Battlefield Editor Help
Transcript of Battlefield Editor Help
-
8/2/2019 Battlefield Editor Help
1/15
Battlefield 2D and all producers of this game are not in any way associated with EA, CICE, or any sister companies. No copyright infringement intended.
We do not claim to own Battlefield or anything ridiculous of that sort.
Alpha 2.0
-
8/2/2019 Battlefield Editor Help
2/15
What is the Battlefield Editor?
The Battlefield Editor is a powerful utility which allows
players to create their own maps! Created in asmall, convenient .map file, these maps can beeasily shared with all your friends. The Editor featuresa load of objects and options to customize your
Battlefield experience!
-
8/2/2019 Battlefield Editor Help
3/15
Controls
WASD: Shift the viewLMB: Creates the objectRMB: Destroys the object at the mouseRight/ Left Arrows: Rotates the object at the mouseCtrl+S: Saves the map
Ctrl+O: Loads a mapCtrl+G: Hides or shows the gridCtrl+1: Hides or shows the shadows. Hide shadows toincrease performance.
Ctrl+2: Hides or shows the terrain shaders. Hideshaders to increase performance.ESC: Leaves help dialog if open, otherwise exits theeditor
-
8/2/2019 Battlefield Editor Help
4/15
When creating apartment buildings, there is a special casethe gridis 96x96 as each apartment building tile is 96x96 pixels. The autotilescript for the apartment relies on the 96x96 grid to work.
Grid
The Editor works on a 32x32 grid. The blue sphere is where the objectwill be created when you left click. Notice that your mouse is notnecessarily at that position as objects are created on the grid, not justwhere the mouse is located.
-
8/2/2019 Battlefield Editor Help
5/15
Rotation
When you hover over an object, a light green sphere should appearat the center of the item followed by a white number. The whitenumber is the angle of the object. When the light green sphere isvisible, you may press the right or left arrow keys to rotate the object.But beware, as seen in the second picture, the wrong object may be
rotated due to depth issues. This issue has yet to be addressed.
-
8/2/2019 Battlefield Editor Help
6/15
Interface
Shadows: 1 and Textures:1 simply means that the texture shaders and shadows arebeing drawn. Press Ctrl+1 and Ctrl+2 to toggle these settings if you are experiencing
lag. The terrain tool means that you are currently creating texture shaders. When
creating objects, it will become items tool.
X and Y represent your cursors X and Y values.
The menubar on top allows you to edit the Battlefield. Due to a glitch in theNetmenu system, the menubar does not function correctly in negativecoordinates!
-
8/2/2019 Battlefield Editor Help
7/15
Shaders
Shaders are useful for creating realisticenvironments as they blend in with thesurroundings and creates subtletransitions. But be careful, as too manyshaders will lower game performance,especially on large maps.
This is how a shader sprite looks, note itscircular shape.
-
8/2/2019 Battlefield Editor Help
8/15
Backgrounds
The Background of the Battlefield can bechanged as well.Light Grass
Dry Grass
Sand
-
8/2/2019 Battlefield Editor Help
9/15
Flags
Flags are essentially spawn points. Foreach map, you must have at least one USSpawn Point and one Russian SpawnPoint. The other items you see lyingaround are wrecks, found under thewrecks menu. Theyre just for fun
-
8/2/2019 Battlefield Editor Help
10/15
Auto-tiling
Autotiling only applies to the ApartmentBuilding item.
To create a cohesive apartment buildingas shown to the left, create one
apartment building tile and move yourmouse to the next grid position, as seenbelow. Left click to create another one.
-
8/2/2019 Battlefield Editor Help
11/15
Auto-tiling 2
This is how it should look:
And after creating 1 more:Dont freak out, this issupposed to happen.
-
8/2/2019 Battlefield Editor Help
12/15
Auto-tiling 3
Create one final one to
complete the building!
Feel free to elongate
the building! Justremember thebuildings length andwidth must both consistof at least 2 tiles!
-
8/2/2019 Battlefield Editor Help
13/15
Auto-tiling 4
Playing around with the apartment building tool
-
8/2/2019 Battlefield Editor Help
14/15
Auto-tiling: Things NOT to do
Incorrect spacing! Too close. This will mess up boththe auto-tile scripts functionality and theshadows!
Too far! This will also mess up thescript and the shadows!
Incorrect alignment. Willprevent script from working.
-
8/2/2019 Battlefield Editor Help
15/15
Credits
Programming
Venomous- Providing me valuable assistance/ map saving abilitiesBleed- Inspiring this map editor/ grid drawing assistanceTheSnidr- As usual, for creating W3DRobinT- Creator of NetMenu, which has been very helpfulMordi- Helping with several of the save and load functionsSirosky (me)- Programming the editor/ creating help file
GraphicsMasters- Creating the wrecksReiner- Apartment building sprites
YOU- For making awesome maps for the community!