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Asgardians
Balder PL12
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 4, Presence 4
Powers
Asgardian Stamina: Immunity 6 (aging, cold, disease, heat, poison, radiation) • 6 points
Beast Speech: Communication 2 (Speak to and understand Animals) • 4 points
Enchanted Swords: Feature (Summoned), Strength-based Damage 3, Improved Critical, Split, Easily
Removable (-2) • 4 points
Invulnerability: Immunity 80 (Toughness Effects), Limited to while in Asgard • 40 points
Magic: Array ( 28 points)
Light Blast: Ranged Damage 14 • 28 points
• Blinding Blast: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by
Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense • 1 point
• Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 12,
Extended Only • 1 point
Advantages
Animal Empathy, Fearless, Languages 2 (English, German; Norse), Leadership, Power Attack,
Tracking
Skills
Expertise: Magic 8 (+10), Expertise: Riding 8 (+10), Insight 8 (+12), Perception 8 (+12), Persuasion 8
(+12), Ranged Combat: Magic 8 (+10)
Offense
Initiative +2
Blinding Blast +10, Ranged, Affliction, Resisted by Dodge (DC 24)
Enchanted Swords +10, Close, Damage 14, Split, Threat 19-20
Light Blast +10, Ranged, Damage 14
Unarmed +10, Close, Damage 11
Defense
Dodge 11, Parry 11
Toughness 11, Fortitude 12, Will 12
Power Points
Abilities 92 + Powers 84 + Advantages 7 + Skills 24 + Defenses 19 = Total 226
Complications
Destiny: Balder’s death is prophesised as the onset of Ragnarok.
Responsibility: Asgard.
Power Loss: Invulnerability against mistletoe weapons.
Real Name: Balder Odinson
The Destroyer PL16
Abilities
Strength 20, Stamina --, Agility 4, Dexterity 4, Fighting 8, Intellect --, Awareness 0, Presence --
Powers
Asgardian Construct: Immunity 30 (Fortitude effects) • 30 points
Energy Projection: Array (61 points)
Energy Blast: Ranged Damage 20, Concentration, Variable Descriptor (force or heat) • 61
points
• Disintegration Beam: Ranged Affects Objects Weaken Toughness 20 (Resisted by
Fortitude), Incurable, Activation (standard action, -2 points) • 1 point
• Transformation Beam: Ranged Cumulative Affliction 20 (Resisted by Fortitude; Impaired,
Disabled, Transformed) • 1 point
• Transmutation Beam: Ranged Transform 10 (anything into anything, 400 lbs.) • 1 point
Nearly Indestructible: Immunity 80 (Toughness effects), Limited to Half Effect; Protection 20,
Impervious • 80 points
Super-Strength: Enhanced Strength 5, Limited to Lifting (lifting Str 25; 800,000 tons) • 5 points
Advantages
Power Attack
Skills
Close Combat: Unarmed 4 (+12), Ranged Combat: Energy Projection 8 (+12)
Offense
Initiative +4
Disintegration Beam +12, Ranged, Weaken 20 (Fort DC 30)
Energy Blast +12, Ranged, Damage 20 (Concentration)
Transformation Beam +12, Ranged, Affliction 20 (Fort DC 20)
Unarmed +12, Close, Damage 20
Defense
Dodge 12, Parry 12
Toughness 20 (Impervious), Fortitude Immune, Will Immune
Power Points
Abilities 42 + Powers 179 + Advantages 1 + Skills 6 + Defenses 12 = Total 240
Complications
Exist to Destroy: Whoever inhabits the Destroyer finds it difficult to resist the Destroyer’s purpose
for existence--to destroy.
Physical Body: The physical body of the animating life force is incapacitated.
Real Name: The Destroyer
Enchantress PL12
Abilities
Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 8
Powers
Asgardian Sorcery: Array (33 points)
Enchanted Kiss: Progressive Affliction 16 (Resisted by Will; Dazed, Compelled, Controlled),
Incurable, Grab-based • 33 points
• Element Control: Perception Ranged Move Object 10, Affects Insubstantial 2 • 1 point
• Healing: Healing 11, Restorative • 1 point
• Mystic Blast: Ranged Damage 15, Affects Insubstantial 2 • 1 point
• Mystic Passage: Movement 2 (Dimension Travel [the Nine Worlds]); Teleport 12, Extended
Only (4,000 miles), Increased Mass 5 (1,600 lbs.) • 1 point
• Paralysis: Ranged Cumulative Affliction 11 (Resisted by Will; Hindered, Immobile,
Paralyzed), Accurate 2 • 1 point
Immortality: Immunity 2 (Aging, Disease) • 2 points
Magical Senses: Senses 5 (Detect Magic [Visual]--Ranged, Acute; Magical Awareness, Psychic
Awareness) • 5 points
Advantages
Artificer, Attractive 2, Fascinate (Persuasion), Languages 2 (English, German; base: Norse),
Ritualist
Skills
Close Combat: Enchanted Kiss 2 (+8), Deception 10 (+18), Expertise: Magic 12 (+14), Insight 6 (+11),
Persuasion 10 (+18), Perception 4 (+9), Ranged Combat: Asgardian Sorcery 6 (+9)
Offense
Initiative +3
Enchanted Kiss +8, Close, Affliction 16 (Will DC 26)
Mystic Blast +9, Ranged, Damage 15
Paralysis +13, Ranged, Affliction 11 (Will DC 21)
Unarmed +6, Close, Damage 10
Defense
Dodge 14, Parry 10
Toughness 10, Fortitude 10, Will 13
Power Points
Abilities 94 + Powers 45 + Advantages 7 + Skills 25 + Defenses 23 = Total 194
Complications
Relationship: Skurge the Executioner.
Reputation: Untrustworthy seductress.
Real Name: Amora
Executioner PL13
Abilities
Strength 13, Stamina 14, Agility 2, Dexterity 3, Fighting 10, Intellect 0, Awareness 2, Presence 1
Powers
Bloodaxe: 32 points, Easily Removable (-12 points) • 20 points total
Cleave Dimensions: Array (28 points)
Open Rift: Line Area Damage 13, Variable Descriptor 2 (elemental and
extradimensional) • 28 points
• Banish: Movement Attack 14 (Dimension Travel 3; Resisted by Dodge) • 1 point
• Bloodstrike: Strength-based Damage 3, Affects Insubstantial 2, Dimensional 3,
Improved Critical, Penetrating 16 • 1 point
• Dimensional Gate: Movement 3 (Dimension Travel 3), Portal • 1 point
• Disrupt Illusion: Nullify 14 (illusion and alteration effects), Effortless,
Simultaneous, Close Range • 1 point
Half-Giant Physiology: Enhanced Strength 3, Limited to Lifting (lifting Str 16, 1,600 tons);
Immunity 8 (Aging, Disease, all Environmental conditions, Poison); Impervious Toughness 8; Senses
1 (Extended Normal Sight) • 20 points
Advantages
Accurate Attack, All-Out Attack, Fearless, Interpose, Power Attack, Ranged Attack 5, Startle,
Takedown, Tracking
Skills
Athletics 4 (+17), Expertise: Riding 6 (+8), Intimidation 10 (+11), Perception 6 (+8)
Offense
Initiative +2
Banish +10, Close, Dimension Travel (Dodge DC 24)
Bloodstrike +10, Close, Damage 16 (Penetrating, Crit 19-20)
Open Rift, Line Area, Close, Damage 13
Unarmed +10, Close, Damage 13
Defense
Dodge 10, Parry 12
Toughness 14 (Impervious 8), Fortitude 16, Will 8
Power Points
Abilities 90 + Powers 40 + Advantages 13 + Skills 13 + Defenses 18 = Total 184
Complications
Honor: Despite his villainous association, the Executioner is honorable and courageous.
Relationship: Skurge has been seduced by the Enchantress Amora into aiding her in her many
schemes.
Real Name: Skurge
Heimdall PL12
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 8, Presence 2
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, need for sleep, poison, radiation) • 7
points
Bifrost Bridge: Array (37 points)
Asgardian Summons: Perception ranged Movement attack 12, Dimensional (Asgard),
Resisted by Will, 11 Ranks Limited to Resistance Check only • 37 points
• Open the Bifrost: Movement 3 (Dimensional 3 [Any Dimension]), Portal • 1 point
Enchanted Sword: Strength-based Damage 3, Improved Critical, Penetrating 14, Easily Removable
(-6) • 12 points
Godlike Senses: Mental Communication 5, Dimensional 3, Perception (Visual, auditory), Subtle 2,
Temporal 3; Senses 29 (Danger Sense [Mental]; Acute, Accurate, Extended 20, Ranged Detect
Asgardians [Mental]; Extended Vision and Hearing; Acute Olfactory) • 62 points
Advantages
Assessment, Languages 2 (English, German; base: Norse),Power Attack, Skill Mastery (Perception),
Tracking
Skills
Close Combat: Swords 2 (+10), Insight 8 (+16), Intimidation 6 (+8), Perception 14 (+22), Stealth 6
(+8)
Offense
Initiative +2
Enchanted Sword +10, Close, Damage 14, Penetrating, Threat 19-20
Unarmed +8, Close, Damage 11
Defense
Dodge 11, Parry 13
Toughness 11, Fortitude 12, Will 12
Power Points
Abilities 92 + Powers 119 + Advantages 6 + Skills 18 + Defenses 19 = Total 254
Complications
Responsibility: Gaurdian of the Bifrost.
Hela PL15
Abilities
Strength 16, Stamina --, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 4, Presence 4
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and
thirst); Protection 4 • 11 points
Deathless: Immortality; Immunity 30 (Fortitude Effects) • 32 points
Magic: Array (51 points)
Death Blast: Ranged Damage 17, Resisted by Will • 51 points
• Astral Projection: Remote Sensing 16 (Visual, auditory, mental), Dimensional (Astral
Plane), Limited: Physical body is defenceless, Subtle • 1 point
• Drain Life: Ranged Cumulative Affliction 17 (Resisted by Fortitude: Impaired, Disabled,
Dying) • 1 point
• Mystic Passage: Movement 2 (Dimensional 2 [Adjacent Dimensions]); Teleport 23,
Extended Only • 1 point
• Summon Undead Warriors: Summon Undead 3 (45 points for undead minions),
Controlled, Horde, Multiple Minions (32 total) • 1 point
Mantle of Hela: Removable (-6); Enhanced Strength 4, Limited to Lifting (Lifting Str: 25,000 tons);
Protection 15, Impervious Toughness 15 • 28 points
Mystic Flight: Flight 6 (120 mph) • 12 points
Night Sword: Easily Removable (-2): Feature (Summoned); Strength-based Damage 3, Improved
Critical • 4 points
Equipment
Headquarters: Hel • 15 point
Size: Awesome, Toughness: 20; Features: Defense System, Holding Cells, Isolated • 15
points
Advantages
Diehard, Equipment 3, Favored Environment (Hel), Improved Critical 2 (Unarmed), Languages 2
(English, German; base: Norse), Ranged Attack 7, Ritualist, Weapon Break
Skills
Deception 6 (+10), Expertise: Magic 10 (+13), Insight 10 (+14), Perception 4 (+8), Ranged Combat:
Magic 4 (+13)
Offense
Initiative +2
Death Blast +13, Ranged, Damage 17, Resisted by Will
Drain Life +13, Ranged, Affliction, Resisted by Fortitude (DC 27)
Night Sword +11, Close, Damage 19, Penetrating, Threat 19-20
Unarmed +11, Close, Damage 16, Threat 18-20
Defense
Dodge 11, Parry 11
Toughness 19 (Impervious 15) / 4*, Fortitude --, Will 17
*Without Mantle of Hela bonus.
Power Points
Abilities 74 + Powers 143 + Advantages 18 + Skills 17 + Defenses 22 = Total 274
Complications
Obsessed: Collecting Asgardian souls.
Power Loss: Death Blast and Mystic Flight, and becomes Defenseless when Mantle of Hera is
removed.
Relationship: Both Loki and Odin have both been rumored to be her father.
Kurse PL13
Abilities
Strength 18, Stamina 13, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 4, Presence 0
Powers
Invulnerability: Immunity 12 (aging, life support, need for sleep) • 12 points
Living Armor: Protection 5, Impervious Toughness 18 • 23 points
Psionic Senses: Senses 3 (Danger Sense [Mental]; Darkvision); Senses 2 (Direction Sense, Distance
Sense), Limited to one target within Perception range • 4 points
Super Strength: Enhanced Strength 4, Limited to lifting (Lifting str 22: 100,000 tons) • 4 points
Advantages
All-out Attack, Fearless, Power Attack, Takedown, Tracking, Ultimate Effort (Toughness)
Skills
Intimidation 10 (+10), Perception 8 (+12), Ranged Combat: Thrown 6 (+8)
Offense
Initiative +2
Unarmed +8, Close, Damage 18
Defense
Dodge 8, Parry 8
Toughness 18 (Impervious) / 13*, Fortitude 13, Will 13
*Without Living Armor bonus.
Power Points
Abilities 94 + Powers 43 + Advantages 6 + Skills 12 + Defenses 15 = Total 170
Complications
Hatred: Malekith, Thor.
Vulnerable: Half Toughness ranks and loses Impervious Touhgness ranks against iron weapons.
Real Name: Algrim the Strong
Laufey PL12
Abilities
Strength 13, Stamina 12, Agility 0, Dexterity 0, Fighting 8, Intellect 1, Awareness 3, Presence 2
Powers
Asgardian Stamina: Immunity 4 (aging, disease, poison, radiation); Impervious Protection 4 • 12
points
Gigantic: Growth 8 (bonuses included), Permanent, Innate; Impervious Toughness 12 • 29 points
Jotun Physiology: Immunity 10 (Cold Effects); Enhanced Strength 3, Limited to lifting (Lifting str
16: 1,600 tons) • 13 points
Equipment
Giant Club: Streength-based Damage 3 • 3 points
Advantages
Benefit 2 (King of Jotunheim), Equipment, Fast Grab, Favored Environment (Cold), Leadership,
Power Attack
Skills
Insight 6 (+9), Intimidation 6 (+16), Perception 6 (+9), Persuasion 6 (+8)
Offense
Initiative +0
Giant Club +8, Close, Damage 16
Unarmed +8, Close, Damage 13
Defense
Dodge 6, Parry 8
Toughness 16 (Impervious), Fortitude 12, Will 12
Power Points
Abilities 46 + Powers 54 + Advantages 7 + Skills 12 + Defenses 23 = Total 142
Complications
Power Loss: Loses 4 Ranks of Growth and Impervious Toughness when exposed to intense heat.
Loses 4 additional Ranks of Growth and Impervious Toughness when exposed to extreme heat.
Loki PL14
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 6, Presence 10
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)
• 7 points
Magic: Array (32 points)
Mystic Blast: Ranged Damage 16, Dynamic • 33 points
○ Animate Object: Summon 10, Active, Type (animated object), Limited: to traits of object
• 2 points
○ Illusion: Illusion 8 (visual, auditory), Independent • 2 points
○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 14,
Extended Only • 2 points
○ Mystic Shield: Deflect 16 • 2 points
○ Scrying: Remote Sensing 10 (visual and auditory), Dimensional 2 • 2 points
○ Shapeshifting: Morph 4 (any form) • 2 points
Telepathy: Mental Communication 4, Dimensional 2 (adjacent dimensions) • 18 points
Advantages
Artificer, Connected, Contacts, Daze (Deception), Diehard, Fascinate (Deception), Languages 2
(English, German; base: Norse), Ritualist, Skill Mastery (Deception), Taunt, Well-Informed
Skills
Deception 14 (+24), Expertise: Magic 14 (+18), Insight 8 (+14), Investigation 8 (+12), Perception 8
(+14), Ranged Combat: Magic 10 (+12)
Offense
Initiative +2
Mystic Blast +12, Ranged, Damage 16
Unarmed +8, Close, Damage 11
Defense
Dodge 15, Parry 11
Toughness 11, Fortitude 11, Will 15
Power Points
Abilities 108 + Powers 70 + Advantages 12 + Skills 31 + Defenses 25 = Total 246
Complications
Hatred: Thor.
Reputation: World’s greatest liar.
Real Name: Loki Laufeyson
Malekith the Accursed PL13
Abilities
Strength 9 (11), Stamina 9 (11), Agility 8 (10), Dexterity 7, Fighting 8, Intellect 4, Awareness 5,
Presence 5
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)
• 7 points
Dark Elf Senses: Senses 2 (Darkvision) • 2 points
Hunting Horn of Faerie: 80 points, Easily Removable (-16) • 64 points total
Call the Wild Hunt: Summon 6 (Faerie Hunting Hound), Communication Link, Controlled,
Horde, Multiple Minion 4 (16 Minions) • 73 points
Master of the Hunt: Senses 7 (Communication Link [Faerie Hunting Hound; auditory,
visual]. dimensional 2 [Adjacent dimensions]; Tracking [Olfactory]) • 7 points
Magic: Array (30 points)
Mystic Blast: Ranged Damage 15, Dynamic • 31 points
○ Illusion: Illusion 7 (visual, auditory), Independent • 2 points
○ Mist Form: Flight 10 (2,000 mph); Insubstantial 2 (gaseous) • 2 points
○ Mystic Empowerment: Enhanced Abilities 6 (Str 2, Sta 2, Agl 2); Regeneration 5; Speed 10
(2,000 mph) • 2 points
○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 13,
Extended Only • 2 points
○ Shapeshifting: Morph 4 (any form) • 2 points
Equipment
Spear: Strength-based Damage 3, Improved Critical, Reach • 5 points
Advantages
Benefit 2 (King of Svartalfheim), Equipment, Languages 2 (English, German; base: Norse),
Leadership, Ritualist, Trance
Skills
Deception 10 (+15), Expertise: Magic 10 (+14), Insight 8 (+13), Perception 8 (+13), Persuasion 8
(+13), Ranged Combat: Magic 4 (+11), Sleight of Hand 4 (+11), Stealth 4 (+14)
Offense
Initiative +8 (10)
Mystic Blast +11, Ranged, Damage 15
Spear +8, Close, Damage 12 (14), Reach, Threat 19-20
Unarmed +8, Close, Damage 9 (11)
Defense
Dodge 13 (15), Parry 13
Toughness 9 (11), Fortitude 9 (11), Will 15
Power Points
Abilities 110 + Powers 114 + Advantages 8 + Skills 28 + Defenses 18 = Total 278
Complications
Vulnerable: Half Toughness ranks against iron weapons.
Real Name: Malekith
Faerie Hunting Hound
PL6
Abilities Str 5, Sta 2, Agi 3, Dex 1, Fgt 4, Int -4, Awe 2, Pre 0
Powers
Huge: Growth 2, Permanent, Innate [bonuses included] • 5 points
Hunting Hound: Senses 3 (Low-light vision, Acute Smell, Tracking [Olfactory]) • 3 point
Tough: Protection 4 • 4 points
Advantages Improved Trip
Skills Close Combat: Claws 3 (+7), Perception 5 (+7), Stealth 8 (+9)
Offense Initiative +3, Unarmed +7 (Damage 5)
Defense Dodge 6, Parry 6, Toughness 6, Fortitude 6, Will 6
Power Points Abilities 18 + Powers 12 + Advantages 1 + Skills 8 + Defenses 15 = Total 54
Complications Disability (No hands and mute), Vulnerable (Half Toughness ranks against iron
weapons.)
Sif PL12
Abilities
Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 11, Intellect 1, Awareness 4, Presence 4
Powers
Asgardian Physiology: Immunity 6 (aging, cold, disease, heat, poison, radiation); Speed 5 (60 MPH)
• 11 points
Enchanted Sword: 25 points, Easily Removable (-10 points) • 15 points total
Penetrating Slash: Strength-based Damage 3, Improved Critical, Penetrating 13 • 17 points
Dimensional Slash: Movement 2 (Dimension Travel 2 [adjacent dimensions]), Portal • 8
points
Advantages
Accurate Attack, Agile Feint, All-Out Attack, Assessment, Attractive, Defensive Attack, Evasion,
Improved Initiative, Languages 2 (English, German; Norse), Quick Draw, Takedown 2, Tracking
Skills
Acrobatics 10 (+16), Expertise: Magic 4 (+5), Expertise: Riding 10 (+16), Expertise: Tactics 14 (+15),
Insight 8 (+12), Perception 8 (+12), Persuasion 8 (+12)
Offense
Initiative +10
Penetrating Slash +11, Close, Damage 13 (Penetrating 13)
Defense
Dodge 14, Parry 14
Toughness 10, Fortitude 12, Will 12
Power Points
Abilities 100 + Powers 26 + Advantages 14 + Skills 31 + Defenses 21 = Total 192
Complications
Honor: Warrior’s code.
Relationship: Sif is often romantically linked with Thor.
Real Name: Sif
The Warriors Three
Fandral the Dashing
PL10
Abilities Str 6, Sta 6, Agi 7, Dex 6, Fgt 11, Int 1, Awe 2, Pre 3
Powers Asgardian Physiology (Enhanced Strength 4, Limited to Lifting; Immunity 3 -- aging, disease,
poison; Speed 3)
Equipment Sword
Advantages Accurate Attack, Agile Feint, All-Out Attack, Attractive, Defensive Attack, Defensive
Roll 2, Equipment, Improved Aim, Improved Initiative, Languages 2 (English, German; base: Norse),
Move-By Action, Quick Draw, Takedown, Taunt
Skills Acrobatics 6 (+13), Athletics 4 (+10), Deception 8 (+13), Expertise: Riding 4 (+11), Perception
6 (+8), Persuasion 8 (+13), Ranged Combat: Bow 8 (+14), Stealth 4 (+11)
Offense Initiative +11, Sword +11 (Damage 9)
Defense Dodge 12, Parry 12, Toughness 8/6*, Fortitude 9, Will 9
*Without Defensive Roll bonus.
Power Points Abilities 84 + Powers 10 + Advantages 16 + Skills 24 + Defenses 16 = Total 150
Complications Motivation--Thrills (and being dashing)
Hogun the Grim
PL10
Abilities Str 8, Sta 10, Agi 4, Dex 4, Fgt 10, Int 2, Awe 3, Pre 1
Powers Asgardian Physiology (Enhanced Strength 3, Limited to Lifting; Immunity 3 -- aging, disease,
poison; Speed 3)
Equipment Mace (Strength-based Damage 2)
Advantages All-Out Attack, Animal Empathy, Assessment, Equipment, Fearless, Great Endurance,
Improved Defense, Languages 2 (English, Norse; base: native tongue), Power Attack, Startle,
Takedown, Tracking
Skills Expertise: Military 8 (+9), Insight 10 (+13), Intimidation 10 (+11), Treatment 6 (+7)
Offense Initiative +4, Mace +10 (Damage 10)
Defense Dodge 10, Parry 10, Toughness 10, Fortitude 10, Will 10
Power Points Abilities 86 + Powers 9 + Advantages 13 + Skills 29 + Defenses 13 = Total 150
Complications Reputation (Grim), Temper (and angry)
Volstagg the Enormous
PL10
Abilities Str 8 [12], Sta 10 [14], Agi 2, Dex 2, Fgt 8, Int 0, Awe 3, Pre 3
Powers Asgardian Physiology (Immunity 3 -- aging, disease, poison), Lion of Asgard (Array--8 points,
Alternate Effects of Strength Damage: Groundstrike (Burst Area Affliction 8--Resisted by Fortitude,
Vulnerable, Prone, Incapacitated, Limited--both Volstagg and targets must be in contact with
ground); Shockwave (Burst Area Damage 10, Limited--both Volstagg and targets must be in contact
with ground)), The Enormous (Features 1--Voluminous; Growth 4, Innate, Permanent; Impervious
Toughness 10), The Valiant (Deflect 6, Reflect, Redirect)
Advantages Accurate Attack, All-Out Attack, Fast Grab, Improved Grab, Interpose, Languages 2
(English, German; base: Norse), Luck, Power Attack, Takedown
Skills Expertise: Cooking 4 (+6), Expertise: Riding 4 (+6), Insight 10 (+13), Perception 4 (+7),
Persuasion 10 (+13)
Offense Initiative +2, Unarmed +8 (Damage 12)
Defense Dodge 8 [6], Parry 8 [6], Toughness 14 (Impervious), Fortitude 14, Will 6
Power Points Abilities 72 + Powers 43 + Advantages 10 + Skills 16 + Defenses 9 = Total 150
Complications Accident (inadvertently causes collateral damage), Obsession (food and drink),
Relationship (seven children)