Audio System Measurements

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    Audio system measurements

    From Wikipedia, the free encyclopedia

    Audio system measurements are made for several purposes. Designers take measurements so that they can

    specify the performance of a piece of equipment. Maintenance engineers make them to ensure equipment is still

    working to specification, or to ensure that the cumulative defects of an audio path are within limits considered

    acceptable. Some aspects of measurement and specification relate only to intended usage. For example, magnetic

    tape speeds and types, interface specifications, or power output.

    Others are intended as an index of the quality, or 'fidelity', of reproduction perceivable by a human. It is important

    that such measurements accommodate psychoacoustic principles, so that they truly measure the system in a way

    that is 'subjectively valid'.

    Subjectivity and frequency weighting

    Measurements based on psychoacoustics, such as the measurement of noise, often use a weighting filter. It iswell-established that human hearing is more sensitive to some frequencies than others, as demonstrated by equal-

    loudness contours, but it is not well appreciated that these contours vary depending on the type of sound. The

    measured curves for pure tones, for instance, are different from those for random noise. The ear also responds less

    to short bursts, below 100 to 200 ms, than to continuous sounds [1] such that a quasi-peak detector has been foundto give the most representative results when noise contains click or bursts, as is often the case for noise in digital

    systems. [2] For these reasons a set of subjectively valid measurement techniques have been devised andincorporated into BS, IEC, EBU and ITU standards. These newer methods of audio quality measurement are used

    by broadcast engineers throughout most of the world, as well as by some audio professionals, though the older A-

    weighting standard for continuous tones is still commonly used by others. [1] Subjectively valid methods came to

    prominence in consumer audio in the UK and Europe in the 1970s, when the introduction of compact cassette tape

    and DBX and Dolby noise reduction techniques revealed the unsatisfactory nature of many basic engineeringmeasurements. The specification of weighted CCIR-468 quasi-peak noise, and weighted quasi-peak wow and

    flutter became particularly widely used and attempts were made to find more valid methods for distortion

    measurement.

    No single measurement can assess audio quality. Instead, it is usual to take a series of measurements to test for the

    various types of degradation that can reduce fidelity. Thus, when testing an analogue tape machine it is necessary

    to test for wow and flutter and tape speed variations over longer periods, as well as for distortion and noise. When

    testing a digital system, testing for speed variations is normally considered unnecessary given the nearly

    ubiquitous accurate clocks in digital circuitry, but testing for aliasing and timing jitter is often desirable, as these

    have caused audible degradation in many systems. The claim is often made that different methods of measuringnoise, or distortion, are better suited to different items of equipment is not widely believed among professional

    audio engineers.

    Once subjectively valid methods have been shown to correlate well with listening tests over a wide range of

    conditions, then such methods are generally adopted as preferred. But it's important to realise that engineering

    Contents

    1 Subjectivity and frequency weighting 2 Measurable performance

    2.1 Analog electrical 2.2 Mechanical 2.3 Digital

    3 Unquantifiable? 4 See also 5 References 6 External links

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    methods are not always sufficient to when comparing like with like. One CD player, for example, might have

    higher measured noise than another CD player when measured RMS, or even A-weighted RMS, yet sound quieter

    and measure lower when 468-weighting is used. This could be because it has more noise at high frequencies, or

    even at frequencies beyond 20 kHz, both of which are less important since human ears are less sensitive to them.

    See noise shaping.) This effect is how Dolby B works and why it was introduced. Cassette noise, which was

    predominately high frequency and unavoidable given the small size and speed of the recorded track could be

    made subjectively much less important. The noise sounded 10 dB quieter, but failed to measure much better

    unless 468-weighting was used rather than A-weighting.

    Measurable performance

    Analog electrical

    Frequency responseThe signal should be passed at least over the audible range (usually quoted as 20 Hz to 20 kHz) with nosignificant peaks or dips. The human ear can discern differences in level of about 3 dB in some frequencyranges, so peaks and troughs must be less than this. Much modern equipment is capable of less than 1 dBvariation over the entire audible frequency range. Rapid variations over a small frequency range (ripple), orvery steep rolloffs are considered undesirable as they can correspond to resonances associated with energy

    storage which produce delayed echoes and hence colouration, or decreased quality, of the sound.

    Total harmonic distortion (THD)In music material, there are distinct tones, and some kinds of distortion involve spurious double or triple thefrequencies of those tones. Such harmonically related distortion is called harmonic distortion. For highfidelity, this is usually expected to be < 1% for electronic devices; mechanical elements such asloudspeakers usually have inescapable higher levels. Low distortion is relatively easy to achieve inelectronics with use of negative feedback, but the use of high levels of feedback in this manner has been thetopic of much controversy among audiophiles see electronic amplifier. Essentially all loudspeakers

    produce more distortion than electronics, and 15% distortion is not unheard of at moderately loud listeninglevels. Human ears are less sensitive to distortion in the bass frequencies, and levels are usually expected to

    be under 10% at loud playback. Distortion which creates only even-order harmonics for a sine wave input issometimes considered less bothersome than odd-order distortion.

    Output powerOutput power for amplifiers is ideally measured and quoted as maximum Root Mean Square (RMS) poweroutput per channel, at a specified distortion level at a particular load, which by convention and governmentregulation, is considered the most meaningful measure of power available on music signals, though real,non-clipping music has a high peak-to-average ratio, and usually averages well below the maximum

    possible. The commonly given measurement of PMPO (peak music power out) is largely meaningless andoften used in marketing literature; in the late 1960s there was much controversy over this point and the USGovernment (FTA) required that RMS figures be quoted for all high fidelity equipment. Music power has

    been making a comeback in recent years. See also Audio power.Power specifications require the load impedance to be specified, and in some cases two figures will begiven (for instance, a power amplifier for loudspeakers will be typically measured at 4 and 8 ohms). Anyamplifier will drive more current to a lower impedance load. For example, it will deliver more power into a4-ohm load, as compared to 8-ohm, but it must not be assumed that it is capable of sustaining the extracurrent unless it is specified so. Power supply limitations may limit high current performance.

    Intermodulation distortion (IMD)Distortion which is not harmonically related to the signal being amplified is intermodulation distortion. It isa measure of the level of spurious signals resulting from unwanted combination of different frequency inputsignals. This effect results from non-linearities in the system. Sufficiently high levels of negative feedback

    can reduce this effect in an amplifier. Many believe it is better to design electronics in a way to minimizefeedback levels, though this is difficult to achieve while meeting other high accuracy requirements.Intermodulation in loudspeaker drivers is, as with harmonic distortion, almost always larger than in mostelectronics. IMD increases with cone excursion. Reducing a driver's bandwidth directly reduces IMD. Thisis achieved by splitting the desired frequency range into separate bands and employing separate drivers foreach band of frequencies, and feeding them through a crossover filter network. Steep slope crossover filters

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    are most effective at IMD reduction, but may be too expensive to implement using high-current

    components and may introduce ringing distortion.[3]

    NoiseThe level of unwanted noise generated by the system itself, or by interference from external sources addedto the signal. Hum usually refers to noise only at power line frequencies (as opposed to broadband whitenoise), which is introduced through induction of power line signals into the inputs of gain stages. Or frominadequately regulated power supplies.

    CrosstalkThe introduction of noise (from another signal channel) caused by stray inductance or capacitance betweencomponents or lines. Crosstalk reduces, sometimes noticeably, separation between channels (eg, in a stereosystem). It is given in dB relative to a nominal level of signal in the path receiving interference. Crosstalk isnormally only a problem in equipment in which several audio channels are handled in the same chassis.

    Common-mode rejection ratio (CMRR)All electronic equipment with inputs is susceptible to this problem. In balanced audio systems, there areequal and opposite signals (difference-mode) in inputs, and any interference imposed on both leads will besubtracted, canceling out that interference (ie, the common-mode). CMRR is a measure of a system's abilityto ignore any such interference and especially hum which arises at its input. It is generally only significant

    with long lines on an input, or when some kinds of ground loop problems exist. Unbalanced inputs do nothave common mode resistance; induced noise on their inputs appears directly as noise or hum.

    Dynamic range andSignal-to-noise ratio (SNR)The difference between the maximum level a component can accommodate and the noise level it produces.Input noise is not counted in this measurement. It is measured in dB.

    Dynamic range refers to the ratio of maximum to minimum loudness in a given signal source (eg, music orprogramme material), and this measurement also quantifies the maximum dynamic range an audio systemcan carry. This is the ratio (usually expressed in dB) between the noise floor of the device with no signaland the maximum signal (usually a sine wave) that can be output at a specified (low) distortion level.Since the early 1990s it has been recommended by several authorities including the Audio Engineering

    Society that measurements of dynamic range be made with an audio signal present. This avoidsquestionable measurements based on the use of blank media, or muting circuits.

    Signal-to-noise ratio (SNR), however, is the ratio between the noise floor and an arbitrary reference level oralignment level. In "professional" recording equipment, this reference level is usually +4 dBu (IEC 60268-17), though sometimes 0 dBu (UK and Europe - EBU standard Alignment level). 'Test level', 'measurementlevel' and 'line-up level' mean different things, often leading to confusion. In "consumer" equipment, nostandard exists, though 10 dBV and 6 dBu are common.Different media characteristically exhibit different amounts of noise and headroom. Though the values varywidely between units, a typical analogue cassette might give 60 dB, a CD almost 100 dB. Most modernquality amplifiers have >110 dB dynamic range, which approaches that of the human ear, usually taken as

    around 130 dB. See Programme levels.

    Phase distortion, Group delay, andPhase delayA perfect audio component will maintain the phase coherency of a signal over the full range of frequencies.Phase distortion can be extremely difficult to reduce or eliminate. The human ear is largely insensitive to

    phase distortion, though it is exquisitely sensitive to relative phase relationships within heard sounds. Thecomplex nature of our sensitivity to phase errors, coupled with the lack of a convenient test that delivers aneasily understood quality rating, is the reason that it is not a part of conventional audio specifications.Multi-driver loudspeaker systems may have complex phase distortions, caused or corrected by crossovers,driver placement, and the phase behaviour of the specific driver.

    Transient responseA system may have low distortion for a steady-state signal, but not on sudden transients. In amplifiers, this

    problem can be traced to power supplies in some instances, to insufficient high frequency performance or toexcessive negative feedback. Related measurements are slew rate and rise time. Distortion in transientresponse can be hard to measure. Many otherwise good power amplifier designs have been found to haveinadequate slew rates, by modern standards. In loudspeakers, transient response performance is affected by

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    the mass and resonances of drivers and enclosures and by group delay and phase delay introduced bypoorly-designed crossover filtering or inadequate time alignment of all the loudspeaker's drivers. Mostloudspeakers generate significant amounts of transient distortion, though some designs are less prone to this(e.g. electrostatic loudspeakers, plasma arc tweeters, ribbon tweeters and horn enclosures with multipleentry points).

    Damping factorA higher number is generally believed to be better. This is a measure of how well a power amplifiercontrols the undesired motion of a loudspeaker driver. An amplifier must be able to suppress resonances

    caused by mechanical motion (e.g., inertia) of a speaker cone, especially a low frequency driver withgreater mass. For conventional loudspeaker drivers, this essentially involves ensuring that the outputimpedance of the amplifier is close to zero and that the speaker wires are sufficiently short and havesufficiently large diameter. Damping factor is the ratio of the output impedance of an amplifier andconnecting cables to the DC resistance of a voice coil, which means that long, skinny speaker wires willundo the benefits of good electronic damping performance from the amplifier. A damping factor of 20 orgreater is considered adequate for live sound reinforcement systems, as the SPL of inertia-related driver

    movement is 26 dB less than signal level and won't be heard.[4] Negative feedback in an amplifier designgenerally increases its damping factor.[5]

    Mechanical

    Wow and flutterThese measurements are related to physical motion in a component, largely the drive mechanism ofanalogue media, such as vinyl records and magnetic tape. "Wow" is slow speed (a few Hz) variation,caused by longer term drift of the drive motor speed, whereas "flutter" is faster speed (a few tens of Hz)variations, usually caused by mechanical defects such as out-of-roundness of the capstan of a tape transportmechanism. The measurement is given in % and a lower number is better.

    RumbleThe measure of the low frequency (many tens of Hz) noise contributed by the turntable of an analogue

    playback system. It is caused by imperfect bearings, by uneven motor windings, by vibrations in driving

    bands in some turntables, by room vibrations (eg, from traffic) which is transmitted by the turntablemounting and so to the phono cartridge. A lower number is better.

    Digital

    Note that digital systems do not suffer from many of these effects at a signal level, though the same processes

    occur in the circuitry, since the data being handled is symbolic. As long as the symbol survives the transfer

    between components, and can be perfectly regenerated (eg, by pulse shaping techniques) the data itself is

    perfectly maintained. The data is typically buffered in a memory, and is clocked out by a very precise crystal

    oscillator. The data usually does not degenerate as it passes through many stages, because each stage regenerates

    new symbols for transmission.

    But digital systems have their own problems. Digitizing adds noise which is measurable, and which depends on

    the resolution ('number of bits") of the system, regardless of other quality issues. Clock timing errors (jitter) result

    in non-linear distortion of the signal. The quality measurement for a digital system centers on the probability of an

    error in transmission or reception. Otherwise the quality of the system is defined more by design intent (ie,

    specifications) than measurements, such as the sample rate and bit depth. In general, digital systems are much less

    prone to error than analog systems. However, nearly all digital systems contain analog inputs and/or outputs, and

    certainly all of those which interact with the analog world do so. These analog components of the digital system

    can suffer analog effects and potentially compromise the integrity of a well designed digital system.

    JitterA measurement of the variation in period between clock cycles, which should theoretically be exactly thesame period. Less jitter is better.

    Sample rateA specification of the rate at which measurements are taken of the analog signal. This is measured in

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    samples per second, or hertz. A higher sampling rate allows a greater total bandwidth or flatband frequencyresponse. It can also reduce the effects of jitter.

    Bit depthA specification of the accuracy of each measurement. For example, a 3-bit system would be able to measure

    23 = 8 different levels, so it would round the actual level at each point to the nearest representable. Typicalvalues for audio are 8-bit, 16-bit, 24-bit, and 32-bit. The bit depth determines the theoretical maximumsignal-to-noise ratio or dynamic range for the system. It is common for devices to create more noise thanthe minimum possible noise floor, however. Sometimes this is done intentionally; dither noise is added to

    decrease the negative effects of quantization noise by converting it into a higher level of uncorrelated noise.

    To calculate the maximum theoretical dynamic range of a digital system, find the total number of levels inthe system. Dynamic Range = 20log(# of different levels). Note: the log function has a base of 10.Example: An 8-bit system has 256 different possibilities, from 0 255. The smallest signal is 1 and thelargest is 255. Dynamic Range = 20log(255) = 48 dB.

    Sample accuracy/synchronizationNot as much a specification as an ability. Since independent digital audio devices are each run by their owncrystal oscillator, and no two crystals are exactly the same, the sample rate will be slightly different. Thiswill cause the devices to drift apart over time. The effects of this can vary. If one digital device is used to

    monitor another digital device, this will cause dropouts in the audio, as one device will be producing moreor less data than the other per unit time. If two independent devices record at the same time, one will lag theother more and more over time. This effect can be circumvented with a wordclock synchronization.

    LinearityDifferential non-linearity and integral non-linearity are two measurements of the accuracy of an analog-to-digital converter. Basically, they measure how close the threshold levels for each bit are to the theoreticalequally-spaced levels.

    Unquantifiable?

    Some audiophiles have postulated that the present set of audio measurements, as exemplified by the above list, do

    not fully represent all that is significant in accurate music reproduction, and instead represent only those aspects

    which are relatively simple and cost-effective to measure. Given the complexity and sophistication of human

    hearing and perception, some consideration should be given to the possibility that there may be aspects of audio

    that do not lend themselves to convenient measurement and simple interpretation, so have yet to be included in

    typical specifications.

    All of the above measurements are quantitative, rather than qualitative. Subjectivists claim that listening tests are

    more appropriate for appraising the 'quality' of an audio system than measuring the accuracy with which it can

    reproduce a waveform. Objectivitists counterclaim that repeated double-blind testing, using highly qualified

    listeners, consistently demonstrates that the current suit of measurements are more accurate and reliable thanpersonal, subjective opinion.

    See also

    Audio quality measurement High fidelity, especially the section on double blind tests Audiophile Physics of music

    References

    1. ^ Moore, Brian C. J.,An Introduction to the Psychology of Hearing, 2004, 5th ed. p137, Elsevier Press2. ^ BBC Research Report EL17, The Assessment of Noise in Audio Frequency Circuits, 1968.3. ^ Excess Geophysics. FREQUENCY FILTERING in practice4. ^ ProSoundWeb. Chuck McGregor, Community Professional Loudspeakers. September 1999. What is

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    This page was last modified on 2 December 2008, at 21:58. All text is available under the terms of the GNU Free Documentation License. (See Copyrights for details.)

    Wikipedia is a registered trademark of the Wikimedia Foundation, Inc., a U.S. registered 501(c)(3) tax-deductible nonprofit charity.

    Loudspeaker Damping and Damping Factor (DF)?5. ^ Aiken Amplification. Randall Aiken. What is Negative Feedback? 1999

    External links

    Explanation of INL/DNL measurements

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