Art style in games hang rong
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Transcript of Art style in games hang rong
![Page 1: Art style in games hang rong](https://reader033.fdocuments.in/reader033/viewer/2022061604/554d286bb4c905ab268b4d6a/html5/thumbnails/1.jpg)
ART STYLE IN GAMES
HÀNG RONG
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1. Explaining how to create the art style of the Hang Rong game.
2. Introducing tools and technology: how to make animation in games without creating high production costs.
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HÀNG RONG STARTED ON 15/4/2011
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VIEW FROM THE BALCONY FROM THE OPPOSITE SIDE OF THE STREET
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PIXEL ART
THE FIRST DRAFTS OF THE ART WORK
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BASED ON THE ACTUAL SOCIETY
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INSIDE DAU MOI MARKET
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MAC SIU MAC SUPERMARKET
HIGHSAND COFFEE
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ARTSTYLE COMES FROM THE PERSONALITY, BEHAVIORS AND ANIMATION OF
CHARACTERS
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STREET VENDORS
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STREET VENDORS
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NO VISIBLE HUD/UI
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CHURN USER
FAIL
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VISIBLE HUD/UI AND DIRECT INTERACTION
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ANIMATION IN GAME STREET VENDOR
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ANIMATIONS MANAGEMENT:
SAVING BOTH TIME AND DATA STORAGE WHEN CREATING ANIMATION.
VERY EFFECTIVE WHEN SYNCHRONZING 2D MODELS WITH CLOTHES.
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PIXMAR EDITOR
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USING FREE TRANSFORM
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MODULE MAPPING
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