Augmented Reality: An Emerging Technology · 2017-08-11 · HARP –rapid prototyping demo...
Transcript of Augmented Reality: An Emerging Technology · 2017-08-11 · HARP –rapid prototyping demo...
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Augmented Reality: An Emerging Technology
DINH QUANG HUY Interdisciplinary Graduate School
Supervisor : Prof. Seet Gim Lee, Gerald(MAE)
Co-supervisor : Prof. Nadia Magnenat Thalmann(IMI)
Augmented Reality (AR)
Figure 1. Nokia City Lens Application
https://www.mapcite.com/posts/2013/january/the-amazing-story-of-augmented-reality.aspx
Computer generated
informationReal enviromentoverlay
Augmented Reality Properties
Combine real and digital information
Interactive
Operate in a real environment
Understanding Augmented Reality – Concept and Application by Alan B.Craig, pag. 15
What Augmented Reality is
Combine real and
digital information
Operates in a real
environment
Interactive
Offside detection system
Source: http://www.youtube.com/watch?v=jAE9aFrwIUY
What Augmented Reality is not
Combine real and
digital information
Operates in a real
environment
Interactive
Figure 1. «Jurassic Park» Movie
Image from http://www.elestoque.org/2013/04/06/entertainment/movie-jurassic-park-3d-greatly-improved/
AR: A literature review
Tracking
Sensor-based techniques
Vision-based techniques
Hybrid techniques
Display technology
See-through head-mounted displays
Projection-based displays
Handheld displays
Interaction Techniques
Tangible AR interface
Collaborative AR interface
Tracking
Sensor-based tracking techniques
Using magnetic, acoustic, inertial, optical and mechanical
sensors,etc. [1]
Figure 2. Nokia City Lens app with AR
Image taken from http://www.wpcentral.com/nokia-maps-get-augmented-reality-functionality
Tracking
Vision-based tracking techniques:
Marker tracking techniques
Non – marker tracking techniques
Figure 3. The process for the creation of AR using marker-based tracking[]
Image taken from Virtual and Augmented Reality: A New Approach to Aid Users of Myoelectric Prostheses By
Alcimar Barbosa Soares, Edgard Afonso Lamounier Junior, Adriano de Oliveira Andrade and Alexandre Cardoso
Marker tracking technique
Augmented reality Audi Project
Source: http://www.youtube.com/watch?v=UgQfo7eNFdw
Display Technology
See-through HMD
User wears on their head like a pair of eyeglasses
Optical see-through HDM Video see-through HDM
Offer superior view of real world
Simple and lightweight Structure
Consistency between real and
synthetic views
Variety of image processing
techniques
Google glass example
Typing on google glassSource: http://www.youtube.com/watch?v=AjcHzO3-QEg
Video see-through HMD example
Figure 4. Using AR technology in repairing process
Exploring the benefits of Augmented Reality documentation for maintenance and repair. Steven Henderson, Student Member,
IEEE, and Steven Feiner, Member, IEEE
Display Technology
Projection-Based Displays
Display graphical information directly on real objects or
even daily surfaces in everyday life.
Deep Green- Augmented Reality Pool by RVC Lab at Queen’s University Source : http://www.youtube.com/watch?v=AENJxqR0g48
Display Technology
Handheld devices
Tablet PCs, smart phone, PDA, etc
Good alternative to HMD for AR applications
Socially acceptable, readily available, highly mobile
Figure 5. Ikea Augmented Reality Catalogue
Image taken from http://www.dezeen.com/2013/08/05/ikea-launches-augmented-reality-catalogue/
Interaction Techniques
Tangible AR
Futher blend the real and virtual world by giving the
physical feel to digital information
Figure 6. HARP – rapid prototyping demo – painting digital object
Eck, U., and Sandor, C. HARP: A Framework for Visuo-Haptic Augmented Reality
Interaction Techniques
Collaborative AR interface
Use a set of multiple displays to support sharing and
interaction between people
Figure 7. The Studierstube Collaborate AR interfaceBridging Multiple User Interface Dimensions with Augmented Reality Dieter Schmalstieg, Anton Fuhrmann, and Gerd Hesina
Conclusions and Future Works
Concepts and literature review of AR
Apply augmented reality technology to design an interface
for industrial context
Figure 8. The reality-virtuality Continuum(*)
(*) http://www.gosphero.com/a-new-world-of-gaming-creating-mixed-reality/
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