Barbarian stockade monsters

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Barbarians of the Slaver’s Stockade: B1 Spear Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 1 B3 Flail Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 2 B5 Glaive Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 3 B7 Lance Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 4 B9 Mace Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Scout 1 Wall 4 B11 Pike Barbarian 5 th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Scout 2 Wall 1 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21 Weapon Damage + To Hit + Damage Axe 2/3 1-8 / 1-8 +1 +3 Short Bow 2 1-6 / 1-6 +1 5 / 10 / 15 AC 6 Furs + Shield Paralyzation, Poison, Death Magic 11 Petrification, Polymorph 12 Rod, Staff, Wand 13 Breath Weapon 13 Spell 14 Poison +4 +3 +3 +2 +2 +1 B2 Air -Row Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Guard Prisoners Tower 1 B4 Tri -dent Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Guard Prisoners Tower 2 B6 Scim -itar Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Log House Tower 3 B8 Ham -mer Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Log House Tower 4 B10 Fark Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Log House Wall 4 B12 Hal -berd Barbarian 8 th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Log House Wall 1 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 Weapon Damage + To Hit + Damage Broad Sword 3/2 2-8 / 2-7 +2 +3 Short Bow 1-6 / 1-6 +1 5 / 10 / 15 AC 4 Studded Leather + Shield Paralyzation, Poison, Death Magic 10 Petrification, Polymorph 11 Rod, Staff, Wand 12 Breath Weapon 12 Spell 13 Poison +4 +3 +3 +2 +2 +2 B13 Axe Barbarian 10 th HP 90 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Log House Roof 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 Weapon Damage + To Hit + Damage Bastard Sword +2 2 2-8 / 2-16 +3 +6 Spear 2 1-6 / 1-8 +3 +6 1 / 2 / 3 Short Bow 2 1-6 / 1-6 5 / 10 / 15 AC 2 Chain + Shield Ring with Anti-Magic Shell 9’ radius Paralyzation, Poison, Death Magic 10 Petrification, Polymorph 11 Rod, Staff, Wand 12 Breath Weapon 12 Spell 13 Poison +4 +3 +3 +2 +2 +2 Barbarian Abilities: Level 5 th Level 8 th Level 10 th Climb Cliffs and Trees: 90% 96% 99% Hide 49% 70% 85% Surprise 4 in 6 4 in 6 4 in 6 Detect and Counter Back Attack 25% 40% 50% Detect Illusion 25% 40% 50% Detect Magic 45% 60% 70% Anti-Magic Shell (Abjuration) Level: 6 Range: 0 Duration: 1 turn/ Leve1 Components: V, S Area of Effect: 1' / level diameter sphere Casting Time: I segment Saving Throw: None Explanation/Description: By means of an anti-magic shell, the magic-user causes an invisible barrier to surround his or her person, and this moves with the spell caster. This barrier is totally impervious to 011 magic and magic spell effects (this includes such attack forms as breath weapons, gaze weapons, and voice weapons). It thus prevents the entrance of spells or their effects, and it likewise prevents the function of any magical items or spells within its confines. It prevents the entrance of charmed, summoned, and conjured creatures. However, normal creatures (assume a normal troll rather than one conjured up, for instance) can pass through the shell, as can normal missiles. While a magic sword would not function magically within the shell, it would still be a sword. Treasure Type : Individuals J + K + L + M + N + (1-4) gems and (1-4) Jewelry (3-24) Copper + ( 3-12) Silver + ( 2-12) Electrum + (2-8 ) Gold + (1-6) Platinum + (1-4) gems + (1-4) Jewelry All coins will be in the form of (1) rings, (2) chains, (3) earrings, (4) necklaces, (5) buttons, (6) studs, etc.. Gem Descriptions:

Transcript of Barbarian stockade monsters

Page 1: Barbarian stockade monsters

Barbarians of the Slaver’s Stockade:B1 Spear Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 1

B3 Flail Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 2

B5 Glaive Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 3

B7 Lance Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Tower 4

B9 Mace Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Scout 1Wall 4

B11 Pike Barbarian 5th HP 50 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 Scout 2Wall 1

10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -106 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20 20 21

Weapon Damage + To Hit + DamageAxe 2/3 1-8 / 1-8 +1 +3

Short Bow 2 1-6 / 1-6 +1 5 / 10 / 15AC 6

Furs + Shield Paralyzation, Poison,

Death Magic11

Petrification, Polymorph

12 Rod, Staff, Wand 13 Breath Weapon 13 Spell 14

Poison +4 +3 +3 +2 +2 +1

B2 Air-Row Barbarian 8thHP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Guard Prisoners Tower 1

B4 Tri-dent Barbarian 8thHP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Guard Prisoners Tower 2

B6 Scim-itar Barbarian 8th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Log HouseTower 3

B8 Ham-mer Barbarian 8th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Log HouseTower 4

B10 Fark Barbarian 8th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Log HouseWall 4

B12 Hal-berd Barbarian 8th HP 75 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Log HouseWall 1

10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -104 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20 20 20

Weapon Damage + To Hit + DamageBroad Sword 3/2 2-8 / 2-7 +2 +3

Short Bow 1-6 / 1-6 +1 5 / 10 / 15AC 4

Studded Leather + Shield

Paralyzation, Poison, Death Magic

10Petrification,

Polymorph11 Rod, Staff, Wand 12 Breath Weapon 12 Spell 13

Poison +4 +3 +3 +2 +2 +2

B13 Axe Barbarian 10th HP 90 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000

Log HouseRoof

10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -102 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 20 20

Weapon Damage + To Hit + DamageBastard Sword +2 2 2-8 / 2-16 +3 +6

Spear 2 1-6 / 1-8 +3 +6 1 / 2 / 3Short Bow 2 1-6 / 1-6 5 / 10 / 15

AC 2Chain + Shield

Ring with Anti-Magic Shell 9’ radius Paralyzation, Poison,

Death Magic10

Petrification, Polymorph

11 Rod, Staff, Wand 12 Breath Weapon 12 Spell 13

Poison +4 +3 +3 +2 +2 +2Barbarian Abilities:

Level 5th Level 8th Level 10th Climb Cliffs and Trees: 90% 96% 99%Hide 49% 70% 85%Surprise 4 in 6 4 in 6 4 in 6Detect and Counter Back Attack 25% 40% 50%Detect Illusion 25% 40% 50%Detect Magic 45% 60% 70%Anti-Magic Shell (Abjuration) Level: 6 Range: 0 Duration: 1 turn/ Leve1 Components: V, S Area of Effect: 1' / level diameter sphere Casting Time: I segment Saving Throw: None

Explanation/Description: By means of an anti-magic shell, the magic-user causes an invisible barrier to surround his or her person, and this moves with the spell caster. This barrier is totally impervious to 011 magic and magic spell effects (this includes such attack forms as breath weapons, gaze weapons, and voice weapons). It thus prevents the entrance of spells or their effects, and it likewise prevents the function of any magical items or spells within its confines. It prevents the entrance of charmed, summoned, and conjured creatures. However, normal creatures (assume a normal troll rather than one conjured up, for instance) can pass through the shell, as can normal missiles. While a magic sword would not function magically within the shell, it would still be a sword.

Treasure Type : Individuals J + K + L + M + N + (1-4) gems and (1-4) Jewelry

(3-24) Copper + ( 3-12) Silver + ( 2-12) Electrum + (2-8 ) Gold + (1-6) Platinum + (1-4) gems + (1-4) JewelryAll coins will be in the form of (1) rings, (2) chains, (3) earrings, (4) necklaces, (5) buttons, (6) studs, etc..

Gem Descriptions: