Audio Sampling: Application and Techniques

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Audio Sampling: Applications and Technique by Brijawi Audio Sampling: Applications and Techniques

Transcript of Audio Sampling: Application and Techniques

Page 1: Audio Sampling: Application and Techniques

Audio Sampling:

Applications and Technique

by

Brijawi

Audio Sampling: Applications and Techniques

Page 2: Audio Sampling: Application and Techniques

Agenda

- What is sampling?

- Composition application

- Sampling aesthetics

- Techniques

- Synthesis and Effect Generation

- Discussion

Audio Sampling: Applications and Techniques

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What is Sampling?

“In music, sampling is the act of taking a portion (sample) of one sound recording and reusing it as an instrument or a sound recording in a different song or piece”

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Composition Application

Inspirational (“I like that sound”)

Remix

Official (Commissioned, Fan engagement)

Bootleg (solitary, mashup)

Intentional

Subversive: sampling as a statement

Reverent: sample source has meaning

Stylistic: the sample or technique is a part of the genre vocabulary

Utility

Need a sound and don’t have resources for creating recording

Have source but want to work with it inside the sampler or daw

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Sampling Aesthetics

Sampling Usage

Candid: Sample is used “as is” with little perceived treatment

Example: Loop repeated, with subtle treatment to fit the song

Divergent: Sample has been noticeably altered from the original

Example: Loop source rearranged in smaller fragments, different tempo, effects

Original: The Winstons “Amen Brother”

Candid: Mantronix “Beat Master” (also NWA “Straight Out of Compton”)

Divergent: Shy FX/UK Apache “Original Nuttah”)

Note: Even with candid sample usage, several techniques are often utilized on the sample to fit the composition

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Sampling Aesthetics

Sample Source

Digging

Sample Library

Field recording

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Sampling Aesthetics

Why Important?

Uniqueness: Use a sound in a way nobody else has

Practicality: Don’t have resources to replicate

Context: the sample source has meaning

Character: source adds texture to song [some producers add dirt (vinyl noise, saturation)]

Sample Integration

How much and what part of the source to use?

To what extent shall the original qualities remain intact?

(Groove, stereo imaging, eq)

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Techniques

Phrase Sampling

Play back a recorded sound source. Common functions of samplers:

Sample trigger: set where the sample will begin.

Fade in/out of start/end points

Filter: adjust the tone/timber of the sample. Make it brighter or duller

Transposition: change the pitch, keep the tempo; create pitch bends

Time stretch: change the tempo, keep the pitch

Pan: Left/Right/Center

Velocity: sample loudness

Reverse: play back the sound backwards

LFO: automate the filter, velocity, etc.

Polyphony

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Techniques

Additional processing and effects

Reverb, delay, compression, bit crushing, saturation, eq

Create unrealistic sequences (stutters, pairings)

Layering

Parallel harmony

Resampling

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Techniques

Sample Playback and Performance

Trigger plays sample from start to end, regardless of hold

Sample plays for as long as trigger is activated

Choke group: sample plays until choke or end point; whichever comes first (ohhaffected by chh)

Chop sample into smaller pieces and assign to midi notes

Multi-sample: samples mapped across midi note range to create realistic replication of sound

Quantization

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Synthesis and Effect Generation

Synthesis

Sample-based/Rompler Often to recreate realistic replication of actual instrument (piano) Several recordings of instrument, such one for every five tone steps

Wavetable

Periodic reproduction of single-cycle waveforms

Wavetable includes more than fundamental frequencies

Granular Grain: tiny snippet of sound Graintable: sequence of grains

Effects- Convolution Reverb

Recorded sample of an acoustic space or reverb unit (Impulse Response)- Vocoder

Not exclusive to sampling

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Discussion

Why are certain sounds popular?

Semiotics of sound

Audio Sampling: Applications and Techniques © 2016 Brian Wishka