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    AROUNDIn nova tion of an Italian b2b tradeshow fo r the cre ation of a new visit

    experience

    By: Irene MurrauTutor: Prof.sa Margherita Pillan

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    Preliminary research

    what how why

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    BEGINNING

    internship

    experience

    05/07

    2012

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    BEGINNING

    25 M CID C V

    How could a designer

    improve the visit experience?

    feedback

    creativityautonomy

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    WORK STEPS

    Research method

    based on a continuous

    interaction with theactors involved in theexhibition

    customeron field

    researchorgani-

    zers

    casestudies

    exhibitors

    visitors

    artdirection

    Research and active on-field observation

    CONTACT EXPLORATION DIALOGUE

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    THE BB TRADE SHOW

    single

    sector

    multi

    sector

    localenational

    POPULAR

    CONFERENCE

    MARKET

    PRIVATE

    TRADE-MART

    B2B TRADE SHOW

    interna-tional

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    WHAT IS VISCOM ITALIA

    visitorsin 2012

    exhibitors countries

    Font e: ela bo raz io ni sta ti st ic he ba sa te su son da gg i a cu ra di TN S Ita li a 201 2

    25 M CID C V

    5904 FIRST-TIMERS5200 FIRST TIMERSfirst in

    Italy

    creativeexhibi-

    tion

    interactivelabs

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    CASESTUDIES: EUROPE

    FespaLondon 2013 DrupaDsseldorf 2012IpexLondon 2014

    CULTURE VISITORS INTERACTION

    first for

    duration

    first in

    the world

    first in

    Europe

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    Observation/Interviews/Comments

    I had to behere...

    They shouldinnovatea little

    I dont thinkIm gonna go

    to Viscom thisyear

    MahItsok

    PRODUCTS

    USERS

    CONTACTS

    Viscom and Grafitalia:how they can be considereda mirror for each other

    CASE STUDY/COMPARISON: GRAFITALIA

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    CASE STUDY/COMPARISON: GRAFITALIA

    Strengths

    Weaknesses

    communi-cation

    potential

    innova-tion

    creativity

    superfi-

    cial frui-

    tion

    lack of

    interacti-

    vity

    lack of

    merchan-

    dising

    lack of

    signageimbalance

    disorgani-

    zation

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    show teach

    scattering

    inte-raction

    discoverTRADE

    SINGLE EVENT

    PASSIVE FRUITION

    THE EVOLUTION OF THE EXH. TOUR

    Before After

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    THE EVOLUTION OF THE EXH. TOUR

    Before After

    long times

    virtual

    SHORT TIMES

    TOUCH AND FEEL

    To be there is no long necessary.Virtual trade shows are more and more common.

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    VISUAL COMMUNICATION EXHIBIT.

    Key aspects

    perso-nality

    materialsknowle-

    dgecreativity

    touchand feel

    Creativityand knowledgeare the basis for designing visual artifacts

    +

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    Project and strategies

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    STAKEHOLDERS DELLA FIERA

    REED EXHIBITIONS

    VISITORS

    EXHIBITORS

    CEO MKT IT

    specialized un-specialized

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    PERSONAS

    EXHIBITORS

    The enthusiast The disenchanted The stronghold

    Creativity andknowledge are the

    most important thingfor a project when

    theyre shared

    Innovations andtechnologies have to

    be advertised mostlyto our most authentic

    clients

    Technical greatnesshas to be empowered

    more than the visualpresentation of a

    product

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    PERSONAS

    VISITORS

    specialized

    The faithful The explorer

    The mostimportant thing is

    to pursue qualitykeeping expenses

    very low

    My colleaguesopinions are the

    most importantthing when I have

    to buy something

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    PERSONAS

    VISITORS

    un-specialized

    The creative The student

    A deeptechnology

    observation offersa lot of interesting

    creative inputs

    Touchingproducts with my

    own hands I candesign in a more

    responsible way

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    DESIGN GOALS

    PRODUCTS KNOWLEDGE

    COMPLETE EXPERIENCE

    CREATIVE STIMULI

    ALL YEAR ROUND RELATION 30 G pre-show 3 G in-show 11M follow-up

    un-spe-cializedvisitors

    demand generation

    all users

    thanks to technical innovations

    A single way to respond to these goals it doesnt exist:

    it has been considered a range of possible solutions.

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    STRATEGY

    communication

    contacts

    BRAND

    PROD. demand

    knowledge

    purchase

    mon

    ey

    spaces

    investment

    investment

    investment

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    CONCEPT

    Augmented

    reality

    Social presence

    increase

    Current website

    improvement

    Editorial

    communication

    New website

    development

    In-place

    touchscreen

    Application

    development

    normaldiff.

    lowdiff.

    highdiff.

    very highdiff.

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    APPLICATION CHOICE

    2013

    Advertising revenues

    2016

    +400%11.5 mld $

    +45%

    Business productivity

    Mobile investments

    The 54% of babyboomers use a

    smartphone in their

    shopping habits

    In 2014 applicationsdownload will

    exceed 7 billions

    (extimated)

    The 84%of thepopulation couldnt

    resist a single day

    without smartphone

    Economic aspect

    Overall tendencies

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    EVENTS APPS: CASE STUDIES

    General tendencies

    Gaps

    Analysis of 16case studies

    networ-

    king

    poorUI

    interaction

    not allyear

    round

    agenda

    nosmart

    reccom.

    map

    NFC/RFID/

    QR

    gaming

    nocloud

    profiles

    nogeoloca-

    tion

    10/16

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    10/16

    15/16

    14/16

    15/16

    16/16

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    15/16

    14/16

    15/16

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    KEY FUNCTIONS

    SOCIALIZATION

    INTERACTION

    ORGANIZATION

    CONTENT

    MANAGEMENT

    TECHNOLOGY

    actors

    coopera-tion

    affinityproximity

    all yearround

    tutorship

    services locatorlive boards

    Q&Anewsfeed

    interactive maproute

    agenda

    recommender

    messagingvisitors profiles

    exhibitors profilesnetworking

    switching modeactive boards

    portfolios

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    APPLICATION PROPOSAL

    Viscom Around iOS Application

    discover sharing

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    APPLICATION PROPOSAL

    Viscom Around iOS Application

    interaction supportinformation

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    COMMENTS AND CONCLUSIONS

    The app is apossibile solutionfor implementing the tour experience,considering all users categories without being invasive for organizers

    and without changing the present structure of the exhibition.

    Future work

    UXimprove

    ment

    morefunctions

    prototyping

    sponsorresearch

    advexpansion

    to otherfairs

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    Grazie!