Battlefield Editor Help

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    Battlefield 2D and all producers of this game are not in any way associated with EA, CICE, or any sister companies. No copyright infringement intended.

    We do not claim to own Battlefield or anything ridiculous of that sort.

    Alpha 2.0

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    What is the Battlefield Editor?

    The Battlefield Editor is a powerful utility which allows

    players to create their own maps! Created in asmall, convenient .map file, these maps can beeasily shared with all your friends. The Editor featuresa load of objects and options to customize your

    Battlefield experience!

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    Controls

    WASD: Shift the viewLMB: Creates the objectRMB: Destroys the object at the mouseRight/ Left Arrows: Rotates the object at the mouseCtrl+S: Saves the map

    Ctrl+O: Loads a mapCtrl+G: Hides or shows the gridCtrl+1: Hides or shows the shadows. Hide shadows toincrease performance.

    Ctrl+2: Hides or shows the terrain shaders. Hideshaders to increase performance.ESC: Leaves help dialog if open, otherwise exits theeditor

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    When creating apartment buildings, there is a special casethe gridis 96x96 as each apartment building tile is 96x96 pixels. The autotilescript for the apartment relies on the 96x96 grid to work.

    Grid

    The Editor works on a 32x32 grid. The blue sphere is where the objectwill be created when you left click. Notice that your mouse is notnecessarily at that position as objects are created on the grid, not justwhere the mouse is located.

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    Rotation

    When you hover over an object, a light green sphere should appearat the center of the item followed by a white number. The whitenumber is the angle of the object. When the light green sphere isvisible, you may press the right or left arrow keys to rotate the object.But beware, as seen in the second picture, the wrong object may be

    rotated due to depth issues. This issue has yet to be addressed.

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    Interface

    Shadows: 1 and Textures:1 simply means that the texture shaders and shadows arebeing drawn. Press Ctrl+1 and Ctrl+2 to toggle these settings if you are experiencing

    lag. The terrain tool means that you are currently creating texture shaders. When

    creating objects, it will become items tool.

    X and Y represent your cursors X and Y values.

    The menubar on top allows you to edit the Battlefield. Due to a glitch in theNetmenu system, the menubar does not function correctly in negativecoordinates!

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    Shaders

    Shaders are useful for creating realisticenvironments as they blend in with thesurroundings and creates subtletransitions. But be careful, as too manyshaders will lower game performance,especially on large maps.

    This is how a shader sprite looks, note itscircular shape.

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    Backgrounds

    The Background of the Battlefield can bechanged as well.Light Grass

    Dry Grass

    Sand

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    Flags

    Flags are essentially spawn points. Foreach map, you must have at least one USSpawn Point and one Russian SpawnPoint. The other items you see lyingaround are wrecks, found under thewrecks menu. Theyre just for fun

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    Auto-tiling

    Autotiling only applies to the ApartmentBuilding item.

    To create a cohesive apartment buildingas shown to the left, create one

    apartment building tile and move yourmouse to the next grid position, as seenbelow. Left click to create another one.

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    Auto-tiling 2

    This is how it should look:

    And after creating 1 more:Dont freak out, this issupposed to happen.

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    Auto-tiling 3

    Create one final one to

    complete the building!

    Feel free to elongate

    the building! Justremember thebuildings length andwidth must both consistof at least 2 tiles!

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    Auto-tiling 4

    Playing around with the apartment building tool

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    Auto-tiling: Things NOT to do

    Incorrect spacing! Too close. This will mess up boththe auto-tile scripts functionality and theshadows!

    Too far! This will also mess up thescript and the shadows!

    Incorrect alignment. Willprevent script from working.

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    Credits

    Programming

    Venomous- Providing me valuable assistance/ map saving abilitiesBleed- Inspiring this map editor/ grid drawing assistanceTheSnidr- As usual, for creating W3DRobinT- Creator of NetMenu, which has been very helpfulMordi- Helping with several of the save and load functionsSirosky (me)- Programming the editor/ creating help file

    GraphicsMasters- Creating the wrecksReiner- Apartment building sprites

    YOU- For making awesome maps for the community!