AvX Game Manual

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AvX Game Manual

Transcript of AvX Game Manual

Contents

I.

II.

III.

IV.

V.

VI.

VII.

VIII.

IX.

X.

XI.

XII.XIII

XIV.About Avengers vs. X-MenThe Story of AvXMugen Info

Set UpRunning the Game

Game Hot Keys

Speed Issues

Memory Issues

ButtonsBasic System

Game Play

Characters

Stages

Credits12

3

4

5

7

7

8

9

1011123435

I. Avengers vs. X-Men

Avengers vs. X-Men is the second game developed by a collaboration of fighting game enthusiasts gathered under the name of Project X, a division of the Infinity Mugen Team. The developers of this game are not affiliated with Marvel or Capcom in any way.As it was in the past, the objective in creating this game was to take a recent Marvel story arch and create an enjoyable fighting game experience. Although many features found in a professional game such as those developed by Capcom are missing from this project, through the use of the Mugen game engine, a new gaming experience was developed. Much of the content in the game was originally created by Capcom, including various points of style, game play, FX, and sprites. When you read the name of a Mugen Creator within this manual it is simply referencing the people who programmed the content or, in many cases, created original sprites.Originally released March 2013, the game has been made available as a free download. This game is considered a compilation of fan art and is not to be sold in any form. Additional information and support for Avengers vs. X-Men can be found at the following link:http://projectx.infinitymugenteam.com

Version: 1.13II. The Story of AvX

Year ago The Phoenix became one with the powerful telepathic mutant, Jean Grey. Once thought dead and gone, the Phoenix Force is now racing through the galaxy, headed straight for earth. Speculation suggests that the Phoenix is coming in order to possess the newest young mutant hero, Hope Summers. The X-Men believe that the Phoenix brings a rebirth that will usher in a utopia for mutant kind while the Avengers believe the Phoenix will destroy the earth, as it has destroyed every other planet in its pathway.

The two super hero powerhouses collide over the fate of the world in Marvels storyline, Avengers vs. X-Men.

III. Mugen Info

M. U. G. E. N 1.0 release version 2011.01.18 - Elecbyte

System requirements

Minimum: Pentium 90

Recommended: Pentium 200

It is hard to state exact memory requirements, as it varies

according to character and stage complexities. 32 MB should suffice,

although 64 MB is probably much safer. Simultaneous team battle

modes will require more memory, as it needs to load up more than

two characters. For larger characters, more memory will be required.

What is Mugen?Mugen is a 2D, 16 bit customizable fighting game engine that began development in 1999 by a team called Elecbyte. The primary goal of Mugen was to give the user the ability to control almost every aspect of the engine to suit each individual taste. Mugen went through multiple revisions until the beta release in 2002 where Elecbyte all but disappeared off the face of the earth. Elecbyte later resurfaced in 2009 and has been actively updating the Mugen Game engine, most recently with the first release of Mugen 1.0. Today, Mugen is used as the premier customizable fighting game engine for amateur game developers. IV. Set Up

Plug-ins

Sound related plug-ins are located in the \plugins\ folder. Each winamp-compatible DLL file controls the sound properties for the game and each plug-in reacts different for different configurations and soundcards. Although the most popular plug-ins are included with this game, it may be necessary to find other plug-ins to work with less common set ups. You can switch which plug-in the game runs by doing the following: Open the file Mugen.cfg located in the \data\ folder.

Scroll until you find the section titled [Sound Win]

Near the bottom of this section you will see plugin = Rename the plug-in to match which ever DLL file you wish to use.

Save the file and exit.

Key Configuration

This is the default key configuration. You can change it from the

options menu when you run the game.ButtonPlayer 1 Player 2

Up

Down

Left

Right

X

Y

Z

A

B

C

StartUp Arrow

Down Arrow

Left Arrow

Right Arrow

L

Semicolon

Double-quote

Comma

Period

Slash

EnterNumpad Up

Numpad Down

Numpad Left

Numpad Right

Numlock

Numpad Slash

Numpad Asterisk

Numpad

Numpad +

Numpad Enter

Numpad PgDn

A wireless keyboard should not be used with this game as the delay may hinder the game play. If you have a joystick, you can enable it through the options screen. Press F1 to access Input Config and set up your joystick from there. Scroll left/right on the joystick type option to pick your joystick type. If Mugen is unable to detect your joystick, its name will be shown in grey.V. Running the Game

To run the game, select the file titled AvengersVsX-Men.exe in the root folder.

Arcade

Versus

Team Arcade

Team Versus

Team Co-op

Survival

Survival Co-op

Training

Watch

Options

ExitGo 1 on 1 against the computer

Go 1 on 1 against your friend

Play various team-up modes against the computer

Play various team-up modes against your friend

Gang up against the computer with your friend

See how long you can last in an endless battle!

Play survival mode with your friend as a partner

Try out moves and combos

Watch AI-controlled characters fight

Set up basic game options

Closes the Game

Modes MenuEach of the Team options allows the following types of game play:Single

Simul

TurnsJust you alone

You and a partner at the same time

You and up to 3 partners. When one character is KOed, the next will join in

Switching Order in Turns ModeWhen you are playing Turns team mode, you can change your team order during one of these situations:

1. Right before the match start loading

2. After you lose a round, and right before the next round is loaded

The order switching is achieved by holding a directional button.

Hold forward to rotate your team order by one member forwards. Hold

back to rotate your team order by one member backwards. If you have

4 available members, you can rotate it by 2 members by holding up.

Training Menu

When you pause the game in Training Mode the following options become available:

Dummy control: Cooperative, AI, or Manual

When in cooperative mode, the dummy will perform the actions you

specify elsewhere in the training menu. When in AI mode, the dummy

will act like a normal computer opponent. When in manual mode, the

dummy can be controlled with the opponent's keys.

Guard mode: None, Auto

If guard mode is set to Auto, the dummy will attempt to block most

attacks. If guard mode is set to None, the dummy will not block any

attacks.

Dummy mode: Stand, Crouch, Jump, W Jump

Depending on your selection, the dummy will stand, crouch, or

repeatedly jump. If you choose W Jump, the dummy will keep air

jumping as long as it can.

Distance: Any, Close, Medium, Far

If you choose Close, Medium, or Far, the dummy will try to keep the

appropriate distance from you by walking forward/backward as

necessary. If you choose Any, the dummy will not move forward or

backward.

Button jam: None, A, B, C, X, Y, Z, Start

The dummy will repeatedly mash the selected button. Good for testing

a character's blocking.

You can minimize/maximize the training menu by pressing M while the menu is active.VI. Game Hot Keys

These are the hot keys recognized during game play:

KeyFunction

Pause

ScrollLck

EscAlt+EnterToggle pause

Frame-step within pause

QuitToggle Full Screen Mode

VII. Speed Issues

If you find the game runs slowly on your machine, there are several

things you can do to improve the performance. The following options can be changed in the data/xsc01.cfg file.i. Use the most efficient video mode - Running in a window can be slow. Try running in fullscreen. Look under [Vide] in data/mugen.cfg. Also, running MUGEN as root may improve video performance.

ii. Turn off shadows - You can turn shadows off to speed up drawing. Look in data/mugen.cfg and set the "DrawShadows" option under [Config] to 0.

iii. Turn off sound or music - Playing music during the game takes up CPU power. This is true especially for MP3s. To turn off the background music, open data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0. To turn off all sounds and music, set "Sound" to 0. You can also use the -nosound command line option to disable sounds, or the -nomusic option to disable music only.

iv. Disable your joystick - Some joysticks may cause slowdown in M.U.G.E.N. You can disable your joystick in the Options menu from within the game, or run with the -nojoy option.

v. Use frameskip - Auto-frameskip is enabled by default. The game will not draw some frames in case the computer is not fast enough, and this helps maintain a constant game speed. If you'd like to run at a constant framerate, you can hit Ctrl-F repeatedly to adjust the frameskip. It will switch from "auto" to "skip none" to "skip 1" to "skip 2" and then back to "auto". This works only when you are in the fight screen.

vi. Free up memory - Memory may be swapped to the hard disk when you run low, and this will severely impact performance. See the next section on how to reduce memory usage.

vii. Disable precaching - If you find the game slows down too much when loading in the background, you can disable precaching. This will increase load times, however. Under [Misc], set precache to 0.

VIII. Memory Issues

If you find the program exiting or running slowly because you don't

have enough memory, here are some solutions:

i. Reduce the player cache - M.U.G.E.N will try to keep players in memory in order to reduce loading times. You might want to reduce the number of players that are kept in memory at any one time. Open up data/xsc01.cfg and look under the [Misc] section. Change PlayerCache to a smaller number. 0 will save you the most memory.

ii. Turn off sound or music - You can save some memory by disabling sound and music. See part v. under "Speed Issues".

iii. Disable buffered read - You can save memory while loading characters by turning this option off. It is found under the [Misc] section, and called "BufferedRead". Loading times will increase as a result.

iv. Reduce effects and limits - Set the options under [Config] to a smaller numbers (see mugen.cfg for descriptions). Reducing HelperMax gives the most savings.

v. Enable system file unload - Set UnloadSystem under [Misc] to 1.IX. Buttons

The following notation is used throughout the Character Guide:Down

= D

Forward

= F

Up

= U

Back

= B

Down-Forward

= DF

Down-Back

= DB

Up-Forward

= UF

Up-Back

= UB

Hold for 2 seconds= HoldStart

= SAny Punch

= P

Any Kick

= K

Light Punch (x) = LPMedium Punch(y) = MPHeavy Punch (z) = HPLight Kick (a) = LK

Medium Kick (b) = MKHeavy Kick (c) = HKTwo Punches

= PP

Two Kicks

= KK

Special Attack

= Requires a specific controller motion

Hyper Attack

= Requires a specific controller motion and one

level filled in the super barX. Basic System

The following Game play system is standard for all of the characters in Super Marvel vs. Capcom:

Jump Up

= U

Jump Forward

= UF

Jump Backwards

= UF

Walk Forward

= Hold F

Walk backward

= Hold B

Crouch

= Hold D

High Guard

= Hold B as opponent attacks

Low Guard

= Hold DB as opponent attacks

Forwards Dash/Run

= F, F

Back Dash

= B, B

Taunt

= SGuard Push

= PP while guarding on the ground

(Not during hyper attacks)Throw

= F + HP or B + HPSuper Jump

= D, U or U after a Launcher connects

Aerial Rave

= Combo during a Super JumpRecovery Roll

= Hold F or B while recovering (Certain

Characters)XI. Game Play

Canceling is the ability to stop one attack by performing the commands to start a second attack. Typically this is used to cancel a normal attack with a special attack or to cancel a special attack with a hyper attack.

Combos The combo style within the game fall into three categories, called MH, Magic Series and Aerial Rave.LMH: Characters with these properties can perform combos such as the following while standing or crouching:

LP, MP, HP

LK, MK, HKMagic Series: Characters with these properties can perform all of the LMH combos as well as the following:

LP, LK, MP, MK, HPAerial Rave: All characters can perform an aerial rave using the following buttons:

LP, LK, MP, MK, HP

Ground Bounce occurs when your opponent is hit to the ground then they bounce into the air allowing for any attack to make contact with the opponent a second time. A Ground Bounce attack can typically one be used once per combo.Launching is the ability to hit your opponent into the air. The opponent will remain in a vulnerable state until they reach the height of the launch, then if they are not hit again while in the air they will recover before descending.OTG (Off the Ground) are certain attacks that will connect with the opponent even while they are lying on the ground. Typically such opponent cannot be hit until they stand up again, except when an OTG attack is used against them.Wall Bounce are attacks that send the stunned opponent flying into the opposite side of the screen where they will then bounce off back towards your character allowing for an additional combo attack. A Wall Bounce typically cannot be performed against a cornered opponent.XII. Characters

Beast Combos: Magic

Launcher: D + HP OTG: D,DB,B + PPSkills

Recovery Roll

Double Jump

Wall Cling

Specials

Gadget

D,DF,F + P

Mine (Repeat command to disarm) D,DB,B + P

Lunge Toss

B,F + P Lunge Kick

B,F + K

Feral Strike D,DB,B + KF to change wall side

K to kick attackP to roll attackHyper Attacks

Feral Lunge

D,DF,F + PP

Ultimate Bombardment (Ground or Air) D,DB,B + PP

Feral Rage (Increase attack damage) D,DF,F + KK

Stolen Technology

D,DB,B + KK

Black Widow Combos: Magic

Launcher: D + HP

OTG: D,DF,F + K

Skills

Air Dash

Recovery RollSpecials

Widow's Bite (Ground or Air)D,DF,F + P

Flash Mine (Ground or Air)D,DB,B + P

Deadly LegsD,DF,F + K

Widow StrikeD,DB,B + K

Specialized BulletsF,D,DF + P

Hyper Attacks

Heavy ArtilleryD,DF,F + PP

Sniper ShotD,DB,B + PP

Widow's DanceD,DF,F + KK

Captain America Combos: Magic

Launcher: D + HP

OTG: D,DF,F + LP (Ground or Air)

Skills

Double JumpSpecials

Shield Throw D,DF,F + P

Stars N Stripes

F,D,DF + P

Summersault

D,DB,B + P

Charging Star

D,DB,B + KHyper Attacks

Final Justice D,DF,F + PP

Hyper Stars N Stripes

D,DB,B + PP

Shield Ricochet

D,DF,F + KK

Hyper Charging Star

D,DB,B + KK

Colossus Combos: LMH Launcher: HK

OTG: D,DB,B + K

D,DB,B + P

Specials

Giant SwingD,DF,F + P

EarthquakeD,DB,B + P

Power Tackle (Ground or Air)D,DF,F + K

DebrisD,DB,B + K

Hyper Attacks

Siberian ExpressD,DF,F + PP

Power DiveD,DB,B + PP

Construction BeamD,DF,F + KK

Gem of CyttorakD,DB,B + KKCyclops

Combos: Magic Launcher: D + HP

OTG: D,DF,F + KK

Skills

Double Jump Specials

Optic Blast (Ground or Air) D,DF,F + P

Concussion Beam

D,DB,B + P

Optic Bullet (Hold K for rapid fire) D,DF,F + K

Ciclone Kick

D,DB,B + K

Optic Uppercut

F,D,DF + PHyper Attacks

Optic Rage

D,DF,F + PP

Body Slam

D,DB,B + PP

Optic Sweep

D,DF,F + KK

Focused Beam

D,DB,B + KK

Emma Frost Combos: Magic Launcher: D + HP

OTG: D,DB,B + PP (Psychic Mode)

D,DB,B + P (Diamond Mode)

Skills

Super Armor (Diamond Mode)Specials

Psychic Mode

Psy Blast (Ground or Air) D,DF,F + P or D,DF,F + K

Psy Spear (Ground or Air) B,F + P

Astral Projection D,DB,B + K

Astral Plane D,DB,B + P

Diamond Mode Diamond Slam D,DF,F + P

Diamond Scratch

D,DB,B + K

Diamond Above You

D,DF,F + K

Smash the Dance Floor

D,DB,B + PHyper Attacks

Psychic Mode

Diamond Mode

D,DB,B + KK

Psychic Blast

D,DF,F + PP

Erotic Discharge D,DB,B + PP

Psychic Armor D,DB,B + KK

Diamond Mode Psychic Mode

D,DB,B + KK

Diamond Spinner D,DF,F + KK

Hope Combos: Magic Launcher: D + HP

OTG: D,DB,B + PP

Specials

Blasters D,DF,F + P (hold P for a second blast)

Senku Elbow

D,DB,B + P (hold P for launcher)

Phoenix Flame

D,DF,F + K

Hyper Attacks

Viper Spray D,DF,F + PP

Phoenix Force

D,DB,B + KK

Hyper Manipulate

D,DF,F + KK

Iceman

Combos: Magic Launcher: D + HP

OTG: D,DB,B + PP

Specials

Ice Platform (Ground or Air) U,U

Icebeam (Ground or Air) D,DF,F + P

Ice Shards

D,DB,B + K

Ice Wall

D,DB,B + P

Ice Board (Ground or Air) D,DF,F + KHyper Attacks

Arctic Attack (Ground or Air) D,DF,F + PP

Super Ice Board

D,DF,F + KK

Ice Armor Attack

D,DB,B + PP

Deep Freeze (Enemy will trip randomly) D,DB,B + KK

IronMan Combos: Magic Launcher: D + MP

HK

OTG: P + K

Skills

Hover (Hold U in air)Specials

Blast Beam (Ground or Air)D,DF,F + P

Homing MissileD,DB,B + P

Laser SwordD,DF,F + K

Repulser ShieldD,DB,B + K

Smart Bomb (Ground or Air)P + K

Hyper Attacks

UnibeamD,DF,F + PP

Heavy ArtilleryD,DB,B + PP

Iron AvengerD,DF,F + KK

Force FieldD,DB,B + KK

Luke Cage Combos: LMH Launcher: D + HP

OTG: D,DB,B + LK

Specials

Machine Gun UpperD,DF,F + P

The Chain GangD,DB,B + P

Roundhouse BluesD,DB,B +, KHyper Attacks

Hyper PunchD, DF, F + PP

SweetXmasD, DB, B + PP

Super Spin CycleD, DF, F + KK

Bulletproof

D, DB, B + KK

Magneto Combos: Magic Launcher: D + HP

OTG: D,DF,F + PP

Skills

Hover (Hold U in air) Air Dash Specials

EM Disruptor (Ground or Air) D,DF,F + P

Force Field

D,DB,B + P

Metal Spike

D,DF,F + K

Release K to shot

U or D to spike movement

Magnetic Coil

D,DB,B + K

Magnetic Blast Air

D,DB,B + PHyper Attacks

Shock Wave

D,DF,F + PP

Metal Tempest

D,DF,F + KK

Magnetic Fast Balls

D,DB,B + PP

Metal Armor

D,DB,B + KK

Ms. Marvel Combos: Magic Launcher: D + HP

OTG: D,DF,F + KK

D,DB,B + PP

Skills

Hover (Hold U in air) Air Dash Specials

Photon Shot (Ground or Air)D,DF,F + P

Solar OrbD,DB,B + P

Energy BladeD,DB,B + K

Photon UppercutF,D,DF + P

Shooting StarB,F + P

Hyper Attacks

Hyper BeamD,DF,F + PP

Prism BlastD,DB,B + PP

Cosmic ExplosionD,DF,F + KK

Binary ModeD,DB,B + KKNamor Combos: LMH Launcher: D + HP

OTG: D,DF,F + K

Skills

Air Dash

Hover (Hold U in air) Specials

Pacific Punch (Ground or Air) D,DF,F + P

Artic Uppercut-drop

D,DB,B + P

Eel Shock (Ground/flood mode) D,DF,F + K

Electric Impulse

D,DB,B + KHyper Attacks

Imperious Rex D,DF,F + PP

Mariner Combo

D,DF,F + KK

Merman Thrashing

D,DB,B + PP

Atlantean Flood

D,DB,B + KK

Psylocke

Combos: Magic Launcher: D + HP

OTG: D,DF,F + LK (Ground or Air) D,DF,F + PPSkills

Recovery Roll

2 Air Jumps Specials

PsiBlast (Ground or Air) D,DF,F + P

PsiBlade (Groud or Air, Press K for more damage) D,DF,F + K

Hayate

D,DB,B + P

PsiSword D,DB,B + K

PsiAdaga

B,F + P

Ninjitsu (Ground or Air, Press button again to attack) D,B,DB + P or K

Hyper Attacks

PsiThrust (Ground or Air) D,DF,F + PP

Choose direction

Press PP for second attack

Concussion

D,DB,B + PP

PsiMalestrom (Press K for more damage) D,DF,F + KK

Veil D,DB,B + KK

Ilussion

B,D,DB + KK

PsiButterflys

F,D,DF + PP

Red Hulk Combos: LMH Launcher: D + HP

OTG: B,F + P

D,DB,B + PP

Specials

Crimson ChargeD,DF,F + P

Crimson SmashF,DF,D,DB,B + P

Crimson TackleD,DF,F + K

Crimson WaveB,F + P

Hyper Attacks

Tactical AdvantageD,DF,F + PP

Gamma BombD,DB,B + PP

Crimson CrushD,DF,F + KK

Crimson Rage (Increase Defense)D,DB,B + KK

Rogue

Combos: Magic Launcher: D + HP

OTG: D,DB,B + P

D + HK (in the Air)Skills

Hover (Hold U in air) Air Dash

Dive KickSpecials

Fury Punch (Ground or Air) D,DF,F + P

Power Drain (Ground or Air) D,DB,B + K

Copy Cat

D,DF,F + K

Power Dive D,DB,B + P

Fury Uppercut

F,D,DF + PHyper Attacks

Hyper Fury Punch

D,DF,F + PP

Good Night Sugah

D,DB,B + PP

Copy Cat Hyper

D,DF,F + KK

Power Recall

D,DB,B + KK

Scarlet Witch Combos: Magic Launcher: D + HP

OTG: D,DF,F + K

Skills

Hover (Hold U in air) Air Dash Specials

Hex Box D,DF,F + P

Chaos Block (Reverses Normal Attacks)

D,DB,B + P

Dark Pillar

D,DF,F + K

Chaos Guard (Reverses Projectiles)

D,DB,B + K

Hyper Attacks

Hex Blast D,DF,F + PP

Altered Reality

D,DB,B + PP

Anarchy Assault

D,DF,F + KK

Revitalize

D,DB,B + KK

Spider-Man Combos: Magic Launcher: MP

OTG: D,DB,B + PP

Skills

Crawl

Wall Climb

Air DashSpecials

Web Bullet (Ground or Air) D,DF,F + P

Web Shield

D,DB,B + P

Spider Sting

F,D,DF + P (Press P for a second hit)

Web Throw

F,DF,D,DB,B + P

Web Kick

D,DF,F + K (Hold K to delay attack)

Web Swing

D,DB,B + K (Ground or Air)

Web Fist

B,F + P

Slide Kick

B,F + K

Dodge

P + K (Ground or Air)

Hyper Attacks

This ones for J.J.

D,DF,F + PP (With Web Fluid)

Ultimate Web Throw D,DB,B + PP (With Web Fluid)

Punching Bag

D,DF,F + KK (With Web Fluid)

Maximum Spider

D,DF,F + PP (Without Web Fluid)

Crawler Assault

D,DF,F + KK (Without Web Fluid)

Spider Sense D,DB,B + KK

Web Refill

D,DF,F + P + K

Storm

Combos: Magic Launcher: D + HP

OTG: D,DB,B + PP

D,DF,F + KSkills

Hover (Hold U in air) Air Dash Specials

Typhoon (Ground or Air) D,DF,F + P

Hurricane (Ground or Air) D,DB,B + P

Thunder (Ground or Air) D,DF,F + K

Wind

D,DB,B + K Lightning Attack (Ground or Air, Chose direction) B,F + P

Hyper Attacks

Light Storm (Ground or Air) D,DF,F + PP

Lightning Strike (Ground or Air) D,DF,F + KK

Hail Storm

D,DB,B + PP

Rain Storm

D,DB,B + KK

The Thing Combos: LMH Launcher: D + HP

OTG: D,DB,B + LP

D,DB,B + MP

D,DF,F + KK

Specials

Power Back Hand D,DF,F + LP

Power Punch D,DF,F + MP

Power Charge D,DF,F + HPGround Smash D,DB,B + LP

Stop Sign D,DB,B + MP

Tuck n Roll D,DB,B + HP

Hard Head

D,DF,F + K

Hyper Attacks

Its Clobberin Time

D,DF,F + PP

Rock Melee

D,DB,B + PP

Truck Dump

D,DF,F + KK

Thor Combos: LMH Launcher: HK

OTG: D,DF,F + K

Skills

Hover (Hold U in air) Air Dash Specials

Mjolnir Launch D,DF,F + P (Hold P to charge attack)

Aesir Rising Hero

F,D,DF + P

Thunder Strike

D,DB,B + P

Bifrost Break

D,DF,F + K

Aesir Missle

D,DF,F + P (Air)

Gungnir Dive

D,DF,F + K (Air)

Hyper Attacks

Nordic Raseri D,DF,F + PP

Hyper Thunder Strike D,DB,B + PP

Ragnarok Hammer D,DF,F + KK

Mighty Uru Comet F,D,DF + PP

Mystic Rainfall F,D,DF + KK

Wolverine

Combos: Magic Launcher: HK OTG: D,DF,F + PP

Skills

Recovery Roll

Wall Climb

Passive Healing FactorSpecials

Berserker Barrage

D,DF,F + P

Lethal Lunge (Ground or Air) D,DB,B + P

Dive Kick

D,DF,F + K

Tornado Claw

F,D,DF + PHyper Attacks

Berserker Barrage X

D,DF,F + PP

Weapon X

F,D,DF + PP

Claw Frenzy

D,DB,B + PP

Feral Rage (Increase Attack Damage) D,DF,F + KK

Healing Factor

D,DB,B + KK

XIII. Stages

Below is a list of the stages in Avengers vs. X-Men.Game Stages

Avenger StagesNew York Scaffold (Spider-Man)

Yancy Street

(The Thing)

Stark Resilient

(IronMan)

Avengers Lab

(Beast)

S.H.I.E.L.D. Helicarrier (Black Widow)

Helicarrier Bay Doors (Red Hulk)

Asgard Bifrost

(Thor)

Stark Tower

(Ms. Marvel)

X-Men StagesSan Fransisco Night (Hope)

Utopia Shore

(Cyclops)

Utopia Pillar

(Namor)

Asteroid M Utopia (Magneto)

Utopia Sewer

(Wolverine)

Jean Grey School (Rogue)

Japan

(Psylocke)

Hellfire Hideaway (Emma Frost)

Search for Hope StagesWhite House

(Scarlet Witch)

Savage Land

(Captain America)

Tabula Rasa

(Luke Cage)

Wundagor Mountain (IceMan)

Wakanda

(Storm)

Latveria

(Colossus)

Bonus Stages

Secret Avengers Ship

Blue Area of the Moon

Training Stage

XIV. Credits

Avengers vs. X-Men was made through the collaboration of individuals from all over the globe. Thousands of man hours went into the development of this project. We sincerely hope that you enjoy this game.Project Leader

- AceyDevelopers

- Acey, Arkady, HyperSonic92 & ZVitorLead Programmer- Acey

Original Music

- WizzyWhipItWonderfulHit sparks

- Duracelleur

System Graphics - AceyHUD

- Arkady & AceyGraphics

Acey

Arkady

Black Dragon

Eclipse

HyperSonic92

Hecbator

JetThe Phoenix

Laspacho

Loganir

Nicotine Fist

PrimeOp

Sei

SGM

Twin Image

The Unlimited

UltraRoboNinja

Warecus

Warner

X-Fields

ZVitor

ProgrammingAceyAlucard

Arkady

Cray

King of Tekken

Kong

Loganir

SGM

The Unlimited

Warner

WhiteMagic2002

Wucash

ZVitor

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