Army Men Campaign

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Transcript of Army Men Campaign

  • 8/7/2019 Army Men Campaign

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    ARMY men campaign rulesThis is a small expansion to the army men game rules that you can use to grow and expand your army in a

    campaign setting to carry over effects from game to game. With the win or loss of each game, your armycan grow and change in a very dynamic way. This is a good way to bring character and individuality to

    your troops. When playing with the campaign rules, consult these rules after each game. Keep track of

    what you soldiers do and what their stats are to give them a more three dimensional feel.

    Injuries: At the end of each game gather all of you soldiers that were taken out of action and roll a D6dice on this injury chart to see what happened to them after the fight.

    1-2: On a roll of 1 or 2, the soldier wounds are to severe for him to keep fighting. He will be sent backhome and not return.

    3-4: On a roll of 3 or 4, The soldier has been sent to the hospital and must roll on the injury chart where hewill suffer a permanent decrease on the resulting skill.

    5: A roll of 5 results in a full recovery. The soldier has had a close call, but none the worse for wear.

    6: If the soldier rolls a 6, he has beaten the odds and receives a promotion! You may now choose anycommand aura you wish for that soldier. ( no soldier can have more than one type of command at a time.)

    Skill Advancement: Soldiers earn skill advancement points that they can spend to improve their statsand bonuses. These can be earned in two different ways. The first way is to take an enemy out of action.

    For each enemy taken out of action the soldier earns a skill advancement point. He may keep these even if

    he is taken out of action himself, as long as he is not sent home. The next way is to survive the battle. If thesoldier is still alive and not taken out of action at the end of the game, he is awarded a skill advancement

    point. When a soldier has acquired 5 advancement points, he may roll on the skill advancement chart

    below.

    Skill advancement/injury chart: The skill advancement/ injury chart uses the same stats for each. Itjust depends on what you are rolling for depends on whether you add or subtract a bonus point. If you are

    rolling for injuries, subtract a point for that stat. If you are rolling an advancement, add a point. Roll a D6

    on the following chart.

    1- movement +/-2- attack +/-

    3- defense +/-

    4- damage +/-

    5- health +/-6- range +/-

    Calculating Army Value: Since your army will be more dynamic, it is necessary to calculate its valueslightly differently. To calculate your army force value use the following equation.

    Total skill bonus points divide by 6=

    Command aura divided by 5=Total soldiers divided by 1=

    Add these values up to find your total Army Force Value.

    As you play and get stronger your opponent can match your army force value by adding raw recruits to his

    army to make up the difference.