Augmented realityGeneration “Hand bag” ”Keyhole AR” • • • • AR Visor Concept Film...

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Augmented reality

Transcript of Augmented realityGeneration “Hand bag” ”Keyhole AR” • • • • AR Visor Concept Film...

Page 1: Augmented realityGeneration “Hand bag” ”Keyhole AR” • • • • AR Visor Concept Film clip Ok, fine. But what should we use it for? ... Augmented Reality Revisited. IEEE

Augmented reality

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“ Augmented Reality is identified as one of the top ten most disruptive new technologies for 2008 -2012…

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Definition

AR is a technology which

1. Superimposes virtual information on the real world

2. Is interactive in real time

3. Is spatial – the virtual objects are registered and interactive in 3D space

Azuma (1997)

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The evolution of Augmented Reality hardware

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Steve Mann

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Generation “Kit bag”

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Generation “Hand bag”

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”Keyhole AR”

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AR Visor Concept

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Ok, fine. But what should we use it for?

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Experiences for tourists & visitors

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Experiences for tourists & visitors

HistoriskaSkyltar P l a t s b a s e r a d h i s t o r i a i ö g o n b l i c k e t

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Experiences for tourists & visitors

Master thesis at Faculty of Engineering, Lund university Sofia Holmgren

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Experiences for tourists & visitors

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Marketing

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Sales

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Games

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A closer look at AR technology

• Displays

• Tracking

• Interaction

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Displays

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Wearable displays

Optical see-through Video see-through

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Optical see-through

• Natural, instantaneous view

• Zero parallax

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Video see-through

• Better consistency between real and virtual views

• Better handling of occlusion problems

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Projection-based displays

sixth sense MIT

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OmniTouch

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Tracking

The “Holy Grail” of AR

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Tracking

• The act of aligning the virtual content with the real world view

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Tracking techniques

• Sensor-based

• Vision-based

• Hybrid

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Tracking techniques

• Sensor-based

• Vision-based

• Hybrid

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Sensor-based tracking

• Electromagnetic

• Acoustic

• Optical

• Inertial

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Micro Electro-Mechanical Systems (MEMS)

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Inertial tracking

• Fast

• Robust

• Drift

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Tracking techniques

• Sensor-based

• Vision-based

• Hybrid

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Vision-based tracking techniques

• Low jitter

• No drift

• Calculation-intensive

• Sensitive (e.g. light-conditions)

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Vision-based tracking

– Marker-based

– Feature-based

– Model-based

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Marker-based tracking

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Vision-based tracking

– Marker-based

– Feature-based

– Model-based

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Feature-based tracking

• Using natural features in the camera image

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Feature-based tracking

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Vision-based tracking

– Marker-based

– Feature-based

– Model-based

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Model-based tracking

• 3d models used as reference to minimize the tracking error

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Tracking techniques

• Sensor-based

• Vision-based

• Hybrid

Camera

Accelerometer, gyroscope & compass

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Hybrid tracking techniques

If we analyze the tracking technologies available outdoors we find that no single technology provides a complete solution. Combining several tracking technologies, or hybrid tracking, is the only feasible approach […]

“ Azuma (1999)

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TOWNWEAR

Satoh et al (1999)

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TOWNWEAR

• Gyroscope

• Vision-based drift compensation

(feature-based)

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Two minutes

With compensation

Without compensation

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20 minutes

With compensation

Without compensation

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40 minutes

With compensation

Without compensation

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Interaction

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Interaction

• ISMAR 2011 papers and posters

• User interfaces, interaction, human factors, ergonomics, perception: ≈14%

ISMAR 2011

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Perceptually correct augmentation remains a crucial challenge. ”

Ernst,, Kruijff, Swan, J. E., & Steve,, Feiner (2010). Perceptual Issues in Augmented Reality Revisited. IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010). Seoul, Korea.

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Vergence-accomodation conflict

• Eyes focusing at a distance that differs from the point of visual convergence

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Attention resources

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R&D challenges for AR interaction

• How will perceptual, cognitive, affective and social factors influence the design of AR interaction?

• How can AR interaction be prototyped and tested with high ecological validity?

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Some interaction styles

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Tangible AR

• The user can manipulate the virtual information through physical objects

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Gestures

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Some popular AR platforms

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Layar

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Layar: tracking

• Default tracking

– ”Geo tracking” (GPS, compass)

– Inertial tracking (accelerometers)

• Layar Vision

– Feature-based tracking

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Junaio

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String

• Marker-based tracking

• Fully integrated with game development tool Unity

• iOS

• Coming soon for Android

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So, where are we today?

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Definition

AR is a technology which

1. Superimposes virtual information on the real world

2. Is interactive in real time

3. Is spatial – the virtual objects are registered and interactive in 3D space

Azuma (1997)

Page 73: Augmented realityGeneration “Hand bag” ”Keyhole AR” • • • • AR Visor Concept Film clip Ok, fine. But what should we use it for? ... Augmented Reality Revisited. IEEE

Definition

AR is a technology which

1. Superimposes virtual information on the real world

2. Is interactive in real time

3. Is spatial – the virtual objects are registered and interactive in 3D space

Azuma (1997)

Page 74: Augmented realityGeneration “Hand bag” ”Keyhole AR” • • • • AR Visor Concept Film clip Ok, fine. But what should we use it for? ... Augmented Reality Revisited. IEEE

Information sources

• Blogs

– http://gamesalfresco.com

– http://thomaskcarpenter.com/

– http://sweetar.com/blogg/

– http://keiichimatsuda.tumblr.com/

• The conference ISMAR

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Facebook group

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Thanks for listening! Questions?