Augmented Reality Standards International Workshop Report

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Where are we now? AR DevCamp Bay Area December 4, 2010 Christine Perey PEREY Research & Consulting Where are we going?

description

This presentation by Christine Perey of PEREY Research & Consulting (www.perey.com) for the Augmented Reality Developer Camp on December 4, 2010. Presentation covers work being done by the international community regarding Augmented Reality Standards.

Transcript of Augmented Reality Standards International Workshop Report

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Where are we now?

AR DevCamp Bay Area December 4, 2010

Christine Perey PEREY Research & Consulting

Where are we going?

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Objectives

•  Establish cross-organizational community •  Scan available standards •  Identify gaps in today’s standards •  Establish common vocabulary •  Compare proposals/approaches •  Develop extensions to existing standards

and new standards where needed

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How?

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First Meeting At-a-Glance •  Developers and companies •  Research labs and Universities •  Standards organizations

–  W3C –  ISO –  Open GeoSpatial Consortium

•  Industry consortia –  Khronos Group –  OMA –  Web3D Consortium

37 registered 31 physically present 50+ joined us via live stream

October 11-12, 2010 Seoul, Korea

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What did we create?

•  Landscape topics and standards/consortia •  AR terminology •  Three AR use cases •  AR Architectural Diagram •  Comparison of Markup Languages for AR •  X3D (3D) Discussion •  AR needs from Khronos Group (hardware)

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Check out the Outputs page

•  http://www.perey.com/ARStandardsMeetingOutputs.html

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AR Topics Landscape and Relevant Organizations

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Content

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AR Terminology

•  “Native” AR terms and synonyms •  Other communities

–  Semantic Web –  Geo-spatial –  Developers, User Experience Designers –  Computer Vision –  Social –  End Users –  Gamers

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AR use cases proposal

•  To extract concrete components •  Determine which components in common •  Prioritize focus for future work •  Three “Generic”

– Guide – Create – Play

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Guide

•  A system which leads the user through a process involving real world

OBJECT

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Create

•  A system with which the user attaches/contributes a digital content “object” to or in the real world

Personal Content

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Play •  A system which supports bi-directional

interaction between users and the real world

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Markup Languages

•  KHARMA and Argon •  ARML •  Patterns of Interest •  X3D+ •  KML vs. RDF+Multimedia Markup Languages

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Markup Language Comparison

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Conclusion •  Lack of knowledge in some areas

– Content communities? •  We need more inputs from more communities •  Shake the trees

– Researchers •  Not the focus

– Developers •  They don’t have a revenue model for being in the room

– Content providers (publishers) •  They don’t know it’s happening

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Strategies for increasing involvement •  Good content •  Upcoming meetings calendar •  Persistent communications •  Invite content publishers/developers inputs •  AR DevCamp •  AR meetup •  Continue the broader standards approach

–  Multi-standards representations –  Vertical markets (e.g., health/medicine, building, etc)

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Next Meeting •  Barcelona, Spain •  February 17 to February 19 (Sat), 2011

–  Immediately following Mobile World Congress •  Hosted by Telefonica I&D •  Position Paper deadline is January 17, 2011 •  http://www.perey.com/ARStandardsMeetingFeb2011.html

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Community is building •  International AR Standards mailing lists

–  http://ARstandards.org/mailman/listinfo/discussion –  http://ARstandards.org/mailman/listinfo/news

•  W3C POI WG – Main page http://www.w3.org/2010/POI/

– Public mailing list http://lists.w3.org/Archives/Public/public-poiwg/

– Members meeting Dec 14-15 in Atlanta, GA

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Christine Perey PEREY Research & Consulting

www.perey.com [email protected] +41 79 436 68 69

AR: Continuing what the Web began