & Awe.

    CAPTURECOLORS

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    31 32 33

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    DELAYTACTICS

    You fulfill this objective if none of yourunits engage in close combat until Turn4 or later in order to buy time foroperations to be completed elsewhere.

    RESCUE

    You fulfill this objective if one of yourcharacter models specified by youbefore deployment and not yourGeneral delivers an important

    message by exiting the table via youropponents board edge by games end.If you have only one character model inyour army, choose Delay Tactics, Rescue,Monster Hunt, Destination, or FinalDestination instead.

    MESSENGER

    MONSTER

    HUNT

    You fulfill this objective if at games end,at least half of the enemys models withmore than 1 Wound on theirprofiles, except character models, havebeen destroyed, are fleeing, or have fledoff the table. If your opponent has nomultiple-Wound models, exceptcharacter models, or commands anOgre Kingdoms army, choose DelayTactics, Rescue, Messenger, Destination,or Final Destination instead.

    DESTINATION

    You fulfill this objective if one of yourcharacter models specified by youbefore deployment (not your General)has occupied a target spot on the boardfor 2 full contiguous turns (in order toperform a ritual, seek divine guidance atthe equinox, pick up a hidden message,or something of the kind). To determinethe spot, place a marker on the exactcenter point of the boardand then roll the Scatter Die. Move the

    marker 3D6" in thedirection indicated bythe arrow, even if a Hitis rolled.

    You fulfill this objective if one of yourcharacter models specified by youbefore deployment (not your General)occupies a target spot on the board atgames end. Determine the spot perthe process described for theDestination Objective.

    FINAL DESTINATION

    MAGICALDOMINATION

    You fulfill this objective ifyour army

    has successfully cast at least three spellsover the course of the battle. The firstspell listed in any spell list does notcount toward this tally. If your armyincludes no Wizards, reroll adifferent Objective.

    ANTI-MAGIC

    You fulfill this objective ifyour army

    has successfully dispelled at least threeenemy spells over the course of thebattle. If your opponents army does notinclude any Wizards, reroll a differentObjective. You also fulfill the terms ofthis Objective if your opponent doeshave a Wizard or Wizards in his armybut does not successfully cast at leastthree spells.

    ALTERNATEOBJECTIVE

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    51 52Alt.Obj.

    You fulfill this objective if you haverescued a captive from your opponentsarmy. Give your opponent a sparemodel or marker. Your opponent must

    assign this captive to one of his units.The captive will move with the unit andmay be captured exactly like a unitstandard. To fulfill this Objective, one ofyour non-fleeing units must be incontrol of the captive at games end. Seethe Battlefield Objectives article in

    WD317 for a completedescription of thisBattlefield Objective.

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    ALTERNATEOBJECTIVE

    ALTERNATEOBJECTIVE

    ALTERNATEOBJECTIVE

    ALTERNATE

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    ALTERNATEOBJECTIVE

    ALTERNATEOBJECTIVE

    ALTERNATEOBJECTIVE

    ALTERNATEOBJECTIVE

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.

    Alt.Obj.