Awena

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  • 7/26/2019 Awena

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    Appraise int

    Balance dex*

    Bluff cha

    Climb str*

    Concentration con

    Craft ( _______________) int

    Craft ( _______________) int

    Craft ( _______________) intDecipher Script int

    Diplomacy cha

    Disable Device int

    Disguise cha

    Escape Artist dex*

    Forgery int

    Gather Information cha

    Handle Animal cha

    Heal wis

    Hide dex*

    Intimidate cha

    Jump str*

    Knowledge ( ___________) int

    Knowledge ( ___________) int

    Knowledge ( ___________) int

    Knowledge ( ___________) int

    Knowledge ( ___________) int

    Listen wis

    Move Silently dex*

    Open Lock dex

    Perform (______________) cha

    Perform (______________) cha

    Perform (______________) cha

    Profession ( ___________) wis

    Profession ( ___________) wis

    Ride dex

    Search int

    Sense Motive wis

    Sleight of Hand dex*Spellcraft int

    Spot wis

    Survival wis

    Swim str*

    Tumble dex*

    Use Magic Device cha

    Use Rope dex

    ______________________ ____

    ______________________ ____

    ______________________ ____

    character name

    class race

    height weight eyes hair

    player

    alignment deity

    level size age gender

    STRstrength

    DEXdexterity

    CONconstitution

    INTintelligence

    WISwisdom

    CHAcharisma

    ABILITYSCORE

    ABILITYMODIFIER

    TEMPORARYSCORE

    TEMPORARYMODIFIER

    TOTAL BASESAVEABILITY

    MODIFIERMAGIC

    MODIFIERMISC.

    MODIFIERTEMPORARYMODIFIER

    ABILITY NAME

    SAVING THROWS

    =

    =

    =

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    +

    conditional modifiers

    C H A R A C T E R R E C O R D S H E E T

    2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

    Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character.* Armor check penalty, if any, applies. (Double penalty for Swim.)

    FORTITUDE(constitution)

    REFLEX(dexterity)

    WILL(wisdom)

    HPhit points

    ACarmor class

    TOTAL

    TOTALARMORBONUS

    SHIELDBONUS

    DEXMODIFIER

    SIZEMODIFIER

    NATURALARMOR

    10+ + + + +=

    SPEED

    INITIATIVEmodifier

    TOTALMISC

    MODIFIERDEX

    MODIFIER

    = +

    NONLETHALDAMAGEWOUNDS/CURRENT HP

    MISCMODIFIER

    + DAMAGE REDUCTION

    BASE ATTACK BONUS

    GRAPPLEmodifier

    TOTALSTRENGTHMODIFIER

    BASE ATTACKBONUS

    = +

    SIZEMODIFIER

    +

    MISCMODIFIER

    +

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    SKILLMODIFIER

    CLASS

    SKILL?

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+____________ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+____________ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    ______ = ______+______+______

    SKILL NAME KEY

    ABILITYABILITYMODIFIER

    RANKS MISCMODIFIER

    SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

    _____________________________________________ ______________________________________________character name player

    _____________________________________________ ________________ ______________ ______________class and level race alignment deity

    __________ __________ __________ ____________ __________ ___________ ___________ ___________size age gender height weight eyes hair skin

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    ATTACK BONUS DAMAGE CRITICAL

    RANGE TYPE NOTES

    ATTACK

    AMMUNITION ___________________________

    TOUCHarmor class

    FLAT-FOOTEDarmor class

    SPELLRESISTANCE

    DEFLECTIONMODIFIER

    +

    Awena Eileen

    wizard 5/incantatrix 5 10 grey elf N Great Old Ones

    M ~200 f 5'9 50kg blue white pale

    8

    16

    14

    24

    12

    8

    60 48

    14 0 0 3 0 0 1 0

    0

    2 2 0

    4 2 2 0 0

    2 3 0 0

    11 8 1 0 2

    4 0

    3 4 -1 0 0

    range touch spell

    2.0

    13.0

    2.0

    11.0 2

    13.0

    13.013.0

    13.0

    2

    2

    13.0 28

    2

    -1

    3

    2

    7

    1

    -1 7.0 7

    3.0 3

    1.0 -1

    -1.0

    15.0

    -1

    0.0 7

    2

    7.0 7

    7.0 7

    7.0

    7

    9.0 7

    -1.0 -1

    6.513.0

    5

    Arcana

    Planes

    ReligionHistory

    Geography

    -1.0 -1

    3.0 3

    7.0 7

    -1.0 -1

    0.0 -1

    1.0 1

    3.0 3

    -1.0 -1

    -1.0 -1

    20.0 7

    20.0 7

    20.0 7

    20.0 7

    20.0 7

    3.0 1

    3.0 3

    0.0 3

    0.0 -1

    0.0 -1

    0.0 -1

    0.0 1

    0.0 1

    3.0 3

    9.0 7

    1.0 1

    0.0

    3

    48.0 7

    3.0 1

    1.0 1

    -1.0 -1

    0.0 3

    0.0 -1

    3.0 3

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    MONEY

    OTHER POSSESSIONSITEM

    FEATS

    2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

    SPELLS

    cp

    sp

    gp

    pp

    WT.WT.

    LEVEL

    0

    1ST

    2ND

    3RD

    4TH

    5TH

    6TH

    7TH

    8TH

    9TH

    SPELLSAVE DC

    SPELLSPER DAY

    BONUSSPELLS

    SPELL SAVE

    DC MOD

    0

    0: ________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    1st: _______________________________________________________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    2nd:_____________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    3rd: ______________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    4th: _______________________________________________________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    5th: ______________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    6th: ______________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    7th: ______________________________________________

    _________________________________________________

    _________________________________________________

    _________________________________________________

    8th: ______________________________________________

    _________________________________________________

    _________________________________________________

    9th: _______________________________________________________________________________________________

    campaign

    experience points

    LANGUAGESInitial languages = Common + racial

    languages + one per point of Int bonus

    TOTAL WEIGHT CARRIED

    ITEM

    GEAR

    SHIELD/PROTECTIVE ITEM AC BONUS

    TYPE AC BONUS MAX DEX

    CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

    WEIGHT CHECK PENALTY

    SPELL FAILURE SPECIAL PROPERTIES

    ARMOR/PROTECTIVE ITEM

    LIFT OVERHEADEQUALS

    MAX LOAD

    LIGHTLOAD

    HEAVYLOAD

    MEDIUMLOAD

    PUSH ORDRAG

    5 ~MAX LOAD

    LIFT OFFGROUND

    2 ~MAX LOAD

    SPECIAL ABILITIES

    PG. PG.

    PG.

    PG.

    SPELLSKNOWN

    ARCANE SPELL FAILURE %

    conditional modifiers

    DOMAINS/SPECIALTY SCHOOL:

    __________________________________________________

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

    0.0

    0 0 0 0 0 0

    0

    0

    0

    0

    Item Familiar

    Extend Spell

    Persist Spell

    Empower Spell

    Maximize Spell

    True Believer

    Quicken Spell

    Iron Will

    Generalist Wizardry (elf)

    Cooperative Metamagic

    Metamagic Effect

    Metamagic Spell Trigger

    0

    17 4

    18 4 2

    19 4 2

    20 3 2

    21 3 2

    22 3 1

    Transmutation domain, Evocation prohibite