Ashley Kim 3 years old Children Imitate parents doing authentic activities Interact with physical...

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Transcript of Ashley Kim 3 years old Children Imitate parents doing authentic activities Interact with physical...

Ashley Kim3 years old

ChildrenImitate parents doing authentic activitiesInteract with physical tangible objects

Learning Opportunity

Why Supermarket?

An Interactive device for kids that capture language learning opportunities in everyday grocery shopping experience

What is Smart

Shopping Pal?

What are they going to learn?Develop pre-reading concepts

Strengthen oral language skills

Word-name correspondenceLetter-sound correspondence

Build connection with words and concepts in meaningful waysEnlarge vocabulary

By hands-on experience with the real objects and interacting with the computer by playing learning activities (games) in a authentic setting.

How will they learn?

Experiential Education

Emergent Literacy Perspective

Theoretical Background

A process in which the child constructs concepts about the functions of symbols and print, is based on meaningful language facilitated by interactions.

1. Experiential Education

Theoretical Background

Hands On Experience• PLAY emphasis on physical activity• Physical interaction with tangible objects in

authentic environment• Immersion into structured experience• Children internalize what is occurring through

sense• Fosters linguistic input into comprehensible input

2. Emergent Literacy Perspective

Theoretical Background

Young children constructs concepts about the functions of symbols and print is based on experiences and meaningful language facilitated by interactions.

what’s that

?

cans

Child as an Active Learner

The role of the adult is to facilitate and extend child-initiated learning (Vygotsky, 1978)

2. Emergent Literacy Perspective

Theoretical Background

Constructive (Clay 1991; Heibert & Fisher 1990; Rex 1994)

Functional (Gibson 1989; Neuman & Roskos 1993)

Interactive Process (Harste et al. 1988, Morrow & Rand 1991)

Prototype BeeWithMe

MILK

MOOMOO

Storyboard

Storyboard

Design Process

Design Process

• Observation at stores of different settings– Walmart, Whole Foods, Albertsons, Costco, Safeway, Molliestones

• Interviews with preschool moms

Design Process

• Task relatively short and varied ~ (Larkin, 2002)• Chance to explore ~ (Egloff, 2004)• Know alphabet letters are a visual graphic (Regalado et al. 2001)• Understand and follow oral directions

• Knows an average of 1500 words of vocabulary

• Sentence structures incorporate up to 8 words

Design Process

BeeWithMe

Prototype 1,2,3…6

Design Process

• Bing Nursery school “children learn through play in a context-friendly environment”

• Former school teacher “easy activities will involve higher participation and the sense of accomplishment”

Design Process

• Enlarge button size

• Strong attention on screen

• Desire for repetition

• Animation elevates interest

• Ego centric questions enhance participation

Ashley, 3 yrs

Joyce, 3 yrs

Assessment

• Short-term– Recordings of kids in supermarket:

with and without Smart Shopping Pal– Measures: Descriptive words used, count of

words said by the kid, count of words heard by the kid

• Long-term– Tracking two groups of kids across time:

with and without Smart Shopping Pal– Measures: Sampling of vocabulary and word

recognition, count of parental inputs

Thank you !Q/A