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Asgardians

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Page 1: Asgardians - WordPress.com · Super Strength: Enhanced Strength 4, Limited to lifting (Lifting str 22: 100,000 tons) • 4 points Advantages All-out Attack, Fearless, Power Attack,

Asgardians

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Balder PL12

Abilities

Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 4, Presence 4

Powers

Asgardian Stamina: Immunity 6 (aging, cold, disease, heat, poison, radiation) • 6 points

Beast Speech: Communication 2 (Speak to and understand Animals) • 4 points

Enchanted Swords: Feature (Summoned), Strength-based Damage 3, Improved Critical, Split, Easily

Removable (-2) • 4 points

Invulnerability: Immunity 80 (Toughness Effects), Limited to while in Asgard • 40 points

Magic: Array ( 28 points)

Light Blast: Ranged Damage 14 • 28 points

• Blinding Blast: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by

Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense • 1 point

• Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 12,

Extended Only • 1 point

Advantages

Animal Empathy, Fearless, Languages 2 (English, German; Norse), Leadership, Power Attack,

Tracking

Skills

Expertise: Magic 8 (+10), Expertise: Riding 8 (+10), Insight 8 (+12), Perception 8 (+12), Persuasion 8

(+12), Ranged Combat: Magic 8 (+10)

Offense

Initiative +2

Blinding Blast +10, Ranged, Affliction, Resisted by Dodge (DC 24)

Enchanted Swords +10, Close, Damage 14, Split, Threat 19-20

Light Blast +10, Ranged, Damage 14

Unarmed +10, Close, Damage 11

Defense

Dodge 11, Parry 11

Toughness 11, Fortitude 12, Will 12

Power Points

Abilities 92 + Powers 84 + Advantages 7 + Skills 24 + Defenses 19 = Total 226

Complications

Destiny: Balder’s death is prophesised as the onset of Ragnarok.

Responsibility: Asgard.

Power Loss: Invulnerability against mistletoe weapons.

Real Name: Balder Odinson

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The Destroyer PL16

Abilities

Strength 20, Stamina --, Agility 4, Dexterity 4, Fighting 8, Intellect --, Awareness 0, Presence --

Powers

Asgardian Construct: Immunity 30 (Fortitude effects) • 30 points

Energy Projection: Array (61 points)

Energy Blast: Ranged Damage 20, Concentration, Variable Descriptor (force or heat) • 61

points

• Disintegration Beam: Ranged Affects Objects Weaken Toughness 20 (Resisted by

Fortitude), Incurable, Activation (standard action, -2 points) • 1 point

• Transformation Beam: Ranged Cumulative Affliction 20 (Resisted by Fortitude; Impaired,

Disabled, Transformed) • 1 point

• Transmutation Beam: Ranged Transform 10 (anything into anything, 400 lbs.) • 1 point

Nearly Indestructible: Immunity 80 (Toughness effects), Limited to Half Effect; Protection 20,

Impervious • 80 points

Super-Strength: Enhanced Strength 5, Limited to Lifting (lifting Str 25; 800,000 tons) • 5 points

Advantages

Power Attack

Skills

Close Combat: Unarmed 4 (+12), Ranged Combat: Energy Projection 8 (+12)

Offense

Initiative +4

Disintegration Beam +12, Ranged, Weaken 20 (Fort DC 30)

Energy Blast +12, Ranged, Damage 20 (Concentration)

Transformation Beam +12, Ranged, Affliction 20 (Fort DC 20)

Unarmed +12, Close, Damage 20

Defense

Dodge 12, Parry 12

Toughness 20 (Impervious), Fortitude Immune, Will Immune

Power Points

Abilities 42 + Powers 179 + Advantages 1 + Skills 6 + Defenses 12 = Total 240

Complications

Exist to Destroy: Whoever inhabits the Destroyer finds it difficult to resist the Destroyer’s purpose

for existence--to destroy.

Physical Body: The physical body of the animating life force is incapacitated.

Real Name: The Destroyer

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Enchantress PL12

Abilities

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 8

Powers

Asgardian Sorcery: Array (33 points)

Enchanted Kiss: Progressive Affliction 16 (Resisted by Will; Dazed, Compelled, Controlled),

Incurable, Grab-based • 33 points

• Element Control: Perception Ranged Move Object 10, Affects Insubstantial 2 • 1 point

• Healing: Healing 11, Restorative • 1 point

• Mystic Blast: Ranged Damage 15, Affects Insubstantial 2 • 1 point

• Mystic Passage: Movement 2 (Dimension Travel [the Nine Worlds]); Teleport 12, Extended

Only (4,000 miles), Increased Mass 5 (1,600 lbs.) • 1 point

• Paralysis: Ranged Cumulative Affliction 11 (Resisted by Will; Hindered, Immobile,

Paralyzed), Accurate 2 • 1 point

Immortality: Immunity 2 (Aging, Disease) • 2 points

Magical Senses: Senses 5 (Detect Magic [Visual]--Ranged, Acute; Magical Awareness, Psychic

Awareness) • 5 points

Advantages

Artificer, Attractive 2, Fascinate (Persuasion), Languages 2 (English, German; base: Norse),

Ritualist

Skills

Close Combat: Enchanted Kiss 2 (+8), Deception 10 (+18), Expertise: Magic 12 (+14), Insight 6 (+11),

Persuasion 10 (+18), Perception 4 (+9), Ranged Combat: Asgardian Sorcery 6 (+9)

Offense

Initiative +3

Enchanted Kiss +8, Close, Affliction 16 (Will DC 26)

Mystic Blast +9, Ranged, Damage 15

Paralysis +13, Ranged, Affliction 11 (Will DC 21)

Unarmed +6, Close, Damage 10

Defense

Dodge 14, Parry 10

Toughness 10, Fortitude 10, Will 13

Power Points

Abilities 94 + Powers 45 + Advantages 7 + Skills 25 + Defenses 23 = Total 194

Complications

Relationship: Skurge the Executioner.

Reputation: Untrustworthy seductress.

Real Name: Amora

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Executioner PL13

Abilities

Strength 13, Stamina 14, Agility 2, Dexterity 3, Fighting 10, Intellect 0, Awareness 2, Presence 1

Powers

Bloodaxe: 32 points, Easily Removable (-12 points) • 20 points total

Cleave Dimensions: Array (28 points)

Open Rift: Line Area Damage 13, Variable Descriptor 2 (elemental and

extradimensional) • 28 points

• Banish: Movement Attack 14 (Dimension Travel 3; Resisted by Dodge) • 1 point

• Bloodstrike: Strength-based Damage 3, Affects Insubstantial 2, Dimensional 3,

Improved Critical, Penetrating 16 • 1 point

• Dimensional Gate: Movement 3 (Dimension Travel 3), Portal • 1 point

• Disrupt Illusion: Nullify 14 (illusion and alteration effects), Effortless,

Simultaneous, Close Range • 1 point

Half-Giant Physiology: Enhanced Strength 3, Limited to Lifting (lifting Str 16, 1,600 tons);

Immunity 8 (Aging, Disease, all Environmental conditions, Poison); Impervious Toughness 8; Senses

1 (Extended Normal Sight) • 20 points

Advantages

Accurate Attack, All-Out Attack, Fearless, Interpose, Power Attack, Ranged Attack 5, Startle,

Takedown, Tracking

Skills

Athletics 4 (+17), Expertise: Riding 6 (+8), Intimidation 10 (+11), Perception 6 (+8)

Offense

Initiative +2

Banish +10, Close, Dimension Travel (Dodge DC 24)

Bloodstrike +10, Close, Damage 16 (Penetrating, Crit 19-20)

Open Rift, Line Area, Close, Damage 13

Unarmed +10, Close, Damage 13

Defense

Dodge 10, Parry 12

Toughness 14 (Impervious 8), Fortitude 16, Will 8

Power Points

Abilities 90 + Powers 40 + Advantages 13 + Skills 13 + Defenses 18 = Total 184

Complications

Honor: Despite his villainous association, the Executioner is honorable and courageous.

Relationship: Skurge has been seduced by the Enchantress Amora into aiding her in her many

schemes.

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Real Name: Skurge

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Heimdall PL12

Abilities

Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 8, Presence 2

Powers

Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, need for sleep, poison, radiation) • 7

points

Bifrost Bridge: Array (37 points)

Asgardian Summons: Perception ranged Movement attack 12, Dimensional (Asgard),

Resisted by Will, 11 Ranks Limited to Resistance Check only • 37 points

• Open the Bifrost: Movement 3 (Dimensional 3 [Any Dimension]), Portal • 1 point

Enchanted Sword: Strength-based Damage 3, Improved Critical, Penetrating 14, Easily Removable

(-6) • 12 points

Godlike Senses: Mental Communication 5, Dimensional 3, Perception (Visual, auditory), Subtle 2,

Temporal 3; Senses 29 (Danger Sense [Mental]; Acute, Accurate, Extended 20, Ranged Detect

Asgardians [Mental]; Extended Vision and Hearing; Acute Olfactory) • 62 points

Advantages

Assessment, Languages 2 (English, German; base: Norse),Power Attack, Skill Mastery (Perception),

Tracking

Skills

Close Combat: Swords 2 (+10), Insight 8 (+16), Intimidation 6 (+8), Perception 14 (+22), Stealth 6

(+8)

Offense

Initiative +2

Enchanted Sword +10, Close, Damage 14, Penetrating, Threat 19-20

Unarmed +8, Close, Damage 11

Defense

Dodge 11, Parry 13

Toughness 11, Fortitude 12, Will 12

Power Points

Abilities 92 + Powers 119 + Advantages 6 + Skills 18 + Defenses 19 = Total 254

Complications

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Responsibility: Gaurdian of the Bifrost.

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Hela PL15

Abilities

Strength 16, Stamina --, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 4, Presence 4

Powers

Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and

thirst); Protection 4 • 11 points

Deathless: Immortality; Immunity 30 (Fortitude Effects) • 32 points

Magic: Array (51 points)

Death Blast: Ranged Damage 17, Resisted by Will • 51 points

• Astral Projection: Remote Sensing 16 (Visual, auditory, mental), Dimensional (Astral

Plane), Limited: Physical body is defenceless, Subtle • 1 point

• Drain Life: Ranged Cumulative Affliction 17 (Resisted by Fortitude: Impaired, Disabled,

Dying) • 1 point

• Mystic Passage: Movement 2 (Dimensional 2 [Adjacent Dimensions]); Teleport 23,

Extended Only • 1 point

• Summon Undead Warriors: Summon Undead 3 (45 points for undead minions),

Controlled, Horde, Multiple Minions (32 total) • 1 point

Mantle of Hela: Removable (-6); Enhanced Strength 4, Limited to Lifting (Lifting Str: 25,000 tons);

Protection 15, Impervious Toughness 15 • 28 points

Mystic Flight: Flight 6 (120 mph) • 12 points

Night Sword: Easily Removable (-2): Feature (Summoned); Strength-based Damage 3, Improved

Critical • 4 points

Equipment

Headquarters: Hel • 15 point

Size: Awesome, Toughness: 20; Features: Defense System, Holding Cells, Isolated • 15

points

Advantages

Diehard, Equipment 3, Favored Environment (Hel), Improved Critical 2 (Unarmed), Languages 2

(English, German; base: Norse), Ranged Attack 7, Ritualist, Weapon Break

Skills

Deception 6 (+10), Expertise: Magic 10 (+13), Insight 10 (+14), Perception 4 (+8), Ranged Combat:

Magic 4 (+13)

Offense

Initiative +2

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Death Blast +13, Ranged, Damage 17, Resisted by Will

Drain Life +13, Ranged, Affliction, Resisted by Fortitude (DC 27)

Night Sword +11, Close, Damage 19, Penetrating, Threat 19-20

Unarmed +11, Close, Damage 16, Threat 18-20

Defense

Dodge 11, Parry 11

Toughness 19 (Impervious 15) / 4*, Fortitude --, Will 17

*Without Mantle of Hela bonus.

Power Points

Abilities 74 + Powers 143 + Advantages 18 + Skills 17 + Defenses 22 = Total 274

Complications

Obsessed: Collecting Asgardian souls.

Power Loss: Death Blast and Mystic Flight, and becomes Defenseless when Mantle of Hera is

removed.

Relationship: Both Loki and Odin have both been rumored to be her father.

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Kurse PL13

Abilities

Strength 18, Stamina 13, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 4, Presence 0

Powers

Invulnerability: Immunity 12 (aging, life support, need for sleep) • 12 points

Living Armor: Protection 5, Impervious Toughness 18 • 23 points

Psionic Senses: Senses 3 (Danger Sense [Mental]; Darkvision); Senses 2 (Direction Sense, Distance

Sense), Limited to one target within Perception range • 4 points

Super Strength: Enhanced Strength 4, Limited to lifting (Lifting str 22: 100,000 tons) • 4 points

Advantages

All-out Attack, Fearless, Power Attack, Takedown, Tracking, Ultimate Effort (Toughness)

Skills

Intimidation 10 (+10), Perception 8 (+12), Ranged Combat: Thrown 6 (+8)

Offense

Initiative +2

Unarmed +8, Close, Damage 18

Defense

Dodge 8, Parry 8

Toughness 18 (Impervious) / 13*, Fortitude 13, Will 13

*Without Living Armor bonus.

Power Points

Abilities 94 + Powers 43 + Advantages 6 + Skills 12 + Defenses 15 = Total 170

Complications

Hatred: Malekith, Thor.

Vulnerable: Half Toughness ranks and loses Impervious Touhgness ranks against iron weapons.

Real Name: Algrim the Strong

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Laufey PL12

Abilities

Strength 13, Stamina 12, Agility 0, Dexterity 0, Fighting 8, Intellect 1, Awareness 3, Presence 2

Powers

Asgardian Stamina: Immunity 4 (aging, disease, poison, radiation); Impervious Protection 4 • 12

points

Gigantic: Growth 8 (bonuses included), Permanent, Innate; Impervious Toughness 12 • 29 points

Jotun Physiology: Immunity 10 (Cold Effects); Enhanced Strength 3, Limited to lifting (Lifting str

16: 1,600 tons) • 13 points

Equipment

Giant Club: Streength-based Damage 3 • 3 points

Advantages

Benefit 2 (King of Jotunheim), Equipment, Fast Grab, Favored Environment (Cold), Leadership,

Power Attack

Skills

Insight 6 (+9), Intimidation 6 (+16), Perception 6 (+9), Persuasion 6 (+8)

Offense

Initiative +0

Giant Club +8, Close, Damage 16

Unarmed +8, Close, Damage 13

Defense

Dodge 6, Parry 8

Toughness 16 (Impervious), Fortitude 12, Will 12

Power Points

Abilities 46 + Powers 54 + Advantages 7 + Skills 12 + Defenses 23 = Total 142

Complications

Power Loss: Loses 4 Ranks of Growth and Impervious Toughness when exposed to intense heat.

Loses 4 additional Ranks of Growth and Impervious Toughness when exposed to extreme heat.

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Page 22: Asgardians - WordPress.com · Super Strength: Enhanced Strength 4, Limited to lifting (Lifting str 22: 100,000 tons) • 4 points Advantages All-out Attack, Fearless, Power Attack,

Loki PL14

Abilities

Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 6, Presence 10

Powers

Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)

• 7 points

Magic: Array (32 points)

Mystic Blast: Ranged Damage 16, Dynamic • 33 points

○ Animate Object: Summon 10, Active, Type (animated object), Limited: to traits of object

• 2 points

○ Illusion: Illusion 8 (visual, auditory), Independent • 2 points

○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 14,

Extended Only • 2 points

○ Mystic Shield: Deflect 16 • 2 points

○ Scrying: Remote Sensing 10 (visual and auditory), Dimensional 2 • 2 points

○ Shapeshifting: Morph 4 (any form) • 2 points

Telepathy: Mental Communication 4, Dimensional 2 (adjacent dimensions) • 18 points

Advantages

Artificer, Connected, Contacts, Daze (Deception), Diehard, Fascinate (Deception), Languages 2

(English, German; base: Norse), Ritualist, Skill Mastery (Deception), Taunt, Well-Informed

Skills

Deception 14 (+24), Expertise: Magic 14 (+18), Insight 8 (+14), Investigation 8 (+12), Perception 8

(+14), Ranged Combat: Magic 10 (+12)

Offense

Initiative +2

Mystic Blast +12, Ranged, Damage 16

Unarmed +8, Close, Damage 11

Defense

Dodge 15, Parry 11

Toughness 11, Fortitude 11, Will 15

Power Points

Abilities 108 + Powers 70 + Advantages 12 + Skills 31 + Defenses 25 = Total 246

Complications

Hatred: Thor.

Reputation: World’s greatest liar.

Real Name: Loki Laufeyson

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Malekith the Accursed PL13

Abilities

Strength 9 (11), Stamina 9 (11), Agility 8 (10), Dexterity 7, Fighting 8, Intellect 4, Awareness 5,

Presence 5

Powers

Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)

• 7 points

Dark Elf Senses: Senses 2 (Darkvision) • 2 points

Hunting Horn of Faerie: 80 points, Easily Removable (-16) • 64 points total

Call the Wild Hunt: Summon 6 (Faerie Hunting Hound), Communication Link, Controlled,

Horde, Multiple Minion 4 (16 Minions) • 73 points

Master of the Hunt: Senses 7 (Communication Link [Faerie Hunting Hound; auditory,

visual]. dimensional 2 [Adjacent dimensions]; Tracking [Olfactory]) • 7 points

Magic: Array (30 points)

Mystic Blast: Ranged Damage 15, Dynamic • 31 points

○ Illusion: Illusion 7 (visual, auditory), Independent • 2 points

○ Mist Form: Flight 10 (2,000 mph); Insubstantial 2 (gaseous) • 2 points

○ Mystic Empowerment: Enhanced Abilities 6 (Str 2, Sta 2, Agl 2); Regeneration 5; Speed 10

(2,000 mph) • 2 points

○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 13,

Extended Only • 2 points

○ Shapeshifting: Morph 4 (any form) • 2 points

Equipment

Spear: Strength-based Damage 3, Improved Critical, Reach • 5 points

Advantages

Benefit 2 (King of Svartalfheim), Equipment, Languages 2 (English, German; base: Norse),

Leadership, Ritualist, Trance

Skills

Deception 10 (+15), Expertise: Magic 10 (+14), Insight 8 (+13), Perception 8 (+13), Persuasion 8

(+13), Ranged Combat: Magic 4 (+11), Sleight of Hand 4 (+11), Stealth 4 (+14)

Offense

Initiative +8 (10)

Mystic Blast +11, Ranged, Damage 15

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Spear +8, Close, Damage 12 (14), Reach, Threat 19-20

Unarmed +8, Close, Damage 9 (11)

Defense

Dodge 13 (15), Parry 13

Toughness 9 (11), Fortitude 9 (11), Will 15

Power Points

Abilities 110 + Powers 114 + Advantages 8 + Skills 28 + Defenses 18 = Total 278

Complications

Vulnerable: Half Toughness ranks against iron weapons.

Real Name: Malekith

Faerie Hunting Hound

PL6

Abilities Str 5, Sta 2, Agi 3, Dex 1, Fgt 4, Int -4, Awe 2, Pre 0

Powers

Huge: Growth 2, Permanent, Innate [bonuses included] • 5 points

Hunting Hound: Senses 3 (Low-light vision, Acute Smell, Tracking [Olfactory]) • 3 point

Tough: Protection 4 • 4 points

Advantages Improved Trip

Skills Close Combat: Claws 3 (+7), Perception 5 (+7), Stealth 8 (+9)

Offense Initiative +3, Unarmed +7 (Damage 5)

Defense Dodge 6, Parry 6, Toughness 6, Fortitude 6, Will 6

Power Points Abilities 18 + Powers 12 + Advantages 1 + Skills 8 + Defenses 15 = Total 54

Complications Disability (No hands and mute), Vulnerable (Half Toughness ranks against iron

weapons.)

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Sif PL12

Abilities

Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 11, Intellect 1, Awareness 4, Presence 4

Powers

Asgardian Physiology: Immunity 6 (aging, cold, disease, heat, poison, radiation); Speed 5 (60 MPH)

• 11 points

Enchanted Sword: 25 points, Easily Removable (-10 points) • 15 points total

Penetrating Slash: Strength-based Damage 3, Improved Critical, Penetrating 13 • 17 points

Dimensional Slash: Movement 2 (Dimension Travel 2 [adjacent dimensions]), Portal • 8

points

Advantages

Accurate Attack, Agile Feint, All-Out Attack, Assessment, Attractive, Defensive Attack, Evasion,

Improved Initiative, Languages 2 (English, German; Norse), Quick Draw, Takedown 2, Tracking

Skills

Acrobatics 10 (+16), Expertise: Magic 4 (+5), Expertise: Riding 10 (+16), Expertise: Tactics 14 (+15),

Insight 8 (+12), Perception 8 (+12), Persuasion 8 (+12)

Offense

Initiative +10

Penetrating Slash +11, Close, Damage 13 (Penetrating 13)

Defense

Dodge 14, Parry 14

Toughness 10, Fortitude 12, Will 12

Power Points

Abilities 100 + Powers 26 + Advantages 14 + Skills 31 + Defenses 21 = Total 192

Complications

Honor: Warrior’s code.

Relationship: Sif is often romantically linked with Thor.

Real Name: Sif

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The Warriors Three

Fandral the Dashing

PL10

Abilities Str 6, Sta 6, Agi 7, Dex 6, Fgt 11, Int 1, Awe 2, Pre 3

Powers Asgardian Physiology (Enhanced Strength 4, Limited to Lifting; Immunity 3 -- aging, disease,

poison; Speed 3)

Equipment Sword

Advantages Accurate Attack, Agile Feint, All-Out Attack, Attractive, Defensive Attack, Defensive

Roll 2, Equipment, Improved Aim, Improved Initiative, Languages 2 (English, German; base: Norse),

Move-By Action, Quick Draw, Takedown, Taunt

Skills Acrobatics 6 (+13), Athletics 4 (+10), Deception 8 (+13), Expertise: Riding 4 (+11), Perception

6 (+8), Persuasion 8 (+13), Ranged Combat: Bow 8 (+14), Stealth 4 (+11)

Offense Initiative +11, Sword +11 (Damage 9)

Defense Dodge 12, Parry 12, Toughness 8/6*, Fortitude 9, Will 9

*Without Defensive Roll bonus.

Power Points Abilities 84 + Powers 10 + Advantages 16 + Skills 24 + Defenses 16 = Total 150

Complications Motivation--Thrills (and being dashing)

Hogun the Grim

PL10

Abilities Str 8, Sta 10, Agi 4, Dex 4, Fgt 10, Int 2, Awe 3, Pre 1

Powers Asgardian Physiology (Enhanced Strength 3, Limited to Lifting; Immunity 3 -- aging, disease,

poison; Speed 3)

Equipment Mace (Strength-based Damage 2)

Advantages All-Out Attack, Animal Empathy, Assessment, Equipment, Fearless, Great Endurance,

Improved Defense, Languages 2 (English, Norse; base: native tongue), Power Attack, Startle,

Takedown, Tracking

Skills Expertise: Military 8 (+9), Insight 10 (+13), Intimidation 10 (+11), Treatment 6 (+7)

Offense Initiative +4, Mace +10 (Damage 10)

Defense Dodge 10, Parry 10, Toughness 10, Fortitude 10, Will 10

Power Points Abilities 86 + Powers 9 + Advantages 13 + Skills 29 + Defenses 13 = Total 150

Complications Reputation (Grim), Temper (and angry)

Volstagg the Enormous

PL10

Abilities Str 8 [12], Sta 10 [14], Agi 2, Dex 2, Fgt 8, Int 0, Awe 3, Pre 3

Powers Asgardian Physiology (Immunity 3 -- aging, disease, poison), Lion of Asgard (Array--8 points,

Alternate Effects of Strength Damage: Groundstrike (Burst Area Affliction 8--Resisted by Fortitude,

Vulnerable, Prone, Incapacitated, Limited--both Volstagg and targets must be in contact with

ground); Shockwave (Burst Area Damage 10, Limited--both Volstagg and targets must be in contact

with ground)), The Enormous (Features 1--Voluminous; Growth 4, Innate, Permanent; Impervious

Toughness 10), The Valiant (Deflect 6, Reflect, Redirect)

Advantages Accurate Attack, All-Out Attack, Fast Grab, Improved Grab, Interpose, Languages 2

(English, German; base: Norse), Luck, Power Attack, Takedown

Skills Expertise: Cooking 4 (+6), Expertise: Riding 4 (+6), Insight 10 (+13), Perception 4 (+7),

Persuasion 10 (+13)

Offense Initiative +2, Unarmed +8 (Damage 12)

Defense Dodge 8 [6], Parry 8 [6], Toughness 14 (Impervious), Fortitude 14, Will 6

Power Points Abilities 72 + Powers 43 + Advantages 10 + Skills 16 + Defenses 9 = Total 150

Complications Accident (inadvertently causes collateral damage), Obsession (food and drink),

Relationship (seven children)