Augmented Reality - Ara · Augmented Reality Command Control Communicate Coordinate ARC4 is the...
Transcript of Augmented Reality - Ara · Augmented Reality Command Control Communicate Coordinate ARC4 is the...
Augmented RealityCommand Control Communicate Coordinate
ARC4 is the most advanced, wearable augmented reality (AR) software available for outdoor on-the-move applications. ARC4 has been designed and tested for dismount soldier applications.
In a heads up display, ARC4 users see accurate geo-registered icons overlaid on their real-world view. The military-version interface provides a common operating picture (COP) for commanders and small-unit teams. ARC4 brings heads-up blue force tracking, navigation, target handoff, and non-verbal/non-line-of-sight communication to the team leader and individual warfighter.
www.ara.com/arc4
Heads-Up Visualization for Situational Awareness
• ARC4 user interface (UI), incorporates menu and mode controls – displaying relevant information while minimizing cognitive load.
• UI is customizable and configurable for a wide range of mission profiles and warfighter roles and supports common protocols for network communication and information sharing.
• Attributes associated with AR objects can be distributed over a network using standard XML messaging schemas.
• Object positions are presented on a situational awareness ring at the bottom of the interface, giving the user instant and persistent knowledge of his surroundings. Objects can be queried for additional information on-demand.
• ARC4 is compatible with any see-through display technology including night vision goggles.
Military Spec Sheet
Dave Roberts, [email protected] (O)919.412.8426 (M)
Copyright 2014 Applied Research Associates, Inc. All Rights Reserved. ARC4 is a product of Applied Research Associates, Inc.
Todd [email protected] (O)
www.ara.com/arc4
Head Tracking Sensor (HTS) and Algorithm (HTA)
User Interface
Display Resolution Any
User Control Any standard HID-compliant USB device
GUI Key FeaturesObject filtering, AR mode selection, object interrogation, navigation waypoint selection, object marking
Units metric and imperial
Azimuth reference frame magnetic or true
Location reference frame latitude/longitude, UTM, MGRS
Network Protocols TCP, UDP, Multicast
Information Sharing 3D self position, marked objects/target handoff, text commands/messages
Other shared Data 3D location of all active objects, 3D vector to all active objects
System Requirements
Processor architecture x86 or ARM
Number of Cores 2 (minimum), 4 (recommended)
Operating system Windows, Linux, Android* (*coming soon)
Rendering Software or Hardware (recommended)
ARC4 HTS
ARC4 HTA
ARC4GUI
Network
User ControlHardware Interface
Head Tracking API
USB
IMU 3 axis accelerometer + gyroscope + magnetometer + pressure sensor
Interface USB 2.0 HS
Power 0.9 W (IMU + camera), 0.7 W (IMU only)
IMU Data Rate 120 Hz (typical)
Camera frame rate 0-60 fps
GPS 50 channel, 30 sec cold start, 1 sec warm start
Synchronization external pulse or onboard clock
Image Sensor global shutter 648 X 448 (higher available)
Image FOV 80° (H) x 53° (V)
Main Board IMU+ Processing, Size: 30 x 28 x 8 mm, Mass: 8.5g
Camera board Image sensor + lens, Size: 18 x 13 x 18 mm Mass: 4.3 g
Brand Model Launch Architecture # Cores
Speed (GHz)
Processor Loading
Intel Core-i5 2540M 2011 x86 2 2.6 30%
NVIDIA Tegra 3 2011 ARM 4 1.6 40%
HTS is a USB-powered device, configurable housing, low-profile, integration with existing systems
HTA Runs on host computer, combines inertial tracking with computer vision-based signals of opportunity. HTA uses advanced state monitoring to reject dynamic motion and magnetic
disturbances. ARC4 delivers smooth and accurate AR while stationary, moving and when operating near vehicles
Intuitive, low cognitive load, provides heads-up situational awareness throughout mission
Turnkey solution or set of modular components that can integrate with fielded equipment.
Vision references Known landmarks, mountainous horizons, and the sun* (*under development)
Total Latency 2 msec (time delay between onset of source motion and viewed AR scene update)
Typical Accuracy 10 mrad (with vision aiding), 25 mrad (w/o vision aiding)
Drift none (w/ vision aiding or disturbance free), <10 deg/hr (otherwise)
Representative benchmarks for two processor architectures. The test conditions are hardware rendering and vision aiding active with a camera frame rate of 5 fps.
IP