AT43Cards RedBlok v2.2
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Transcript of AT43Cards RedBlok v2.2
Another game aid by Universal Head
The Esoteric Order of Gamerswww.orderofgamers.com
Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com
@EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers
Universal Head. Design That Works. www.universalhead.com
These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
Game: AT-43
Publisher: Rackham Entertainment (2006)
Red Blok unit cards v1 initial release v1.1 Heroes updated with info on which units they can leadv1.2 Dotch Yaga pic addedv1.3 Dragonov Kommandos error fixedv1.4 Spetsnatz Kommando officers spelling error fixedv1.5 Spetsnatz Kommando rocket launcher accuracy fixedv1.6 Urod rank fixedv2 Added support teamsv2.1 Dragomirov & Strielitz Kolossus sergeants point scores fixed, spelling error on Soldaty cards fixedv2.2 Kolossus cards Blitz ability: typo fixed
v2.2Mar 2011
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
STANDARD ORGANIZATIONRED BLOK
PLATOON PATTERNTHE ARC
PLATOON PATTERNFRONTLINE
PLATOON PATTERNSUPRA
PLATOON PATTERNGENCOL
Platoon Pattern
Soldier unit () !
Soldier unit ()
Soldier unit ( / /)
Strider unit ( )
Strider ( / /) or vehicle ( / /)or soldier unit ()
General Notes
An Officer replaces a standard fighter; his cost is added.
All the Special Weapon Bearers in a unit must carry the same weapon.
Each Specialist replaces a standard fighter for free.
Extra Fighters:
- cost of each fighter added to the standard number without exceeding the maximum number
– cost of each fighter to exceed the maximum number when there is an officer in the unit. Officer’s numbers bonus is the most that can be added.
– a unit must be at its maximum number of fighters in order to have more than one special weapon bearer.
Advantage
The maximum number of fighters in ARC infantry units is increased by 1 (this additional fighters is not free: his AP cost is added as usual to that of the unit; this rule only applies to units with an extra fighter cost).
Disadvantage
The units may be issued only 1 combat drill at a time.
Platoon Pattern
Infantry unit () !
Infantry unit ()
Soldier unit ( /)
AFV unit ( /)
AFV unit ( / /) or soldier unit ()
Advantage
Your AFVs can control objectives.
Disadvantage
The company is defeated if all its AFVs are destroyed.
Platoon Pattern
AFV unit ( /) !
AFV unit ( /)
Infantry unit ( /)
Infantry unit ( /)
Infantry unit ( / )
Advantage
The Authority test is rolled with 2 dice instead of 1. The player picks the better of the 2 results.
Disadvantage
A disorganized unit is eliminated immediately.
Platoon Pattern
Infantry unit () !
Infantry unit ()
Soldier unit ( / /)
Soldier unit ( /)
AFV unit ( / /)
Advantage
The company may include several copies of the same hero even in different units; the company may ignore the limitation on officers concerning heroes.
Disadvantage
Units without an officer are immediately eliminated as soon as the player does not spend LP to activate it.
Platoon Pattern
Infantry unit () !Infantry unit ( / )
Infantry unit ( /)
AFV or infantry unit ( /)
AFV unit ( / )
Special Equipment: Bacteriological Grenades
Any unit with Grenades can be equipped with these instead. Bacteriological: The minimum Damage test required is always 5+.
RE
D B
LOK
PL
ATO
ON
PA
TT
ER
NS
O
NLY
ON
E P
LA
TOO
N P
AT
TE
RN
CA
N B
E U
SE
D A
T A
TIM
E
IN
DIC
AT
ES
FIG
UR
E IS
AD
DE
D T
O U
NIT
BU
T D
OE
S N
OT
CO
UN
T IN
TH
E N
UM
BE
R F
IGH
TE
RS
(SO
IT IS
PO
SS
IBLE
TO
EX
CE
ED
TH
E M
AX
IMU
M N
UM
BE
R O
F F
IGH
TE
RS
).
IN
DIC
AT
ES
FIG
UR
E R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R.
IN
BO
TH
CA
SE
S T
HE
FIG
UR
E’S
CO
ST
IS A
DD
ED
TO
TH
AT
OF
TH
E U
NIT
.
A
So
ldie
r sl
ot
ma
y b
e u
sed
to
fie
ld a
un
it o
f S
old
iers
.
A
Su
pp
ort
un
it s
lot
ma
y b
e u
sed
to
fie
ld a
Su
pp
ort
un
it.
A
n In
fan
try
slo
t m
ay
be
use
d t
o fi
eld
eit
he
r a
un
it o
f S
old
iers
or
a S
up
po
rt u
nit
.
A
Str
ide
r sl
ot
ma
y b
e u
sed
to
fie
ld a
un
it o
f S
trid
ers
.
A
Ve
hic
le s
lot
ma
y b
e u
sed
to
fie
ld a
un
it o
f V
eh
icle
s.
A
n A
FV
slo
t m
ay
be
use
d t
o fi
eld
eit
he
r a
un
it o
f S
trid
ers
or
a u
nit
of
Ve
hic
les.
Grenades 0 1/0 1 5+/2 Indirect fire
14 14 106 6 103 3 124 4 4
3 7 41 9 3- - -
3 71 9- -
20 209 1013 155 5
ODIN O-1 & MANON O-2 COLONEL
DRAGOMIRA O-3 LIEUTENANT
Standard Ranged
Assault rifle 2 1/1 - 4/1
Standard Ranged
Grenade pistol 1 1/0 3 4/1 Indirect fire
Standard Ranged
Rocket launcher 4 2/0 - 11/2
MGauss 5 3/0 - 7/1
SG
T. A
. TY
MO
FIY
EV
A
OF
FIC
ER
OF
AN
Y T
YP
E 1
SO
LDIE
R U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
CO
L. O
DIN
O-
1 &
MA
NO
N O
-2
S
OLO
INFA
NT
RY
UN
IT
CH
OO
SE
ON
E A
S L
EA
DE
R O
F U
NIT
EA
CH
TIM
E L
EA
DE
R M
US
T B
E
SE
LEC
TE
D /
CA
NN
OT
BE
CO
ME
OF
FIC
ER
S O
F A
UN
IT
LT. D
RA
GO
MIR
A O
-3
O
FF
ICE
R O
F A
NY
DR
AG
OM
IRO
V K
OLO
SS
US
UN
IT
AD
DE
D T
O U
NIT
D
OE
S N
OT
CO
UN
T T
OW
AR
DS
ITS
NU
MB
ER
OF
FIG
HT
ER
S
TY
MO
FIY
EV
A A
BO
AR
D A
FV
‘KO
ZN
I’ O
FF
ICE
R O
F A
NY
NA
KO
VA
LNY
UN
ITN
AK
OV
ALN
Y ‘K
OZ
NI’
AD
DE
D T
O U
NIT
D
OE
S N
OT
CO
UN
T T
OW
AR
DS
ITS
NU
MB
ER
OF
AF
VS
CO
L. O
DIN
& M
AN
ON
AB
OA
RD
UR
OD
S
OLO
AF
V U
NIT
SGT. A. TIYMOFIYEVA SERGEANT
Standard Ranged
Light MGauss 1 4 3/0 - 7/1Light MGauss 2 4 3/0 - 7/1
Standard Ranged
Medium rocket launcher 3 3/0 - 12/2
Medium antitank cannon 6 2/0 - 18/1
Equipment & Abilities
Interference When unit is activated, select a card in the opponent’s activation sequence without looking at it and place it wherever you want in the sequence.
Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Equipment & Abilities
Mechanic Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Medic First Aid. Once per round save member of the unit
Odin & Manon do not benefit from the Hero rule for the distribution of damage.
Either can be chosen as the leader of their ‘unit’. Chose which every time a leader needs to be selected.
Equipment & Abilities
Mechanic Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Medic First Aid. Once per round save member of the unit.
Heroic Pilot
SGT. A. TIYMOFIYEVAABOARD ‘KOZNI’
SERGEANT
Equipment & Abilities
Interference When unit is activated, select a card in the opponent’s activation sequence without looking at it and place it wherever you want in the sequence.
Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Heroic Pilot
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Gestalt Adds Leadership to that of the Commander of the company (if Comander is of equal or higher rank) when she is not Commander.
Combat Clone Only eliminated if she suffers 2 damage points on a single Damage test. 1 is ignored.
ODIN O-1 & MANON O-2ABOARD ‘UROD’
COLONEL
40 OFFICER OF ANY TYPE 1 SOLDIER UNIT
230 OFFICER OF ANY NAKOVALNY UNIT
220 SOLO INFANTRY UNIT ONLY
570 SOLO AFV UNIT
165 OFFICER OF ANY DRAGOMIROV UNIT
14 146 63 34 4
6 65 53 3 6 9 -
20 10 15 5
Standard Ranged
Grenade pistol 1 1/0 3 4/1 Indirect fire
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Grenade pistol 1 1/0 3 4/1 Indirect fire
Close Combat
Combat knife 4 1/0 - 3/1
CP
T. P
AV
EL
VR
AC
HO
V
OF
FIC
ER
OF
AN
Y K
RA
SN
YE
SO
LDA
TY
UN
IT
AD
DE
D T
O U
NIT
D
OE
S N
OT
CO
UN
T T
OW
AR
DS
ITS
NU
MB
ER
OF
FIG
HT
ER
S
CP
T. P
AV
EL
VR
AC
HO
V +
GR
EN
AD
ES
O
FF
ICE
R O
F A
NY
KR
AS
NY
E S
OLD
AT
Y U
NIT
A
DD
ED
TO
UN
IT
DO
ES
NO
T C
OU
NT
TO
WA
RD
S IT
S N
UM
BE
R O
F F
IGH
TE
RS
CPT. PAVAL VRACHOV CAPTAIN
CPT. PAVAL VRACHOV CAPTAIN
Equipment & Abilities
Grenades 0 1/0 1 4/1 Indirect fire
Medic First Aid. Once per round save member of the unit.
Equipment & Abilities
Heroic Pilot
Medic First Aid. Once per round save soldier in contact.
Equipment & Abilities
Medic First Aid. Once per round save member of the unit.
PA
VE
L V
RA
CH
OV
AB
OA
RD
AF
V ‘K
K5
’ S
OLO
AF
V U
NIT
Standard Ranged
Medium rocket launcher 1 3 3/0 - 12/2
Medium rocket launcher 2 3 3/0 - 12/2
CPT. PAVEL VRACHOVABOARD ‘KK5’
CAPTAIN
90 OFFICER OF ANY KRASNYE SOLDATY UNIT 95 OFFICER OF ANY KRASNYE SOLDATY UNIT 545 SOLO AFV UNIT
1414
141414
66
666
33
333
44
444
76
43
75
32
33
213 1 -
KR
AS
NY
E S
OLD
AT
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
KRASNYE SOLDATY COLONEL
KRASNYE SOLDATY CAPTAIN
KRASNYE SOLDATY LIEUTENANT
KRASNYE SOLDATY MASTER SERGEANT
KRASNYE SOLDATY SERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+60
+15
+75
+30
14 146 63 34 4
14 146 63 34 4
KRASNYE SOLDATY
KRASNYE SOLDATY
KRASNYE SOLDATY KRASNYE SOLDATY
KR
AS
NY
E S
OLD
AT
INFA
NT
RY
M
AX
IMU
M U
NIT
12
TR
OO
PE
RS
INC
LUD
ING
3
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Grenade launcher 2 1/0 3 4/1 Indirect fire
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
12 12
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Rocket launcher 1 2/0 - 11/2
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Grenade launcher 2 1/0 3 4/1 Indirect fire
KR
AS
NY
E S
OLD
AT
INFA
NT
RY
S
TAN
DA
RD
UN
IT
8 T
RO
OP
ER
S IN
CLU
DIN
G
1 S
PE
CIA
L W
EA
PO
N +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
8 8
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Specialists
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
0-2
0-2
0-2
0-2
1
3
1
3
MAX 250 . 20/
STD 150 . 20/ +50
MAX 250 . 20/ +50
STD 150 . 20/
8 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 2
012
FIG
HT
ER
S
25
0
EX
TR
A F
IGH
TE
R 2
0
1414
141414
66
666
33
333
44
444
76
43
75
32
33
213 1 -
RP
G S
OLD
AT
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
RPG SOLDATY COLONEL
RPG SOLDATY CAPTAIN
RPG SOLDATY LIEUTENANT
RPG SOLDATY MASTER SERGEANT
RPG SOLDATY SERGEANT
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+60
+15
+75
+30
14 146 63 34 4
14 146 63 34 4
RPG SOLDATY
RPG SOLDATY
RPG SOLDATY
RPG SOLDATY
RP
G S
OLD
AT
INFA
NT
RY
M
AX
IMU
M U
NIT
12
TR
OO
PE
RS
INC
LUD
ING
3
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
MGauss 2 3/0 - 7/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
12 12
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Rocket launcher 1 2/0 - 11/2
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
MGauss 2 3/0 - 7/1
RP
G S
OLD
AT
INFA
NT
RY
STA
ND
AR
D U
NIT
8
TR
OO
PE
RS
INC
LUD
ING
1
SP
EC
IAL
WE
AP
ON
+ 0
-2
SP
EC
IALI
ST
S +
0-
1 O
FF
ICE
R
8 8
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
0-2
0-2
0-2
0-2
1
3
1
3
MAX 250 . 20/
STD 150 . 20/ +50
MAX 250 . 20/ +50
STD 150 . 20/
8 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 2
012
FIG
HT
ER
S
25
0
EX
TR
A F
IGH
TE
R 2
0
1414
141414
77
777
44
444
55
555
76
43
75
32
33
213 1 -
SP
ET
SN
AT
Z K
OM
MA
ND
OS
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
SPETSNATZ KOMMANDOS COLONEL
SPETSNATZ KOMMANDOS CAPTAIN
SPETSNATZ KOMMANDOS LIEUTENANT
SPETSNATZ KOMMANDOS MASTER SERGEANT
SPETSNATZ KOMMANDOS SERGEANT
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+60
+15
+75
+30
14 147 74 45 5
14 147 74 45 5
SPETSNATZ KOMMANDOS
SPETSNATZ KOMMANDOS
SPETSNATZ KOMMANDOS
SPETSNATZ KOMMANDOS
SP
ET
SN
AT
Z K
OM
MA
ND
OS
INFA
NT
RY
M
AX
IMU
M U
NIT
9
TR
OO
PE
RS
INC
LUD
ING
3
SP
EC
IAL
WE
AP
ON
S +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Rocket launcher 2 2/0 - 11/2
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Projection Indirect fire
9 9
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
Rocket launcher 2 2/0 - 11/2
SP
ET
SN
AT
Z K
OM
MA
ND
OS
INFA
NT
RY
S
TAN
DA
RD
UN
IT
6 T
RO
OP
ER
S IN
CLU
DIN
G
1 S
PE
CIA
L W
EA
PO
N +
0-
2 S
PE
CIA
LIS
TS
+ 0
-1
OF
FIC
ER
6 6
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
Specialists
Medic First Aid. Once per round save member of the unit.
Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.
0-2
0-2
0-2
0-2
1
3
1
3
MAX 300 . 25/
STD 175 . 25/
MAX 300 . 25/
STD 175 . 25/
6 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 2
59
FIG
HT
ER
S
30
0
EX
TR
A F
IGH
TE
R 2
5
1414
141414
77
777
44
444
55
555
76
43
75
32
33
213 1 -
DR
AG
ON
OV
KO
MM
AN
DO
S O
FF
ICE
RS
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
DRAGONOV KOMMANDOS COLONEL
DRAGONOV KOMMANDOS CAPTAIN
DRAGONOV KOMMANDOS LIEUTENANT
DRAGONOV KOMMANDOS MASTER SERGEANT
DRAGONOV KOMMANDOS SERGEANT
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+60
+15
+75
+30
14 147 74 45 5
14 147 74 45 5
DRAGONOV KOMMANDOS
DRAGONOV KOMMANDOS
DRAGONOV KOMMANDOS
DRAGONOV KOMMANDOS
DR
AG
ON
OV
KO
MM
AN
DO
S IN
FAN
TR
Y
MA
XIM
UM
UN
IT
9 T
RO
OP
ER
S IN
CLU
DIN
G
3 S
PE
CIA
L W
EA
PO
NS
+ 0
-2
SP
EC
IALI
ST
S +
0-
1 O
FF
ICE
R
9 9
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
ATGauss gun 7 1/1 - 14/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
ATGauss gun 7 1/1 - 14/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
Sniper gun 10 1/0 - 8/1 Sniper
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Sniper gun 10 1/0 - 8/1 Sniper
DR
AG
ON
OV
KO
MM
AN
DO
S IN
FAN
TR
Y
STA
ND
AR
D U
NIT
6
TR
OO
PE
RS
INC
LUD
ING
1
SP
EC
IAL
WE
AP
ON
+ 0
-2
SP
EC
IALI
ST
S +
0-
1 O
FF
ICE
R
6 6
Specialists
Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Specialists
Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Specialists
Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Specialists
Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
0-2
0-2
0-2
0-2
1
3
1
3
MAX 275 . 30/
STD 175 . 30/ +25
MAX 275 . 30/ +25
STD 175 . 30/
6 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 3
09
FIG
HT
ER
S
275
E
XT
RA
FIG
HT
ER
30
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S+
GR
EN
AD
ES
AD
DIT
ION
AL
EQ
UIP
ME
NT
P
LA
CE
UN
DE
R U
NIT
CA
RD
/ N
OT
E N
EW
CO
ST
OF
EX
TR
A F
IGH
TE
RS
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
DR
AG
ON
OV
KO
MM
AN
DO
S
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
KR
AS
NY
E S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
RP
G S
OLD
AT
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
SP
ETS
NAT
Z K
OM
MA
ND
OS
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
8 8
8 8
8 8
8 8
8 8
8 8
6 6
6 6
6 6
6 6
6 6
6 6
12 12
12 12
12 12
12 12
12 12
12 12
9 9
9 9
9 9
6 6
6 6
6 6
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 2
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
+4
0
+4
0
+4
0
+4
0
+4
0
+4
0
+6
0
+6
0
+6
0
+6
0
+6
0
+6
0
+4
0
+4
0
+4
0
+4
0
+4
0
+4
0
+6
0
+6
0
+6
0
+6
0
+6
0
+6
0
+3
0
+3
0
+3
0
+3
0
+3
0
+3
0
+4
5
+4
5
+4
5
+4
5
+4
5
+4
5
+3
0
+3
0
+3
0
+3
0
+3
0
+3
0
+4
5
+4
5
+4
5
+4
5
+4
5
+4
5
14 148 812 124 4
3 31 1- -
10 108 812 124 410 8 12 5
10 8 12 4
3 1 -
ST
RIE
LIT
Z K
OLO
SS
US
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
RP
G K
OLO
SS
US
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
RPG KOLOSSUS SERGEANT
STRIELITZ KOLOSSUS SERGEANT
Standard Ranged
Rocket launcher 1 1 2/0 - 11/2
Rocket launcher2 1 2/0 - 11/2
Standard Ranged
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Grenade launcher 3 1/0 3 4/1 Indirect fire
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
RPG KOLOSSUS STRIELITZ KOLOSSUS
SPETSNATZ KOLOSSUS
SP
ET
SN
AT
Z K
OLO
SS
US
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
SPETSNATZ KOLOSSUS SERGEANT
Standard Ranged
Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire
Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
3 F
IGH
TE
RS
4
25
EX
TR
A F
IGH
TE
R 1
50
3 F
IGH
TE
RS
3
00
EX
TR
A F
IGH
TE
R 1
00
Standard Ranged
Rocket launcher 1 1 2/0 - 11/2
Rocket launcher2 1 2/0 - 11/2
Standard Ranged
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Grenade launcher 3 1/0 3 4/1 Indirect fire
ST
RIE
LIT
Z K
OLO
SS
US
ST
D U
NIT
3
KO
LUS
SU
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
RP
G K
OLO
SS
US
STA
ND
AR
D U
NIT
3
KO
LUS
SU
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
3 3
Standard Ranged
Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire
Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire
3
3 F
IGH
TE
RS
3
75E
XT
RA
FIG
HT
ER
12
5
SP
ET
SN
AT
Z K
OLO
SS
US
ST
D U
NIT
3
KO
LUS
SU
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
+10 +10 +10
STD 300 .100/STD 425 .150/STD 375 .125/
10 8 12 5
10 8 12 4
3 1 -
DRAGOMIROV KOLOSSUS
DR
AG
OM
IRO
V K
OLO
SS
US
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
DRAGOMIROV KOLOSSUS SERGEANT
Standard Ranged
Rocket launcher 2 2/0 - 11/2
MGauss 3 3/0 - 7/1
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Equipment & Abilities
Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.
Standard Ranged
Rocket launcher 2 2/0 - 11/2
MGauss 3 3/0 - 7/1
3
3 F
IGH
TE
RS
3
75E
XT
RA
FIG
HT
ER
12
5
DR
AG
OM
IRO
V K
OLO
SS
US
ST
D U
NIT
3
KO
LUS
SU
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
+10
STD 375 .125/
20
20
20
20
9
9
9
9
13
13
13
13
5
5
5
5
20
20
9
9
13
13
5
5
3
3
1
1
-
-
NAKOVALNY
SIERP
NAKOVALNY
SIERP
NA
KO
VA
LNY
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
RS
IER
P O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
NAKOVALNY SERGEANT
SIERP SERGEANT
Standard Ranged
Light MGauss 1 4 3/0 - 7/1
Light MGauss 2 4 3/0 - 7/1
Standard Ranged
Light mortar 1 4 1/0 4 6/1 Indirect fire
Light mortar 2 4 1/0 4 6/1 Indirect fire
Standard Ranged
Light MGauss 1 4 3/0 - 7/1
Light MGauss 2 4 3/0 - 7/1
Standard Ranged
Light mortar 1 4 1/0 4 6/1 Indirect fire
Light mortar 2 4 1/0 4 6/1 Indirect fire
Standard Ranged
Light MGauss 1 4 3/0 - 7/1
Light MGauss 2 4 3/0 - 7/1
Standard Ranged
Light mortar 1 4 1/0 4 6/1 Indirect fire
Light mortar 2 4 1/0 4 6/1 Indirect fire
Equipment & Abilities
Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Equipment & Abilities
Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
Equipment & Abilities
Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
1 A
FV
2
00
EX
TR
A A
FV
1 A
FV
2
00
EX
TR
A A
FV
s 2
00
3 A
FV
s 6
00
EX
TR
A A
FV
2
00
3 A
FV
s 6
00
EX
TR
A A
FV
s 2
00
NA
KO
VA
LNY
AF
V M
AX
IMU
M U
NIT
3
NA
KO
VA
LNY
INC
LUD
ING
0-
1 O
FF
ICE
RS
IER
P A
FV
MA
XIM
UM
UN
IT
3 S
IER
P IN
CLU
DIN
G 0
-1
OF
FIC
ER
NA
KO
VA
LNY
AF
V S
TAN
DA
RD
UN
IT
1 N
AK
OV
ALN
Y IN
CLU
DIN
G 0
-1
OF
FIC
ER
SIE
RP
AF
V S
TAN
DA
RD
UN
IT
1 S
IER
P IN
CLU
DIN
G 0
-1
OF
FIC
ER
1
1
3
3
+15
+15
MAX 600 .200/
MAX 600 .200/
STD 200 .200/
STD 200 .200/
20
20
20
20
9
9
9
9
13
13
13
13
5
5
5
5
20
20
9
9
13
13
5
5
3
3
1
1
-
-
MOLOT
ZVIEZDA
MOLOT
ZVIEZDA
MO
LOT
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
RZ
VIE
ZD
A O
FF
ICE
R
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
MOLOT SERGEANT
ZVIEZDA SERGEANT
Standard Ranged
Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire
Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire
Standard Ranged
Light MGauss 5 3/0 - 7/1
Light Mortar 4 1/0 4 6/1 Indirect fire
Standard Ranged
Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire
Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire
Standard Ranged
Light MGauss 5 3/0 - 7/1
Light Mortar 4 1/0 4 6/1 Indirect fire
Standard Ranged
Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire
Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire
Standard Ranged
Light MGauss 5 3/0 - 7/1
Light Mortar 4 1/0 4 6/1 Indirect fire
Equipment & Abilities
Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.
Equipment & Abilities
Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.
Equipment & Abilities
Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.
Equipment & Abilities
Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.
Equipment & Abilities
Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.
Equipment & Abilities
Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.
1 A
FV
2
25
EX
TR
A A
FV
2
25
1 A
FV
2
00
EX
TR
A A
FV
2
00
3 A
FV
s 6
75E
XT
RA
AF
V
22
53
AF
Vs
60
0E
XT
RA
AF
V
20
0
MO
LOT
AF
V M
AX
IMU
M U
NIT
3
MO
LOT
S IN
CLU
DIN
G 0
-1
OF
FIC
ER
ZV
IEZ
DA
AF
V M
AX
IMU
M U
NIT
3
ZV
IEZ
DA
INC
LUD
ING
0-
1 O
FF
ICE
R
MO
LOT
AF
V S
TAN
DA
RD
UN
IT
1 M
OLO
TS
INC
LUD
ING
0-
1 O
FF
ICE
RZ
VIE
ZD
A A
FV
STA
ND
AR
D U
NIT
1
ZV
IEZ
DA
INC
LUD
ING
0-
1 O
FF
ICE
R
1
1
3
3
+15
+15
MAX 675 .225/
MAX 600 .200/
STD 225 .225/
STD 200 .200/
20 20 2010 10 1015 15 155 5 5
20 20 2010 10 1015 15 155 5 5
3 3 31 1 1- - -
KOSSAK HETMAN HUSSAR
KO
SS
AK
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
HE
TM
AN
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
HU
SS
AR
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
KOSSAK SERGEANT
HETMAN SERGEANT
HUSSAR SERGEANT
Standard Ranged
Medium rocket launcher 1 3 3/0 - 12/2
Medium rocket launcher 2 3 3/0 - 12/2
Standard Ranged
Medium antitank cannon 6 2/0 - 18/1
Medium rocket launcher 3 3/0 - 12/2
Standard Ranged
Medium missile launcher 4+ 2/0 - 14/2 Locked shot
Medium rocket launcher 3 3/0 - 12/2
Standard Ranged
Medium rocket launcher 1 3 3/0 - 12/2
Medium rocket launcher 2 3 3/0 - 12/2
Standard Ranged
Medium antitank cannon 6 2/0 - 18/1
Medium rocket launcher 3 3/0 - 12/2
Standard Ranged
Medium missile launcher 4+ 2/0 - 14/2 Locked shot
Medium rocket launcher 3 3/0 - 12/2
1 A
FV
4
50
1 A
FV
4
50
1 A
FV
4
25
KO
SS
AK
AF
V S
TAN
DA
RD
UN
IT
1 K
OS
SA
K IN
CLU
DIN
G 0
-1
OF
FIC
ER
HE
TM
AN
AF
V S
TAN
DA
RD
UN
IT
1 H
ET
MA
N IN
CLU
DIN
G 0
-1
OF
FIC
ER
HU
SS
AR
AF
V S
TAN
DA
RD
UN
IT
1 H
US
SA
R IN
CLU
DIN
G 0
-1
OF
FIC
ER
1 1 1
+20 +20 +20
STD 450 STD 450 STD 425
20 11 17 5
20 11 17 5
3 1 -
20 9 11 5 8
Standard Ranged
Light MGauss 5 3/0 - 7/1
Light MGauss 5 3/0 - 7/1
BTR-5 SOUNDOUNK
Abilities & Equipment
Anti-G generator Rocket Jump: can jump over miniatures and terrain elements during movement.
Vehicle Variable altitude; limited shooting arc (front 180º).
DOTCH YAGA
DO
TCH
YA
GA
OF
FIC
ER
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
DOTCH YAGA LIEUTENANT
Standard Ranged
Heavy Gauss cannon 4 5/0 - 15/2
Heavy Mortar 4 1/0 10 6/1
Standard Ranged
Heavy Gauss cannon 4 5/0 - 15/2
Heavy Mortar 4 1/0 10 6/1
BT
R-
5 S
OU
ND
OU
NK
STA
ND
AR
D U
NIT
1
BT
R-
5 S
OU
ND
OU
NK
INC
LUD
ING
0-
1 O
FF
ICE
R
1 V
EH
ICLE
2
75
1
1 A
FV
77
5
DO
TCH
YA
GA
AF
V S
TAN
DA
RD
UN
IT
1 D
OTC
H Y
AG
A IN
CLU
DIN
G 0
-1
OF
FIC
ER
1
STD 275 +45
STD 775
14 6 3 4
14 146 63 34 4
RE
D B
LOK
SU
PP
OR
T T
EA
MS
A
SU
PP
OR
T T
EA
M M
AY
FIL
L A
N ‘I
NFA
NT
RY
’ SLO
TC
ON
SID
ER
ED
RA
NK
3 U
NIT
S F
OR
MO
RA
LE (
TE
ST
WH
EN
1 F
IGH
TE
R L
EF
T)
KRASNYE GROUPA G
KRASNYE GROUPA R
KRASNYE GROUPA R (RPG)
KR
AS
NY
E G
RO
UP
A R
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 2
RO
CK
ET
LA
UN
CH
ER
S
KR
AS
NY
E G
RO
UP
A R
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 2
RO
CK
ET
LA
UN
CH
ER
S
KR
AS
NY
E G
RO
UP
A G
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 3
GR
EN
AD
E L
AU
NC
HE
RS
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Grenade launcher 2 1/0 3 4/1 Indirect fire
3
3
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
8 8
3 3
3F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 5
0
3F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 5
0
SUPPORT TEAM
SUPPORT TEAM3
FIG
HT
ER
S
75
EX
TR
A F
IGH
TE
R 2
5
SUPPORT TEAM
STD 75 . 25/
STD 150 . 50/ STD 150 . 50/
14 6 3 4
14 146 63 34 4
RE
D B
LOK
SU
PP
OR
T T
EA
MS
A
SU
PP
OR
T T
EA
M M
AY
FIL
L A
N ‘I
NFA
NT
RY
’ SLO
TC
ON
SID
ER
ED
RA
NK
3 U
NIT
S F
OR
MO
RA
LE (
TE
ST
WH
EN
1 F
IGH
TE
R L
EF
T)
RPG GROUPA M
RPG GROUPA R RPG GROUPA R (KRASNYE)
RP
G G
RO
UP
A R
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 2
RO
CK
ET
LA
UN
CH
ER
S
RP
G G
RO
UP
A R
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 2
RO
CK
ET
LA
UN
CH
ER
S
RP
G G
RO
UP
A M
SU
PP
OR
T T
EA
M3
TR
OO
PE
RS
WIT
H 3
MG
AU
SS
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
MGauss 2 3/0 - 7/1
3
3
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
8 8
3 3
3F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 5
0
3F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 5
0
SUPPORT TEAM
SUPPORT TEAM3
FIG
HT
ER
S
100
E
XT
RA
FIG
HT
ER
30
SUPPORT TEAM
STD 100 . 30/
STD 150 . 50/ STD 150 . 50/
14 14
14 14
7 7
7 7
4 4
4 4
5 5
5 5
RE
D B
LOK
SU
PP
OR
T T
EA
MS
A
SU
PP
OR
T T
EA
M M
AY
FIL
L A
N ‘I
NFA
NT
RY
’ SLO
TC
ON
SID
ER
ED
RA
NK
3 U
NIT
S F
OR
MO
RA
LE (
TE
ST
WH
EN
1 F
IGH
TE
R L
EF
T)
SPETSNATZ GROUPA M
DRAGONOV GROUPA S
SPETSNATZ GROUPA R
DRAGONOV GROUPA A
SP
ETS
NA
TZ
GR
OU
PA R
SU
PP
OR
T TE
AM
3 T
RO
OP
ER
S W
ITH
3 R
OC
KE
T L
AU
NC
HE
RS
DR
AG
ON
OV
GR
OU
PA S
SU
PP
OR
T TE
AM
3 T
RO
OP
ER
S W
ITH
3 A
TGA
US
S
SP
ETS
NA
TZ
GR
OU
PA F
SU
PP
OR
T TE
AM
3 T
RO
OP
ER
S W
ITH
3 F
LA
ME
RS
DR
AG
ON
OV
GR
OU
PA S
SU
PP
OR
T TE
AM
3 T
RO
OP
ER
S W
ITH
3 S
NIP
ER
GU
NS
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Sniper gun 10 1/0 - 8/1 Sniper
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
Rocket launcher 2 2/0 - 11/2
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapons
ATGauss gun 7 1/1 - 14/1
3 3
3 3
3 3
3 3
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
3 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 5
5
3 F
IGH
TE
RS
12
5
EX
TR
A F
IGH
TE
R 4
5
3 F
IGH
TE
RS
17
5
EX
TR
A F
IGH
TE
R 5
5
3 F
IGH
TE
RS
12
5
EX
TR
A F
IGH
TE
R 4
0
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
STD 175 . 55/ STD 125 . 45/
STD 175 . 55/ STD 125 . 45/
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
AD
DIT
ION
AL
EQ
UIP
ME
NT
O
PTI
ON
S S
UP
PO
RT
TEA
MS
+ G
RE
NA
DE
S
RE
D B
LOK
SU
PP
OR
T T
EA
MS
AD
DIT
ION
AL
EQ
UIP
ME
NT
OP
TIO
NS
P
LA
CE
UN
DE
R U
NIT
CA
RD
/ N
OT
E N
EW
CO
ST
OF
EX
TR
A F
IGH
TE
RS
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
Ad
dit
ion
al E
qu
ipm
en
t
Gre
na
de
s 0
1/
0
1 4
/1
Ind
ire
ct f
ire
KR
AS
NY
E G
RO
UP
RK
RA
SN
YE
GR
OU
P R
KR
AS
NY
E G
RO
UP
R
KR
AS
NY
E G
RO
UP
RK
RA
SN
YE
GR
OU
P R
KR
AS
NY
E G
RO
UP
R
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
+15
+15
+15
+15
+15
+15
SP
ETS
NA
TZ G
RO
UPA
FS
PE
TSN
ATZ
GR
OU
PA F
SP
ETS
NA
TZ G
RO
UPA
F
SP
ETS
NA
TZ G
RO
UPA
FS
PE
TSN
ATZ
GR
OU
PA F
SP
ETS
NA
TZ G
RO
UPA
F
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
+15
+15
+15
+15
+15
+15
DR
AG
ON
OV
GR
OU
PA A
DR
AG
ON
OV
GR
OU
PA A
DR
AG
ON
OV
GR
OU
PA A
DR
AG
ON
OV
GR
OU
PA A
DR
AG
ON
OV
GR
OU
PA A
DR
AG
ON
OV
GR
OU
PA A
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
0/
+15
+15
+15
+15
+15
+15
RP
G G
RO
UP
A M
RP
G G
RO
UP
A M
RP
G G
RO
UP
A M
RP
G G
RO
UP
A M
RP
G G
RO
UP
A M
RP
G G
RO
UP
A M
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 3
5/
+15
+15
+15
+15
+15
+15
SP
ETS
NA
TZ G
RO
UPA
RS
PE
TSN
ATZ
GR
OU
PA R
SP
ETS
NA
TZ G
RO
UPA
R
SP
ETS
NA
TZ G
RO
UPA
RS
PE
TSN
ATZ
GR
OU
PA R
SP
ETS
NA
TZ G
RO
UPA
R
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 6
0/
+15
+15
+15
+15
+15
+15
RP
G G
RO
UP
A R
RP
G G
RO
UP
A R
RP
G G
RO
UP
A R
RP
G G
RO
UP
A R
RP
G G
RO
UP
A R
RP
G G
RO
UP
A R
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 5
5/
+15
+15
+15
+15
+15
+15
DR
AG
ON
OV
GR
OU
PA S
DR
AG
ON
OV
GR
OU
PA S
DR
AG
ON
OV
GR
OU
PA S
DR
AG
ON
OV
GR
OU
PA S
DR
AG
ON
OV
GR
OU
PA S
DR
AG
ON
OV
GR
OU
PA S
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
EA
CH
EX
TR
A F
IGH
TE
R A
DD
ED
NO
W 4
5/
+15
+15
+15
+15
+15
+15
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
33
3
1414
141414
66
666
33
333
44
444
76
43
75
32
33
213 1 -
KR
AS
NY
SO
LDA
T B
UN
KE
R O
FF
ICE
RS
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
KRASNY SOLDAT BUNKER COLONEL
KRASNY SOLDAT BUNKER CAPTAIN
KRASNY SOLDAT BUNKER LIEUTENANT
KRASNY SOLDAT BUNKER MASTER SERGEANT
KRASNY SOLDAT BUNKER SERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
+10
+60
+15
+75
+30
1414
141414
66
666
33
333
44
444
76
43
75
32
33
213 1 -
RP
G S
OLD
AT
BU
NK
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
RPG SOLDAT BUNKER COLONEL
RPG SOLDAT BUNKER CAPTAIN
RPG SOLDAT BUNKER LIEUTENANT
RPG SOLDAT BUNKER MASTER SERGEANT
RPG SOLDAT BUNKER SERGEANT
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
+10
+60
+15
+75
+30
1414
141414
77
777
44
444
55
555
76
43
75
32
33
213 1 -
SP
ET
SN
AT
Z K
OM
MA
ND
O B
UN
KE
R O
FF
ICE
RS
O
FF
ICE
R R
EP
LA
CE
S A
STA
ND
AR
D F
IGH
TE
R
SPETSNATZ BUNKER COLONEL
SPETSNATZ BUNKER CAPTAIN
SPETSNATZ BUNKER LIEUTENANT
SPETSNATZ BUNKER MASTER SERGEANT
SPETSNATZ BUNKER SERGEANT
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
+10
+60
+15
+75
+30
1414
141414
77
777
44
444
55
555
76
43
75
32
33
213 1 -
DR
AG
ON
OV
KO
MM
AN
DO
BU
NK
ER
OF
FIC
ER
S
OF
FIC
ER
RE
PL
AC
ES
A S
TAN
DA
RD
FIG
HT
ER
DRAGONOV BUNKER COLONEL
DRAGONOV BUNKER CAPTAIN
DRAGONOV BUNKER LIEUTENANT
DRAGONOV BUNKER MASTER SERGEANT
DRAGONOV BUNKER SERGEANT
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
+10
+60
+15
+75
+30
14
14
14
14
6
6
6
6
3
3
3
3
4
4
4
4
0 - 17 0
RE
D B
LOK
BU
NK
ER
TE
AM
S
CO
NS
IDE
RE
D R
AN
K 3
UN
ITS
FO
R M
OR
ALE
(T
ES
T W
HE
N 1
FIG
HT
ER
LE
FT
)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
BUNKER TEAM KRASNY SOLDAT
BUNKER TEAM KRASNY SOLDAT
BUNKER TEAM KRASNY SOLDAT
BUNKER TEAM KRASNY SOLDAT
BUNKER
ROOF
STRUCTURE
KR
AS
NY
BU
NK
ER
TE
AM
STA
ND
AR
D2
TR
OO
PE
RS
: 2 S
PE
CIA
L W
EA
PO
N B
EA
RE
RS
KR
AS
NY
BU
NK
ER
TE
AM
STA
ND
AR
D2
TR
OO
PE
RS
: 2 S
PE
CIA
L W
EA
PO
N B
EA
RE
RS
KR
AS
NY
BU
NK
ER
TE
AM
MA
XIM
UM
6 T
RO
OP
ER
S: 3
SP
EC
IAL
WP
N B
EA
RE
RS
(G
RE
NA
DE
LA
UN
CH
ER
) +
0-
2 M
EC
HA
NIC
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
KR
AS
NY
TE
AM
MA
XIM
UM
6 T
RO
OP
ER
S: 3
SP
EC
IAL
WP
N B
EA
RE
RS
(R
OC
KE
T LA
UN
CH
ER
) +
0-
2 F
IELD
EN
GIN
EE
RS
+ 0
-2
ME
DIC
S +
0-
1 O
FF
ICE
R
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Rocket launcher 1 2/0 - 11/2
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Grenade launcher 2 1/0 3 4/1 Indirect fire
Standard Ranged
Assault rifle 2 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Grenade launcher 2 1/0 3 4/1 Indirect fire
2
6
2
6
Medics Mechanics
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
Medics Mechanics
Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.
0-2 0-20-2 0-2
2
3
2
3
Only fighters of Size 2 or smaller can enter a bunker.
A unit in a bunker cannot be issued the Take Cover! drill.
Each bunker has a single access to the rear. The loophole allows a unit to shoot, but not fight in close combat.
Abilities
Improved Cover A unit in a bunker gets 3+ cover tests. This also applies to artillery strikes and indirect fire weapons, except Projection weapons.
Secured A bunker cannot be Sabotaged.
Damage
If the general structure of a bunker is destroyed, the whole bunker is destroyed. If the roof is destroyed, Improved Cover and Secured rules no longer apply and bunker weapons are destroyed.
Damage Location: 1-2 Roof; 3-5 General; 6 Weapon chosen by player, or roof if bunker is not armed.
2 F
IGH
TE
RS
5
0
EX
TR
A F
IGH
TE
R 2
0
2 F
IGH
TE
RS
5
0
EX
TR
A F
IGH
TE
R -
6 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 2
0
6 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R
-
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
STD 50 +50
STD 150 +50
STD 50 . 20/
STD 150 . 20/
14
14
14
14
6
6
6
6
3
3
3
3
4
4
4
4
RE
D B
LOK
BU
NK
ER
TE
AM
S
CO
NS
IDE
RE
D R
AN
K 3
UN
ITS
FO
R M
OR
ALE
(T
ES
T W
HE
N 1
FIG
HT
ER
LE
FT
)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
BUNKER TEAM RPG SOLDAT
BUNKER TEAM RPG SOLDAT
BUNKER TEAM RPG SOLDAT
BUNKER TEAM RPG SOLDAT
RP
G B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WE
AP
ON
BE
AR
ER
S
RP
G B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WE
AP
ON
BE
AR
ER
S
RP
G B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
GR
EN
AD
E L
AU
NC
HE
R)
+ 0
-2
FIE
LD E
NG
INE
ER
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
RP
G T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
RO
CK
ET
LAU
NC
HE
R)
+ 0
-2
FIE
LD E
NG
INE
ER
S +
0-
2 M
ED
ICS
+ 0
-1
OF
FIC
ER
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Rocket launcher 1 2/0 - 11/2
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Rocket launcher 1 2/0 - 11/2
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
MGauss 2 3/0 - 7/1
Standard Ranged
SMGauss 0 2/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
MGauss 2 3/0 - 7/1
2
6
2
6
Medics Mechanics
Medic First Aid. Once per round save member of the unit.
Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.
Medics Mechanics
Medic First Aid. Once per round save member of the unit.
Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.
0-2 0-20-2 0-2
2
3
2
3
2 F
IGH
TE
RS
5
0
EX
TR
A F
IGH
TE
R 2
0
2 F
IGH
TE
RS
5
0
EX
TR
A F
IGH
TE
R -
6 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R 2
0
6 F
IGH
TE
RS
15
0
EX
TR
A F
IGH
TE
R
-
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
STD 50 +50
STD 150 +50
STD 50 . 20/
STD 150 . 50/
14
14
7
7
4
4
5
5
RE
D B
LOK
BU
NK
ER
TE
AM
S
CO
NS
IDE
RE
D R
AN
K 3
UN
ITS
FO
R M
OR
ALE
(T
ES
T W
HE
N 1
FIG
HT
ER
LE
FT
)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
BUNKER TEAM SPETSNATZ KOMMANDO
BUNKER TEAM SPETSNATZ KOMMANDO
SP
ET
SN
AT
Z B
UN
KE
R T
EA
M S
TAN
DA
RD
2 T
RO
OP
ER
S: 2
SP
EC
IAL
WE
AP
ON
BE
AR
ER
S
SP
ET
SN
AT
Z B
UN
KE
R T
EA
M M
AX
IMU
M6
TR
OO
PE
RS
: 3 S
PE
CIA
L W
PN
BE
AR
ER
S (
MG
AU
SS
) +
0-
2 F
IELD
EN
GIN
EE
RS
+ 0
-2
ME
DIC
S +
0-
1 O
FF
ICE
R
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Rocket launcher 2 2/0 - 11/2
Standard Ranged
Gauss rifle 4 1/0 - 5/1
Close Combat
Combat knife 5 1/0 - 3/1
Special Weapon
Flamer [25] 1/0 4 8/1 Projection Indirect fire
Rocket launcher 2 2/0 - 11/2
2
6
Medics Field Engineers
Medic First Aid. Once per round save member of the unit.
Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.
0-2
2
3
0-2
2 F
IGH
TE
RS
12
5
EX
TR
A F
IGH
TE
R 2
56
FIG
HT
ER
S
25
0
EX
TR
A F
IGH
TE
R 2
5
SUPPORT TEAM
SUPPORT TEAM
STD 125 . 25/
MAX 250 .25/
1414
14
66
6
33
3
44
4
RE
D B
LOK
BU
NK
ER
TE
AM
S
CO
NS
IDE
RE
D R
AN
K 3
UN
ITS
FO
R M
OR
ALE
(T
ES
T W
HE
N 1
FIG
HT
ER
LE
FT
)
WH
EN
A C
OM
PA
NY
INC
LUD
ES
A B
UN
KE
R U
NIT
, ALL
BU
NK
ER
S O
N T
HE
B
AT
TLE
FIE
LD B
EC
OM
E N
EU
TR
AL
DR
OP
PO
INT
S T
HA
T C
AN
ON
LY B
E U
SE
D
BY
BU
NK
ER
UN
ITS
. BU
NK
ER
UN
ITS
CA
N O
NLY
BE
DE
PLO
YE
D T
HR
OU
GH
B
UN
KE
R D
RO
P P
OIN
TS
AN
D C
AN
NO
T L
EA
VE
TH
EIR
BU
NK
ER
.
A B
UN
KE
R U
NIT
CA
N IN
CLU
DE
SE
VE
RA
L T
YP
ES
OF
SP
EC
IAL
WE
AP
ON
S
BU
T O
NLY
ON
E T
YP
E O
F W
EA
PO
N IS
FIR
ED
EA
CH
RO
UN
D IN
TH
E S
AM
E
SA
LVO
. FL
AM
ER
S S
TIL
L F
IRE
ON
E A
FT
ER
TH
E O
TH
ER
.
BUNKER TEAM DRAGONOV KOMMANDOS BUNKER TEAM
DRAGONOV KOMMANDOS
BUNKER TEAM DRAGONOV KOMMANDOS
DR
AG
ON
OV
BU
NK
ER
TE
AM
STA
ND
AR
D2
TR
OO
PE
RS
: 2 S
PE
CIA
L W
EA
PO
N B
EA
RE
RS
DR
AG
ON
OV
BU
NK
ER
TE
AM
STA
ND
AR
D2
TR
OO
PE
RS
: 2 S
PE
CIA
L W
EA
PO
N B
EA
RE
RS
DR
AG
ON
OV
BU
NK
ER
TE
AM
MA
XIM
UM
6 T
RO
OP
ER
S: 3
SP
EC
IAL
WP
N B
EA
RE
RS
(A
TGA
US
S)
+ 0
-2
ELE
CT
RO
NIC
WA
RFA
RE
SP
EC
IALI
ST
S +
0-
2 M
ED
ICS
+
0-
1 O
FF
ICE
R
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
ATGauss gun 7 1/1 - 14/1
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Sniper gun 10 1/0 - 8/1 Sniper
Standard Ranged
Gauss rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Sniper gun 10 1/0 - 8/1 Sniper
22
6
Medics Field Engineers
Medic First Aid. Once per round save member of the unit.
Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).
0-2
2
3
2
0-2
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
Equipment
Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
30
2 F
IGH
TE
RS
75
E
XT
RA
FIG
HT
ER
25
6 F
IGH
TE
RS
3
00
E
XT
RA
FIG
HT
ER
30
SUPPORT TEAM
SUPPORT TEAM
SUPPORT TEAM
STD 75 .25/ +25STD 75 . 30/
MAX 200 .30/