Atlas

25
The Digital and Art Riley Dengler, Marcus Johnston & Laura Vavoules

Transcript of Atlas

Page 1: Atlas

The Digital and ArtRiley Dengler, Marcus Johnston & Laura Vavoules

Page 2: Atlas

Digital Art Digital art is a general term for a

range of artistic works that use digital technology as an essential part in the creative process

The impact of digital technology has transformed activities such as architectural design, photography, and new forms such as digital installation art have become recognized artistic practices

Page 3: Atlas

Digital Design Architecture started with hand drawings and sketches as the medium for

design

As technology progressed and programs were created to assist in the design process firms leaned towards digital design

Realistic renderings of the design could be presented with realistic materials

Page 4: Atlas

Rhinoceros Founded in 1980

Developed by Robert McNeel & Associates

This program is a stand-alone, commercial Nurbs-Based 3-D modeling software, for product design all the way to graphic design

Nurbs curve is defined by four things: degree, control points, knots, and an evaluation rule

https://www.youtube.com/watch?v=yXJA3UK9Wgw

Page 5: Atlas

Revit The first version of Revit (1.0) was

released on April 5, 2000 in Cambridge

It allows users to design a building and its components in 3D, annotate the model with 2D drafting elements and access building information from the building models database.

Page 6: Atlas

AutoCad Was created in 1982

It was a software application for computer-aided design (CAD) and drafting

The software supports both 2D and 3D formats

Page 7: Atlas

Adobe Illustrator Adobe Illustrator was in founded in

1982 by John Warnock and Charles Geschke

It is a vector graphics editor developed and marketed by Adobe Systems.

Page 8: Atlas

SketchUp This was co-founded in 1999 by Brad

Schell and Joe Esch

The program is a 3D modeling program for a broad range of applications such as architectural, civil, mechanical, film as well as video game design

Page 9: Atlas

Digital Design vs. Hand DesignDigital Design

More realistic renderings

Sets of tools for each program to follow

Floor plans can be produced in quantities

If you make a mistake it is easy to go back and fix it

Design can be cataloged on the internet and shared as a learning process

Basic principles of design are harder to learn through digital programs

Measurements are accurate when working with a large scale

Hand Design The process of design takes less time

Allows the Architect to think about program of Design (Programmatic Schemes)

There are few methods used for fixing a mistake on your drawing

You only have as many copies as you can draw

The medium for creating any piece of design is up to you

Page 10: Atlas

Questions Has Digital Design allowed designers to be more creative?

Or do you think it has taken away from the creative experience between pen and hand?

Do you think having new versions of these programs come out and having to relearn them is good or bad?

Page 11: Atlas

Photography Photography is the art of creating durable images by recording light

A photograph is an image written with light that tells a story and the process of developing gives meaning to every individual photograph

To develop your own photograph, you would need a darkroom, materials and specific chemicals and it adds up to be costly but the experience is amazingly rewarding with the final product

Page 12: Atlas

Light Field Photography Digital methods of image capture and display processing have enabled this

new technology

Light Field Photography allows for focusing at various depths of field to be selected AFTER the photo has been taken

Light-field cameras have become affordable and will soon come with a downloadable software update to capture every sharp focus in the photo, regardless of the distance from the lens This is impossible with a conventional camera and a great invention but it is a new

advancement from an old idea

Page 13: Atlas

Film Photography VS. Digital PhotographyFilm Photography

Lower initial cost

Better at capturing detail in black and white

More forgiving of minor focusing issues and exposure problems

Film is in high resolution

Camera’s are generally heavier

Film can take up a lot of space and is a continuing cost

Film must be developed before viewing

Digital Photography Higher initial cost

Can easily lose detail in black and white

10 Megapixels is high enough resolution for very large prints

Camera’s are generally lighter

Memory cards are small

One memory card can store more images than a dozen rolls of film

Images can be viewed immediately and edited as you please

Page 14: Atlas

The History of Photoshop Adobe Photoshop is a graphics editing program

developed and published by Adobe Systems

In 1987, Thomas Knoll began writing a program on his Macintosh Plus to display grayscale images on a monochrome display. The program was renamed from Display to Photoshop

Knoll gave a demonstration of the program to engineers at Apple and the art director at Adobe. Adobe decided to purchase the license to distribute in September 1988

Photoshop 1.0 was released in 1990 for Macintosh exclusively

Page 15: Atlas

The benefits of Photoshop Photoshop contains a sidebar with a variety of tools with multiple image-

editing functions that appear to the left on the screen and these tools consists of: cropping and slicing, drawing, painting, measuring & navigating, selection, typing and retouching

Photoshop has been a useful tool for graphic designers to create artwork conveniently and aesthetically

Photoshop has become increasingly more user-friendly, so more people are now able to label themselves as artists and can create “works of art”

Page 16: Atlas

The disadvantages of Photoshop Photoshop has become more important to taking a picture than the physical

action of taking the picture itself. It is engrained in our minds that however the picture comes out, we can edit it to how we like.

The amount of editing that goes into pictures that is available to us today because of these specific programs has taken away from actual photography and it does give the same value as original photography

Is Photoshop creating less artistic people because of our heavy reliance on editing programs?

Page 17: Atlas

Instagram Instagram is a free photo sharing app that allows

users to take a photo, apply a digital filter and share it on various social networking services

Kevin Systrom and Mike Krieger began the development of Instagram in San Francisco and the app was released in 2010

Instagram provides for professionally done photos in only seconds thanks to technology and digitization

Instagram photos are not just for sharing online but now you can turn your photos into iPhone cases or print it on a canvas for your wall

http://www.collegehumor.com/video/6853117/look-at-this-instagram-nickelback-parody

Page 18: Atlas

Is Instagram devaluing real photography? Instagram and softwares such as Photoshop produce the same effects of

faux-filters and spoil the pictures by getting in the way of the image and it’s story.

Digital photography technology has advanced so drastically but we want to take a retrograde step and return to quality prints of the 2megapixel cameras

There is no technical skill or time sacrificed anymore in the process of photography, you can now create amazing images with a click of your finger.

Page 19: Atlas

Do you believe that programs and apps that are used to edit pictures are taking value away real photography?

Is digital all tech and no talent?

Page 20: Atlas

Installation Art

Installation Art: An artistic genre of three-dimensional works that are often site-specific and designed to

transform the perception of a space.

Goal: Create a temporary, all-encompassing, sensory experience

Cloud Gate – Chicago, Ill

Page 21: Atlas

About Art Installations Installation art sits right on that curious border between architecture, art and interior

design – part physical experiment, part personal expression and part designed space.

Incorporate but not limited to: Digital Projectors for video or imagery Music Sculpture Live Performance Computer generated algorithms that are interactive with environment Generally temporary and indoors

Overall: an amalgamation and/or combination of multiple art forms for the creation of a sensory experience.

Page 22: Atlas

Digital Technology and Art Installation Images/Video – Edited in programs like Photoshop and Final Cut, digitally

projected onto surrounding walls or sculpture. OR can be written computer based algorithms that are projected and interact with the environment

Music- can be specifically composed for the space, a live performance, or interactive / reactive from the surrounding environment

When Indoors – Usually in a modern and formal museum setting

Can include sculptures made out of light boards, TV’s, etc.

Page 23: Atlas

Interactive Example: Nervous Structure Field (2012)

Page 24: Atlas

Questions After watching the video – do you believe that being there would be

better? Why or why not?

Has anyone been to other types of art installations? How was the experience?

Page 25: Atlas

Sources https://vimeo.com/35508462

http://visual.ly/brief-history-instagram

En.wikipedia.org/wiki/Rhinoceros

https://www.youtube.com/watch?v=yXJA3UK9Wgw

http://en.wikipedia.org/wiki/Installation_art