Arts and bots fun bot
Transcript of Arts and bots fun bot
ARTS AND
BOTS MY DESIGN NOTEBOOK
ASK
IMPROVE IMAGINE
CREATE PLAN
THIS DESIGN NOTEBOOK BELONGS TO:
Rebekah May
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ARTS AND
BOTS MY DESIGN NOTEBOOK
ASK
IMPROVE IMAGINE
CREATE PLAN
THIS DESIGN NOTEBOOK BELONGS TO:
Rebekah May
--·-----------------------
Arts & Bots Quick Reference
Outputs - Light
Name and Image What does it do? Plug it in Icon
LED
It is a single color light source with controllable brightness.
Color + Positive
Black - Ground
The colored wire of the LED indicates the color of its light!
Tri-Color LED
It is a red-green-blue (RGB) light source which can produce many light-based colors.
Red R Red
Green G Green
Blue B Blue
Black - Ground
Outputs - Motion
Name and Image What does it do? Plug it in Icon
Servo
It is a limited range motor with controls for specific angular positions.
Yellow S Signal
Red + Positive
Black - Ground
Motor
It is an electric motor with speed control that can rotate in either direction indefinitely.
Yellow + and -
Since both wires are the same color, the motor can be plugged in two ways. Switching them just changes which direction is “forward”.
Vibration Motor
It is a small motor that causes a shaking motion where you can control the intensity of shaking.
Yellow + and -
Since both wires are the same color, the vibration motor can be plugged in two ways. Switching them just changes which direction the weight spins.
Inputs (Sensors)
Name and Image What does it do? Plug it in Icon
Distance Sensor
It is a sensor that detects how far away something is.
Yellow S Signal
Red + Positive
Black - Ground
Light Sensor
It is a sensor that detects how bright the ambient light is.
Yellow S Signal
Red + Positive
Black - Ground
Temperature Sensor
It is a sensor that detects the temperature.
Yellow S Signal
Red + Positive
Black - Ground
Potentiometer
It is a sensor that detects how it has been rotated.
Yellow S Signal
Red + Positive
Black - Ground
Notes:
Version 1.1 – March 2012
AS
WHAT DO YOU WANT YOUR ROBOT TO LOOK LIKE?We want to create a
robot to look like Marco, Marshall’s robot. He will have a bison’s long body with four limbs, horns, and a snout-like face.
WHAT DO YOU WANT YOUR ROBOT TO BE ABLE TO DO? We want Marco to have a sound sensor on his inside frame. Additionally, we want him to be carrying pom-poms that spin around
and light up green. He will also have two white horns with lights attached.
ENGINEERING DESIGN PROCESS
GOA
ASK
TO LEARN HOW TO CREATE AND PROGRAM A ROBOT
WHAT DO YOU WANT YOUR ROBOT TO LOOK LIKE? WHAT DO YOU WANT YOUR ROBOT TO BE ABLE TO
DO?
IMAG RESEARCH BRAINSTORM IDEAS
CHOOSE THE BEST ONE!
PLA DRAW A DIAGRAM MAKE A LIST OF MATERIALS YOU WILL NEED
CREA
FOLLOW YOUR PLAN AND CREATE IT! TEST IT OUT!
IMPR
OVE:
TALK ABOUT WHAT WORKS, WHAT DOESN’T AND WHAT COULD WORK BETTER!
MODIFY YOUR DESIGN TO MAKE IT BETTER TEST IT OUT!
IMAG
DESIGN BRAINSTORM
What do you want your robot to look like? We want to create a robot to look like Marco, Marshall’s
robot. He will have a bison’s long body with four limbs, horns, and a snout-like face. What do you want your
robot to be able to do? We want Marco to have a sound sensor on his inside frame. Additionally, we want him to be
carrying pom-poms that spin around and light up green. He will also have two white horns with lights attached.
Where did you find your idea for your
robot?We are all Marshall students. We LOVE Marco. We just
wanted to create a robot that was fun and easily liked by all who
checked him out!
OTHER QUESTIONS YOU WOULD LIKE TO ASK YOUR PARTNER ABOUT THEIR
ROBOT DESIGN
I loved looking at everyone else’s robots. They were so creative! I’d love to ask everyone where their inspiration
came from and how they went about creating these awesomely programmed machines.
IMPR
WHAT WORKS? WHAT DOESN’T WORK? WHAT COULD WORK BETTER?
The pom-poms spin and light up!
The LED lights work great within the
horns.
Marco stands on his own.
His jersey and large hoofs look very
realistic.
Everyone loves his shaggy hair.
The sound sensor didn’t work out as
planned.
His arms work, however they are
extremely long and need to be
shortened to look proportionate with
his body and spin the pom pom’s better.
He could have more technology infused
into his little system. We were pressed
for time, but there are countless ways
he could be better.
For example, we thought about adding
the Marshall University fight song to his
sound system or having him walk!
PL
DESIGN MATERIALS: WHAT MATERIALS WILL YOU NEED TO MAKE YOUR ROBOT?
We will need a large tubular recycled item for his body. We will also need two arms (toilet paper rolls), two legs,
and a circular face. We will need brown yarn for hair, a black marker, lots of brown construction paper, and green
felt for his football jersey.
PL
DESIGN SKETCH: SKETCH YOUR ROBOT
Arts and Bots Project Development Worksheet
Project Title: Marco!
Project Leader/Liaison: Participating Teachers: Group of 3/ Harold Blanco
The Purpose and Main Features of the Project: Create a fun robot to familiarize yourself with programming.
Preparing the launch: The group collaborated and planned out how to build Marco.
Curricular objectives and scope of the project Create a fun bot, learning how to incorporate technology and simple robotics into the classroom before creating a unit plan robot!
Learning activities: Learned to use recycled items for crafting, learned programming, mastered the Hummingbird, used group work and team building to complete project.
Learning outcomes and assessment: Learned to work as a team to create an incredible bot!
Resources and support: Harold Blanco, 3 additional teachers, Arts and Bots notebooks.
Project Showcase
ARTS and BOTS Interview Questions
To identify the "story" behind each robot, try to cover the following points, and develop the ones that sound more interesting for each specific interviewee. Of course, if anything else comes up in the conversation that is interesting and not part of these points - dig deeper.
Tell me about how your robot works – what electronic parts did you use and what do they do? We used the LED lights that are attached to the hummingbird system.
They are attached to both the pom poms and the horns. These lights light up as part of a
sequence on the programming unit. Additionally, we used the 360-motor part that allows
Marco’s hands/pom poms to spin when part of the sequence allows.
Identify decisions made (materials, technology, programming, story): Our group was determined to create Marco. We sat down and put our three heads together to figure out what we needed to do in four days to watch this come to fruition. We planned out the recycled materials we would need, along with the technology. Sebastian was the most gifted with programming and I watched him carefully throughout the process!
What did you enjoy the most about this process, what was the most rewarding part of the experience? Why? How so? I loved designing Marco
from an artistic standpoint. He really began to look life-like. I’ve always been good with hands-on arts and crafts and it was second nature to me. I helped bring a creative side to our bot.
What was the most challenging part of this assignment for you? Why? How did you overcome / resolve it? Initially, I was absolutely terrible at programming. Math
and science are not my forte and the idea of programming a robot scared me to death. However, I learned quickly. It was still intimidating, but I learned how to conquer my fears and get in there to create Marco.
What did you learn from this project (about robotics and the curricular topic)?I
knew nothing about robotics prior to this project, so I learned quite a bit about how programming works and how a robot functions. I also learned that Marco has many intricate parts.
Show / describe the robot doing its thing (+ the assignment if relevant)