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Running head: CUEING SYSTEMS AND TEACHING READING
Cueing Systems and Teaching Reading
Ashley Johnson
Grand Valley State University
10 April 2014
Abstract
Cueing Systems and Teaching Reading 1
In today’s society, students must become literate in both traditional print technologies, and in
new digital technologies. These literacies have specific challenges, yet can also provide many
benefits. Reading is a complicated process in which students must be taught to use three cueing
systems simultaneously; in the context of digital literacies, students must still be able to use these
systems in addition to other cues. If a child is unable to use even one of these, reading does not
occur. It is clear that the process of teaching students how to read is changing in today’s society
yet it is just as imperative as ever that they are taught how to do so effectively. Currently, this is
an area of technological innovation; this paper will conclude by evaluating a few technological
resources on their advantages and disadvantages in literacy education.
Cueing Systems and Teaching Reading 2
The pedagogy behind teaching students how to read is a constantly debated topic. In spite
of everyone’s opinions, there is no doubt that learning to read is a complicated process. It is one
in which students must be taught to use three cueing systems simultaneously; if a child is unable
to use even one of these cues, reading does not, in fact, occur. In today’s society, not only must
children learn how to read in traditional print, they also must learn how to function in the context
of digital literacies. With new technology constantly being introduced, students must still be able
to use these systems, in addition to other learned skills. There are many different technological
resources available that can help children to improve their literacy skills; three of these are
analyzed at the end of this paper. It is clear that the process of teaching students how to read is
changing in today’s society yet it is just as imperative as ever that they are taught how to do so
effectively.
Graphic cues are one of several integral parts of children learning how to read; they are
the printed letters and words from the text. In order for students to actually receive the message
from what they are reading, they must be able to understand the print symbols and their various
combinations (Fox, 80). In the English alphabet, every word, sentence, or paragraph is just a
different combination of the same 26 characters; children must be able to recognize, decipher,
and decode them. In her book, Reading Magic, Mem Fox calls this first secret of reading, the
magic of print.
However, graphophonic knowledge is not enough; there are occasions “when readers –
young and old – can see the print and read it phonically yet can’t decipher it enough to make
meaning out of it” (Fox, 84). In these cases, people are able to make the correct sounds from the
print cues but have no idea about what it truly means. This often occurs when people learn to
Cueing Systems and Teaching Reading 3
read a different language for the first time; they are able to “read” (pronounce the words
correctly) but are not able to comprehend the meaning. For instance, students may be able to read
the text that represents the word, “Chicago.” They could sound out the symbols that make up the
word however, they may not have any true comprehension of the word. Clearly, graphic cues
are just one part of the reading process.
Another imperative part of reading is the syntactic cueing system. Syntactic cues are a
reader’s intuition regarding the structure of the language (Melvin, 279). They are entirely
different and separate from graphophonic knowledge yet, they are just as important. Mem Fox
would call this secret of reading, the “magic of language.” People must understand the way the
language works; the more “we know about a language – in our case, the more we know about
how English works – the more of the language we know, the easier it is to read it (Fox, 87). If a
child is unable to understand the way that words link to form sentences, they will not be able to
effectively learn to read. For instance, readers may already be able to sound out the word,
“Chicago,” when using graphophonic cues but syntactic cues can help as well. In knowing how
the English language works, readers will understand that a capital letter at the beginning of a
word indicates the beginning of a sentence, or in this case, a proper noun. This will help them
come to the realization that Chicago is a place. Understanding that, while putting graphophonic
and syntactic cues together, will help to create more comprehension for students.
The best way for children to learn about how the syntactic part of knowledge works is
simply being exposed to it. Children “who haven’t been read to, don’t expect print to make
sense” (Fox, 97). Reading to children will help students to know what to anticipate, regarding
syntax, when they encounter text. However, it is possible that they could understand English and
Cueing Systems and Teaching Reading 4
how it works, as well as understand how print functions, yet not be reading. A child could be
“reading” (pronouncing words correctly and accurately pausing at different punctuation marks)
but still not comprehend the material.
The final cueing system that allows children to actually read is the semantic one.
Semantic cues are the reader’s prior knowledge of words and concepts (Melvin, 279). Mem Fox
refers to this system as the magic of general knowledge; the more information “we know about
life, the easier it is to read” (Fox, 103). Once again, the easiest way to build this information for
children, is to read aloud to them and expose them to a wide variety of experiences. The more we
read aloud to children, the more they will “read by themselves, the more experience they’ll have
in the world through the things they encounter in books. And the more experience they have of
the world, the easier it will be to read” (Fox, 104). Although children learn about the world
vicariously through books, they also increase their amount of semantic knowledge from
experiencing things in real life.
Another important part of these systems is pragmatic knowledge; this is a small part of
the semantic cueing system. Pragmatics is the cultural and social influences from society and in
language. It is most helpful in “interpreting humor, sarcasm, and other social and cultural
linguistic features” (D. Goodman, 14). Once again, if a reader is unaware of these concepts, it
will be incredibly difficult for them to create comprehension from the text; it is an important part
of the background knowledge needed to gain meaning from reading. Using the previous example
of the word, “Chicago,” semantic cues are the missing piece of the puzzle to help readers gain
comprehension. Once students have experienced Chicago in real life or vicariously through
pictures or other books, they will understand that it is a busy city with many tall buildings where
Cueing Systems and Teaching Reading 5
people are always moving. These semantic cues will help to build readers to understand what is
truly occurring in the book by combining the three cueing systems. Semantic cues are the final
system that can work together with the other cueing systems in order to create meaning behind
the act of reading.
As a child is learning to use the cuing systems simultaneously, one of a teacher’s
responsibilities, should be to observe miscues, the errors a child makes when reading. In
analyzing miscues, educators are able to help students improve on the cueing systems in which
they need the most improvement. These simple observations can make all the difference in a
child who is struggling to read; if he or she is able to focus in on the true problem and work on
solving it, the child may be able to overcome his or her reading difficulties. For a child who is
struggling to read, this could be life-changing.
It is possible for readers to support themselves while reading, on just one of the cueing
systems; however, it often results in many miscues when reading. This should be apparent to
their teachers by the type of miscues they are making. For instance, students who are using
graphophonic cues may make miscues that look or sound similar to the actual words in the text
(Wohlwend, 111). They are concentrating on the print and text and ignoring their own semantic
or syntactic background information. By focusing on the symbols so much, they may mistake
them for a different word and pronounce it aloud, resulting in a miscue. If a reader is using only
syntactic cues when reading, they may make substitution, omission, or insertion miscues that
would fit in a conventional word order; it is also likely that they would substitute the same part
of speech (verb for a different verb) or even substitute words that fit the child’s developing
understanding of rules for language and grammar (for example, goed for went) (Wohlwend,
Cueing Systems and Teaching Reading 6
111). When a reader focuses on the syntax so much, they are not able to incorporate the other
cueing systems. There are also some signs that a reader is using semantic cues. Students may
make substitutions, omissions, or insertion miscues that still preserve the sense of the sentence;
they may also self-correct miscues that do not make sense. (Wohlwend, 111). For these miscues,
students focus on their background knowledge and use that information incorrectly. It is
imperative that teachers are able to help their students to know what category their miscues are
falling under, in order to continue to grow as a reader.
The progression in miscues in developing readers can be a useful tool in discovering the
best way to teach as well. There have been several studies done, analyzing miscues that occur in
developing readers. One study employed running records of 30 first grade, at-risk emergent
readers to analyze the types of cues used when reading. After much investigation, researchers
found that these students tended to use semantic and syntactic cues when they were challenged
by the reading (Kelly & Klein, 1). This study found that students “draw upon their knowledge of
the world and their familiarity with language structure when they approach the initial task of
learning how to read” (Kelly & Klein, 5). As students grow as readers, they seem to continue to
use their prior knowledge of meaning and structure in addition to their use of graphic cues.
Another study discussed a university sponsored program for 8- to 13-year olds in which they
worked on developing students as readers. Examples of dialogue and growth are mentioned in
the article, however the main goal was to teach students strategies for faster and more accurate
word pronunciation. One student worked to become more flexible in using all cueing systems
instead of simply graphophonic information, as he was previously doing. While working with
students, the teachers used traditional books as a way to build student’s semantic and syntactic
Cueing Systems and Teaching Reading 7
knowledge (Fielding, 392). Their goal was to keep the focus on meaning and enjoyment of the
books while helping children to balance their use of the cueing systems.
When the graphophonic, syntactic, and semantic systems work together, productive
reading is able to occur; they work together to help readers to create comprehension. When the
systems work separately, “they function badly. Reading is a grand guessing game, and if one of
the secrets of reading fails to help us ‘guess’ or read correctly, the other two kick in to help us
along (Fox, 109). For instance, if a roommate with barely legible handwriting leaves a note on
the kitchen counter that says: “I’ll miss you; have a grout weekend!” we may not be able to
decipher the print. However, our general knowledge helps us to realize that it has to be a ‘great’
weekend because we know that ‘grout weekend’ does not make much sense. When we read, we
do not actually have to read every word; many are unimportant and can be skimmed through. For
example, new drivers may attempt to read a sign as they drive by but as other cars drive past,
some of the words are blocked. Although they can only read “Be … Roads … slippery,” that is
enough to understand the general meaning. They could also use syntactic and semantic
knowledge to fill in the sentence in their head to read “Be careful, Roads may be slippery.”
When the unimportant words are left out, readers are sometimes still able to make sense of a
piece of writing by using other cueing systems to fill in the blanks.
Clearly, reading is not just a visual process; readers see the print while also using their
prior knowledge to make sense of the text. As children read, they anticipate the structure of
language as well as the flow of words. Primarily, readers must use their knowledge of the
language in order to actually read. When reading, people “read some words, predict
(subconsciously) what will come next, then read just enough to test the prediction” (Melvin,
Cueing Systems and Teaching Reading 8
278). If their anticipation is correct, the reader will proceed through the text. Reading is an
activity in which prediction is extremely important. When the flow is interrupted by an
incorrectly guessed meaning of a misread word, the reader must stop and carefully confirm or
deny the correct meaning. In predicting unknown words, the semantic cueing system allows
readers to use their prior knowledge as context (Wheat & Demond, 2). Another way to use the
tool of prediction is in the structure of the print. Readers that use the syntactic cueing system are
able to take his or her knowledge of oral language and use it in reading printed materials (Wheat
& Demond, 2). Proficient readers will use semantic and syntactic cues, however they will also
use some graphic cues. The “more control the learner has of his oral language and the greater his
background of experiences, the less visual information he needs to gain meaning from the text”
(Wheat & Demond, 3). As students begin to read, they often focus most of their efforts on
studying graphic cues. As they continue to develop their literacy skills however, they will need
fewer graphophonic cues. They will develop more and more syntactic and semantic
understanding as they continue learning to read; this knowledge will help immensely in reading
effectively. All systems are necessary for reading, but as students grow as readers, they will
increase the amount of non-visual information (semantic and syntactic cues) while decreasing the
visual input (graphophonic cueing system).
Teachers should help students to incorporate the three cueing systems immediately when
starting the learning process. “Students should integrate cueing systems and strategies from the
beginning… to ensure a smoother, faster transition to independent reading” (Lusche, 13). If
teachers are aware of a cue that is not being used by a student, it is their responsibility to help
them learn to use it more frequently. When children do not learn to read, “It’s often due to too
Cueing Systems and Teaching Reading 9
great a focus on one of the secrets of reading to the exclusion of the others” (Fox, 109). Using
the cueing systems simultaneously and immediately when beginning to read is imperative for
developing readers.
The purpose in reading is, very simply, to gain meaning. In using the cueing systems,
children are able to make language into a meaning-seeking process (K. Goodman, 458). This is
often created, when students are first beginning to read, by reading graphic cues. However, as the
reader becomes more advanced, his or her prior knowledge of grammar, make it possible to
predict the syntax while also creating an expectation for the semantic meaning (K. Goodman,
459). While learning how to read, readers are able to develop “strategies for picking out the most
productive cues before he encounters them” (K. Goodman, 459). Although children begin to read
by using the graphophonic cueing system, they learn to use the syntactic and semantic systems
more effectively as they develop at readers. Clearly all three cueing systems are imperative to
actually reading.
However, in today’s society, according to a survey from 2012, adolescent literacy,
comprehension, and new literacies/digital literacies were three of the eight most critical literacy
topics (Cassidy & Loveless, 16). There were 25 qualified people from all over the United States
who discussed 27 separate topics and their relative importance for today’s literacy professionals;
each of the topics was then assigned as either “hot” or “not hot” (Cassidy & Loveless, 16).
Adolescent literacy and the need for comprehension have been topics of great discussion for
many years. However, new literacies/digital literacies is a newer “hot” topic and one that is
affecting the way students learn to read. In today’s society, students are growing up in a world
Cueing Systems and Teaching Reading 10
where they are constantly inundated with technology; this can change the way they learn to read
and function as readers.
One of the biggest changes with new literacies is the idea that texts have changed from
graphemes being the primary source of meaning to digital technologies in which combinations of
sound, print and images work together to create meaning (Hassett & Schieble, 62-63). Because
of these changes, students must be taught a new way to read, write, interpret and interact with
these literacies. The three cueing systems are used in creating comprehension, however, there is
more to think about and navigate through in digital literacies. These new combinations of words
sounds, and illustrations working together can help students to grow as readers; however, they
can also be more challenging at times. Although students are encountering new forms of literacy
every day, “literacy instruction is currently dominated by traditional texts in schools” (Hassett &
Schieble, 67). It is imperative that students are directly taught how to find comprehension in a
world that has constantly changing and evolving technology.
This change in society is demonstrated in the fact that 47.9% of all 12- to 17-year-olds in
the United States have access to the internet at home (Schmar-Dobler, 80). To be considered
literate in today’s world, students must know how to read and write in print, but also in the
digital realm. The skills that students use while reading print must crossover and converge with
the skills used for technology. For instance, readers of print use a set of comprehension strategies
that include skills from the three cueing systems; readers of print must draw inferences,
synthesize, determine important ideas, repair comprehension, monitor comprehension, activate
prior knowledge, and ask questions (Schmar-Dobler, 82). In addition to those skills, readers must
also be able to navigate by locating information while also making meaning from the text.
Cueing Systems and Teaching Reading 11
Readers must know how to navigate the internet through “their use of prior knowledge about the
topic and the structure of the text,” similar to the semantic and syntactic cues previously
mentioned (Schmar-Dobler, 85). Future teachers must help their students to take their knowledge
of reading cues from print and apply that to their use of technology. It is their job, to include
technology as a part of their literacy education in today’s world.
In science programs especially, expository or informational texts can be difficult for
students to comprehend. When transitioning into reading more informational texts, teachers can
include multimedia resources as a way to engage students and scaffold their learning
(Montelongo & Herter, 89). Many educators believe that “the time has come to take technology
more seriously as a component of middle-school literacy curriculum and pedagogy”
(Montelongo & Herter, 95). It is clear that technology can be used as a tool to help students to
comprehend texts.
In spite of technology being a huge advantage, it can also add some challenges to a
classroom. Lillian M. Martin writes about some of these in her classroom. For instance, she
discovered time being wasted searching for appropriate information that was difficult to find,
many students misbehaving with off-task behavior, very little note taking and discussion, and
information that was too difficult to read (Martin, 736). However, there are many ways to
combat these difficulties. For instance, Martin uses prereading and post reading, in her
classroom, as ways to discover more information about a specific topic. Also, she encourages
teachers to create a simple plan and set bookmarks for students to work in small groups and
make classmates accountable to each other (Martin, 737). Students will need to be guided
through their use of technology but it allows each student to "make connections with the print,
Cueing Systems and Teaching Reading 12
work[s] cooperatively, communicate[s] with his class, and reflect[s] on how the computer aids
his learning" (Martin, 737). Although technology can be a distraction, the benefits to using it in a
classroom largely outweigh the possible negative effects.
Technological Literacy Tool Research
One technological resource that could be used in order to assist in teaching reading is
Electronic books, or E-books; there are many different websites, applications, and handheld
devices that offer these tools. In my research however, I have evaluated three different services
in order to understand how traditional print and new digital technologies can work together to aid
in children reading. E-books are perfect examples of how combinations of sound, print, and
images work together to create meaning; they are an entertaining way to keep students’ attention
while also providing an educational opportunity.
TumbleBooks Research
The first online resource that I analyzed is TumbleBooks. It is the most extensive of the
three that I evaluated; TumbleBooks are animated, talking picture books. This website takes
picture books that already exist, add animation, sound, music and narration to create an
electronic picture book. In order to gain access to TumbleBooks, one must have a paid, 12 month
subscription; it costs $599 per year for each school or library branch. TumbleBooks also offers a
free 30 day trial period if one wants to check out the product before investing for an entire year.
TumbleBooks, however, is only available for schools and libraries (no individuals or
homeschoolers).
TumbleBooks can be accessed online from every computer in the school or library with
internet connection or from home with a direct link on the school or library website.
Cueing Systems and Teaching Reading 13
TumbleBooks requires the latest Flash plugin if using a Windows computer; however, it is also
available on iPads, iPhones and tablets. I am able to access TumbleBooks for free through my
public library’s website. It is possible to change the language of TumbleBooks to English,
Spanish, or French.
There are 540 different titles available through TumbleBooks as of 2013. Also, there is
no limit as to how many students that can access the collection at the same time or the number of
times they can view each title. There are many different sections of TumbleBooks (seen on the
homepage in figure one). One of the biggest areas of the website is the story books; they are the
animated, talking picture
books, the biggest draw
of the resource. These
books are ones that have
been published in print
and are now animated for
this website. Users are able to have ability to automatically or manually turn the pages. They are
also able to choose whether or not the website reads aloud. When reading aloud, the sentence
that is being read is highlighted. Chapter books are another option that can be used on
TumbleBooks; the target age for this section is older than the story books. There are no
animations but the E-books still have the option of being narrated. They also have a chapter
menu so that students are able to jump to a specific chapter; it is possible to make bookmarks and
notes in this part of the website as well. Users are able to change the color of the background and
text, as well as the font style, size, and line spacing. In the chapter books, readers are able to
Figure 1: TumbleBooks Homepage
Cueing Systems and Teaching Reading 14
choose automatic or manual page turning and narration or silence. There is a much smaller
selection of chapter books than the story books. There are nonfiction books available with the
same options as well; the subjects vary from health to astronomy to biology.
By each book selection, there is a list of the suggested grade, lexile, and accelerated
reader level. There is also a tumbletime listed; this is the duration of time that it will take to read
the book when set to read and play automatically. There is a link to learn more about the author
or illustrator as well. When a student has completed his or her book, there is a reading
comprehension skills test that he or she can take. There are also audioquizzes available that could
be done as a whole-class activity. There is an opportunity for users to write a book report, as well
as many lesson plans available. There are many activities that could be done in conjunction with
reading an E-book to further educate a child.
The Playlist tool allows users to listen to pre-loaded playlists of several books. They
combine books with similar themes, reading levels, or authors and can be up to twenty-five
minutes of entertainment. It is also possible to create an original playlist of several books to play
consecutively. The favorites section is also very easily accessible. Under each book, there is a
button that says “add to favorites.” If a user clicks on that button, the book will be added to his or
her favorite list.
TumbleBooks is not just based upon the E-books; it is an extensive website that contains
many other features. There are puzzles and games available. These are educational tools that
relate to the stories that are available through TumbleBooks. There is a language learning section
that includes books in Spanish, French, Russian, and Chinese. There are National Geographic
videos (2-5 minutes long) on various topics that can be paired with an E-book to introduce a
Cueing Systems and Teaching Reading 15
topic. It is possible that users can download their own E-book or create their own E-card to send
as well.
Cueing Systems and Teaching Reading 16
Although it is clear that TumbleBooks is an extensive website with many different
sections, the real question is whether or not the resource actually helps students to develop their
literacy skills. Graphophonically, the print is not difficult to read, as seen in figure two. All of the
story books have
text that is large
enough to read; the
size is not
adjustable, however,
all of the story
books that I viewed, had text that is of adequate quality. I found the same to be true in the
nonfiction books; the text is not adjustable, however, I had no trouble reading it. In the chapter
book section, it is possible to change the size, font, color, and spacing of the text. It makes it
incredibly user friendly and graphically easy to read. It is also helpful that the text that is being
read is highlighted, as shown in figure three; this helps with readers who are still learning to
decode. If the narrator reads
a sentence, the reader is
easily able to follow along
and see the symbols that
represent the audible voice.
Ultimately, matching up the
narrator with the text will help readers to decode the words more easily. Syntactically, hearing
the narration will also help students to understand how sentences form paragraphs. The
Figure 2: Graphemes in TumbleBooks (One Duck Stuck)
Figure 3: Syntax in TumbleBooks (Duck! Rabbit!)
Cueing Systems and Teaching Reading 17
highlighted sentences aid in gaining syntactic knowledge as well. TumbleBooks seems to have
the same standards in each of the sections on their website regarding the syntactic cueing
systems. Semantically, the animations in the story books and nonfiction books help to create
meaning. When the illustrations move, they draw attention to themselves. This reminds readers
to look at them and allow them to help create comprehension. They are not able to create much
background knowledge for readers much beyond that of what a traditional print book could do.
However, they do remind the reader to pay attention and use semantic knowledge for clues as to
the meaning. It is clear that this resource would help students to engage in each of the cueing
systems, improving their literacy skills.
Bookflix Research
Another electronic resource that could plausibly assist in students’ development of
literacy skills is BookFlix. This website pairs a fiction book with a nonfiction book for students’
viewing pleasure. There are nine different categories under which a pair can fall from family and
community to imagination. There are over 400 titles available. This resource is provided to local
libraries by the state through MeL (Michigan eLibrary) but the pricing varies on the size of the
library. These are titles that have been published in print and are now available online as well.
There is no installation of this website required; however, Flash version 9.x or higher is
necessary.
Cueing Systems and Teaching Reading 18
From the home page (shown in
figure four), users are able to choose a
category and then the book pairs are
listed in alphabetical order by story title.
In each pair, there is a fiction book in
which users can “Watch the Story.”
There is also a related nonfiction book
for users to “Read the Book.” As seen in
figure five, the pair of related books work together for users. The fiction story allows children to
view an animated storybook from Weston Woods (part of Scholastic). Students are able to
choose the read along option if they would
like the words to appear on the bottom of
the video (similarly to closed captions).
Otherwise, students simply listen as a
narrator speaks while the video plays. In
the related nonfiction book, students are
able to read an E-book similar to
traditional print. This text has a read along
function (or that can be turned off for students to read to themselves) as the word that is being
read is highlighted. Also, key vocabulary words are highlighted in yellow and users can hover
the mouse over the word in order to display the definition. If the student clicks on the definition,
the narrator will read that as well. Users must click to turn the page and continue the narration.
Figure 4: BookFlix Homepage
Figure 5: Pairs of related books on BookFlix
Cueing Systems and Teaching Reading 19
There are some Spanish versions available in both the fiction and nonfiction books. There is a
button that children can click on under each pair to learn more about the author, as well as lesson
plan ideas along with the curriculum correlations for teachers or parents. Finally, there are links
to other websites where students could learn more about these topics.
Along with each pair, there are educational games called “Puzzlers.” “Word match” is a
game that asks students to match a definition to the correct vocabulary word. “Fact or Fiction”
asks students to identify statements as either fact or fiction. “Which came first” asks students
about the sequence of events from the fictional book. Although there are only these three options
for games, it allows students to know how the games work without having to learn new rules
each time. They are simple enough to operate for even young children. It is a much smaller
selection than the ones available through TumbleBooks yet they are effective in engraining the
learning done by users.
Graphophonically, the text from
BookFlix is large enough to read without
any trouble, as referenced in figure six.
Most of the books from this resource are
smaller than those from TumbleBooks.
However, BookFlix allows users to toggle
to full-screen mode; this fills the entire
screen with the book and enlarges the words exponentially. Other than that, there is no way to
change the way the text appears. BookFlix also highlights each individual word as it is read; this
helps readers with the decoding and being able to connect how the audible word looks in print
Figure 6: Graphemes in BookFlix (Bark, George)
Cueing Systems and Teaching Reading 20
form. This focus on one word at a time would help students to visualize each individual word in
the text when they hear it aloud. In the fiction videos, when the read along option is turned off, as
seen in figure seven, users are able to listen to the
video; however, there are no words to read. This is
not helpful for students’ graphophonic awareness. In
order to build on this knowledge, there must be print
to read. Syntactically, each individual word is
highlighted on BookFlix; when only one word at a
time is highlighted, it does not help students to be
able to see the entire sentence. However,
simply hearing the words read aloud will help readers to better understand how the English
language works. Semantically, the pairing of books helps to create a better understanding of the
topic. The fictional book works to pull in the reader and create interest and the nonfiction book
draws on that with true information. The pairing of the books is a wonderful tool to help readers
build on their semantic cueing system. The animations in the fictional stories will also help to
entertain readers and remind them to use the illustrations as cues when reading. Also, by viewing
nonfiction books, students are learning about the real world vicariously and gaining more
awareness of the world around them. Finally, the puzzles that link to each pairing can help to
engrain the knowledge into their minds. This information can be building blocks for other books
to continue to gain semantic knowledge. BookFlix is easy to navigate. It has fewer sections than
TumbleBooks and is simpler for users to explore. It also provides many ideas for lesson plans,
connections to the curriculum standards, and information about the author. Clearly, BookFlix is
Figure 7: No graphemes when read along option turned off in BookFlix (Diary of a Fly)
Cueing Systems and Teaching Reading 21
another resource that is similar to traditional print books in some ways yet also has obvious
advantages to it for increasing literacy skills.
Read Me Stories Research
Read Me Stories is another resource in which children can explore and increase their
digital literacies skills. This is an app for iOS (4.0 or later) and Android (minimum operating
system of 2.2). This resource begins with a homepage that encourages the reader to choose a
series of books. There are eight different series available. Once he or she does so, there is one
free sample book from each series. After that, the user must pay $1.99 for the other books in the
series. The number of books in the series vary from four to twenty-nine; however, it is $1.99 for
the rest of the series no matter the number of books. These books are not ones that are published
in traditional text. This may be beneficial for readers who want something different; however, it
also means that the story has not had to go through many extensive steps in order to be
published.
Once students select a series, they are prompted to press a button to indicate whether they
want to listen to the book being read or read the book by themselves. In the read aloud option,
the app narrates the text and each individual word is highlighted as it is read. After each “page”
is read, there is sometimes an option to click on a character in the story. When this occurs, there
is a small amount of text that usually explains what the character is thinking. After all of the
information has been read, the user must press the arrow button to move to the next screen. In the
read aloud option, there is no way to stop the narration until it has finished reading the entire
page. It is usually not a large amount of text; however, there is no way to simply pause the
narration in the middle of a scene. If a reader is reading the book to themselves, they still must
Cueing Systems and Teaching Reading 22
press the arrows in order to move the story to the next screen. The illustrations in this app are
cartoon-like drawings but they are not animated. At the end of the story, it usually leaves the
reader on a cliff-hanger ending in order to market the next book. It actually tells the reader that it
has a new book for them and to “go get mommy or daddy to help you.” This app is very
obviously geared towards very young children.
Although this app is much simpler than the two previous websites, its easy accessibility makes it
a useful resource. Graphophonically, this app highlights individual words as they are being read,
helping the reading to increase their knowledge of the text. Similarly to the previous resources,
hearing the narrator read the words helps to decode
the text and understand what word the symbols
represent. The text is much smaller (as seen in figure
eight) since it is on a smaller device which may make
the graphemes more difficult for some users,
especially early readers. Syntactically, the individual word highlighting, referenced in figure
nine, once again, does not help readers to
identify the whole sentence. However, the
option of narration helps readers to hear how
the English language forms sentences. There
are many silly voices that draw readers in and
help to improve their syntactic knowledge.
Semantically, the bright illustrations remind readers to pay attention and use them for clues in
Figure 8: Graphemes in Read Me Stories (The Lion and the Mouse)
Figure 9: Syntax in Read Me Stories (Hullabaloo Down at the Zoo)
Cueing Systems and Teaching Reading 23
order to create meaning. If the user is reading by
themselves and meaning breaks down
graphophonically or syntactically, the illustrations may
help them to create comprehension. However, there is
no nonfiction or true information of any kind attached
to this app. Also, when the reader is able to click on a character (when there is a purple ring
around them) visible in figure ten, they may gain some insight into how the character is feeling
or what they are thinking; this may help to build some semantic knowledge. Because of the few
options available, this app would be easy for even very young children to navigate.
Quantitative Data Analysis
After analyzing these different resources, it is clear that each has its own advantages and
disadvantages. However, I wanted to create some kind of quantitative way to evaluate them. I
created a system in which each resource, in addition to traditional print books, is assessed in
several different categories. Each literacy resource is assigned a number (one through four)
representing its rank in the category. For instance, if one resource is very clearly the winner of
the specific category, it receives a four; therefore, the resource that has the least quality in a
specific category receives a one. This quantitative data can be viewed in Appendix A. A short
explanation of each category, along with the requirements for a high score for each can be seen
in Appendix B.
Graphophonically, TumbleBooks was the clear winner; it received a four. The story
books are of good size, including the print, but the chapter books have many different options
when it comes to the text formatting. This appeals to readers and helps them to decode the
Figure 10: Semantics in Read Me Stories (Tuffy the Pony)
Cueing Systems and Teaching Reading 24
symbols more easily if the text is readable. Print books received second place in this category;
regarding the print, books are published using symbols that are big enough to read. They are not
able to be changed by the click of a button, however, they are evident and of decent size.
BookFlix is the next resource in this category, which received two points. The text is a good size,
however, in the fictional stories, it is possible to completely turn the text off. In the read aloud
option, users are able to simply watch the video and listen to the story; there is no text visible at
all. Finally, Read Me Stories received one point in the graphophonic category. The text is
incredibly small; it is all contained to a small phone screen. It is readable but may be difficult for
beginning readers.
In evaluating the winner for the syntactic cueing system, TumbleBooks won once again.
All of the electronic resources have the option to narrate the story; that helps readers to grow
syntactically if they are able to hear the way the language sounds. However, TumbleBooks
received the highest score in this category because it reads the page aloud while also highlighting
the entire sentence. It is important that students hear the way individual words sound. Yet, seeing
the entire sentence at once helps to build the knowledge of how sentences are formed even more.
Both Bookflix and Read Me Stories have the option of a narrator but highlight individual words
as they are read. This earned both of these technological resources a score of two (in a tie) for the
syntactical cueing system category. Finally, traditional print books came in last place in helping
to build syntactic knowledge. Although print can be read aloud, it does not have an automatic
button that will do so for the user. The reader must find someone to read to them if they want to
hear how the sentences are formed and better understand how the English language sounds.
Cueing Systems and Teaching Reading 25
In the semantic cueing system category, Bookflix was the winner. The pairing of a
fictional story with a nonfiction book helped this resource to receive the highest score. In the
fictional story, the animations draw the reader in and entertain them while reminding them to use
the illustrations as clues to create meaning. Bookflix also allows readers to view nonfiction
books; this helps them to gain important knowledge about the world around them. The books
working together on Bookflix, along with the puzzler games helping with comprehension made it
the clear winner. The next highest score semantically was TumbleBooks. The illustrations are
animated in this resource, helping to remind readers to use them to gain comprehension. Next,
Read Me Stories, has illustrations: they are cartoonish in nature with bright colors that will draw
readers attention to them, yet they are not animated. This app does however allow users to click
on characters occasionally in the story in order to gain some insight into what they may be
thinking. This will help readers to gain some knowledge about their inner thoughts and may
assist in building comprehension. Finally, traditional print books are able to create some meaning
for readers from illustrations or true information. They do not have animated illustrations but
readers are able to use the pictures to gain comprehension when meaning breaks down.
In looking at the ease of navigation, print books received the most points for the category.
Traditional books are clearly the easiest to traverse. Readers are able to open the cover and read
the book from left to right by turning the pages; there are no buttons to click or different
webpages to travel through. Read Me Stories received the next highest score for ease of
navigation. Because this app is only available through iOS and Android on a phone system, it is
the simplest of the technological resources. Users start out on a home page where they are able to
select a book; without buying more options, there are only a few selections. The reader is able to
Cueing Systems and Teaching Reading 26
navigate the E-book by clicking on the arrow button and arriving at the next scene. There are not
many extra pages that users are able to access; it is a very simple app. Bookflix is the resource
that received a two in the ease of navigation category. Both Bookflix and TumbleBooks are
much more complicated than traditional print books and Read Me Stories. Bookflix has many
more books to choose from, as well as, different games, resources, and lesson plans. Even the
books themselves, have many different options that can be changed from the narration to the text
size. Finally, TumbleBooks has even more buttons to click, different pages to explore, and
options to change. As the websites contain more resources, they are more difficult to explore.
Since TumbleBooks is the most extensive website with the most resources available, it is also the
most difficult to navigate.
Accessibility is another huge factor that should be taken into consideration when
analyzing these literacy tools. The winner of this category is the app that is available for iOS and
Android, Read Me Stories. Most people in today’s society, have a phone that readers could use
in order to access this app. However, if their phone is not an iOS or Android, Read Me Stories is
not downloadable. This was still the winner in this category however because of the size needed
in order to use Read Me Stories. The amount of physical space that a phone demands, is very
small. A phone can fit into a woman’s purse or a man’s pocket; if the user (or the user’s parents)
own an iOS or Android phone, the accessibility is incredibly easy. Print books is the runner-up in
the category of accessibility. Generally, traditional books take up a fairly small space. They too
can sometimes be carried in a woman’s purse, in a backpack, or another bag; they are easy for
children to carry. There are no requirements to download the books; people are simply able to
carry them where they go. Finally, both TumbleBooks and Bookflix tied for last in the category
Cueing Systems and Teaching Reading 27
of accessibility. Both of these resources must be accessed on a computer with internet access; it
is possible to use either a laptop. Still, this would take up much more space than traditional
books. This was a difficult category to analyze qualitatively. However, according to space
accessibility, TumbleBooks and Bookflix do not receive high numbers.
Not only is accessibility an important aspect of these resources, but price is another factor
that should be considered. Traditional books are the winner in this category; generally, the price
range can be anywhere from five dollars up to around thirty; however, picture books generally
cost fewer than thirty dollars. It is also possible to visit a local library and have access to
thousands of books for free. Read Me Stories received the next highest amount of points for
price. There are a few stories that can be read for free; yet, to buy the rest of the E-books, it is
only $1.99 for the rest of the series. This is less than the cost of most traditional books, however
Read Me Stories requires a phone in order to upload it. The cost of a smart phone that is able to
access this app can vary widely; for instance, this can depend on the type of phone to how new it
is. In almost all circumstances, an iOS or Android phone will cost more than a print book.
Bookflix had the next ranking for the price category. This resource is provided to local libraries
by the state through MeL (Michigan eLibrary). The pricing varies depending on the size of the
library. Bookflix is a subscription-based resource for schools and libraries only; it is not possible
to purchase as an individual. TumbleBooks also is only available through schools and libraries. It
received the lowest points in this category because of its price of $599 per year. In using both
Bookflix and TumbleBooks, readers may be able to use it free because of their local library or
school. However, they would still need a computer to access the website. These, once again, may
Cueing Systems and Teaching Reading 28
be used through the library or school but if the reader is using their own computer, the cost
exceeds that of a phone or print book.
Pedagogical value is the last category in which I analyzed these resources. Bookflix
received the most points. The lesson plans and resources were the most extensive provided of the
literacy tools I analyzed. TumbleBooks received the next highest amount of points in the
pedagogical value category. TumbleBooks also has an extensive amount of lesson plans and
resources available. However, Bookflix’s pairing of fiction with nonfiction books helped to
narrowly win the category. Both Bookflix and Tumblebooks have books that could be played for
an entire class if technology allows in the classroom. Traditional print books are the next best in
this category; they could easily be read aloud by students. Teachers could research or come up
with their own lesson plan ideas based on the book; however, there are no ideas attached to the
book in any way that could be used for teaching. Finally, Read Me Stories, has very little
pedagogical value. It is not a resource that could be used to read aloud in the classroom; the
screen is too small for that. It also does not have any ideas for lessons as a part of the app.
In the end, traditional print books received the highest total score of 18 when I analyzed
these literacy tools quantitatively. Tumblebooks and Bookflix tied with scores of 17 and Read
Me Stories received 16. All of the scores are very close in proximity and demonstrate the fact
that all of these resources can be helpful in different ways. At first glance, the technological
resources seem like much better tools to help children in reading, but after taking into
consideration ease of navigation, accessibility and price, it is clear that they are not always the
best tool for the situation. As a future teacher, I would recommend each of these resources in
different situations. The lesson plans and extra resources attached to TumbleBooks and Bookflix
Cueing Systems and Teaching Reading 29
could be extremely helpful. Read Me Stories may be a useful app to have for parents of my
future students. However, a traditional print book is able to help develop the same reading skills
for a much lower price and greater ease of navigation and accessibility. It is true that traditional
print books are not as showy as the electronic resources however, they are still helpful in
developing readers.
Clearly, in any kind of text, graphophonic, syntactic and semantic cues work together to
create comprehension. Although there are many different technological resources available to
help improve these skills in today’s society, traditional print books are often just as useful.
Ultimately, any exposure that students have to reading will help to improve children’s literacy.
However, it is imperative that children are taught at an early age how to use the three cueing
systems simultaneously in any type of text; they are the future generation and must be prepared
to function in a society that uses both print and digital literacies.
Cueing Systems and Teaching Reading 30
Appendix A
TumbleBooks BookFlix Read Me Stories Traditional Print Books
Graphophonic cues 4 2 1 3
Syntactic cues 4 2 2 1
Semantic cues 3 4 2 1
Ease of navigation 1 2 3 4
Accessibility 1 1 4 3
Price 1 2 3 4
Pedagogical value 3 4 1 2
Total 17 17 16 18
Cueing Systems and Teaching Reading 31
Appendix B
Explanation of qualitative analysis: Each literacy resource is assigned a number (one through four) representing its rank in the category. The resource with the most points has the highest quality in that category. For instance, if one resource is very clearly the winner of the specific category, it receives a four; therefore, the resource that has the least quality in a specific category receives a one. The best resources receive higher points and vice versa. Each category is listed below with the requirements that would earn a high score.
Graphophonic cues (printed letters and words in the text): A high rating requires large text, print that is easy to read, and/or possible to change text size.
Syntactic cues (structure of the language): A high rating requires an optional narrator and/or highlighting each sentence as it is read.
Semantic cues (prior knowledge of words and concepts): A high rating requires ability to build on prior knowledge, engaging illustrations, and/or related educational games.
Ease of navigation: A high rating requires a simple resource that is easy for readers to use.
Accessibility: A high rating requires convenience of the electronic device that the resource requires and/or having a small physical space demand.
Price: A high rating requires a low cost and/or accessibility for an individual.
Pedagogical value: A high rating requires many resources (outside links), ideas for lesson plans, and/or overall helpfulness for teachers.
Cueing Systems and Teaching Reading 32
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