Augmented Reality - Game Changer or Gimmick
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Transcript of Augmented Reality - Game Changer or Gimmick
MEC Viewpoint: Augmented Reality -
Gimmick or game changer? Ann Longley and Katz Kiely
July 2012 Google I/O Event announcement: Google Glasses available for pre order $1500 USD http://www.youtube.com/watch?v=9c6W4CCU9M4
Today’s topics
What is it and why it matters
How brands are using it now
Considerations
Today’s topics
What is it and why it matters
How brands are using it now
Considerations
AR Definition: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment
whose elements are augmented by computer-generated sensory input such as sound, video,
graphics or GPS data.
Augmented reality should enrich not diminish our experience of reality.
Although in its infancy, augmented reality matters because of its potential to deliver massive social and
business benefits.
NASA’s AR glasses will help
commercial pilot’s see through fog to prevent airline disasters and boost
pilot performance in adverse conditions.
Image Source http://www.innovationnewsdaily.com/949-nasa-augmented-reality-glasses.html
Ground-breaking medical uses are wide ranging and include
diagnostics, hands-free operations and education.
Image Source: http://www.youtube.com/watch?v=6Cf7IL_eZ38
AR will eventually become a seamless part of our everyday experience (some say it will be the 8th mass media)...so as marketers and communicators, we need to design and shape
experiences that will motivate people to want to use this technology.
The future is now –Science FACT not Science fiction.
The Mobile Medic, created by the Australian Defence Force to find the best medical
students to sponsor, just won a Mobile Lion at Cannes for it’s AR diagnostic competition
http://www.youtube.com/watch?v=oUNm_n61maU&feature=player_embedded
Today’s topics
What is it and why it matters
How brands are using it now
Considerations 00
Gimmick Game changer
Lynx Excite: Even Angels will Fall
This campaign received much attention in 2011
http://youtu.be/rFuUFeQIdpk [+1.1M views on YouTube]
BBC Frozen Planet created an
Augmented Reality experience to bring the programme closer
to people in shopping malls: http://vimeo.com/42451011
Will the humble comic book ever be the same? Marvel has embraced
Augmented Reality transforming the user experience:
http://www.youtube.com/watch?v=j8ve8x3-mFA http://www.youtube.com/watch?v=rZJo19udwHU&fe
ature=fvwrel
Playstation 3’s Wonderbook of Spells by JK Rowling brought this book to life in a
completely new way – “the closest a muggle will ever come to magic”. But is it
going to revolutionise / reinvent reading??
http://www.youtube.com/watch?v=ayyx4myIO0w&feature=related
Innovation is at the heart of the Absolut brand...the Abolut Inspire
campaign mashed up the digital and the real worlds letting users create their own bottle designs with AR
streetart made using an app: http://vimeo.com/41124884
Could C1’s Immersive augmented reality video transform tourism, journalism and
more? http://www.conditionone.com/
Gold Run brings us the future of retail with virtual changing rooms and photo booths forpeople to share prospective purchases with their
friends. http://mashable.com/2012/06/20/augmented-reality-retail/
Luxury brands can now serve their customers at home using Holition’s
AR technology to showcase high value products. Customers can try on
virtual goods in front of their computer using their web cam.
Clarks offers a seamless journey from print to video via Aurasma’s mobile app. After watching the video it is possible to link through to the m-commerce site to purchase their
shoes.
Many car maker are big fans of AR as it allows users to experience their products in new ways.
BMW let customers create their own expressions of joy to share with their friends:
http://www.inition.co.uk/case-study/bmw-augmented-reality-campaign
Emart’s Sunny Sale offers were only accessible at mid-day when the sun hit the 3d QR Code at
the right angle. Usually a slow time for business, the lunch-
time offer brought people in store. http://www.youtube.com/watch?NR=1&featur
e=endscreen&v=1N6EdgN3FUU
Tesco/Homeplus in Korea targeted time-poor comuters in the subway turning waiting time into shopping time. Purchases made via mobile
were delivered to shoppers’ homes dramatically boosting the retailers’
sales.
Today’s topics
What is it and why it matters
How brands are using it now
Considerations
00
BARRIERS to widespread adoption
AWARENESS
USABILITY
FEAR OF CHANGE
DON’T TELL THEM – INVOLVE THEM
Source: http://www.chrisoshea.org/hand-from-above#video
Change = PAIN
The top 10 myths of behaviour change: http://vimeo.com/26943709#; Reuben Anderson, Vancouver Metro
MAKE IT A HABIT
THANK YOU @annmargaret @katzy