ASSEMBLY Airplane

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    SolidWorkS 12 ASSEMBlY AirPlANE PAg E 9-1

    Airplane AssemblyA. Insert Parts.Step 1. Click File Menu > New, clickAssembly and OK.

    Step 2. ClickKeep Visible in the Property Manager, Fig. 1.

    Step 3. ClickBrowse in the Property Manager, Fig. 1.

    Step 4. Select yourFUSELAGE le and click Open.

    Step 5. Click OK in the Property Manager. This will place Fuselage

    origin at the assembly origin and x the position so Fuselage cannot

    move. This xed component should have a (f) before its name in the

    Feature Manager.

    Step 6. ClickBrowse in the Property Manager, Fig. 1.

    Step 7. Select yourWING le and click

    Open.

    Step 8. Click approximately where the

    Wing is positioned in Fig. 2.

    Step 9. ClickBrowse in the Property

    Manager.

    Step 10. Select yourH STAB le andclick Open.

    Step 11. Click approximately where H Stab is positioned in Fig. 2.

    Step 12. Click OK in the Property Manager when done.

    B. Save as "AIRPLANE ASSEMBLY".Step 1. Click File Menu > Save As.

    Step 2. Key-in AIRPLANE ASSEMBLY for the lename and press ENTER.

    Chapter 9

    Fig. 2

    Fig. 1

    Cudacountry.net Tech Edhttp://www.cudacountry.net email:[email protected]

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    C. Mate: Fuselage and Wing.

    Step 1. ClickIsometric on the View toolbar. (Ctrl-7)

    Step 2. ClickMate on the Assembly toolbar.

    Step 3. Clickside face of Fuselage, Fig. 3.

    Step 4. Rotate view to view root of Wing (inside

    end) as shown in Fig. 4. To rotate, hold

    down middle mouse button (wheel) and drag.

    Step 5. Clickroot face of Wing, Fig. 4. Be sure to

    select the face. If necessary zoom in.

    Step 6. Click Add/Finish Mate in Mate pop-up

    toolbar to add a Coincident mate.

    Step 7. ClickPrevious View on the Standard

    Views toolbar. (Ctrl-Shift-Z)

    Step 8. Zoom in on Fuselage at the windshield and lead-

    ing edge of Wing root, Fig. 5. To zoom, hold

    down Shift key and drag middle mouse button

    (wheel). To pan, hold down Ctrl key and drag

    middle mouse button (wheel).

    Step 9. Clickvertex of Fuselage face and click vertex of Wing root, Fig. 6.

    Step 10. Click Add/Finish Mate to add a Coincident mate, Fig. 7.

    Fig. 3

    Fig. 4

    Fig. 5

    Zoom

    Fig. 7Fig. 6

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    Step 11. Expand the Design Tree (click +) in the top left cor-

    ner of the drawing area, Fig. 8.

    Step 12. ClickTop Plane , Fig. 8.

    Step 13. Expand WING and clickTopPlane , Fig. 8.

    Step 14. ClickAngle in Mate pop-up, Fig. 9. Set angle

    to 9 and press ENTER. The Wing should angle

    down in the rear, Fig. 10. If positioned in opposite

    direction, clickFlip Dimension in the Mate

    pop-up, Fig. 9. Click Add/Finsh Mate to add

    the Angle mate. This is the Angle of Attack.

    Step 15. Click OK in the Property Manager when

    done.

    D. Mate: H Stab.

    Step 1. ClickIsometric on the View toolbar.

    (Ctrl-7)

    Step 2. ClickMate on the Assembly toolbar.

    Step 3. Clickside face of Fuselage, Fig. 11.

    Step 4. Rotate view to view root of H Stab (inside

    end) as shown in Fig. 12. Hold down middle

    mouse button (wheel) and drag.

    Step 5. Clickroot face of H Stab, Fig. 12

    Step 6. Click Add/Finish Mate in Mate pop-up

    toolbar to add a Coincident mate.

    Fig. 10

    Fig. 12

    Fig. 11

    Fig. 9

    Fig. 8

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    Step 7. ClickRight on the View toolbar. (Ctrl-4)

    Step 8. Expand the Design Tree (click +) in the top left cor-

    ner of the drawing area, Fig. 13.

    Step 9. ClickTop Plane , Fig. 13.

    Step 10. Expand H STAB and clickTopPlane , Fig. 13.

    Step 11. ClickDistance in Mate pop-up, Fig. 14. Set

    distance to .55 and click Add/Finsh Mate to

    add the Distance mate.

    Step 12. Rotate view to view rear of Fuselage and H Stab as shown in Fig. 16. Hold down middle

    mouse button (wheel) and drag.

    Step 13. Clickrear face of Fuselage and rear face of H Stab, Fig. 16.

    Step 14. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate, Fig. 17.

    Click OK in the Property Manager.

    Step 15. Save. Use Ctrl-S.

    Fig. 14

    Fig. 15

    Fig. 16Fig. 17

    Fig. 13

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    E. Mirror Wing and H Stab.

    Step 1. ClickTop on the Standard Views toolbar.

    (Ctrl-5)

    Step 2. Ctrl clickthe Right Plane , WING and H

    STAB in the Feature Manager to select all three,

    Fig. 18. To Ctrl click, clickRight Plane ,hold down the Ctrl keyand clickWING and H

    STAB.

    Step 3. Click Insert Menu > Mirror Components.

    Step 4. In the Property Manager click OK ,

    Fig. 19 and Fig. 20.

    F. Insert V Stab.

    Step 1. ClickIsometric on the View toolbar. (Ctrl-7)

    Step 2. ClickInsert Components on the As-

    sembly toolbar.

    Step 3. ClickBrowse in the Property Manager.

    Step 4. Select V STAB le and click Open.

    Step 5. Place V Stab as positioned in Fig. 21.

    Fig. 20

    Fig. 21

    Fig. 18

    Fig. 19

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    G. Mate: V Stab.

    Step 1. ClickMate on the As-

    sembly toolbar.

    Step 2. Clicktop face of Fuselage,

    Fig. 22.

    Step 3. Rotate view to view root of

    V Stab (bottom) as shown in

    Fig. 23. Hold down middle

    mouse button (wheel) and

    drag.

    Step 4. Zoom in on root of V Stab,

    Fig. 23. To zoom, hold down

    Shift key and drag middle

    mouse button (wheel). To pan,hold down Ctrl key and drag

    middle mouse button (wheel).

    Step 5. Clickroot face of V Stab,

    Fig. 23.

    Step 6. Click Add/Finish Mate in

    Mate pop-up toolbar to add a Coincident mate.

    Step 7. ClickIsometric on the View toolbar. (Ctrl-7)

    Step 8. Expand the Design Tree, Fig. 24.

    Step 9. ClickRight Plane , Fig. 24.

    Step 10. Expand V STAB and clickRightPlane , Fig. 24.

    Step 11. Click Add/Finish

    Mate in Mate

    pop-up toolbar to

    add a Coincident

    mate, Fig. 25.

    Fig. 22

    Fig. 23

    Fig. 25

    Fig. 24

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    Step 12. Rotate view to view rear of Fuselage and V Stab as shown in Fig. 26. Hold down middle

    mouse button (wheel) and drag.

    Step 13. Zoom in on training edge of V Stab, Fig. 26. To zoom, hold down Shift key and drag

    middle mouse button (wheel). To pan, hold down Ctrl key and drag middle mouse button

    (wheel).

    Step 14. Clickrear face of Fuselage and bottom edge of V Stab, Fig. 26.

    Step 15. Click Add/Finish Mate in Mate pop-up toolbar to add a Coincident mate, Fig. 27.

    Step 16. Click OK in the Property Manager.

    H. Insert Motor.

    Step 1. ClickIsometric on the View toolbar. (Ctrl-7)

    Step 2. ClickInsert Components on the Assembly toolbar.

    Step 3. ClickBrowse in the Property

    Manager.

    Step 4. Select MOTORle and click

    Open.

    Step 5. Place Motor as positioned in Fig. 28.

    Fig. 26 Fig. 27

    Fig. 28

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    I. Mate: Motor.Step 1. Zoom in on Motor and hole in Fuse-

    lage, Fig. 29. To zoom, hold down Shift

    key and drag with middle mouse button

    (wheel). To pan, hold down Ctrl key and

    drag with middle mouse button (wheel).

    Step 2. ClickMate on the Assembly toolbar.

    Step 3. Clickcylindrical face of Motor and

    inside cylindrical face of Motor hole in

    Fuselage, Fig. 30. Click Add/Finish Mate

    to add Concentric mate.

    Step 4. Clickfront face of Motor and front face of Fuselage, Fig. 30.

    Step 5. ClickDistance in Mate pop-up, Fig. 31. Set distance

    to .1 and press ENTER. The Motor should extent out.1 from

    the front of Fuselage, Fig. 32. If positioned in opposite direc-

    tion, clickFlip Dimension in the Mate pop-up, Fig. 31.

    Click Add/Finish Mate to add Distancemate, Fig. 32.

    Step 6. Click OK in the

    Property Manager.

    Fig. 29

    Fig. 31

    Fig. 30

    Fig. 32

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    J. Insert Landing Gear.

    Step 1. ClickZoom to Fit (F) on the

    View toolbar.

    Step 2. ClickInsert Components

    on the Assemblies

    toolbar.

    Step 3. ClickBrowse and in the Open

    dialog box to view Assembly le,

    change Files of type to All Files

    (*.*), Fig. 33.

    Step 4. Place LANDING GEAR ASSEMBLY as positioned in Fig. 34.

    K. Mate: Landing Gear.Step 1. Rotate view to view

    bottom of Fuselage

    as shown in Fig. 35.

    Hold down middle

    mouse button (wheel)

    and drag.

    Step 2. Zoom inaround the

    Landing Gear and

    Fuselage, Fig. 35. To zoom, hold

    down Shift key and drag with middle

    mouse button (wheel). To pan, hold

    down Ctrl key and drag with middle

    mouse button (wheel).

    Step 3. ClickMate on the Assembly

    toolbar.

    Step 4. Click the cylindrical top horizontal

    face of the Landing Gear and bot-tom face of the Fuselage, Fig. 36.

    Click Add/Finish Mate to add

    Tangent mate.

    Step 5. Click Add/Finish Mate in Mate pop-up toolbar to add a Tangent mate.

    Fig. 33

    Fig. 34

    Zoom

    Fig. 35

    Fig. 36

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    Step 6. ClickIsometric on the

    View toolbar. (Ctrl-7)

    Step 7. Expand the Design Tree

    (click +) in the top left cor-

    ner of the drawing area,

    Fig. 37.

    Step 8. ClickRight Plane ,

    Fig. 37.

    Step 9. Expand LANDING GEAR

    ASSEMBLY and click

    RightPlane , Fig. 37

    and Fig. 38.

    Step 10. Click Add/Finish Mate in

    Mate pop-up toolbar to add a

    Coincident mate.

    Step 11. ClickRight on the

    View toolbar. (Ctrl-4)

    Step 12. ClickFront Plane ,

    Fig. 39.

    Step 13. Expand LANDING GEAR

    ASSEMBLY and click

    FrontPlane , Fig. 39.

    Step 14. ClickAngle in Mate

    pop-up and set angle to 25 and press ENTER, Fig. 40. The Landing Gear should angled

    out toward front of Fuselage, Fig. 41. If in opposite direction, clickFlip Mate Alignment

    in the Mate pop-up, Fig. 40. Click Add/Finsh Mate to add the Angle mate.

    Fig. 38

    Fig. 40

    Fig. 41

    Fig. 37

    Fig. 39

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    Step 15. Rotate view to view front of Fuselage

    as shown in Fig. 42. Hold down middle

    mouse button (wheel) and drag.

    Step 16. Zoom inaround front of Fuselage and

    Landing Gear, Fig. 42. To zoom, hold

    down Shift key and drag with middle

    mouse button (wheel). To pan, hold

    down Ctrl key and drag with middle

    mouse button (wheel).

    Step 17. Clickcylindrical top horizon-

    tal face of the Landing Gear

    and front face of Fuselage,

    Fig. 42.

    Step 18. ClickDistance in Mate pop-up,

    Fig. 43. Set distance to 2.2 and press

    ENTER. The Landing Gear should 2.2

    back from front of Fuselage, Fig. 44. If

    positioned in opposite direction, click

    Flip Mate Alignment in the Mate

    pop-up, Fig. 44. Click Add/Finish Mate

    to add Distancemate.

    Step 19. Click OK in the Property Manager.

    Step 20. Save. Use Ctrl-S.

    Fig. 42

    Fig. 44

    Fig. 43