AvX Game Manual
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Transcript of AvX Game Manual
Contents
I.
II.
III.
IV.
V.
VI.
VII.
VIII.
IX.
X.
XI.
XII.XIII
XIV.About Avengers vs. X-MenThe Story of AvXMugen Info
Set UpRunning the Game
Game Hot Keys
Speed Issues
Memory Issues
ButtonsBasic System
Game Play
Characters
Stages
Credits12
3
4
5
7
7
8
9
1011123435
I. Avengers vs. X-Men
Avengers vs. X-Men is the second game developed by a collaboration of fighting game enthusiasts gathered under the name of Project X, a division of the Infinity Mugen Team. The developers of this game are not affiliated with Marvel or Capcom in any way.As it was in the past, the objective in creating this game was to take a recent Marvel story arch and create an enjoyable fighting game experience. Although many features found in a professional game such as those developed by Capcom are missing from this project, through the use of the Mugen game engine, a new gaming experience was developed. Much of the content in the game was originally created by Capcom, including various points of style, game play, FX, and sprites. When you read the name of a Mugen Creator within this manual it is simply referencing the people who programmed the content or, in many cases, created original sprites.Originally released March 2013, the game has been made available as a free download. This game is considered a compilation of fan art and is not to be sold in any form. Additional information and support for Avengers vs. X-Men can be found at the following link:http://projectx.infinitymugenteam.com
Version: 1.13II. The Story of AvX
Year ago The Phoenix became one with the powerful telepathic mutant, Jean Grey. Once thought dead and gone, the Phoenix Force is now racing through the galaxy, headed straight for earth. Speculation suggests that the Phoenix is coming in order to possess the newest young mutant hero, Hope Summers. The X-Men believe that the Phoenix brings a rebirth that will usher in a utopia for mutant kind while the Avengers believe the Phoenix will destroy the earth, as it has destroyed every other planet in its pathway.
The two super hero powerhouses collide over the fate of the world in Marvels storyline, Avengers vs. X-Men.
III. Mugen Info
M. U. G. E. N 1.0 release version 2011.01.18 - Elecbyte
System requirements
Minimum: Pentium 90
Recommended: Pentium 200
It is hard to state exact memory requirements, as it varies
according to character and stage complexities. 32 MB should suffice,
although 64 MB is probably much safer. Simultaneous team battle
modes will require more memory, as it needs to load up more than
two characters. For larger characters, more memory will be required.
What is Mugen?Mugen is a 2D, 16 bit customizable fighting game engine that began development in 1999 by a team called Elecbyte. The primary goal of Mugen was to give the user the ability to control almost every aspect of the engine to suit each individual taste. Mugen went through multiple revisions until the beta release in 2002 where Elecbyte all but disappeared off the face of the earth. Elecbyte later resurfaced in 2009 and has been actively updating the Mugen Game engine, most recently with the first release of Mugen 1.0. Today, Mugen is used as the premier customizable fighting game engine for amateur game developers. IV. Set Up
Plug-ins
Sound related plug-ins are located in the \plugins\ folder. Each winamp-compatible DLL file controls the sound properties for the game and each plug-in reacts different for different configurations and soundcards. Although the most popular plug-ins are included with this game, it may be necessary to find other plug-ins to work with less common set ups. You can switch which plug-in the game runs by doing the following: Open the file Mugen.cfg located in the \data\ folder.
Scroll until you find the section titled [Sound Win]
Near the bottom of this section you will see plugin = Rename the plug-in to match which ever DLL file you wish to use.
Save the file and exit.
Key Configuration
This is the default key configuration. You can change it from the
options menu when you run the game.ButtonPlayer 1 Player 2
Up
Down
Left
Right
X
Y
Z
A
B
C
StartUp Arrow
Down Arrow
Left Arrow
Right Arrow
L
Semicolon
Double-quote
Comma
Period
Slash
EnterNumpad Up
Numpad Down
Numpad Left
Numpad Right
Numlock
Numpad Slash
Numpad Asterisk
Numpad
Numpad +
Numpad Enter
Numpad PgDn
A wireless keyboard should not be used with this game as the delay may hinder the game play. If you have a joystick, you can enable it through the options screen. Press F1 to access Input Config and set up your joystick from there. Scroll left/right on the joystick type option to pick your joystick type. If Mugen is unable to detect your joystick, its name will be shown in grey.V. Running the Game
To run the game, select the file titled AvengersVsX-Men.exe in the root folder.
Arcade
Versus
Team Arcade
Team Versus
Team Co-op
Survival
Survival Co-op
Training
Watch
Options
ExitGo 1 on 1 against the computer
Go 1 on 1 against your friend
Play various team-up modes against the computer
Play various team-up modes against your friend
Gang up against the computer with your friend
See how long you can last in an endless battle!
Play survival mode with your friend as a partner
Try out moves and combos
Watch AI-controlled characters fight
Set up basic game options
Closes the Game
Modes MenuEach of the Team options allows the following types of game play:Single
Simul
TurnsJust you alone
You and a partner at the same time
You and up to 3 partners. When one character is KOed, the next will join in
Switching Order in Turns ModeWhen you are playing Turns team mode, you can change your team order during one of these situations:
1. Right before the match start loading
2. After you lose a round, and right before the next round is loaded
The order switching is achieved by holding a directional button.
Hold forward to rotate your team order by one member forwards. Hold
back to rotate your team order by one member backwards. If you have
4 available members, you can rotate it by 2 members by holding up.
Training Menu
When you pause the game in Training Mode the following options become available:
Dummy control: Cooperative, AI, or Manual
When in cooperative mode, the dummy will perform the actions you
specify elsewhere in the training menu. When in AI mode, the dummy
will act like a normal computer opponent. When in manual mode, the
dummy can be controlled with the opponent's keys.
Guard mode: None, Auto
If guard mode is set to Auto, the dummy will attempt to block most
attacks. If guard mode is set to None, the dummy will not block any
attacks.
Dummy mode: Stand, Crouch, Jump, W Jump
Depending on your selection, the dummy will stand, crouch, or
repeatedly jump. If you choose W Jump, the dummy will keep air
jumping as long as it can.
Distance: Any, Close, Medium, Far
If you choose Close, Medium, or Far, the dummy will try to keep the
appropriate distance from you by walking forward/backward as
necessary. If you choose Any, the dummy will not move forward or
backward.
Button jam: None, A, B, C, X, Y, Z, Start
The dummy will repeatedly mash the selected button. Good for testing
a character's blocking.
You can minimize/maximize the training menu by pressing M while the menu is active.VI. Game Hot Keys
These are the hot keys recognized during game play:
KeyFunction
Pause
ScrollLck
EscAlt+EnterToggle pause
Frame-step within pause
QuitToggle Full Screen Mode
VII. Speed Issues
If you find the game runs slowly on your machine, there are several
things you can do to improve the performance. The following options can be changed in the data/xsc01.cfg file.i. Use the most efficient video mode - Running in a window can be slow. Try running in fullscreen. Look under [Vide] in data/mugen.cfg. Also, running MUGEN as root may improve video performance.
ii. Turn off shadows - You can turn shadows off to speed up drawing. Look in data/mugen.cfg and set the "DrawShadows" option under [Config] to 0.
iii. Turn off sound or music - Playing music during the game takes up CPU power. This is true especially for MP3s. To turn off the background music, open data/mugen.cfg and set "PlayMIDI" and "PlayMP3" to 0. To turn off all sounds and music, set "Sound" to 0. You can also use the -nosound command line option to disable sounds, or the -nomusic option to disable music only.
iv. Disable your joystick - Some joysticks may cause slowdown in M.U.G.E.N. You can disable your joystick in the Options menu from within the game, or run with the -nojoy option.
v. Use frameskip - Auto-frameskip is enabled by default. The game will not draw some frames in case the computer is not fast enough, and this helps maintain a constant game speed. If you'd like to run at a constant framerate, you can hit Ctrl-F repeatedly to adjust the frameskip. It will switch from "auto" to "skip none" to "skip 1" to "skip 2" and then back to "auto". This works only when you are in the fight screen.
vi. Free up memory - Memory may be swapped to the hard disk when you run low, and this will severely impact performance. See the next section on how to reduce memory usage.
vii. Disable precaching - If you find the game slows down too much when loading in the background, you can disable precaching. This will increase load times, however. Under [Misc], set precache to 0.
VIII. Memory Issues
If you find the program exiting or running slowly because you don't
have enough memory, here are some solutions:
i. Reduce the player cache - M.U.G.E.N will try to keep players in memory in order to reduce loading times. You might want to reduce the number of players that are kept in memory at any one time. Open up data/xsc01.cfg and look under the [Misc] section. Change PlayerCache to a smaller number. 0 will save you the most memory.
ii. Turn off sound or music - You can save some memory by disabling sound and music. See part v. under "Speed Issues".
iii. Disable buffered read - You can save memory while loading characters by turning this option off. It is found under the [Misc] section, and called "BufferedRead". Loading times will increase as a result.
iv. Reduce effects and limits - Set the options under [Config] to a smaller numbers (see mugen.cfg for descriptions). Reducing HelperMax gives the most savings.
v. Enable system file unload - Set UnloadSystem under [Misc] to 1.IX. Buttons
The following notation is used throughout the Character Guide:Down
= D
Forward
= F
Up
= U
Back
= B
Down-Forward
= DF
Down-Back
= DB
Up-Forward
= UF
Up-Back
= UB
Hold for 2 seconds= HoldStart
= SAny Punch
= P
Any Kick
= K
Light Punch (x) = LPMedium Punch(y) = MPHeavy Punch (z) = HPLight Kick (a) = LK
Medium Kick (b) = MKHeavy Kick (c) = HKTwo Punches
= PP
Two Kicks
= KK
Special Attack
= Requires a specific controller motion
Hyper Attack
= Requires a specific controller motion and one
level filled in the super barX. Basic System
The following Game play system is standard for all of the characters in Super Marvel vs. Capcom:
Jump Up
= U
Jump Forward
= UF
Jump Backwards
= UF
Walk Forward
= Hold F
Walk backward
= Hold B
Crouch
= Hold D
High Guard
= Hold B as opponent attacks
Low Guard
= Hold DB as opponent attacks
Forwards Dash/Run
= F, F
Back Dash
= B, B
Taunt
= SGuard Push
= PP while guarding on the ground
(Not during hyper attacks)Throw
= F + HP or B + HPSuper Jump
= D, U or U after a Launcher connects
Aerial Rave
= Combo during a Super JumpRecovery Roll
= Hold F or B while recovering (Certain
Characters)XI. Game Play
Canceling is the ability to stop one attack by performing the commands to start a second attack. Typically this is used to cancel a normal attack with a special attack or to cancel a special attack with a hyper attack.
Combos The combo style within the game fall into three categories, called MH, Magic Series and Aerial Rave.LMH: Characters with these properties can perform combos such as the following while standing or crouching:
LP, MP, HP
LK, MK, HKMagic Series: Characters with these properties can perform all of the LMH combos as well as the following:
LP, LK, MP, MK, HPAerial Rave: All characters can perform an aerial rave using the following buttons:
LP, LK, MP, MK, HP
Ground Bounce occurs when your opponent is hit to the ground then they bounce into the air allowing for any attack to make contact with the opponent a second time. A Ground Bounce attack can typically one be used once per combo.Launching is the ability to hit your opponent into the air. The opponent will remain in a vulnerable state until they reach the height of the launch, then if they are not hit again while in the air they will recover before descending.OTG (Off the Ground) are certain attacks that will connect with the opponent even while they are lying on the ground. Typically such opponent cannot be hit until they stand up again, except when an OTG attack is used against them.Wall Bounce are attacks that send the stunned opponent flying into the opposite side of the screen where they will then bounce off back towards your character allowing for an additional combo attack. A Wall Bounce typically cannot be performed against a cornered opponent.XII. Characters
Beast Combos: Magic
Launcher: D + HP OTG: D,DB,B + PPSkills
Recovery Roll
Double Jump
Wall Cling
Specials
Gadget
D,DF,F + P
Mine (Repeat command to disarm) D,DB,B + P
Lunge Toss
B,F + P Lunge Kick
B,F + K
Feral Strike D,DB,B + KF to change wall side
K to kick attackP to roll attackHyper Attacks
Feral Lunge
D,DF,F + PP
Ultimate Bombardment (Ground or Air) D,DB,B + PP
Feral Rage (Increase attack damage) D,DF,F + KK
Stolen Technology
D,DB,B + KK
Black Widow Combos: Magic
Launcher: D + HP
OTG: D,DF,F + K
Skills
Air Dash
Recovery RollSpecials
Widow's Bite (Ground or Air)D,DF,F + P
Flash Mine (Ground or Air)D,DB,B + P
Deadly LegsD,DF,F + K
Widow StrikeD,DB,B + K
Specialized BulletsF,D,DF + P
Hyper Attacks
Heavy ArtilleryD,DF,F + PP
Sniper ShotD,DB,B + PP
Widow's DanceD,DF,F + KK
Captain America Combos: Magic
Launcher: D + HP
OTG: D,DF,F + LP (Ground or Air)
Skills
Double JumpSpecials
Shield Throw D,DF,F + P
Stars N Stripes
F,D,DF + P
Summersault
D,DB,B + P
Charging Star
D,DB,B + KHyper Attacks
Final Justice D,DF,F + PP
Hyper Stars N Stripes
D,DB,B + PP
Shield Ricochet
D,DF,F + KK
Hyper Charging Star
D,DB,B + KK
Colossus Combos: LMH Launcher: HK
OTG: D,DB,B + K
D,DB,B + P
Specials
Giant SwingD,DF,F + P
EarthquakeD,DB,B + P
Power Tackle (Ground or Air)D,DF,F + K
DebrisD,DB,B + K
Hyper Attacks
Siberian ExpressD,DF,F + PP
Power DiveD,DB,B + PP
Construction BeamD,DF,F + KK
Gem of CyttorakD,DB,B + KKCyclops
Combos: Magic Launcher: D + HP
OTG: D,DF,F + KK
Skills
Double Jump Specials
Optic Blast (Ground or Air) D,DF,F + P
Concussion Beam
D,DB,B + P
Optic Bullet (Hold K for rapid fire) D,DF,F + K
Ciclone Kick
D,DB,B + K
Optic Uppercut
F,D,DF + PHyper Attacks
Optic Rage
D,DF,F + PP
Body Slam
D,DB,B + PP
Optic Sweep
D,DF,F + KK
Focused Beam
D,DB,B + KK
Emma Frost Combos: Magic Launcher: D + HP
OTG: D,DB,B + PP (Psychic Mode)
D,DB,B + P (Diamond Mode)
Skills
Super Armor (Diamond Mode)Specials
Psychic Mode
Psy Blast (Ground or Air) D,DF,F + P or D,DF,F + K
Psy Spear (Ground or Air) B,F + P
Astral Projection D,DB,B + K
Astral Plane D,DB,B + P
Diamond Mode Diamond Slam D,DF,F + P
Diamond Scratch
D,DB,B + K
Diamond Above You
D,DF,F + K
Smash the Dance Floor
D,DB,B + PHyper Attacks
Psychic Mode
Diamond Mode
D,DB,B + KK
Psychic Blast
D,DF,F + PP
Erotic Discharge D,DB,B + PP
Psychic Armor D,DB,B + KK
Diamond Mode Psychic Mode
D,DB,B + KK
Diamond Spinner D,DF,F + KK
Hope Combos: Magic Launcher: D + HP
OTG: D,DB,B + PP
Specials
Blasters D,DF,F + P (hold P for a second blast)
Senku Elbow
D,DB,B + P (hold P for launcher)
Phoenix Flame
D,DF,F + K
Hyper Attacks
Viper Spray D,DF,F + PP
Phoenix Force
D,DB,B + KK
Hyper Manipulate
D,DF,F + KK
Iceman
Combos: Magic Launcher: D + HP
OTG: D,DB,B + PP
Specials
Ice Platform (Ground or Air) U,U
Icebeam (Ground or Air) D,DF,F + P
Ice Shards
D,DB,B + K
Ice Wall
D,DB,B + P
Ice Board (Ground or Air) D,DF,F + KHyper Attacks
Arctic Attack (Ground or Air) D,DF,F + PP
Super Ice Board
D,DF,F + KK
Ice Armor Attack
D,DB,B + PP
Deep Freeze (Enemy will trip randomly) D,DB,B + KK
IronMan Combos: Magic Launcher: D + MP
HK
OTG: P + K
Skills
Hover (Hold U in air)Specials
Blast Beam (Ground or Air)D,DF,F + P
Homing MissileD,DB,B + P
Laser SwordD,DF,F + K
Repulser ShieldD,DB,B + K
Smart Bomb (Ground or Air)P + K
Hyper Attacks
UnibeamD,DF,F + PP
Heavy ArtilleryD,DB,B + PP
Iron AvengerD,DF,F + KK
Force FieldD,DB,B + KK
Luke Cage Combos: LMH Launcher: D + HP
OTG: D,DB,B + LK
Specials
Machine Gun UpperD,DF,F + P
The Chain GangD,DB,B + P
Roundhouse BluesD,DB,B +, KHyper Attacks
Hyper PunchD, DF, F + PP
SweetXmasD, DB, B + PP
Super Spin CycleD, DF, F + KK
Bulletproof
D, DB, B + KK
Magneto Combos: Magic Launcher: D + HP
OTG: D,DF,F + PP
Skills
Hover (Hold U in air) Air Dash Specials
EM Disruptor (Ground or Air) D,DF,F + P
Force Field
D,DB,B + P
Metal Spike
D,DF,F + K
Release K to shot
U or D to spike movement
Magnetic Coil
D,DB,B + K
Magnetic Blast Air
D,DB,B + PHyper Attacks
Shock Wave
D,DF,F + PP
Metal Tempest
D,DF,F + KK
Magnetic Fast Balls
D,DB,B + PP
Metal Armor
D,DB,B + KK
Ms. Marvel Combos: Magic Launcher: D + HP
OTG: D,DF,F + KK
D,DB,B + PP
Skills
Hover (Hold U in air) Air Dash Specials
Photon Shot (Ground or Air)D,DF,F + P
Solar OrbD,DB,B + P
Energy BladeD,DB,B + K
Photon UppercutF,D,DF + P
Shooting StarB,F + P
Hyper Attacks
Hyper BeamD,DF,F + PP
Prism BlastD,DB,B + PP
Cosmic ExplosionD,DF,F + KK
Binary ModeD,DB,B + KKNamor Combos: LMH Launcher: D + HP
OTG: D,DF,F + K
Skills
Air Dash
Hover (Hold U in air) Specials
Pacific Punch (Ground or Air) D,DF,F + P
Artic Uppercut-drop
D,DB,B + P
Eel Shock (Ground/flood mode) D,DF,F + K
Electric Impulse
D,DB,B + KHyper Attacks
Imperious Rex D,DF,F + PP
Mariner Combo
D,DF,F + KK
Merman Thrashing
D,DB,B + PP
Atlantean Flood
D,DB,B + KK
Psylocke
Combos: Magic Launcher: D + HP
OTG: D,DF,F + LK (Ground or Air) D,DF,F + PPSkills
Recovery Roll
2 Air Jumps Specials
PsiBlast (Ground or Air) D,DF,F + P
PsiBlade (Groud or Air, Press K for more damage) D,DF,F + K
Hayate
D,DB,B + P
PsiSword D,DB,B + K
PsiAdaga
B,F + P
Ninjitsu (Ground or Air, Press button again to attack) D,B,DB + P or K
Hyper Attacks
PsiThrust (Ground or Air) D,DF,F + PP
Choose direction
Press PP for second attack
Concussion
D,DB,B + PP
PsiMalestrom (Press K for more damage) D,DF,F + KK
Veil D,DB,B + KK
Ilussion
B,D,DB + KK
PsiButterflys
F,D,DF + PP
Red Hulk Combos: LMH Launcher: D + HP
OTG: B,F + P
D,DB,B + PP
Specials
Crimson ChargeD,DF,F + P
Crimson SmashF,DF,D,DB,B + P
Crimson TackleD,DF,F + K
Crimson WaveB,F + P
Hyper Attacks
Tactical AdvantageD,DF,F + PP
Gamma BombD,DB,B + PP
Crimson CrushD,DF,F + KK
Crimson Rage (Increase Defense)D,DB,B + KK
Rogue
Combos: Magic Launcher: D + HP
OTG: D,DB,B + P
D + HK (in the Air)Skills
Hover (Hold U in air) Air Dash
Dive KickSpecials
Fury Punch (Ground or Air) D,DF,F + P
Power Drain (Ground or Air) D,DB,B + K
Copy Cat
D,DF,F + K
Power Dive D,DB,B + P
Fury Uppercut
F,D,DF + PHyper Attacks
Hyper Fury Punch
D,DF,F + PP
Good Night Sugah
D,DB,B + PP
Copy Cat Hyper
D,DF,F + KK
Power Recall
D,DB,B + KK
Scarlet Witch Combos: Magic Launcher: D + HP
OTG: D,DF,F + K
Skills
Hover (Hold U in air) Air Dash Specials
Hex Box D,DF,F + P
Chaos Block (Reverses Normal Attacks)
D,DB,B + P
Dark Pillar
D,DF,F + K
Chaos Guard (Reverses Projectiles)
D,DB,B + K
Hyper Attacks
Hex Blast D,DF,F + PP
Altered Reality
D,DB,B + PP
Anarchy Assault
D,DF,F + KK
Revitalize
D,DB,B + KK
Spider-Man Combos: Magic Launcher: MP
OTG: D,DB,B + PP
Skills
Crawl
Wall Climb
Air DashSpecials
Web Bullet (Ground or Air) D,DF,F + P
Web Shield
D,DB,B + P
Spider Sting
F,D,DF + P (Press P for a second hit)
Web Throw
F,DF,D,DB,B + P
Web Kick
D,DF,F + K (Hold K to delay attack)
Web Swing
D,DB,B + K (Ground or Air)
Web Fist
B,F + P
Slide Kick
B,F + K
Dodge
P + K (Ground or Air)
Hyper Attacks
This ones for J.J.
D,DF,F + PP (With Web Fluid)
Ultimate Web Throw D,DB,B + PP (With Web Fluid)
Punching Bag
D,DF,F + KK (With Web Fluid)
Maximum Spider
D,DF,F + PP (Without Web Fluid)
Crawler Assault
D,DF,F + KK (Without Web Fluid)
Spider Sense D,DB,B + KK
Web Refill
D,DF,F + P + K
Storm
Combos: Magic Launcher: D + HP
OTG: D,DB,B + PP
D,DF,F + KSkills
Hover (Hold U in air) Air Dash Specials
Typhoon (Ground or Air) D,DF,F + P
Hurricane (Ground or Air) D,DB,B + P
Thunder (Ground or Air) D,DF,F + K
Wind
D,DB,B + K Lightning Attack (Ground or Air, Chose direction) B,F + P
Hyper Attacks
Light Storm (Ground or Air) D,DF,F + PP
Lightning Strike (Ground or Air) D,DF,F + KK
Hail Storm
D,DB,B + PP
Rain Storm
D,DB,B + KK
The Thing Combos: LMH Launcher: D + HP
OTG: D,DB,B + LP
D,DB,B + MP
D,DF,F + KK
Specials
Power Back Hand D,DF,F + LP
Power Punch D,DF,F + MP
Power Charge D,DF,F + HPGround Smash D,DB,B + LP
Stop Sign D,DB,B + MP
Tuck n Roll D,DB,B + HP
Hard Head
D,DF,F + K
Hyper Attacks
Its Clobberin Time
D,DF,F + PP
Rock Melee
D,DB,B + PP
Truck Dump
D,DF,F + KK
Thor Combos: LMH Launcher: HK
OTG: D,DF,F + K
Skills
Hover (Hold U in air) Air Dash Specials
Mjolnir Launch D,DF,F + P (Hold P to charge attack)
Aesir Rising Hero
F,D,DF + P
Thunder Strike
D,DB,B + P
Bifrost Break
D,DF,F + K
Aesir Missle
D,DF,F + P (Air)
Gungnir Dive
D,DF,F + K (Air)
Hyper Attacks
Nordic Raseri D,DF,F + PP
Hyper Thunder Strike D,DB,B + PP
Ragnarok Hammer D,DF,F + KK
Mighty Uru Comet F,D,DF + PP
Mystic Rainfall F,D,DF + KK
Wolverine
Combos: Magic Launcher: HK OTG: D,DF,F + PP
Skills
Recovery Roll
Wall Climb
Passive Healing FactorSpecials
Berserker Barrage
D,DF,F + P
Lethal Lunge (Ground or Air) D,DB,B + P
Dive Kick
D,DF,F + K
Tornado Claw
F,D,DF + PHyper Attacks
Berserker Barrage X
D,DF,F + PP
Weapon X
F,D,DF + PP
Claw Frenzy
D,DB,B + PP
Feral Rage (Increase Attack Damage) D,DF,F + KK
Healing Factor
D,DB,B + KK
XIII. Stages
Below is a list of the stages in Avengers vs. X-Men.Game Stages
Avenger StagesNew York Scaffold (Spider-Man)
Yancy Street
(The Thing)
Stark Resilient
(IronMan)
Avengers Lab
(Beast)
S.H.I.E.L.D. Helicarrier (Black Widow)
Helicarrier Bay Doors (Red Hulk)
Asgard Bifrost
(Thor)
Stark Tower
(Ms. Marvel)
X-Men StagesSan Fransisco Night (Hope)
Utopia Shore
(Cyclops)
Utopia Pillar
(Namor)
Asteroid M Utopia (Magneto)
Utopia Sewer
(Wolverine)
Jean Grey School (Rogue)
Japan
(Psylocke)
Hellfire Hideaway (Emma Frost)
Search for Hope StagesWhite House
(Scarlet Witch)
Savage Land
(Captain America)
Tabula Rasa
(Luke Cage)
Wundagor Mountain (IceMan)
Wakanda
(Storm)
Latveria
(Colossus)
Bonus Stages
Secret Avengers Ship
Blue Area of the Moon
Training Stage
XIV. Credits
Avengers vs. X-Men was made through the collaboration of individuals from all over the globe. Thousands of man hours went into the development of this project. We sincerely hope that you enjoy this game.Project Leader
- AceyDevelopers
- Acey, Arkady, HyperSonic92 & ZVitorLead Programmer- Acey
Original Music
- WizzyWhipItWonderfulHit sparks
- Duracelleur
System Graphics - AceyHUD
- Arkady & AceyGraphics
Acey
Arkady
Black Dragon
Eclipse
HyperSonic92
Hecbator
JetThe Phoenix
Laspacho
Loganir
Nicotine Fist
PrimeOp
Sei
SGM
Twin Image
The Unlimited
UltraRoboNinja
Warecus
Warner
X-Fields
ZVitor
ProgrammingAceyAlucard
Arkady
Cray
King of Tekken
Kong
Loganir
SGM
The Unlimited
Warner
WhiteMagic2002
Wucash
ZVitor
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