Attention Retail innovations Q2 Report

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2012 Q2 RETAIL INNOVATIONS 1

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Transcript of Attention Retail innovations Q2 Report

Page 1: Attention Retail innovations Q2 Report

2012  Q2RETAIL  INNOVATIONS

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OverviewRetail  and  the  new  Customer  Journey

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Tradi7onally,  companies  never  place  anything  between  the  customer  and  the  transac7on.Today,  consumers  transact  anywhere  they  have  Internet  access

Today,  consumers  expect  a  social  experience  when  shopping

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Consumers  spend  more  :me  online  than  ever  before

In  the  past  two  years,  consumers  have  migrated  from  retail  loca:ons  to  online  stores

Now  consumers  are  now  shi>ing  their  desktop  ac:vity  to  mobile  ac:vity

Consumer  retail  behavior  has  changed.

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In  response  to  the  shi>  in  consumer  behavior,  retailers  have  to  use  technology  as  a  conduit  to  forge  more  meaningful  rela:onships  with  their  customers  and  service  them  at  mul:ple  touchpoints.  Today  we’ll  focus  on  five  key  areas:

-­‐  Omni-­‐Channel  Marke:ng-­‐  “Try-­‐Before-­‐You-­‐Buy”  Augmented  Reality-­‐  Product+-­‐  Crea:ve  Loyalty  Programs-­‐  “Hyper-­‐Localized”  Shopping

Retailers  must  be  equipped  to  compete.

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Omni-­‐Channel  Marke7ngMobile,  Tablet  and  Pinterest  Commerce

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The  walls  between  channels  are  fading.

Customers  benefit  from  interac:ng  with  brands  where  they  want,  when  they  want  in  a  distributed  non-­‐linear  customer  journey

Customers  engage  in  10+  different  brand  touches  prior  to  purchase  (e.g.  mobile,  catalog,  in-­‐store,  iPad,  Pinterest,  e-­‐commerce,  direct,  email)

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Mobile  gives  consumers  the  online  advantage  in  an  in-­‐store  environment  (e.g.  price  comparison)

Many  retailers  are  unfortunately  losing  customers  in  their  own  stores:-­‐  73%  of  consumers  use  mobile  in-­‐store  +  53%  of  those  consumers  stopped  an  in-­‐store  purchase  as  a  result  of  using  their  mobile  phone*

Mass  adop:on  of  a  next-­‐genera:on  POS  program  appears  to  be  imminent,  awai:ng  results  from  pilot  programs

Mobile  in-­‐store  commerce  is  both  a  threat  and  an  opportunity  for  retailers.

*  Interac<ve  Adver<sing  Bureau’s  Mobile  Phone  Shopping  Diaries,  May  2012

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•eBay’s  PayPal  has  signed  on  19  more  retailers  (e.g.  JCP,  Toys  “R”  Us,  Foot  Locker,  Nine  West)  who  will  start  to  accept  the  online  payment  system  in  U.S.  stores

•PayPal  will  allow  payments  through  mobile  phones

•Retailers  with  younger  target  consumers  will  benefit,  since  some  of  these  consumers  are  not  old  enough  to  qualify  for  credit  cards

PayPal  powers  in-­‐store  mobile  purchases.

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•The  virtual  grocery  store  has  emerged  in  Chicago  in  a  pilot  program  launched  by  Internet  grocer  Peapod

•Peapod  wrapped  the  tunnel  walls  of  a  subway  sta<on  with  larger-­‐than-­‐life  grocery  shelves  with  popular  products  from  brands  like  Coca-­‐Cola,  P&G  and  Kimberly  Clark  -­‐-­‐  all  ac<vated  via  QR  codes

•During  a  previous  12-­‐week  pilot  program  in  15  commuter  rail  pla^orms  in  Philadelphia,  Peapod  found  that  90%  of  those  consumers  who  scan  returned  to  Peapod  to  shop

Peapod  launched  the  U.S.’s  first  virtual  grocery  store.

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Tablets  drive  sales  comparable  to  those  made  in-­‐store*-­‐  Tablet  AOV:  $159.28  (on-­‐par  with  in-­‐store)-­‐  Smartphone  AOV:  $134.37

137  million  US  consumers  own  smartphones  that  collec:vely  accounted  for  just  1.5%  of  online  sales  last  year;  less  than  half  the  consumers,  61  million,  own  tablets  but  they  generated  more  than  twice  the  percentage  of  sales,  3.2%  

Sales  data  from  tablet  commerce  have  pushed  retailers  to  invest  in  tablet-­‐only  shopping  applica7ons.

*  Na<onal  Retail  Federa<on’s  Shop.org  &  Forrester  Research’s  2012  Mobile  Commerce  Survey

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•The  Shopmox  iPad  app  incorporates  26  stores  from  retailers  such  as  Anthropologie,  Gap,  Gap  Kids,  Banana  Republic,  Urban  Ou^icers  and  Old  Navy.  Features  include:  -­‐Follow  preferred  retailers  to  create  a  customized  bou<que  experience-­‐No<fica<ons  when  a  “liked”  product  goes  on  sale-­‐Product  recommenda<ons  +  curated  content

Shopmox  aims  to  bring  the  mall  to  the  iPad  through  an  app  that  incorporates  26  retailer  stores.

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•  Following  two  years  of  insight  into  consumer  tablet  shopping  habits,  eBay  re-­‐launched  a  new  version  of  their  free  iPad  applica<on

•  The  release  follows  eBay’s  report  of  a  spike  in  mobile  ac<vity  on  eBay  between  2.5-­‐3X  the  normal  rate  at  which  consumer  conduct  transac<ons  on  their  mobile  devices  during  Cyber  Monday  2011*

•  The  app  focuses  on  a  window  shopping  experience  with  big  pictures,  flickable  photos,  quick  access  to  info,  and  purchase  via  PayPal  within  the  app  environment

eBay  launched  a  new  version  of  its  iPad  app,  centered  around  a  visual  window-­‐shopping  experience.

*  WWD’s  “Mobile,  Tablets  Lead  Holiday  Charge”,  December  7,  2011

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•  Pinterest  has  12MM+  users,  growing  146%  since  January  2012

•  Pinterest  pins  with  prices  receive  36%  more  likes  than  those  without*

•  On  average,  orders  from  Pinterest  are  double  those  from  Facebook  ($80  AOV  vs.  $40  AOV)*

•  Pinterest’s  API  will  soon  be  made  available  for  developers  to  build  apps  using  Pinterest  data**

Pinterest  is  now  the  third  most  popular  social  network  in  the  world,  based  on  referral  traffic  and  daily  ac7ve  users.

**  Fast  Company,  “Pinterest  CEO  Ben  Silbermann  Talks  New  Profile,  New  Social  Tools,  Addresses  Controversy”,  March  13,  2012*  Shopify’s  Pinterest  ecommerce  study,  May  2012

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•Fashion  blogger  Chris<ne  Mar<nez  (1MM  followers),  travelled  to  St.  Barth  to  “live  pin”  a  photo  shoot  for  Calypso’s  2012  summer  look  book

•Calypso  saw  increased  traffic  and  revenue  referrals  from  Pinterest  in  the  six  months  leading  up  to  the  launch  of  the  lookbook

Calypso  St.  Barth  engaged  a  fashion  blogger  to  “live  pin”  a  photo  shoot  on  behalf  of  the  brand.

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•Women’s  Health  invites  readers  to  create  “Sparkling  Summer”  Pinterest  boards  incorpora<ng  images  from  the  adver<ser,  Forevermark  Diamonds

•While  Pinterest  doesn’t  allow  first-­‐party  adver<sing  on  its  pla^orm,  third-­‐party  publishers  are  finding  crea<ve  ways  to  work  with  adver<sers

Women’s  Health  is  launching  a  first-­‐ever  adver7ser  campaign  on  Pinterest.

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“Try-­‐Before-­‐You-­‐Buy”  Augmented  RealityTest  Products  Before  Purchase

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The  key  to  a  successful  AR  campaign  is  to  deliver  meaningful  content  for  the  customer*

Current  AR  applica:ons  include:-­‐  Size  figng  for  online  shoppers-­‐  Displaying  product  details  alongside  products-­‐  Rendering  products  in  print  catalogs  in  3D

Global  revenues  for  AR  apps  are  expected  to  reach  $1.5  billion  by  2015**

Augmented  Reality  has  evolved  beyond  stunt  marke7ng  to  a  valuable  mechanism  for  brand  to  consumer  communica7on.

**  Juniper  Research’s  Mobile  Augmented  Reality  report,  January  2,  2011*  Bazaarvoice  blog,  January  30,  2012

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•Bloomingdale’s  transformed  six  window  displays  with  interac<ve  LCD  screens,  which  allowed  passersby  to  virtually  “try  on”  sunglasses

•Shoppers  could  turn  their  heads  to  view  the  arms  of  the  sunglasses

•Selected  favorites  were  virtually  submiced  to  the  Sunglass  Style  Bar  where  a  salesperson  could  close  the  purchase  loop

Bloomingdale’s  launched  interac7ve  window  displays  to  allow  users  to  try  on  sunglasses  from  the  street.

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•One  Nordic  created  an  applica<on  +  “tracking  marker”  (available  online,  catalogue  and  in-­‐store),  where  users  could  take  an  image  of  their  home  and  the  app  would  display  the  furniture  on  top  of  the  marker

•Users  benefit  from  being  able  to  see  the  items  in  real  size,  within  the  space  in  their  homes

•3D  modeling  enables  a  360-­‐degree  view  of  the  products  

One  Nordic  allowed  consumers  to  preview  furniture  op7ons  in  their  homes  through  an  AR  app.

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Product+Extending  the  Brand  Experience  beyond  Purchase

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Brands  have  created  digital  layers  of  content,  value  and  experience  onto  physical  products,  notably  in  the  CPG,  apparel  and  retail  sectors,  to  increase  and  customize  communica:on  with  their  customers

Digital  experiences  can  entertain  and/or  provide  further  u:litarian  value  to  foster  brand  loyalty

Brands  are  developing  rich  digital  experiences  onto  their  products  to  con7nue  the  engagement  with  purchasers.

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•As  part  of  Nike’s  global  “Make  It  Count”  campaign,  Nike  Mexico  launched  a  Nike+  auc<on  Facebook  app,  where  users  could  bid  on  Nike  products  with  credits  earned  as  a  result  of  their  Nike+  data  

•Users  earned  more  credits  by  running  longer  distances  using  Nike+,  which  tracks  users’  runs  through  sports  watches,  iPods  and  smartphones

Nike+  launched  an  applica7on  that  converted  sweat  into  currency.

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•Johnson  &  Johnson  launched  an  augmented  reality  app  that  overlays  anima<ons  of  the  Muppet  characters  onto  its  Band-­‐Aid  products

•The  app  is  only  ac<vated  once  the  camera  detects  the  Muppet-­‐branded  app,  tying  product  purchase  into  this  digital  delight

Johnson  &  Johnson  launched  an  app  that  projects  anima7ons  of  the  Muppets  onto  Band-­‐Aids.

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Crea7ve  Loyalty  ProgramsReward  Advocates  through  Social  Media

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Forrester  cites  loyalty  programs  as  one  of  the  reasons  online  spending  will  reach  $327  billion  in  2016,  up  45%  from  $226  billion  in  2012*-­‐  12%  of  online  shoppers  belonged  to  loyalty  programs,  such  as  Amazon  Prime  in  2011,  up  9%  from  2010

61%  of  consumers  enrolled  in  loyalty  programs  consistently  patron  the  retailer

Retailers  are  experimen7ng  with  loyalty  programs  that  reward  consumers  in  unconven7onal  ways.

*  Forrester  Research’s  “U.S.  Online  Retail  Forecast,  2011  to  2016”  report,  February  27,  2012

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•  Plink  reported  that  consumers  using  the  pla^orm  are  spending  65%  more  than  before  at  par<cipa<ng  brands  while  visi<ng  twice  a  month  instead  of  once

•  Par<cipa<ng  brands  include  Taco  Bell,  Burger  King,  7-­‐Eleven,  Dunkin’  Donuts,  Regal  Cinemas,  Arby’s,  Quiznos,  Red  Robin  and  Outback  Steakhouse

•  Arer  an  ini<al  online  registra<on  process  with  their  credit  or  debit  cards,  users  receive  Facebook  Credits  following  qualifying  retail  purchases

•  Facebook  Credits  can  be  used  to  purchase  virtual  goods  in  Facebook  games

Plink  reported  increased  AOVs  &  in-­‐store  visits  at  par7cipa7ng  brands.

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Target  is  now  Shopkick’s  largest  retailer  partner,  rewarding  in-­‐store  consumers  with  a  variety  of  prizes.

•Target  has  rolled  out  its  Shopkick  partnership  to  all  of  its  1,764  loca<ons  in  the  U.S.

•Customers  earn  “kicks”  by  entering  stores  and  scanning  products  (e.g.  electronics,  toys)

•Kicks  can  be  redeemed  for  Target  gir  cards,  Facebook  credits  +  dining  gir  cer<ficates

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•The  reward  program  links  offline  spending  on  American  Express’s  Serve  pre-­‐paid  cards  to  in-­‐game  rewards  in  Zynga’s  Farmville

•Purchases  of  specific  offers  will  unlock  more  virtual  currency  in  Zynga  games

Zynga  teamed  up  with  American  Express  to  provide  virtual  rewards  for  purchases.

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“Hyper-­‐Localized”  ShoppingPersonalized  Content  for  Local  Consumers

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Consumers  benefit  from  a  more  tailored  shopping  experience  that  highlights  geographically-­‐relevant  data,  including  local  store  deals  and  product  availability

Retailers  benefit  from  localized  metrics  and  learnings,  which  can  be  leveraged  for  further  personaliza:on

Retailers  are  delivering  targeted  informa7on  to  consumers,  based  on  geographic  loca7on.

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•Sears  is  tes<ng  local,  personalized  e-­‐commerce  in  key  markets  through  the  launch  of  an  online  shopping  portal,  allowing  customers  to  preview  local  deals  beyond  those  found  in  the  print  circulars  and  on  Sears.com

•Shoppers  can  search  their  nearest  Sears  store  and  browse  deals  by  department,  brand  or  price

•Shoppers  can  access  stores’  real<me  inventory  to  check  product  availability

Sears  launched  SearsLocalAd.com,  providing  customers  with  access  to  local  deals.

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•American  Express  pushes  daily  deals  offers  through  its  exis<ng  iPhone  app  to  consumers  based  on  their  purchase  history  and  loca<on,  differen<a<ng  itself  from  exis<ng  deal  providers  like  Groupon  and  LivingSocial

•Offers  are  ranked  by  relevancy  (as  determined  by  purchase  history  &  loca<on)

•The  program,  which  incorporates  offers  with  large  merchants  like  Dunkin’  Donuts  and  Baskin-­‐Robbins,  and  small  businesses,  launched  first  in  New  York  and  Los  Angeles

American  Express  launched  “My  Offers,”  which  delivers  local  recommended  offers  to  consumers’  mobile  devices.

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ImpactLeveraging  2012  Q2  Retail  Innova<ons

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Brands  have  successfully  deployed  tac:cs  in  a  few  select  markets  and  started  na:onwide  implementa:on,  strengthening  confidence  for  marketers

For  brands  without  brick-­‐and-­‐mortars,  there  lie  many  opportuni:es  to  partner  with  retailers    who  are  pursuing  these  tac:cs

Retail  innova7ons  experiments  are  flooding  the  global  market,  providing  a  wealth  of  learnings.

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AppendixAddi<onal  Case  Studies

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Tesco  displayed  clothing  from  its  exclusive  F&F  collec<on  through  specially-­‐decorated  windows  of  its  smaller  London  shops,  where  inventory  and  space  are  challenged

Users  point  their  mobile  devices  at  the  store  windows  and  view  a  virtual  showcase  of  the  F&F  range  on  the  catwalk

Users  purchase  items  on  display  via  their  smartphone

Tesco  employed  virtual  window  shopping  to  maximize  the  experience  in  its  smaller  retail  loca7ons.  

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Gucci  sales  associates  at  select  U.S.,  Europe  and  Asia  loca<ons  are  equipped  with  iPhones  so  employees  can  process  sales  from  anywhere  in  the  store

Home  Depot’s  “First  Phone”  devices  were  rolled  out  in  2011  to  nearly  2,000  of  its  stores.  While  the  implementa<on  was  cri<cized  by  much  of  the  staff,  Home  Depot  intended  the  devices  to  provide  real-­‐<me  data  on  sales,  gross  margin  and  inventory,  and  also  to  serve  as  a  mobile  POS,  allowing  purchases  away  from  the  checkout  registers

Retailers  are  taking  a  page  from  Apple  stores’  POS  process  and  implemen7ng  mobile  payments  from  anywhere  in  the  store.

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Hellman’s  installed  sorware  in  cash  registers  at  100  Brazilian  supermarkets  that  recognized  Hellman’s  scanned  products

The  sorware  matched  the  scanned  items  against  a  database  of  recipe  and  delivered  a  custom  recipe  and  cooking  direc<ons  on  the  receipt

Hellman’s  delivered  custom  recipes  to  customers  on  their  supermarket  receipts.

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