Awesome Superheroes of Teaching AKA Art and Science of ... · The ASOT model is designed to engage...
Transcript of Awesome Superheroes of Teaching AKA Art and Science of ... · The ASOT model is designed to engage...
Awesome Superheroes of Teaching
AKA
Art and Science of Teaching
SDD T1 2016
Leaning outcomes Become familiar with the ASOT Model
Understand the practical ways you can use the ASOT DQ’s in your classroom
Engage with the ASOT DQ’s
Norms of Operation “Inefficient procedures and the absences of routines for common aspects of
classroom life…. can waste large amounts of time and cause student attention
to wane”. Everston and Worsham (2003)
- Attention Signal
Cooperative learning strategies
Table family – working collaboratively with the group seated at the table
Facilitator – the table family facilitator is responsible for keeping the table
family on task and ensuring that all members of the family has an
opportunity to contribute.
Time Keeper – watches the clock to ensure activities are completed in the
timeframe allocated
Scribe – Records the discussion or activity
Speaker - Is the spokesperson for the group when feedback is required.
Elbow Buddies – the person either side of you (Marzarno research suggests
that 3 is the most effective group size for collaborative learning)
Solo Time – A task that is complete individually
By establishing these roles and expectations prior to learning, students
engaged more effectively and productively with cooperative learning
activities.
What does it mean to be a teacher at KHS?
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Are effective Teachers made or born?
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What is ASOT?
An Overview
The Art and Science of Teaching (Marzano, 2007) is a
research-based framework designed to aid teachers in
examining, sharing and developing their pedagogical
knowledge and skills so they can maximise student learning.
Key aspects of the framework
- It is NOT something we HAVE to do, it’s an educational
model that we will engage with
- It is not the next bandwagon – it’s a highly effective
synthesis of all the bandwagons, based on research
- At its core are high yield teaching and learning
strategies.
- It is not formulated; you can engage with aspects of
the model as needed
The ASOT model is designed to engage a group of teachers
in collectively aligning acts of improvement.
Rickard Elmore – When you strengthen a component of the core, you will see improvement
in student learning outcomes.
The Art and Science of Teaching Model seeks to strengthen all aspects of the instruction
core. It is made up of;
- 3 segments
- 9 design questions
- 41 elements
3 segments
- The three segments directly relate to in class teaching and learning (Lesson Segments
Involving Routine Events, Lesson Segments Addressing Content and Lesson Segments
Enacted on the Spot)
- The lesson segments do not necessarily occur in a linear fashion
- There are interdependent and ongoing
- Strategies for one segment often work for others
9 Design Questions
- 9 DQs (Design Questions) that teachers can ask themselves as they plan instruction
41 Elements
- Elements are categories of classroom practice that we know from research relate to
student achievement
- Categories aren’t random behaviours that might occur at any point during any class
- Each is best employed by a particular context
- Instructional strategies are different ways to enact an element in the classroom…each
element can have multiple strategies
- This provides defined autonomy for teacher’s in their practice
Design Question 10: What will I do to develop
effective lessons organised into a cohesive unit?
The Art & Science of Teaching &
The Australian Institute for Teaching & School Leadership (AITSL)
The Art & Science of Teaching (ASOT) Design Questions link to the AITSL
Standards relating to Professional Knowledge and Professional Practice:
AITSL Standards 1 and 2
Know students and how they learn (Relate to ASOT Design Questions 1
and 8)
Know the content and how to teach it (Relate to ASOT Design Questions
2, 3 and 4)
AITSL Standards 3, 4 and 5
Plan for and implement effective teaching and learning (Relate to ASOT
Design Questions 2, 3 and 4)
Create and maintain supportive and safe learning environments (Relate
to ASOT Design Questions 5, 6, 7, 8 and 9)
Assess, provide feedback and report on student learning (Relate to ASOT
Design Question 1)
Design Question 2
What will I do to help students effectively
interact with new knowledge
DQ 2 moves away from old teaching models and helps students take responsibility for their
own learning.
One of the more important design questions is Design Question 2. Research tells us that
students must actively process new information in order to retain it, and in doing so interact
with other students, the teacher, and the content. Design Question 2 guides teachers in
designing instruction that allows students to construct knowledge through their interactions,
an important step in moving up the ladder to self-directed learning. This moves education
away from the old model where teachers processed the information, shared it through
lecture, and had students repeat it back on a test.
Design Question 2 is the first of three design questions within the Lesson Segment, Addressing
Content. It consists of the following elements:
• Identifying Critical Information. Through critical-input experiences (i.e. lecture,
simulation, lab, demonstration etc.) teachers let students know what information is important.
• Organising Students to Interact with New Knowledge. We know students learn better in
small groups. It is important that students understand the group processes needed to ensure
the groups run successfully.
• Previewing New Content. Teachers link new knowledge to previously learned
knowledge through a preview activity. Commonly used preview strategies include KWLs and
anticipation guides. Their purpose is to activate prior knowledge and give teachers an idea
of what students know so they can chunk the information appropriately.
• Chunking Content into “Digestible Bites.” It is important to give students the right
amount and complexity of information. Students need enough information so they can
process it, but not so little that they lose interest. Like eating a good steak, you don’t put the
whole thing in your mouth; you cut it up and eat it one bite at a time!
• Processing of New Information. Students use macro-strategies to analyse and
synthesize each chunk of information so it will connect with previous knowledge and be
stored in long term memory. Macro-strategies are combinations of thinking skills like
questioning, clarifying, predicting, sequencing, and summarising.
• Elaborating on New Information. Teachers ask questions that lead students to draw
inferences to the newly processed information. Inferences are usually drawn from the
students’ past experiences or text clues. This allows students to make more connections with
the new information and strengthens their ability to recall and comprehend it.
• Recording and Representing Knowledge. Students use linguistic or nonlinguistic
representations to depict their understanding of the new knowledge. By taking such notes
later in the process, as opposed to the first time they hear it, they are able to summarize and
obtain a more accurate understanding of what they are learning.
• Reflecting on Learning. At the end of the process students take the time to think about
and reflect on what they have learned and/or the thinking process they used to learn it
(metacognition).
Information from
http://www.marzanocenter.com/blog/article/marzano-design-question-2-
helping-students-interact-with-new-knowledge/
Design Question 3
What will I do to help students practice and
deepen their understanding of new knowledge
1) Research indicates that practice is critical for learning
2) The way we practice depends on type of knowledge
•Schemas - how knowledge is organised (eg Graphic organisers)
•Procedural knowledge - processes and skills
•Declarative knowledge - facts, concepts, ideas
Main focus is on procedural and declarative knowledge
3) What is important for practicing and understanding
procedural knowledge? (processes and skills)
•Needs to be reshaped by the learner
•Students work on adding, changing and deleting steps
•Need to achieve fluency (homework)
•Highly structured --> less structured
Reflection questions:
Can processes or skills be taught in different ways?
Have I provided enough structure at the beginning?
Have I provided adequate opportunity for fluency?
4) How can we best ‘practice’ declarative knowledge
(content, ideas, concepts)?
•Traditional - what we normally do - read text then answer questions
•Research - to understand ideas and concepts we need to engage with them (Tools)
•Revising key aspects regularly - 3 - 4 exposures within maximum 2 day time frame
5) Tool 1 - Error analysis
For procedural knowledge we can look at errors through strategies such as “my favourite NO’ - whole group feedback on
a mistake in a process by a student
For declarative knowledge explicit errors can be taught such as:
1) Faulty logic
2) Attacks
3) Weak reference
4) Misinformation
6) Tool 2 - Similarities and differences
Research strongly supports the effectiveness of this tool
7) Tool 3 - Homework
Homework in general is beneficial for students
- Homework has more benefits as students get older
-Homework should be moderate and aim for high completion rates
-Homework should be able to be done independently
Notes
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Design question 4
What will I do to help students generate and
test hypotheses about new knowledge
DQ4 Overview
To really embed knowledge into long-term memory and move towards becoming
independent lifelong learners, students need one more step: Design Question 4, which
focuses on generating and testing hypotheses. This design question consists of three
elements:
• Organizing Students for Cognitively Complex Tasks
• Engaging Students in Cognitively Complex Tasks
• Providing Resources and Guidance
Moving Students toward Responsibility for Learning
Students take their deepened knowledge or fluent skill and apply it in a different way or
context to generate new understandings and insights. They are now thinking at the highest
levels. Students are literally experimenting with their newfound knowledge by predicting
what will happen if it is applied differently; designing an experiment to test this hypothesis;
performing the experiment and drawing their conclusions. Students have now become
responsible for their own learning, having traveled from being consumers of knowledge to
users of knowledge. They are now at the level demanded by Common Core State
Standards.
Marzano describes four methods for engaging students in complex tasks:
• Decision making: using deepened knowledge or fluent skill to develop criteria, brainstorm
possible solutions, evaluate each, and making a decision.
• Problem solving: using deepened knowledge or fluent skill in a different context to solve a
problem.
• Experimental inquiry: using deepened knowledge or fluent skill to form a hypothesis, test it
out, and draw a conclusion.
• Investigation: using deepened knowledge or fluent skill to attempt to solve a mystery from
the past or present.
As you can see, Design Question 4 allows students to use newly learned information and
procedures to connect it to the real world so they not only know but can utilize it.
Design Question 4 What will I do to help student generate and test hypotheses about new
knowledge?
Elements Ideas
21. Organise students for cognitive complex
tasks
22. Engage students in cognitive complex
tasks involving hypotheses generation and
testing
23. Provide resources and guidance
Learning activity plan
NOTES
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Where Do We Go from Here?
Design Question 6: What will I do to establish and
maintain classroom rules and procedures
- Establish classroom routines
- Organising physical layout of the classroom for learning
WE WANT TO HEAR FROM YOU…
How do you address DQ6 in your classroom?
What do you call the first few minutes of your lesson?
What routines do you use at the start of your lesson?
There are post its and pens near the sign on book. We want your feedback for these
questions so that the team can work with you to establish a common approach to the start
of lessons.